Follow TV Tropes

Following

History VideoGame / NeoScavenger

Go To

OR

Is there an issue? Send a MessageReason:
Bonus Boss is a disambiguation, ZCE


* BonusBoss: [[spoiler: The Merga Wraith.]]
Is there an issue? Send a MessageReason:
trope disambig


* BladeOnAStick: Spears can be easily made by sharpening a big branch, and are moderately effective with a large reach, though they'll be fragile without hardening them on a flame source. Broad spears (which require the Melee or Ranged skill to make) are one of the more effective melee weapons, and are only a bit more complicated - a glass/plastic shard (or a multitool, though that's wasteful), and something to tie it to the branch
Is there an issue? Send a MessageReason:
None


* TheComputerIsACheatingBastard: NPCs are completely immune to cold, so you can often see people running around while wearing only shorts and a t-shirt.

to:

* TheComputerIsACheatingBastard: NPCs [=NPCs=] are completely immune to cold, so you can often see people running around while wearing only shorts and a t-shirt.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ArmorPiercingAttack: If you have the Unstoppable reputation, you can do the Expose Weakness move that makes all your attack ignore any armor the enemy has.


Added DiffLines:

* BrutalBrawl: Combat often goes like this, with fights typically resulting in either both participants receiving wounds all over their body, or with the loser being knocked down, kicked into unconsciousness, and having their lungs/skull caved in.


Added DiffLines:

* TheComputerIsACheatingBastard: NPCs are completely immune to cold, so you can often see people running around while wearing only shorts and a t-shirt.


Added DiffLines:

* CycleOfHurting: Being knocked down can easily lead to this, as downed characters can be kicked to prevent them from getting up, and the kick often makes them lose their next turn. Combined with a powerful weapon, it's not unusual for the first hit to decide the entire battle.


Added DiffLines:

* FragileSpeedster: Looters often tend to be Fragile and/or Frail, making them helpless in combat, but they often have the Athletic skill, making it extremely hard to chase them down.

Added: 4387

Changed: 145

Is there an issue? Send a MessageReason:
None


* AntiFrustrationFeatures: Your only clothes at the start are a hospital gown, which doesn't give enough warmth to prevent you from freezing to death in just a few hours. As such, an event is triggered once per game if you get very cold, allowing you to obtain a free sleeping bag to warm yourself with.



* BanditMook: [=NPCs=] can steal stuff while the player character is sleeping. Of course, if you can kill them, you can get all your items back.

to:

* BanditMook: [=NPCs=] can steal stuff while the player character is sleeping. Of course, if you can kill them, you can get all your items back. Looters specialize in this, as they're very bad in combat and avoid it, but tend to have the Athletic skill, making it hard to catch up to them


Added DiffLines:

* BladeOnAStick: Spears can be easily made by sharpening a big branch, and are moderately effective with a large reach, though they'll be fragile without hardening them on a flame source. Broad spears (which require the Melee or Ranged skill to make) are one of the more effective melee weapons, and are only a bit more complicated - a glass/plastic shard (or a multitool, though that's wasteful), and something to tie it to the branch


Added DiffLines:

* BoomHeadshot: A hit to the head can stun the enemy for a turn, and cause a concussion that reduces their combat effectiveness. Too much damage to the head will also cause the character to die, and the only head protection available, unlike the chest, is a tactical helmet that can only be obtained by fighting DMC guards.


Added DiffLines:

* BoulderBludgeon: Though the reach is nothing to write about, rocks are surprisingly effective as melee weapons, and can be found literally anywhere.


Added DiffLines:

* CarryABigStick: The ATN Enclave uses and sells clubs, which are rather effective in combat, due to being one of the few real weapons available. You can also fight with regular branches, which have decent reach, but break in just 5 hits.


Added DiffLines:

* DeathOrGloryAttack: Tackling an enemy will always make you prone, but has the chance to also knock down the enemy, and possibly get them recovering. Thus, tackling may end with either you or the enemy getting kicked to death, and it's up to random chance as to who gets this treatment.
* DefensiveFeintTrap: The lure combat move for those with the Trapping skill is implied to be this, as it causes your character to step back while performing it.


Added DiffLines:

* FryingPanOfDoom: Though actual frying pans are unavailable, you can substitute with a sauce pan. It's not that good of a weapon, but it beats glass shivs, and is pretty durable.


Added DiffLines:

* GrievousBottleyHarm: Glass bottles can be pressed into combat by desperate survivors. They don't do good damage, however, and will break after only a few hits.
* GuideDangIt: Kicking the ass of the dogman at the start, so as to avoid injuries and obtain the footage of it, requires you to combine both Melee and Strong skill. There's nothing indicating that one can combine skills like that in events, and it's the only one where you can do this


Added DiffLines:

* ImprovisedArmour: Clothes will give some protection from damage, though it's usually negligible. However, the fur tunic and the dogman coat provide enough protection so as to completely negate the damage received from weak hits, such as when suffering a scavenging accident.


Added DiffLines:

* KickThemWhileTheyreDown: Fallen enemies can be kicked, preventing them from getting up, and possibly making them unable to act for a turn.


Added DiffLines:

* MadeOfIron: It's not too unusual for characters with the Tough trait to stay conscious after getting repeatedly shot with a gun, then end up winning the fight anyway.


Added DiffLines:

* OneHitKill: If you have the Elusive reputation, you may rarely get the Lethal Trap move, which will cause your target to instantly die on the spot, regardless of their equipment and skills.


Added DiffLines:

* PistolWhipping: If you don't have a melee weapon available, you can always strike with your gun. It does degrade condition faster than shooting it, but it's a step above your fists.


Added DiffLines:

* ShotgunsAreJustBetter: Both of the available shotguns do the highest damage possible of all weapons available. The reduced range, compared to the rifles, isn't much of an issue, as most enemies tend to charge at you, and few are armed with rifles.


Added DiffLines:

* SufferTheSlings: The humble sling requires the Ranged skill to make, but it can be made from common junk, and is extremely effective - either allowing you to force enemies to take cover with pebbles, or doing heavy damage with full-sized stones.


Added DiffLines:

* UseYourHead: Tough characters can occasionally perform a headbutt, which tends to injure the target, and can cause them to fall down or lose their next turn.


Added DiffLines:

* WrenchWhack: The monkey wrench is one of the better weapons, though it suffers from a short range of attack.


Added DiffLines:

* ZergRush: Melonheads are individually weaker than an average person, but they're capable of spawning additional melonheads to fight you.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PressStartToGameOver: If you fail to use a skill (perhaps as part of a SelfImposedChallenge to not start with any) at the starting event, a dogman will appear at the cryo facility. Fail to escape it (especially if you're caught in a forest or a town), and you may get torn apart before even getting your bearings.
Is there an issue? Send a MessageReason:
None


A free demo as well as the current version can be found at the [[http://bluebottlegames.com/main/node/2 developer website]], on [[https://www.gog.com/game/neo_scavenger GOG]], or on [[http://store.steampowered.com/app/248860/ Steam]]. A spaceship sim game set in the same universe, ''[[https://store.steampowered.com/app/1022980/ Ostranauts]]'', is in development.

to:

A free demo as well as the current version can be found at the [[http://bluebottlegames.com/main/node/2 developer website]], on [[https://www.gog.com/game/neo_scavenger GOG]], or on [[http://store.steampowered.com/app/248860/ Steam]]. [[{{VideoGame/Ostranauts}} A spaceship sim game set in the same universe, universe]], ''[[https://store.steampowered.com/app/1022980/ Ostranauts]]'', is in development.
Is there an issue? Send a MessageReason:
Corrected miscapitalisation of title. If someone could rename the title of the page, that'd be great.


* TitleDrop: The "NEO" in "Neo Scavenger" is actually [[spoiler:an [[FunWithAcronyms acronym]] for New Earth Ostracon, the wiki of paranormal events Phillip blogged for]].

to:

* TitleDrop: The "NEO" in "Neo "NEO Scavenger" is actually [[spoiler:an [[FunWithAcronyms acronym]] for New Earth Ostracon, the wiki of paranormal events Phillip blogged for]].
Is there an issue? Send a MessageReason:
None


* GameplayRoulette: Normal "exploration" mode is turn-based with action points, on an isometric hex map. Combat is text-based, with each side take turn performing one action each turn. Encounters play out like a ChooseYourOwnAdventure game.

to:

* GameplayRoulette: Normal "exploration" mode is turn-based with action points, on an isometric hex map. Combat is text-based, with each side take turn performing one action each turn. Encounters play out like a ChooseYourOwnAdventure game.{{Gamebook}}.

Top