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* ArduousDescentToTerraFirma: Shortly after Leon Bronev escapes from his headquarters in Targent and [[spoiler:Professor Sycamore reveals to be Jean Descole in disguise and plans to board the Bostonius and leave them behind]], Layton and his friends find themselves stranded atop the building where they confronted Bronev. Luckily, Layton devises a plan to catch up with Descole by using a pterosaur's skeleton as a handglider to perform an emergency landing to the launch pad where the Bostonius is and [[spoiler:face Descole in a fencing duel]]. Luke, Emmy, and Aurora have to make their way back from the original path within the building, but at least they already know how to deal with the dangers present along the way.
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* SignificantAnagram: One of the regions Layton and his friends have to visit in order to gather the Azran eggs is Mosinnia, where a mysterious event has caused all adults to fall asleep indefinitely. After the mystery behind the event is solved, the adults wake up, but since many of them had fallen asleep for a whole week, they're having a difficult time sleeping once again. Tellingly, the name of the town is an anagram for ''insomnia''.
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* CutsceneBoss: Shortly after [[spoiler:Professor Sycamore reveals his true identity as Jean Descole]], Layton intercepts him and faces him in a fencing duel. This duel is entirely showcased through a cutscene.
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Oops. A fellow troper spotted this mistake in the trope page


* {{Metapuzzle}}: The minigame Dress Up. As with many other special minigames in the series (including the other two available in this very game), it is divided in levels, each one based on the dressing request given to Layton and Luke from a specific female character; the characters in question are Prima (Froenborg), Sonya (Kodh), Brenda (London, also Luke's mother), Amanita (Phong Gi), Miranda (San Grio), Scarlett (Torrido), Beatrix (Hoogland), and Mehri (Mosinnia). However, because satisfying the expectations of the ladies requires meeting specific stats and conditions for each (cuteness, formality, glamour, casual factor, etc.), the player is better off waiting until ''all'' requests are available and then work around the liberties and constraints provided by each, to they can know which specific clothing items need to be given to each girl or woman. And ''in turn'' said items are obtained as rewards by solving individual puzzles that appear over the course of the game, thus making it a threefold meta-puzzle.

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* {{Metapuzzle}}: The minigame Dress Up. As with many other special minigames in the series (including the other two available in this very game), it is divided in into levels, each one based on the dressing request given to Layton and Luke from a specific female character; the characters in question are Prima (Froenborg), Sonya (Kodh), Brenda (London, also Luke's mother), Amanita (Phong Gi), Miranda (San Grio), Scarlett (Torrido), Beatrix (Hoogland), and Mehri (Mosinnia). However, because satisfying the expectations of the ladies requires meeting specific stats and conditions for each (cuteness, formality, glamour, casual factor, etc.), the player is better off waiting until ''all'' requests are available and then work working around the liberties and constraints provided by each, to they can know which specific clothing items need to be given to each girl or woman. And ''in turn'' said items are obtained as rewards by solving individual puzzles that appear over the course of the game, thus making it a threefold meta-puzzle.
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Crosswicking

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* {{Metapuzzle}}: The minigame Dress Up. As with many other special minigames in the series (including the other two available in this very game), it is divided in levels, each one based on the dressing request given to Layton and Luke from a specific female character; the characters in question are Prima (Froenborg), Sonya (Kodh), Brenda (London, also Luke's mother), Amanita (Phong Gi), Miranda (San Grio), Scarlett (Torrido), Beatrix (Hoogland), and Mehri (Mosinnia). However, because satisfying the expectations of the ladies requires meeting specific stats and conditions for each (cuteness, formality, glamour, casual factor, etc.), the player is better off waiting until ''all'' requests are available and then work around the liberties and constraints provided by each, to they can know which specific clothing items need to be given to each girl or woman. And ''in turn'' said items are obtained as rewards by solving individual puzzles that appear over the course of the game, thus making it a threefold meta-puzzle.
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* LampshadeHanging: Emmy calls out Descole's penchant for destruction and fancy dress in [[http://25.media.tumblr.com/591db1ceb64605c12e9e8c552883bc66/tumblr_mvytmlQ43B1rhn5vyo1_500.jpg a hilarious moment at Scotland Yard]]. [[spoiler: While Descole is standing right next to them!]]

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* DamselInDistress: The final numbered chapter has this happen to Aurora, who gets kidnapped by Targent's leader Léon Bronev due to [[spoiler:her holding the key to unveil the biggest secret of the Azran civilization]].



* LikeFatherLikeSon: [[spoiler: Layton and Bronev in the credits, both teaching about the Azran - Bronev in prison, Layton in Gressenheller.]]

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* LikeFatherLikeSon: [[spoiler: Layton [[spoiler:Layton and Bronev in the credits, both teaching about the Azran - Bronev in prison, Layton in Gressenheller.]]
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** One of Bronev's last lines is to tell Professor Layton that [[spoiler:his real name is Theodor Bronev.]]

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** One of Bronev's last lines is to tell Professor Layton that [[spoiler:his real name is Theodor Theodore Bronev.]]
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** Descole tells Professor Layton tells the tale of two little brothers that had to be separated and in three lines, we learn...

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** Descole tells Professor Layton tells the tale of two little brothers that had to be separated and in three lines, we learn...
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* ProductDeliveryOrdeal: The 50th puzzle revolves around a young forest boy who is carrying a wooden wheelbarrow stocked with the apples he gathered to take them home. The problem is that he gets lost, but some forest animals are willing to give him directions to exit the forest in exchange for feeding them with apples. Each animal guides him a number of squares on the way, but no two animals from the same species in a row guide him, nor can there be any animal in the tiles with bare tres, so the player has to figure out the exact sequence of animal placements. Unfortunately for the boy, by the time he returns home, he realizes that he spent ''all'' apples on the animals who took him out of the forest, thus making his quest for food a futile one.

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* ProductDeliveryOrdeal: The 50th puzzle revolves around a young forest boy who is carrying a wooden wheelbarrow stocked with the apples he gathered to take them home. The problem is that he gets lost, but some forest animals are willing to give him directions to exit the forest in exchange for feeding them with apples. Each animal guides him a number of squares on the way, but no two animals from the same species in a row can guide him, nor can there be any animal in the tiles with bare tres, trees, so the player has to figure out the exact sequence of animal placements. Unfortunately for the boy, by the time he returns home, he realizes that he spent ''all'' apples on the animals who took him out of the forest, thus making his quest for food a futile one.
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Crosswicking

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* ProductDeliveryOrdeal: The 50th puzzle revolves around a young forest boy who is carrying a wooden wheelbarrow stocked with the apples he gathered to take them home. The problem is that he gets lost, but some forest animals are willing to give him directions to exit the forest in exchange for feeding them with apples. Each animal guides him a number of squares on the way, but no two animals from the same species in a row guide him, nor can there be any animal in the tiles with bare tres, so the player has to figure out the exact sequence of animal placements. Unfortunately for the boy, by the time he returns home, he realizes that he spent ''all'' apples on the animals who took him out of the forest, thus making his quest for food a futile one.
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* OpeningTheSandbox: After Layton and company venture through Froenborg, Kodh and London (in that order) to investigate the mystery of the Azran civilization, while also dodging Targent's clutches more than once (and, in the process, exposing [[spoiler:Detective Bloom]] as TheMole near the end of Chapter 3), they begin the quest for the Azran eggs across the world to unveil the ultimate secret of the aforementioned civilization. Thus, during Chapter 4, a whopping ''five'' major locations are unlocked and they can be visited in any order; and as they're cleared, new content is unlocked in the aforementioned three initial areas as well.

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Massive example crosswicking. Though in practice I mostly added new exampels and then crosswicked them to the pertinent trope pages, since this page's wick count was low. XD


* HundredPercentCompletion: As always, there are curiosities and bits and pieces to find. The reward for completing all the puzzles is a final Episode, in which [[spoiler:Layton, Luke, and Emmy reminisce about their adventures in the game and thank the player for everything]].
* AdvancedAncientHumans: The Azrans. Curiously, since they're stated to have existed 1 million years ago, they wouldn't technically be humans, at least not anatomically-modern humans, which are the sole surviving subspecies of the Homo genus - every other species of human went extinct during the last ice age, which occurred less than 1 million years ago, so the exact taxonomy of the Azrans is ambiguous.
* AndNowForSomeoneCompletelyDifferent: The game adds two new playable puzzle solvers to the group: Aurora and Professor Sycamore. [[spoiler:Sycamore is later revealed to be Descole, meaning you were actually playing as him ''again'', after his appearance as a disguised Angela in the previous game. You later get to solve puzzles as Descole without any disguises.]]



* AndYourRewardIsClothes: The "dress up" minigame.

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* AndYourRewardIsClothes: The "dress up" minigame.One of the minigames is completed by making an outfit from clothes you win by solving - mostly frustratingly difficult - puzzles.



* BeachEpisode: The island in chapter four.

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* BeachEpisode: BigBad: The island in chapter four.leader of the terrorist organization Targent, [[spoiler:and Layton and Descole’s [[LukeIAmYourFather biological father]], Leon Bronev]].



* BleakLevel: The majority of playable locations display the cheerful, lively atmosphere that is characteristic in the ''VideoGame/ProfessorLayton'' series. But then Layton and company arrive Mosinnia, a bleak city with a twilight sky and alleys approaching ruin in which nearly all adults are suffering from a mysterious disease that has put them to a seemingly-endless sleep, and it's up to the main characters to figure out the cause. Even the music is dreary.



** [[spoiler:Chelmey and his newly-married wife are seen at the aerodrome, going on their honeymoon together. Awwwww.]]
*** [[spoiler:Interestingly enough, Chelmey cannot be interacted with, and is always looking away or distracted with something, in keeping with Layton meeting him for the first time in "The Curious Village"]].

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** [[spoiler:Chelmey and his newly-married wife are seen at the aerodrome, going on their honeymoon together. Awwwww.]]
*** [[spoiler:Interestingly
Interestingly enough, Chelmey cannot be interacted with, and is always looking away or distracted with something, in keeping with Layton meeting him for the first time in "The Curious Village"]].



* ChekhovsGun: [[spoiler:At the Hoogland chapel, a magnet takes away Julien's shovel. At the entrance to the Azran Sanctuary, another one takes away a Targent {{Mook}}'s gun.]]

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* ChekhovsGun: ChekhovsGun:
**
[[spoiler:At the Hoogland chapel, a magnet takes away Julien's shovel. At the entrance to the Azran Sanctuary, another one takes away a Targent {{Mook}}'s gun.]]



* ClarkKenting: It's all but outright stated that [[spoiler:Professor Sycamore is not just Jean Descole's latest disguise, but rather his real identity that he spent most of his life as before becoming Descole. Unlike his more elaborate LatexPerfection disguises, Sycamore looks like Descole with the hat, coat and mask removed.]]



* DemotedToExtra: Unlike in ''Miracle Mask'' where she appears as the retriever of any missed puzzles as well as the keeper of the ones solved, Granny Riddleton only appears once in this game to pass the aforementioned roles to her cat.
* DiscOneFinalDungeon: The Nest, a dark city where the headquarters of Targent are located, and it's accessible once all Azran eggs are scooped from various parts in the world. It also includes a PointOfNoReturn. Yet it's not there where the game ends. [[WhereItAllBegan It ends in a familiar location]].



* DrivenToSuicide: Played straight then averted as [[spoiler: Romilda about to be sacrificed, when given a chance to escape, she refuses to run away, nor die on their terms. She was planning on killing herself to spite the townspeople on how stupid the custom sacrifices were until the heroes discover a [[TakeAThirdOption ThirdOption]] ]]
* EmptyPilesOfClothing: Invoked by one of the mysteries, which involves [[spoiler: young girls from the town of Hoogland being sacrificed to calm down a wind deity. Upon being sacrificed, the girls are said to transform into a breeze, leaving all their clothing behind]].
* EndlessWinter: Froenborg, seemingly.

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* DrivenToSuicide: Played straight and then averted as [[spoiler: Romilda [[spoiler:Romilda about to be sacrificed, when given a chance to escape, she refuses to run away, nor die on their terms. She was planning on killing herself to spite the townspeople on how stupid the custom sacrifices were until the heroes discover a [[TakeAThirdOption ThirdOption]] ]]
Third Option]]]].
* DungeonCrawling: Despite not bringing back the unique mechanic of dungeon exploration seen in the sixth chapter of ''Miracle Mask'', the game does have its own version of this experience with the final level, [[spoiler:Azran Sanctuary]], which by default retains the point-and-click gameplay but its puzzles replicate the crawling of the Akbadain Ruins (including the use of buttons and the D-pad to move the characters).
* EmptyPilesOfClothing: Invoked by one of the mysteries, which involves [[spoiler: young [[spoiler:young girls from the town of Hoogland being sacrificed to calm down a wind deity. Upon being sacrificed, the girls are said to transform into a breeze, leaving all their clothing behind]].
* EndlessWinter: Froenborg, seemingly.due to its geographical location (Tyrol, Austria). It's a town shrouded in snow with a frozen lake and very low temperatures, and it's noted to be in this state during the whole year.



* FaceOfAThug: [[spoiler: Old Red is a threatening-looking CanisMajor, but he's a big softy at heart.]]

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* FaceOfAThug: [[spoiler: Old [[spoiler:Old Red is a threatening-looking CanisMajor, but he's a big softy at heart.]]]]
* FakinMacGuffin: One of the Azran Eggs is mysteriously swapped out when it is time to use them. Naturally, the antagonists took it and use it to lure the heroes to their Nest.



* {{Feghoot}}: Professor Sycamore provides one that ends with the punchline [[spoiler:"Never judge a buck by its mother."]] The character he tells the joke to doesn't get it, but takes it on as valuable life advice.



* GhibliHills: Hoogland, a breezy hilly locale visited in chapter four...
* GustyGlade: ...With lots of [[WindTurbinePower windmills]]. The area is apparently prone to tornadoes. The locals don't even seem particularly rattled, despite the destruction they cause.
* GlobalAirship: Layton's party travels in one of these -- and it really DOES go worldwide! The antagonists also have one.
* GottaCatchThemAll: The quest for the Azran eggs.

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* FrictionlessIce: Two puzzles are based around this concept, where you have to get from point A to point B while dealing with ice that will keep you sliding until you hit a wall (note that this also puts you at the risk of falling into cold water, which will make you fail the puzzle if that happens).
* FungusHumongous: Played with in Phong Gi, a dense jungle and one of the playable locations. There are many mushrooms that are part of the local wildlife, and the place's name ''is'' etymologically derived from ''fungi''; however, the enormous mushroom-like formations are actually man-made buildings where the locale's inhabitants are. Said people, in turn, also have large afros shaped like mushrooms, except for their chieftain Morel, who has been in a dire mood lately (it's believed that he's ill or something, but Layton later discovers that it's because [[spoiler:the old man's eyesight has deteriorated, so a new pair of glasses are made to recity that]]).
* GhibliHills: Hoogland, Hoogland is a breezy hilly locale visited in chapter four...
* GustyGlade: ...With lots of [[WindTurbinePower windmills]]. The area
Chapter 4, and is apparently prone to tornadoes. The locals don't even seem particularly rattled, despite geographically based on the destruction former Transvaal region of South Africa. It's an idyllic town built upon the hills of a grassy mountain where the soon-to-be wives in weddings are offered to a "Dragonlord" as sacrifices, lest them make him angry and cause strong whirlwinds that can potentially destroy the town and the ones living in it. Layton and his friends aim to prevent the sacrifice of a bride they cause.
met (Romilda, who is Julien's girlfriend) by finding out the true source of the whirlwinds. After an extensive research, it's revealed that the whirlwinds are produced by [[spoiler:a malfunction of Azran machinery]].
* GlobalAirship: Layton's party travels Being the only game in the series to take place in multiple locations across the world (instead of one of these -- or two like in all other games), it features a zeppelin owned by Professor Sycamore. Its name is the Bostonius, and with it really DOES you can not only go worldwide! The antagonists back to previous locations and find new puzzles (as well as events unlocked via the news published in the World Times), but also have one.
visit and complete the five locations related to the Azran Eggs in any order.
* GottaCatchThemAll: The quest for the Azran eggs. Chapter 4 of the game involves travelling the world to collect five eggs that are segments of an ancient key. Each of the five locations has its own subplot/side-quest in which Layton and his companions must solve a mystery to acquiring the egg.



* HeelFaceTurn

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* HeelFaceTurnGustyGlade: Hoogland features lots of [[WindTurbinePower windmills]], and is apparently prone to tornadoes. The locals don't even seem particularly rattled, despite the destruction they cause. Layton and his friends eventually discover that the tornadoes are caused by [[spoiler:a malfunctioning eolic machine of Azran origin]].
* HeelFaceTurn:



* HundredPercentCompletion: As always, there are curiosities and bits and pieces to find. Good luck!
** The reward for completing all the puzzles is a final Episode, in which [[spoiler:Layton, Luke, and Emmy reminisce about their adventures in the game and thank the player for everything]].



* JungleJapes: One of the settings the airship flies to during chapter four is a jungle.

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* JungleJapes: One of the settings the airship flies to during chapter four is a jungle. It combines this setting with FungusHumongous (not because of the natural mushrooms which are relatively modest in size, but because of the huge mushroom-shaped buildings where people live).



* LightAndMirrorsPuzzle: Returning from ''Miracle Mask'' is a series of daily downloadable puzzles where you have to position mirrors so colored rays of light will be reflected a certain number of times before they hit same-colored ghosts.



* MarathonLevel: Chapter 4 is not only the biggest, longest chapter in the game, but also the longest in ''any'' game from the ''VideoGame/ProfessorLayton'' series. This is because it takes place in five major locations instead of one, and each place has its own assortment of puzzles, collectibles, and characters, as well as a full-fledged mystery to solve that is tied in some way to the search for the Azran Eggs. To make up for this, the game has only 6 chapters (not counting the epilogue) whereas the other games have any amount between 7 and 13, though it's still one of the longest games alongside ''Unwound Future'' and ''Mystery Journey'' (and Chapter 4 alone is why).
* MarriageToAGod: The remote mountain village of Hoogland traditionally offers up a bride to the Dragonlord, who they believe to be responsible for the destructive whirlwinds that plague the village. The bride is taken to the Dragonlord's chapel and locked inside, where she supposedly transforms into a gentle breeze and temporarily quells the deity's wrath. All that's left behind are EmptyPilesOfClothing. [[spoiler:Subverted; there's a hidden tunnel that leads from the chapel to the nearby woods. One of the local women secretly brings the brides a change of clothes and helps them escape to pursue a new life elsewhere.]]



* MoonLogicPuzzle: The game's second puzzle. Prima's friend sent her a gift inside a block of ice, with a card saying that "you can use five 150 ml cups of hot water to melt 30 g of ice" and that she'd need to work out how many cups she'd need to melt the 2kg block of ice encasing her gift. The answer: [[spoiler:0. Prima just needs to stick it in front of her fireplace. The image displayed during the puzzle does indeed display a fireplace in the background, but the puzzle puts itself as a simple word based mathematics puzzle, meaning that most players just pay attention to the text and take the image as just being there for the sake of flavor.]]



* NostalgiaLevel: One of the playable locations is London, which previously served as the main setting of ''Unwound Future'', though its exposure is more limited due to the bigger prominence of the other areas (and London only being relevant gameplay-wise during Chapter 3).



* PrecociousCrush: Luke and Aurora.

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* PortTown: San Grio, one of the main destinations visited in Chapter 4. It's a lively coastal town where many Poponos are sold and (as part of a celebration) exchanged between travelers and citizens alike. This turns out to be a problem for Layton and his friends, because the Poponos are identical in appearance to the Azran Eggs and ''one'' of them happens to be a real one, so the overarching challenge lies in figuring out who has it so it can be retrieved. The town also has a luxurious hotel where the characters can spend a night in certain rooms and have dreams that foreshadow events from the first three games (which chronologically happen after this one), though accessing them requires purchasing suite tickets with Play Coins.
* PrecociousCrush: Luke and Aurora. Aurora, who gradually grow fonder of each other. [[spoiler:It doesn't last, due to the latter's HeroicSacrifice]].
* PromotedToPlayable: At one point during the endgame, you solve some navigation puzzles as Jean Descole. Though by that point this trope has been more spot-on when you factor in [[spoiler:his tenure as Professor Sycamore (with whom you solved even more puzzles beforehand]].



* SchizoTech: Over the course of the story, Layton and his friends investigate an ancient civilization that was capable of creating all sorts of marvelous inventions (some of which were seen sporadically in the previous games of the prequel trilogy). This includes a large army of destructive robots which activate when Aurora (who is revealed to be an Azran Emissary) is forced to awaken them in the last chapter.



* ThirstyDesert: Torrido is based in one of these. Has a [[TheWildWest Wild West]] theme and feel to it.
* [[TakingTheBullet Takes The Bullet]]: [[spoiler:Descole, for Luke, when one of the laser-shooting statues reactivates.]]

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* ThirstyDesert: Torrido is based a town located in one of these. Has It has a [[TheWildWest Wild West]] theme and feel to it.
it, and standing in for the usual "criminal cowboy" lurking around is a large, leonine specimen that is actually revealed to be gentle (it is said to be looking for a girl Layton and company meet early on, but it turns out it's looking for [[spoiler:that girl's ''grandmother'', who looked identical to her back during her youth and had befriended the creature back then]]).
* [[TakingTheBullet Takes The Bullet]]: TakingTheBullet: [[spoiler:Descole, for Luke, when one of the laser-shooting statues reactivates.]]



* TheVeryDefinitelyFinalDungeon: The Azran Sanctuary, where the ultimate piece of Azran technology lays dormant. It is discovered after the power of the Azran eggs is awakened in the Nest (the headquarters of Targent), and is located [[spoiler:in Froenborg, WhereItAllBegan]].



** In one of the post-game episodes it's revealed that [[spoiler:Sycamore's wife and daughter died together]], and is implied that Targent was involved somehow, but this major piece of backstory is never touched on again.
* WhatMeasureIsANonHuman: [[spoiler:The Azran civilization's downfall was a result of creating a race of golems, and forcing them to do manual labor despite them having emotions, resulting in them rising up and killing them. When they awaken and start to destroy humanity, Layton and company's only means of stopping them results in them falling to earth and breaking them; they show relatively little reaction, although they had no other means of stopping them]].

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** In one of the post-game episodes it's revealed that [[spoiler:Sycamore's wife and daughter died together]], and is implied that Targent was involved somehow, but this major piece of backstory is never touched on again.
* WhatMeasureIsANonHuman: [[spoiler:The Azran civilization's downfall was a result of creating a race of golems, and forcing them to do manual labor despite them having emotions, resulting in them rising up and killing them. When they awaken and start to destroy humanity, Layton and company's only means of stopping them results in them falling to earth and breaking them; they show relatively little reaction, although they had no other means of stopping them]].them]].
* WorldTour: Layton travels around the world to visit locations connected to the mysteries of the ancient Azran civilization, all of them holding their fair share of puzzles to solve.
* ZeppelinsFromAnotherWorld: You can see a huge airship flying in the background in the game, in much the same way a plane would.
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The Chick disambiguation


** TheChick: Aurora.

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** TheChick: TheHeart: Aurora.

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* WhamLine: Descole tells Professor Layton tells the tale of two little brothers that had to be separated and in three lines, we learn...
-->'''Older brother:''' Don't be silly. You'll be living with [[spoiler:the Layton family]] now\\

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* WhamLine: WhamLine:
** "Professor, handover the keystone." Said by [[spoiler:''Emmy''.]]
**
Descole tells Professor Layton tells the tale of two little brothers that had to be separated and in three lines, we learn...
-->'''Older brother:''' Don't be silly. You'll be living with [[spoiler:the Layton family]] now\\now.\\


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** One of Bronev's last lines is to tell Professor Layton that [[spoiler:his real name is Theodor Bronev.]]
* WhamShot: The Azran ruins prevent weapons from being used and Bronev is cornered. But why is he smiling? Because [[spoiler:Emmy just ''placed a crystal shiv at Luke's throat!'']]

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* WhamLine: Descole tells Professor Layton about a time when they were little kids that had to be separated. Descole is determined to let young Professor Layton have a better life. And then...
-->'''Young Professor Layton:''' But [[spoiler: Hershel]], I want to stay with you!

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* WhamLine: Descole tells Professor Layton about a time when they were tells the tale of two little kids brothers that had to be separated. Descole is determined to let young Professor separated and in three lines, we learn...
-->'''Older brother:''' Don't be silly. You'll be living with [[spoiler:the
Layton have a better life. And then...
-->'''Young Professor Layton:'''
family]] now\\
'''Younger brother:'''
But [[spoiler: Hershel]], [[spoiler:Hershel]], I want to stay with you!you!\\
'''Older brother:''' Don't call me that! From now on [[spoiler:it's your name now.]]
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* WhamLine:

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* WhamLine:WhamLine: Descole tells Professor Layton about a time when they were little kids that had to be separated. Descole is determined to let young Professor Layton have a better life. And then...

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