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* CopyProtection: The [[http://thefloppydisk.com/games/monkey_island_2_le_chucks_revenge_ibm_35_glued_corners/mi2_ibm_35.jpg "Mix'n Mojo" code wheel]]. The game would start off by "rolling" two random ingredients (one on the outer wheel and one on the inner), and it would then ask for a specific recipe. When you rotated the wheel so that the two ingredients aligned, you would then have to locate the recipe, and two 2-digit numbers (in the form ##/##) would be revealed, showing how much of the two ingredients you needed. Putting in the correct amount would allow you to proceed. The ''Monkey Island Madness'' CompilationRerelease skips this entirely (it's still present in the game though, putting it in DummiedOut territory) due to it being on a CD and no longer including the code wheel; however, this also means the difficulty options went down along with it, since the same screen used for the copy protection was also used to select the difficulty. UsefulNotes/ScummVM compensates for this by still running the copy protection but accepting any value as correct, even on the CD release.

to:

* CopyProtection: The [[http://thefloppydisk.com/games/monkey_island_2_le_chucks_revenge_ibm_35_glued_corners/mi2_ibm_35.jpg "Mix'n Mojo" code wheel]]. The game would start off by "rolling" two random ingredients (one on the outer wheel and one on the inner), and it would then ask for a specific recipe. When you rotated the wheel so that the two ingredients aligned, you would then have to locate the recipe, and two 2-digit numbers (in the form ##/##) would be revealed, showing how much of the two ingredients you needed. Putting in the correct amount would allow you to proceed. The ''Monkey Island Madness'' CompilationRerelease skips this entirely (it's still present in the game though, putting it in DummiedOut territory) due to it being on a CD and no longer including the code wheel; however, this also means the difficulty options went down along with it, since the same screen used for the copy protection was also used to select the difficulty. UsefulNotes/ScummVM MediaNotes/ScummVM compensates for this by still running the copy protection but accepting any value as correct, even on the CD release.
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* NiceJobBreakingItHero: After Guybrush has already defeated Largo thanks to the voodoo doll, he feels the need to brag about killing [=LeChuck=] so he shows [=LeChuck=]'s beard to Largo. Largo grabs it and informs Guybrush they are going to resurrect [=LeChuck=], and then promptly leaves, unopposed. It doesn't occur Guybrush to use the doll again to [[RuleOfDrama prevent Largo from escaping]].

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* NiceJobBreakingItHero: After Guybrush has already defeated Largo thanks to the voodoo doll, he feels the need to brag about killing [=LeChuck=] so he shows [=LeChuck=]'s beard to Largo. Largo grabs it and informs Guybrush they are going to resurrect [=LeChuck=], [=LeChuck=] with it, and then promptly leaves, unopposed. It doesn't occur Guybrush to use the doll again to [[RuleOfDrama prevent Largo from escaping]].
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* NiceJobBreakingItHero: After Guybrush has already defeated Largo thanks to the voodoo doll, he feels the need to brag about killing [=LeChuck=] so he shows [=LeChuck=]'s beard to Largo. Largo grabs it and informs Guybrush they are going to resurrect [=LeChuck=], and then promptly leaves, unopposed. It doesn't occur Guybrush to use the doll again to [[RuleOfDrama prevent Largo from escaping]].
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Wick cleaning


** Guybrush can suggest [[UsefulNotes/AppleMacintosh Macintosh Grey]] as the answer to Herman Toothrot's question.

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** Guybrush can suggest [[UsefulNotes/AppleMacintosh [[Platform/AppleMacintosh Macintosh Grey]] as the answer to Herman Toothrot's question.



** The endgame introduces [[spoiler:a modern looking underground building with modern doors, tunnels, signs, lighting, pipes, and an elevator, a helium tank that can be used for quoting pop songs and theme songs from television shows and movies, the return of the Grog machine, and teddy bears, modern shipping boxes, traffic cones, a modern-looking first aid room with surgical gloves and a hypodermic syringe, an amusement park with a rollercoaster, Chuckie's contemporary clothing, and Guybrush mentioning [[UsefulNotes/NintendoEntertainmentSystem Nintendo]]™ games and the Junior Ultra Soldier Commando Assault Vehicle™ Guybrush and Chuckie played with, though it's not clear how much of this is really part of the game's setting.]]

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** The endgame introduces [[spoiler:a modern looking underground building with modern doors, tunnels, signs, lighting, pipes, and an elevator, a helium tank that can be used for quoting pop songs and theme songs from television shows and movies, the return of the Grog machine, and teddy bears, modern shipping boxes, traffic cones, a modern-looking first aid room with surgical gloves and a hypodermic syringe, an amusement park with a rollercoaster, Chuckie's contemporary clothing, and Guybrush mentioning [[UsefulNotes/NintendoEntertainmentSystem [[Platform/NintendoEntertainmentSystem Nintendo]]™ games and the Junior Ultra Soldier Commando Assault Vehicle™ Guybrush and Chuckie played with, though it's not clear how much of this is really part of the game's setting.]]



** Guybrush can call the Creator/LucasArts help line and ask for help with leaving the jungle in ''Monkey II''. Guybrush can ask about why adventure games cost so much, when is ''Videogame/SecretWeaponsOfTheLuftwaffe'' going to ship, and who came up with [[VideoGame/TheSecretOfMonkeyIsland that dumb stump joke]]. Chester says they've received too many calls about the stump joke and asks that Guybrush no longer ask about it.

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** Guybrush can call the Creator/LucasArts help line and ask for help with leaving the jungle in ''Monkey II''. Guybrush can ask about why adventure games cost so much, when is ''Videogame/SecretWeaponsOfTheLuftwaffe'' ''VideoGame/SecretWeaponsOfTheLuftwaffe'' going to ship, and who came up with [[VideoGame/TheSecretOfMonkeyIsland that dumb stump joke]]. Chester says they've received too many calls about the stump joke and asks that Guybrush no longer ask about it.



** When [=LeChuck=] says he brought Guybrush a little surprise, one of the responses is "I don't suppose it's a [[UsefulNotes/NintendoEntertainmentSystem Nintendo]]™ game."

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** When [=LeChuck=] says he brought Guybrush a little surprise, one of the responses is "I don't suppose it's a [[UsefulNotes/NintendoEntertainmentSystem [[Platform/NintendoEntertainmentSystem Nintendo]]™ game."



* VideogameCrueltyPotential: There are several cruel and mandatory actions to advance the plot, but releasing Kate from prison after you frame her for your actions and get her ass thrown to jail is completely optional if you've already made use of her services.

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* VideogameCrueltyPotential: VideoGameCrueltyPotential: There are several cruel and mandatory actions to advance the plot, but releasing Kate from prison after you frame her for your actions and get her ass thrown to jail is completely optional if you've already made use of her services.
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Spelling/grammar fix(es)


** The Ron Gilbert led ''VideoGame/ReturnToMonkeyIsland'' addresses this ending [[spoiler: by depicting the kids as Guybrush's children in the future playing out a story their dad told them. This sets up that game's framing device, Guybrush telling his younger son about another time he hunted for the Secret of Monkey Island. It ends in a similarly ambiguous way, with Guybrush summing up the theme of both games by basically saying it doesn't really matter what actually happened as long as it makes a good story. Bonus points to ''Return'' for having a puzzle involving Guybrush learning how to tell exaggerated stories from a group of fisherman to explain why he keeps doing it.]]

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** The Ron Gilbert led ''VideoGame/ReturnToMonkeyIsland'' addresses this ending [[spoiler: by depicting the kids as Guybrush's children in the future playing out a story their dad told them. This sets up that game's framing device, Guybrush telling his younger son about another time he hunted for the Secret of Monkey Island. It ends in a similarly ambiguous way, with Guybrush summing up the theme of both games by basically saying it doesn't really matter what actually happened as long as it makes a good story. Bonus points to ''Return'' for having a puzzle involving Guybrush learning how to tell exaggerated stories from a group of fisherman fishermen to explain why he keeps doing it.]]
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** The Ron Gilbert led ''VideoGame/ReturnToMonkeyIsland'' addresses this ending [[spoiler: by depicting the kids as Guybrush's children in the future playing out a story their dad told them. This sets up that game's framing device, Guybrush telling his younger son about another time he hunted for the Secret of Monkey Island. It ends in a similarly ambiguous way, with Guybrush summing up the theme of both games by basically saying it doesn't really matter what actually happened as long as it makes a good story. Bonus points to ''Return'' for having a puzzle involving Guybrush learning how to tell exaggerated stories from a group of fisherman to explain why he keeps doing it.]]
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Crosswicking

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* IllBeYourBestFriend: Guybrush uses it at one point while [[OverlyLongGag repeatedly asking]] a pirate for a bucket.

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Paragraph removed per wick cleanup.


* BigNo: Done by Guybrush near the end when [[spoiler: [=LeChuck=] claims [[MemeticMutation he is Guybrush's brother]]]].

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* BigNo: Done by Guybrush near the end when [[spoiler: [=LeChuck=] [[spoiler:[=LeChuck=] claims [[MemeticMutation he is Guybrush's brother]]]].



** Another great example avoids making the game UnintentionallyUnwinnable. It's entirely possible to avoid visiting Stan until you have the hammer and nails in your inventory. Normally, Stan gives Guybrush the clean, white hankie the first time Guybrush attempts to leave his shop. If, however, you attempt to nail the coffin shut while Stan is sitting in it during your first visit, Stan automatically pops the lid open before you can do so and hands you the hankie. Quite handy, considering [[spoiler: the hankie is necessary for solving the game's last puzzle]].

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** Another great example avoids making the game UnintentionallyUnwinnable. It's entirely possible to avoid visiting Stan until you have the hammer and nails in your inventory. Normally, Stan gives Guybrush the clean, white hankie the first time Guybrush attempts to leave his shop. If, however, you attempt to nail the coffin shut while Stan is sitting in it during your first visit, Stan automatically pops the lid open before you can do so and hands you the hankie. Quite handy, considering [[spoiler: the [[spoiler:the hankie is necessary for solving the game's last puzzle]].



* GainaxEnding: [[spoiler: After Guybrush falls down the hole in Dinky Island, he finds himself in some concrete tunnels. [=LeChuck=] is there with a VoodooDoll and he tortures Guybrush with it after revealing that he is Guybrush's brother. Big Whoop only contains a ticket with the letter "E" on it. In the tunnels Guybrush finds an elevator that leads to Mêlée Island, carnival equipment, and a hospital room with two skeletons that he immediately identifies as his parents. Later he builds a VoodooDoll and nearly kills [=LeChuck=] with it, then he takes off [=LeChuck's=] mask and reveals that [=LeChuck=] is his long lost brother Chuckie. Then the scene cuts to both of them as kids at an amusement park where Guybrush's parents chastise him for wandering off, and then they go to a ride. But at the last second Chuckie makes an AsideGlance and lightning arches from his eyes. Finally during TheStinger Elaine wonders if Guybrush has fallen into another trap]]. And that's why there is a BrokenBase (for this game). Many [[http://www.telltalegames.com/forums/showthread.php?t=10784 discussions]] with EpilepticTrees and WildMassGuessing have ensued. Nobody knows for sure what the ending originally was all about, and the next game simply goes with the [[spoiler:"it was all just a spell cast by [=LeChuck=]" interpretation]].
** For those who played this game on the Commodore Amiga, there was also some AdaptationDeviation regarding the ending; specifically [[spoiler: the cut back to Elaine by the large hole leaves out her second line questioning whether [=LeChuck=] had cast a SPELL on Guybrush]]. It's unknown whether this was a bug or whether the potential SequelHook was left out deliberately because [=LucasArts=]' developing Amiga versions was no longer going to be cost-effective unless Commodore drastically revamped the platform. This leaves the Amiga version with possibly the darkest interpretation of all as it [[spoiler:leaves Guybrush in an alternate reality with [=LeChuck=] and no-one suspects what's happened to him]].

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* GainaxEnding: [[spoiler: After [[spoiler:After Guybrush falls down the hole in Dinky Island, he finds himself in some concrete tunnels. [=LeChuck=] is there with a VoodooDoll and he tortures Guybrush with it after revealing that he is Guybrush's brother. Big Whoop only contains a ticket with the letter "E" on it. In the tunnels Guybrush finds an elevator that leads to Mêlée Island, carnival equipment, and a hospital room with two skeletons that he immediately identifies as his parents. Later he builds a VoodooDoll and nearly kills [=LeChuck=] with it, then he takes off [=LeChuck's=] mask and reveals that [=LeChuck=] is his long lost brother Chuckie. Then the scene cuts to both of them as kids at an amusement park where Guybrush's parents chastise him for wandering off, and then they go to a ride. But at the last second Chuckie makes an AsideGlance and lightning arches from his eyes. Finally during TheStinger Elaine wonders if Guybrush has fallen into another trap]]. And that's why there is a BrokenBase (for this game). Many [[http://www.telltalegames.com/forums/showthread.php?t=10784 discussions]] with EpilepticTrees and WildMassGuessing have ensued. Nobody knows for sure what the ending originally was all about, and the next game simply goes with the [[spoiler:"it was all just a spell cast by [=LeChuck=]" interpretation]].
** For those who played this game on the Commodore Amiga, there was also some AdaptationDeviation regarding the ending; specifically [[spoiler: the [[spoiler:the cut back to Elaine by the large hole leaves out her second line questioning whether [=LeChuck=] had cast a SPELL on Guybrush]]. It's unknown whether this was a bug or whether the potential SequelHook was left out deliberately because [=LucasArts=]' developing Amiga versions was no longer going to be cost-effective unless Commodore drastically revamped the platform. This leaves the Amiga version with possibly the darkest interpretation of all as it [[spoiler:leaves Guybrush in an alternate reality with [=LeChuck=] and no-one suspects what's happened to him]].



%% * GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in the future, please check the trope page to make sure your example fits the current definition.



* NotSoRemote: [[spoiler: Dinky Island is next to Monkey Island on the map. The Dinky Island tunnel connects directly to Mêlée Island, but now the island is within walking distance instead of requiring travel by ship, suggesting the area is presented in a reduced scale or forced perspective like Disneyland, with the areas closer together than they appear. The items in the tunnel like the broken grog machine and shipping containers suggest the areas are regularly maintained by employees like an amusement park. The Dinky Island jungles appear to be modernized, and may not be so remote and isolated if they are just another area of the theme park.]]

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* NotSoRemote: [[spoiler: Dinky [[spoiler:Dinky Island is next to Monkey Island on the map. The Dinky Island tunnel connects directly to Mêlée Island, but now the island is within walking distance instead of requiring travel by ship, suggesting the area is presented in a reduced scale or forced perspective like Disneyland, with the areas closer together than they appear. The items in the tunnel like the broken grog machine and shipping containers suggest the areas are regularly maintained by employees like an amusement park. The Dinky Island jungles appear to be modernized, and may not be so remote and isolated if they are just another area of the theme park.]]



* TheQuietOne: Freddy, the fat, bald Man of Low Moral Fiber (Pirate), who doesn't even [[TheHyena laugh]] occasionally like in the first game, instead remaining completely silent. [[spoiler: Unless you blow the ship's horn...]]

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* TheQuietOne: Freddy, the fat, bald Man of Low Moral Fiber (Pirate), who doesn't even [[TheHyena laugh]] occasionally like in the first game, instead remaining completely silent. [[spoiler: Unless [[spoiler:Unless you blow the ship's horn...]]



* SignificantAnagram: There's a series of romance novels in the Phatt City Library written by Melanie Leary, implied to be [[spoiler: Guybrush's old flame Elaine Marley.]]

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* SignificantAnagram: There's a series of romance novels in the Phatt City Library written by Melanie Leary, implied to be [[spoiler: Guybrush's [[spoiler:Guybrush's old flame Elaine Marley.]]
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* WeNamedTheMonkeyJack: Guybrush the dog. (This is one of the numerous Film/IndianaJones references in the series, as George Lucas had a dog named Indiana.)

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* WeNamedTheMonkeyJack: Guybrush the dog. (This is one of the numerous Film/IndianaJones Franchise/IndianaJones references in the series, as George Lucas had a dog named Indiana.)
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Natter/WMG.


* LeftHanging: [[spoiler:After Guybrush's rope snaps and he falls down the pit, Elaine, still hanging onto a rope, is left wondering if Guybrush is being tricked by one of [=LeChuck=]'s spells. Though some critics speculate in accordance with the game's GainaxEnding she's still playing their 'pretend pirates' game, and no one's told her its now over.]]

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* LeftHanging: [[spoiler:After Guybrush's rope snaps and he falls down the pit, Elaine, still hanging onto a rope, is left wondering if Guybrush is being tricked by one of [=LeChuck=]'s spells. Though some critics speculate in accordance with the game's GainaxEnding she's still playing their 'pretend pirates' game, and no one's told her its now over.]]
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--->'''Guybrush: '''How much wood could a woodchuck chuck if a woodchuck could chuck wood?\\
'''Carpenter: '''A woodchuck would chuck no amount of wood since a woodchuck can’t chuck wood.\\
'''Guybrush: '''But if a woodchuck could chuck and would chuck some amount of wood, what amount of wood would a woodchuck chuck?\\
'''Carpenter:''' Even if a woodchuck could chuck wood and even if a woodchuck would chuck wood, should a woodchuck chuck wood?\\

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--->'''Guybrush: '''How --->'''Guybrush:''' How much wood could a woodchuck chuck if a woodchuck could chuck wood?\\
'''Carpenter: '''A '''Carpenter:''' A woodchuck would chuck no ''no'' amount of wood since a woodchuck can’t ''can't'' chuck wood.\\
'''Guybrush: '''But '''Guybrush:''' But if a woodchuck could chuck and would chuck some ''some'' amount of wood, what amount of wood would a woodchuck chuck?\\
'''Carpenter:''' Even if a woodchuck could chuck wood and even if a woodchuck would chuck wood, should ''should'' a woodchuck chuck wood?\\
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** The gambling "puzzle", is where gamers often overthink its complexity, thinking there's a simple mathematical formula to determine what numbers the various hand gestures correspond to. Its not. The correct answer is always the [[MundaneSolution amount of fingers he shows in his example]].

to:

** The gambling "puzzle", is where gamers often overthink its complexity, thinking there's a simple mathematical formula to determine what numbers the various hand gestures correspond to. Its It's not. The correct answer is always the [[MundaneSolution amount of fingers he shows in his example]].
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* CopyProtection: The [[http://thefloppydisk.com/games/monkey_island_2_le_chucks_revenge_ibm_35_glued_corners/mi2_ibm_35.jpg "Mix'n Mojo" code wheel]]. The game would start off by "rolling" two random ingredients (one on the outer wheel and one on the inner), and it would then ask for a specific recipe. When you rotated the wheel so that the two ingredients aligned, you would then have to locate the recipe, and two 2-digit numbers (in the form ##/##) would be revealed, showing how much of the two ingredients you needed. Putting in the correct amount would allow you to proceed. The ''Monkey Island Madness'' CompilationRerelease skips this entirely (it's still present in the game though, putting it in DummiedOut territory) due to it being on a CD and no longer including the code wheel; however, this also means the difficulty options went down along with it, since the same screen used for the copy protection was also used to select the difficulty. [=ScummVM=] compensates for this by still running the copy protection but accepting any value as correct, even on the CD release.

to:

* CopyProtection: The [[http://thefloppydisk.com/games/monkey_island_2_le_chucks_revenge_ibm_35_glued_corners/mi2_ibm_35.jpg "Mix'n Mojo" code wheel]]. The game would start off by "rolling" two random ingredients (one on the outer wheel and one on the inner), and it would then ask for a specific recipe. When you rotated the wheel so that the two ingredients aligned, you would then have to locate the recipe, and two 2-digit numbers (in the form ##/##) would be revealed, showing how much of the two ingredients you needed. Putting in the correct amount would allow you to proceed. The ''Monkey Island Madness'' CompilationRerelease skips this entirely (it's still present in the game though, putting it in DummiedOut territory) due to it being on a CD and no longer including the code wheel; however, this also means the difficulty options went down along with it, since the same screen used for the copy protection was also used to select the difficulty. [=ScummVM=] UsefulNotes/ScummVM compensates for this by still running the copy protection but accepting any value as correct, even on the CD release.
Is there an issue? Send a MessageReason:
None


* AwfulTruth: [[spoiler: The "employees only" door in Mêlée Island leads to a modern tunnel system with stacks of boxes and a broken Grog machine. The entire setting could be a modern theme park.]]
* TheBadGuyWins: [[spoiler: The infamous ending sees [=LeChuck=] seemingly trapping Guybrush as a child in an amusement park.]] For some fans, this was the "true" ending of the series until Ron Gilbert revisited it with ''Return to Monkey Island''.

to:

* AwfulTruth: [[spoiler: The [[spoiler:The "employees only" door in Mêlée Island leads to a modern tunnel system with stacks of boxes and a broken Grog machine. The entire setting could be a modern theme park.]]
* TheBadGuyWins: [[spoiler: The [[spoiler:The infamous ending sees [=LeChuck=] seemingly trapping Guybrush as a child in an amusement park.]] For some fans, this was the "true" ending of the series until Ron Gilbert revisited it with ''Return to Monkey Island''.



* GainaxEnding: [[spoiler: After Guybrush falls down the hole in Dinky Island, he finds himself in some concrete tunnels. [=LeChuck=] is there with a VoodooDoll and he tortures Guybrush with it after revealing that he is Guybrush's brother. Big Whoop only contains a ticket with the letter "E" on it. In the tunnels Guybrush finds an elevator that leads to Mêlée Island, carnival equipment, and a hospital room with two skeletons that he immediately identifies as his parents. Later he builds a VoodooDoll and nearly kills [=LeChuck=] with it, then he takes off [=LeChuck's=] mask and reveals that [=LeChuck=] is his long lost brother Chuckie. Then the scene cuts to both of them as kids at an amusement park where Guybrush's parents chastise him for wandering off, and then they go to a ride. But at the last second Chuckie makes an AsideGlance and lightning arches from his eyes. Finally during TheStinger Elaine wonders if Guybrush has fallen into another trap]]. And that's why there is a BrokenBase (for this game). Many [[http://www.telltalegames.com/forums/showthread.php?t=10784 discussions]] with EpilepticTrees and WildMassGuessing have ensued. Nobody knows for sure what the ending originally was all about, and the next game simply goes with the [[spoiler:"it was all just a spell cast by [=LeChuck=]" interpretation]], and nobody knows yet how ''Return to Monkey Island'' is going to factor into all of this..

to:

* GainaxEnding: [[spoiler: After Guybrush falls down the hole in Dinky Island, he finds himself in some concrete tunnels. [=LeChuck=] is there with a VoodooDoll and he tortures Guybrush with it after revealing that he is Guybrush's brother. Big Whoop only contains a ticket with the letter "E" on it. In the tunnels Guybrush finds an elevator that leads to Mêlée Island, carnival equipment, and a hospital room with two skeletons that he immediately identifies as his parents. Later he builds a VoodooDoll and nearly kills [=LeChuck=] with it, then he takes off [=LeChuck's=] mask and reveals that [=LeChuck=] is his long lost brother Chuckie. Then the scene cuts to both of them as kids at an amusement park where Guybrush's parents chastise him for wandering off, and then they go to a ride. But at the last second Chuckie makes an AsideGlance and lightning arches from his eyes. Finally during TheStinger Elaine wonders if Guybrush has fallen into another trap]]. And that's why there is a BrokenBase (for this game). Many [[http://www.telltalegames.com/forums/showthread.php?t=10784 discussions]] with EpilepticTrees and WildMassGuessing have ensued. Nobody knows for sure what the ending originally was all about, and the next game simply goes with the [[spoiler:"it was all just a spell cast by [=LeChuck=]" interpretation]], and nobody knows yet how ''Return to Monkey Island'' is going to factor into all of this..interpretation]].
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* TheSmurfettePrinciple: Whilst Secret had three (Elaine, The Voodoo Lady and Carla, the former two of whom reappear here), Kate Capsize is the only female NPC introduced in LeChuck's Revenge. Ron Gilbert addressed this when he returned in Return, however, as most of the new characters introduced are female.

to:

* TheSmurfettePrinciple: Whilst Secret had three (Elaine, The Voodoo Lady and Carla, the former two of whom reappear here), Kate Capsize is the only female NPC introduced in LeChuck's [=LeChuck=]'s Revenge. Ron Gilbert addressed this when he returned in Return, however, as most of the new characters introduced are female.
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* TheBadGuyWins: [[spoiler: The infamous ending sees LeChuck seemingly trapping Guybrush as a child in an amusement park.]] For some fans, this was the "true" ending of the series until Ron Gilbert revisited it with ''Return to Monkey Island''.

to:

* TheBadGuyWins: [[spoiler: The infamous ending sees LeChuck [=LeChuck=] seemingly trapping Guybrush as a child in an amusement park.]] For some fans, this was the "true" ending of the series until Ron Gilbert revisited it with ''Return to Monkey Island''.
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* TheBadGuyWins: [[spoiler: The infamous ending sees LeChuck seemingly trapping Guybrush as a child in an amusement park.]] For some fans, this was the "true" ending of the series until Ron Gilbert revisited it with ''Return to Monkey Island''.
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* AluminumChristmasTrees:
** The "E Ticket" was a Ride/{{Disneyland}} admission ticket introduced in 1959 that allowed access to the newest, most advanced, and most popular rides compared to the A, B, C and D rides, using a coupon system that was phased out in the UsefulNotes/TheSeventies and UsefulNotes/TheEighties.
** Certain subjects referenced in the Phatt City Library have a history overlapping with or even predating UsefulNotes/TheGoldenAgeOfPiracy (1650-1720). Animatronics, cryptography, ice cream, sociology, umbrellas, xylophones, yo-yos, zirconium and zoology were known of in ancient times, Idealism goes back to Creator/{{Plato}}, origami is from the 6th century, cartoons may have an origin in the Middle Ages, the game of shuffleboard goes back at least 500 years, toast was described in the 15th and 16th centuries, yachts were popularized in 1660, magazines were introduced around 1663-1731, Descartes' imaginary numbers and ketchup were introduced in the 17th century, Orthopedics was introduced in 1741, and Yorkshire Pudding originated from 1737-1747.
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Thanks to Tales and Return, Guybrush actually now has a beard in as many games as where he's clean-shaven


* OddballInTheSeries: Not a glaring example, but the much more open-ended structure, along with [=LeChuck=] acting like a murderous psychopath rather than an evil goofball, the complete lack of any insult combat game, and [[ArsonMurderAndJaywalking Guybrush having a full beard]] (or, on a more serious level, the gameplay forcing him to [[CrueltyIsTheOnlyOption be needlessly cruel]] or jerkish to advance the plot) combine to give this a somewhat different feel to the other ''Monkey Island'' games.

to:

* OddballInTheSeries: Not a glaring example, It still follows the ''Monkey Island'' formula closely enough, but the much more open-ended structure, along with [=LeChuck=] acting like a murderous psychopath rather than an evil goofball, the complete lack of any insult combat game, and [[ArsonMurderAndJaywalking Elaine having a hostile relationship with Guybrush having a full beard]] (or, on a more serious level, (at least from her side) rather than being madly in love with him, and the gameplay forcing him Guybrush to [[CrueltyIsTheOnlyOption be needlessly cruel]] or jerkish to advance the plot) plot, combine to give this a somewhat different feel to most of the other ''Monkey Island'' games.games in the series. Some of the latter games would take some inspiration from this one, however, particularly ''Return'', where Ron Gilbert finally came back as lead developer.

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TRS deemed def-only


* SpeedRun: The Special Edition offers an achievement for beating the game in three hours. Of course, rushing through a Monkey Island game is pretty much missing the point.



* TakeThatCritics: [[http://www.mobygames.com/game/dos/monkey-island-2-lechucks-revenge/cover-art/gameCoverId,376/ Optional easy mode for beginners and '''magazine reviewers''']]

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* TakeThatCritics: [[http://www.mobygames.com/game/dos/monkey-island-2-lechucks-revenge/cover-art/gameCoverId,376/ Optional easy mode for beginners and '''magazine reviewers''']]reviewers'''.]]
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* TheSmurfettePrinciple: Whilst Secret had three (Elaine, The Voodoo Lady and Carla, the former two of whom reappear here), Kate Capsize is the only female NPC introduced in LeChuck's Revenge. Ron Gilbert addressed this when he returned in Return, however, as most of the new characters introduced are female.
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** Decades later ''VideoGame/ReturnToMonkeyIsland'' would resolve this - [[spoiler:The kids are Guybrush's children, and they were role playing a story their father told them.]]

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