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Pirate Defense is a tower defense web game created by Jared Riley and Eric Ottati in 2009. In it, you deploy various traps like spear guns, rolling logs, and explosives to keep endless waves of pirates away from your traps. When 20 pirates make it through your defenses, that's game over. You gain more money to build traps by taking down pirates, especially by creating "combos" of launching them from trap to trap. Aside from Easy, Medium, and Hard difficulty, there are also other modes, including a 101 wave challenge.

Pirate Defense contains examples of:

  • Boring, but Practical: The Spear Tower. It constantly launches spears at nearby pirates without needing them to activate a trigger.
  • Necessary Drawback: Greedy, Lusty, and Thirsty Lures attract their respective pirate type 100% of the time, but they always fail against pirates of other types. They avoid Crippling Overspecialization status because multiple lures can trigger the same trap, so you can have one lure of each type on a trap to ensure every pirate activates it.
  • Rube Goldberg Hates Your Guts: The player's goal, unusually. The game rewards you for damage combos, encouraging you to set a Tree Fling that launches pirates into a Log Swing that knocks them into a beehive.
  • Schmuck Bait: The Lure, a red X on the ground, lures pirates to its location: it also acts as a trigger for any trap of your choosing.
  • Wide-Open Sandbox: The 100k Gold mode on Armor Games gives you 100,000 starting gold instead of 4000-8000 on regular modes, letting you play around with trap designs near limitlessly. As on any mode, you can sell any placed item for the full cost you paid for it it, so there's nothing in your way to prepare the perfect setup.

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