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A rhythm game by Creator/{{Atlus}} for the UsefulNotes/NintendoDS, [=OnTaMaRaMa=] has players press the D-pad to the beat of the songs with directional arrows appearing on-screen, like playing ''[[VideoGame/DanceDanceRevolution DDR]]'' with a controller. However, what makes this game different is that you need to tap multi-colored creatures known as Ontama on the touch screen before you can press the corresponding buttons, or else it qualifies as a "Miss". This forces players to not only pay attention to the music, but also the Ontama that need to be removed. Surprisingly for the genre, this game actually features a Story Mode in which one of two protagonists have to stop a demon from absorbing all of the energy from all the Ontama on their island.
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A rhythm game by Creator/{{Atlus}} for the UsefulNotes/NintendoDS, Platform/NintendoDS, [=OnTaMaRaMa=] has players press the D-pad to the beat of the songs with directional arrows appearing on-screen, like playing ''[[VideoGame/DanceDanceRevolution DDR]]'' with a controller. However, what makes this game different is that you need to tap multi-colored creatures known as Ontama on the touch screen before you can press the corresponding buttons, or else it qualifies as a "Miss". This forces players to not only pay attention to the music, but also the Ontama that need to be removed. Surprisingly for the genre, this game actually features a Story Mode in which one of two protagonists have to stop a demon from absorbing all of the energy from all the Ontama on their island.
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Malformed wick
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%% * GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in the future, please check the trope page to make sure your example fits the current definition.
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* GettingCrapPastTheRadar: One probably wouldn't expect to see a song titled "Thrash Metal Hellian" in a game as cutesy as this.
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%% * GettingCrapPastTheRadar: One probably wouldn't expect GettingCrapPastThe Radar: Due to see a song titled "Thrash Metal Hellian" overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in a game as cutesy as this. the future, please check the trope page to make sure your example fits the current definition.
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A rhythm game by Creator/{{Atlus}} for the NintendoDS, [=OnTaMaRaMa=] has players press the D-pad to the beat of the songs with directional arrows appearing on-screen, like playing [[VideoGame/DanceDanceRevolution DDR]] with a controller. However, what makes this game different is that you need to tap multi-colored creatures known as Ontama on the touch screen before you can press the corresponding buttons, or else it qualifies as a "Miss". This forces players to not only pay attention to the music, but also the Ontama that need to be removed. Surprisingly for the genre, this game actually features a Story Mode in which one of two protagonists have to stop a demon from absorbing all of the energy from all the Ontama on their island.
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A rhythm game by Creator/{{Atlus}} for the NintendoDS, UsefulNotes/NintendoDS, [=OnTaMaRaMa=] has players press the D-pad to the beat of the songs with directional arrows appearing on-screen, like playing [[VideoGame/DanceDanceRevolution DDR]] ''[[VideoGame/DanceDanceRevolution DDR]]'' with a controller. However, what makes this game different is that you need to tap multi-colored creatures known as Ontama on the touch screen before you can press the corresponding buttons, or else it qualifies as a "Miss". This forces players to not only pay attention to the music, but also the Ontama that need to be removed. Surprisingly for the genre, this game actually features a Story Mode in which one of two protagonists have to stop a demon from absorbing all of the energy from all the Ontama on their island.
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* AllThereInTheManual: While the Story Mode itself is mostly just an [=ExcusePlot=], the game's official website features detailed character motivations and backstories for each of the game's characters.
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* AllThereInTheManual: While the Story Mode itself is mostly just an [=ExcusePlot=], ExcusePlot , the game's official website features detailed character motivations and backstories for each of the game's characters.
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[[quoteright:235:http://static.tvtropes.org/pmwiki/pub/images/ontamarama_boxart.png]]
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A rhythm game by Atlus for the Nintendo DS, OnTaMaRaMa has players press the D-pad to the beat of the songs with directional arrows appearing on-screen, like playing [[VideoGame/DanceDanceRevolution DDR]] with a controller. However, what makes this game different is that you need to tap multi-colored creatures known as Ontama on the touch screen before you can press the corresponding buttons, or else it qualifies as a "Miss". This forces players to not only pay attention to the music, but also the Ontama that need to be removed. Surprisingly for the genre, this game actually features a Story Mode in which one of two protagonists have to stop a demon from absorbing all of the energy from all the Ontama on their island.
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[[quoteright:235:http://static.tvtropes.org/pmwiki/pub/images/ontamarama_boxart.png]]
A rhythm game byAtlus Creator/{{Atlus}} for the Nintendo DS, OnTaMaRaMa NintendoDS, [=OnTaMaRaMa=] has players press the D-pad to the beat of the songs with directional arrows appearing on-screen, like playing [[VideoGame/DanceDanceRevolution DDR]] with a controller. However, what makes this game different is that you need to tap multi-colored creatures known as Ontama on the touch screen before you can press the corresponding buttons, or else it qualifies as a "Miss". This forces players to not only pay attention to the music, but also the Ontama that need to be removed. Surprisingly for the genre, this game actually features a Story Mode in which one of two protagonists have to stop a demon from absorbing all of the energy from all the Ontama on their island.
A rhythm game by
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A rhythm game by [[Creator/Atlus Atlus]] for the Nintendo DS, OnTaMaRaMa has players press the D-pad to the beat of the songs with directional arrows appearing on-screen, like playing [[VideoGame/DanceDanceRevolution DDR]] with a controller. However, what makes this game different is that you need to tap multi-colored creatures known as Ontama on the touch screen before you can press the corresponding buttons, or else it qualifies as a "Miss". This forces players to not only pay attention to the music, but also the Ontama that need to be removed. Surprisingly for the genre, this game actually features a Story Mode in which one of two protagonists have to stop a demon from absorbing all of the energy from all the Ontama on their island.
to:
A rhythm game by [[Creator/Atlus Atlus]] Atlus for the Nintendo DS, OnTaMaRaMa has players press the D-pad to the beat of the songs with directional arrows appearing on-screen, like playing [[VideoGame/DanceDanceRevolution DDR]] with a controller. However, what makes this game different is that you need to tap multi-colored creatures known as Ontama on the touch screen before you can press the corresponding buttons, or else it qualifies as a "Miss". This forces players to not only pay attention to the music, but also the Ontama that need to be removed. Surprisingly for the genre, this game actually features a Story Mode in which one of two protagonists have to stop a demon from absorbing all of the energy from all the Ontama on their island.
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Linking
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* [=AllThereInTheManual=]: While the Story Mode itself is mostly just an [=ExcusePlot=], the game's official website features detailed character motivations and backstories for each of the game's characters.
* [=ColorCodedForYourConvenience=]: Every single one of the characters and their respective theme songs have a different color associated with them, and even the Ontama that appear on-screen during gameplay correspond to the different directional inputs one has to do.
* [=Crossover=]: Of sorts. While the majority of the game's soundtrack is original music, one of the bonus songs unlocked after completing Story Mode is [[VideoGame/PowerInstinct Let's Go! Onmyoji]], complete with the background being the stage that this song corresponds to.
* [=GettingCrapPastTheRadar=]: One probably wouldn't expect to see a song titled "Thrash Metal Hellian" in a game as cutesy as this.
* [=MusicalThemeNaming=]: Almost every single character in the game.
* [=ColorCodedForYourConvenience=]: Every single one of the characters and their respective theme songs have a different color associated with them, and even the Ontama that appear on-screen during gameplay correspond to the different directional inputs one has to do.
* [=Crossover=]: Of sorts. While the majority of the game's soundtrack is original music, one of the bonus songs unlocked after completing Story Mode is [[VideoGame/PowerInstinct Let's Go! Onmyoji]], complete with the background being the stage that this song corresponds to.
* [=GettingCrapPastTheRadar=]: One probably wouldn't expect to see a song titled "Thrash Metal Hellian" in a game as cutesy as this.
* [=MusicalThemeNaming=]: Almost every single character in the game.
to:
* [=AllThereInTheManual=]: AllThereInTheManual: While the Story Mode itself is mostly just an [=ExcusePlot=], the game's official website features detailed character motivations and backstories for each of the game's characters.
*[=ColorCodedForYourConvenience=]: ColorCodedForYourConvenience: Every single one of the characters and their respective theme songs have a different color associated with them, and even the Ontama that appear on-screen during gameplay correspond to the different directional inputs one has to do.
*[=Crossover=]: {{Crossover}}: Of sorts. While the majority of the game's soundtrack is original music, one of the bonus songs unlocked after completing Story Mode is [[VideoGame/PowerInstinct Let's Go! Onmyoji]], complete with the background being the stage that this song corresponds to.
*[=GettingCrapPastTheRadar=]: GettingCrapPastTheRadar: One probably wouldn't expect to see a song titled "Thrash Metal Hellian" in a game as cutesy as this.
*[=MusicalThemeNaming=]: MusicalThemeNaming: Almost every single character in the game.
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Added DiffLines:
A rhythm game by [[Creator/Atlus Atlus]] for the Nintendo DS, OnTaMaRaMa has players press the D-pad to the beat of the songs with directional arrows appearing on-screen, like playing [[VideoGame/DanceDanceRevolution DDR]] with a controller. However, what makes this game different is that you need to tap multi-colored creatures known as Ontama on the touch screen before you can press the corresponding buttons, or else it qualifies as a "Miss". This forces players to not only pay attention to the music, but also the Ontama that need to be removed. Surprisingly for the genre, this game actually features a Story Mode in which one of two protagonists have to stop a demon from absorbing all of the energy from all the Ontama on their island.
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!! Tropes:
* [=AllThereInTheManual=]: While the Story Mode itself is mostly just an [=ExcusePlot=], the game's official website features detailed character motivations and backstories for each of the game's characters.
* [=ColorCodedForYourConvenience=]: Every single one of the characters and their respective theme songs have a different color associated with them, and even the Ontama that appear on-screen during gameplay correspond to the different directional inputs one has to do.
* [=Crossover=]: Of sorts. While the majority of the game's soundtrack is original music, one of the bonus songs unlocked after completing Story Mode is [[VideoGame/PowerInstinct Let's Go! Onmyoji]], complete with the background being the stage that this song corresponds to.
*[=GettingCrapPastTheRadar=]: One probably wouldn't expect to see a song titled "Thrash Metal Hellian" in a game as cutesy as this.
*[=MusicalThemeNaming=]: Almost every single character in the game.
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