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* PickupHierarchy:
** '''Primary:''' Power Cells.
** '''Secondary:''' Scout Flies.
** '''Tertiary:''' Precursor Orbs, Echo Clusters.
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Crosswicking

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* RiseToTheChallenge: There's one instance of this in The Precursor City with toxic [[GrimyWater Dark Eco]]. Reaching the bottom of the city ends with Jak and Daxter landing on switch that starts flooding entire tubular section with it, and you have to ascend it before Dark Eco gets to you. Thankfully, you have Blue Eco to your disposal, making you faster as well as attracting Precursor Orbs to you so you don't have to worry too much about it.
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The debut game of the widely loved ''VideoGame/JakAndDaxter'' series, released for the UsefulNotes/PlayStation2 in December of 2001.

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The debut game of the widely loved ''VideoGame/JakAndDaxter'' series, released for the UsefulNotes/PlayStation2 Platform/PlayStation2 in December of 2001.



''The Precursor Legacy'' has received two re-releases, one being a port to the UsefulNotes/PlayStation3 and [[UsefulNotes/PlaystationVita Vita]] as a part of ''The Jak and Daxter Collection'', and the other being a "[=PS2=] Classics" emulation for the UsefulNotes/PlayStation4.

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''The Precursor Legacy'' has received two re-releases, one being a port to the UsefulNotes/PlayStation3 Platform/PlayStation3 and [[UsefulNotes/PlaystationVita [[Platform/PlaystationVita Vita]] as a part of ''The Jak and Daxter Collection'', and the other being a "[=PS2=] Classics" emulation for the UsefulNotes/PlayStation4.Platform/PlayStation4.
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Per wick cleanup.


%% * GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in the future, please check the trope page to make sure your example fits the current definition.
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* HandsLookingWrong: Daxter starts out as the same elf-like race as Jak, but is transformed into a weasel-like creature called an ottsel after being knocked into a pit full of [[PsychoSerum Dark Eco]]. He first notices this by spotting the orange fur now on the back of his hands and he instantly freaks out.
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->''"So it seems the answer begins not with careful research or sensible thinking. Nay! As with many of fate's mysteries, it begins with but a small act of disobedience..."''

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->''"So ->''"I have spent my life searching for the answers that my father, and my father's fathers, failed to find. Who were the Precursors? Why did they create the vast monoliths that litter our planet? How did they harness eco, the life energy of the world? What was their purpose, and why did they vanish? I have asked the plants, but they do not remember. The plants have asked the rocks, but the rocks do not recall -- even the rocks do not recall. Every bone in my body tells me that the answers rest on the shoulders of a young boy. Oblivious to his destiny, uninterested in the search for truth, and rejecting of my guidance! And why would he want to listen to old Samos the Sage, anyway? I'm only the master of green eco, one of the wisest men on the planet! So it seems the answer begins not with careful research research, or sensible thinking. Nay! thinking; nay! As with many of fate's mysteries, it begins with but a small act of disobedience...disobedience."''
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* EarthyBarefootCharacter: Almost all the characters in the first game wear open-toed footwear.
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* EatenAlive: The lurker sharks swallow Jak whole if he swims out too far. And if Jak is on his last health point, NonStandardGameOver ocurrs where the Dark Eco Plant hoists him into the air, snaps its jaws on him with a SickeningCrunch, then swallows him.
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* DynamicLoading: As the game is mostly interconnected levels (aside from warping between worlds), there are no loading screens. The game loads automatically as you progress, hiding some loading behind playable elevator transitions or concealed hallways.

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* DynamicLoading: As the game is mostly interconnected levels (aside from warping between worlds), there are no loading screens. The game loads automatically as you progress, hiding some loading behind playable elevator transitions or concealed hallways. In the eventuality that you move too fast for the game to load on time, [[DevelopersForesight Jak will trip and fall]], giving the game time to finish loading seamlessly while Jak gets back up.
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* PlatformActivatedAbility: In some levels, there are blue-colored platforms that grant a large jump boost to Jak, allowing him to reach high sports or grab items that would be unreachable otherwise. However, these platforms can only be used while Jak has Eco flowing through his body (and when Jak goes through a source of Eco, the flow only lasts for a limited time, so he has to run onto the platform ASAP if he wishes to use it).

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* PlatformActivatedAbility: In some levels, there are blue-colored platforms called Precursor Launchers that grant a large jump boost to Jak, allowing him to reach high sports or grab items that would be unreachable otherwise. However, these platforms can only be used while Jak has blue Eco flowing through his body (and when Jak goes through a source of blue Eco, the flow only lasts for a limited time, so he has to run onto the platform ASAP if he wishes to use it).
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Adding a new example, and crosswicking another

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* GimmickLevel: Certain levels can only be played while driving the Zoomer. While it makes sense for Mountain Pass, Fire Canyon and Lava Tube for being prolonged linear roads (and the latter two being also filled with lava, thus unsafe for walking), Precursor Basin has the design of a standard level and yet it can only be explored while driving the vehicle; accordingly, the Basin features two PassThroughTheRings challenges that require Jak to devise the most efficient route to complete them.


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* UndergroundLevel: Mountain Pass is a prolonged cavern that serves as the linking area between Rock Village and Volcanic Crater. It has several pits explosive barrels that must be avoided while Jak is driving the Zoomer across the area, as well as luminous pink crystals in the walls.

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Massive example crosswicking. Also moved the Spiritual Successor example to the YMMV subpage


* HundredPercentCompletion: Achieving 100% (out of 101%) will net you a bonus ending. All ten ambiguous seconds of it. The UpdatedRerelease gives a platinum trophy upon getting 100%.



* AdvancingWallOfDoom: There's a segment where the duo has to climb to the top of an underwater tower to escape a rapidly rising flood of Dark Eco.
* AlienKudzu: The Dark Eco Plant is an overgrown, heavily mutated plant creature whose roots have taken over the Forbidden Temple within the Forbidden Jungle. Defeating it in a BossBattle will not only kill the monster, but also get rid of the roots.



* {{Antepiece}}: There's a level - The Geyser Rock - which has no enemies or bottomless pits or equivalent and teaches you the basics of the game - collecting Precursor Orbs and Power Cells, attacks (on dummies), collecting Scout Flies and so on. The game's sequels lack such mercy.



* BossArenaIdiocy: Gol and Maia. If they just removed the Blue Eco Launcher, their bombs would kill Jak in 20 seconds flat.



* BrokenBridge: There's an island you need to get to from your hometown. There's a boat there, but you can't use it unless you talk to the right NPC after completing a mission involving him in the nearby jungle. You can try to swim, whereupon a fish eats you. There's a segment on the island set over a lagoon, and the only way around the lagoon is on your hover-bike. You can swim it too, but guess what happens ''then''?



* CallReceptionArea: The game opens with Jak and Daxter sneaking off to a forbidden island, which ends with Daxter falling into a vat of [[TheCorruption Dark Eco]] and ending up as the furry SeriesMascot.



* CobwebTrampoline: Trampolines made of spider web that are used to reach higher areas in Spider Cave, which is in a mine level infested with crawlies.



* DeadlyDodging: This is a fairly common tactic in {{Boss Battle}}s and fights with {{Giant Mook}}s in the game. One such battle involves tricking a man-eating plant into slamming its heads against spikes so that it becomes dazed and vulnerable.
* DeadpanSnarker: Both Daxter and Samos. More often than not, the two engage in SnarkToSnarkCombat.



* DeadpanSnarker: Both Daxter and Samos. More often than not, the two engage in SnarkToSnarkCombat.



%%* EternalEngine: Gol and Maia's Citadel.
* EvilTowerOfOminousness: Gol and Maia's base of operations is a large Precursor citadel that they've converted to suit their nefarious needs. When you're on Snowy Mountain and see this set of huge towers looming in the distance, it becomes pretty clear where the final level will be set.

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%%* * EternalEngine: Gol and Maia's Citadel.
* EvilTowerOfOminousness: Gol and Maia's base of operations is
Citadel, which also makes up for the final level. It's a large industrical tower originally created by Precursors, and now taken over by the BigBadDuumvirate who renamed it after themselves; it also serves as the whereabouts of a very powerful Precursor citadel robot which the aforementioned villains aim to empower so they can pilot it and open the biggest source of Dark Eco, leading to the world's total corruption. There's a large number of assets and hazards that they've converted have to suit be worked around here, such as color-coded tiles, platforms that move over huge chasms, and a chamber where Jak is ambushed by several lurkers. All the Sages ([[DistressedDude including, eventually, Samos]]) are kept imprisoned here, so Jak and Daxter have to venture through the level to free them one by one. With that done, they have to climb the top of the tower to face the evil characters (who, by that point, are aready using the Precursor Robot) in a FinalBoss battle.
* EvilIsNotAToy: Sibling scientist duo Gol and Maia Acheron decided to study Dark Eco, hoping to use it for beneficial intentions, but due to not taking proper precautions, they were corrupted from the exposure, causing them to go mad and try to open Dark Eco silos to remake the world in
their nefarious needs. When you're on Snowy Mountain and see this set of huge towers looming in the distance, it becomes pretty clear where the final level will be set.own image.



* EvilTowerOfOminousness: Gol and Maia's base of operations is a large Precursor citadel that they've converted to suit their nefarious needs. When you're on Snowy Mountain and see this set of huge towers looming in the distance, it becomes pretty clear where the final level will be set.



* ExposedToTheElements: At one point, you go to [[SlippySlideyIceWorld Snowy Mountain]] wearing a sleeveless shirt and [[RummageSaleReject sandal-like footwear]].



* FishingMinigame: There's a minigame in Forbidden Jungle where Jak has to capture 200 pounds of fish with an aquatic net while avoiding the poisonous eels (as they can spoil the whole catch, thus leading to instant failure). The minigame will also fail if more than 20 pounds are missed. The reward is a Power Cell, but it's also required to win in order to get the Fisherman to let Jak use his boat to get to Misty Island.
* FlexingThoseNonBiceps: The game will sometimes pull this one with Daxter when the player acquires a Power Cell. He also tries to impress Keira with it, but of course to little effect.
* FloatingPlatforms: There are hovering platforms that are explicitly 'fueled' by [[GreenRocks blue eco]], the eco of motion.
* FollowTheMoney: Used with Precursor Orbs. The game doesn't have lives, but you trade orbs for power cells.



* GottaCatchThemAll: The primary objective to advance the game is to collect Power Cells. There are 101 in total, with 72 needed to complete the game and 100 to unlock the secret ending.

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* GottaCatchThemAll: The primary objective to advance the game is to collect Power Cells. There are 101 in total, with 72 needed to complete the game and 100 to unlock the secret ending. There are also 2000 Precursor Orbs, but only 1530 are needed to gather all the Power Cells that require them.



* GrimUpNorth: The Green Sage tells Daxter that the only person who will be able to reverse his case of ForcedTransformation will be no easy matter to reach because he lives to the north -- "far, far to the north." He turns out to be the one of the {{Big Bad}}s and the reason the protagonists go there ends up being to bring down his evil lair.



* HairReboot: Jak's [[Anime/DragonBallZ Super Saiyan]]-esque antigravity hair flops down when he enters water (even if his head doesn't actually go below the surface) and immediately springs back up as soon as he leaves it.



%%* HubLevel: Three of them.

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%%* * HereThereBeDragons: The map that comes with the game includes two drawings of colossal sharks out in the deep ocean. They're not just for show, as in-game [[BorderPatrol swimming out of bounds will have a Lurker Shark swallow Jak and Daxter whole.]] A later interquel (''VideoGame/{{Daxter}}'') reveals that there are much bigger Lurker Sharks out there, but still nowhere near the scale of the sharks on the map.
*
HubLevel: Three There are ''three'' hub worlds, each providing access to three different areas. Getting enough Power Cells in a world unlocks a fourth area which connects to the next hub world (or, in the case of them. the third, to the final level), giving the impression of traversing across one massive world instead of between a few disconnected areas. While the hub worlds themselves have no enemies, each one ''does'' have eight Power Cells of its own, though most are of the "bring X Precursor Orbs to Y person" variety.



* {{Imprinting}}: An optional sidequest has you knock an egg off a cliff. When you get back to it, the flut flut inside hatches, and imprints on Daxter, over the latter's protests.
-->'''Daxter''': Aaaaaah! I'm not your ma! You see any feathers here?



* InTheirOwnImage: [[BigBadDuumvirate Gol and Maia's]] EvilPlan amounts to this; by cracking open the [[TheCorruption Dark Eco]] silos, they'll be able to use the massive amounts of Dark Eco within to remake the world as they see fit.



* JustifiedTutorial: Samos orders Jak and Daxter to navigate Geyser Rock so they have some training before trying to go out and collect the Power Cells necessary for their journey North to get Daxter turned back into a human (Samos is ''very'' skeptical that they can be heroes).



* LavaSurfing: The A-Grav Zoomer segments in Fire Canyon and Lava have the zoomer come with a heat shield to prevent the duo [[ConvectionSchmonvection from being cooked alive]]. Otherwise, they're essentially using this trope.



* LethalLavaLand: There are three volcanic areas in the game. The first is Fire Canyon, the second is Volcanic Crater, and the third is Lava Tube.

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* LethalLavaLand: There are three volcanic areas in the game. The first is Fire Canyon, the second is Volcanic Crater, and the third is Lava Tube. The former and the latter are prolonged passageways where lava flows like a river, so they can only be traversed with a Zoomer (and Jak must keep an eye on the vehicle's heat shield, as failing to gather cooling balloons along the way to lower its temperature will lead to its explosion, killing Jak instantly). The second area is a standard HubLevel like the Sandover and Rock Villages that connects with other areas (including the aforementioned Lava Tube, which in turn leads to the final level in the game); but unlike the other hubs which were PalmtreePanic areas, this one is a perilous magma cavern where a single misstep while jumping between platforms can lead to falling into the hot pit and die instantly.



* ManEatingPlant: The Dark Eco Plant has a death scene that it shows throwing Jak mid air with its mouth and eating him.

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* ManEatingPlant: MalevolentArchitecture:
** There is an area known as
The Lost Precursor City. Let's just say it's pretty hard to imagine any number of people ever having lived there, what with the electrified water, pools of dark eco, death traps, hot pipes, long and spacious slide corridors that are impossible to climb up, completely pointless pipes and platforms (some of which are on a time limit), and the fact that not that many rooms even have floors. Not to mention there isn't any evidence of the place ever being host to any sort of housing. Then there's Gol and Maia's Citadel, which was apparently somehow built right smack dab in the middle of one huge {{Bottomless Pit|s}}...
** The Forbidden Forest temple prominently features multiple BottomlessPits and floating platforms that turn upside-down, dumping you straight to your death. Oh yeah, and the only way to get in the place is to climb up to the top of one of the towers (via multiple FloatingPlatforms) to reach an elevator that then takes you down.
* ManEatingPlant:
** The boss of the Forbidden Temple is the
Dark Eco Plant has Plant, It is a death scene that it shows throwing Jak mid air gigantic, monstrous plant with its eyes, a bulb-like mouth and eating him.mobile, tentacle-like vines. It will eat the player character if it succeeds in biting him at one point of health.



* MusicalGameplay: The music will gain specific instruments based on Jak's location within a level (such as majestic horns at the Sentinel Beach lighthouse).
* NitroBoost: It seems Jak is very fond of zooming at high speed, as doing so boosts both Jak's on-foot speed and his Zoomer's speed for a limited time in among its other abilities in the game. Picking up more Blue Eco along the way will increase the time it was in use.



* NotSoInnocentWhistle: Jak laughs at Daxter when the Yellow Sage refers to duo as "a boy and his muskrat". He quickly switches to an innocent whistle when Daxter looks up at him in accusation.



%%* PalmtreePanic: Sentinel Beach, of course.

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%%* * OneHitKill: During the last battle, Gol and Maia will shoot a large burst of Dark Eco that can kill the eponymous duo instantly. This attack is done every time the villains' robot takes damage (or, in one case, all summoned enemies are defeated), and can only be avoided by performing a large jump with the help of an Eco-powered jump pad.
*
PalmtreePanic: There are many areas located in the coastal geography of the game's setting, such as Sandover Village (a peaceful sandy town where Jak and his friends live), Geyser Rock (a small island not too far from Sandover which doubles as NoobCave) and Rock Village (a less pretty landscape whose waters are inhabited by Lurker Sharks, thus making them unsafe for swimming). However, the most conventional example is Sentinel Beach, a wide-open perimeter west of course.Sandover Village with some grassy hills, abandoned huts, and mechanisms that harvest green Eco energy which have been blocked (Jak can fix them so green Eco can flow again).
* PassThroughTheRings: The level Precursor Basin features two Power Cell challenges that have you following the rings on a Zoomer, with the second one featuring rings requiring to hit a rock to be launched in the air or rapidly navigating narrow walkway.
* PatchworkMap: There are such oddities as a beach, volcanic fissure and jungle next to each other, a lava pit opening onto a lush green mountain pass, and (most perplexing of all) a snowcapped mountain directly above a massive volcanic caldera.



* PlayerHeadquarters: Samos' Hut, Blue Sage's Hut and Red Sage's Hut are where Samos and Keira hang out and give you a tips for getting power cells if you don't want to blindly hunt them down.



* PortalNetwork: It's a fairly simple setup, with five different warp-gates and the ability to choose your destination, though only the first two gates are available at the start of the game.



* ProphecyTwist:
** May or may not have been intentional, but Samos states that the answer to the whole Precursor riddle rested on the shoulders of a young boy. This could obviously refer to Jak's important role in the events of the games, but as of ''VideoGame/Jak3Wastelander'' it may also refer to [[spoiler:Daxter, now a Precursor, standing on Jak's shoulder for the majority of the adventures]].
** The precursor oracle statues state that the dark light (which is taken to mean Dark eco) has twisted the fate of one of them, and the pure light (Light Eco?) would put it right again. By the end of the first game, it seemed to refer to Daxter, who had been changed by dark eco, and could be changed back by light eco. Then at the start of ''VideoGame/JakIIRenegade'', [[spoiler:''Jak'' is corrupted by dark eco]]. In ''VideoGame/Jak3Wastelander'', [[spoiler:this is restored by the precursors giving him light eco powers]]. The prophecy in the first game, which was more of a meaningful background detail than part of the plot, took on a completely different meaning in retrospect.



* RewardingVandalism: The game rewards you with health for randomly smashing barrels and crates everywhere.



* RollingAttack: Jak can roll on the ground and then perform a rolling leap that can hit enemies (also making for a handy Long Jump). Averted with the sequels, as the damage ability of this move was removed in them, [[AntiFrustrationFeatures so that you don't accidentally hit a cop and get chased across half the city]].



* SaveTheWorldClimax: The plot of the game begins with Jak and the recently transformed Daxter going on a journey to find Gol Acheron, the only sage who can change Daxter back. Midway through the game, however, it's revealed that Gol is actually the game's BigBad who plans to unleash Dark Eco on the world to reshape the world to his desire, changing Jak and Daxter's objective to stopping him.
* SelfDeprecation: There is a ''VideoGame/JakAndDaxter'' trilogy DVD, written by the games' original staff, in which Daxter narrates and summarizes what happened in the first three games. His hour-and-a-half-long spiel occasionally jabs at moments lots of players reported to be frustrating. Him talking about the ending of this very game and [[LeftHanging the bright, shiny light behind the door]] takes the cake.
--> And then we found it! After working our butts off in this adventure, after collecting every ''stinkin' '' power cell in this entire crazy world, clawing my paws to the bone, we got--that's right, drumroll, please--ab-so-lu-tely ''nothin'''. Zippo, nada. Hello?! That ''sucked''. That SUCKED. I'll send you my therapy bill and a receipt for the broken game controller.
* SharkTunnel: The Lost Precursor City is a highly-advanced underwater facility accessed via an evelator found in Rock Village (which itself is found in a coast), and whose glass windows let one see the sea the place is installed several meters under. Despite being overrun by monsters and no longer maintained by its original builders, its machinery remains fully functional, though it has many dangerous obstacles like a big pool of dark Eco and electrified water. It also has timed puzzles that require working around difficult platforming.



* SlippySlideyIceWorld: Snowy Mountain, which is located at the top of the Volcanic Crater and is accessed via a cableway that travels upward. It features ungodly amounts of snow and ice that make moving rather difficult. A playable zone within can be seen across a thick ice floor, and because that layer is unbreakable the area in question has to be accessed from an underground tunnel.



* SpiritualSuccessor: Surprisingly, more of one to Spyro than Crash, given the open-world exploration.



* ThreateningShark: Lurker Sharks are BorderPatrol enemies that eat you if you try to go out of bounds.



* UnderwaterRuins: The Lost Precursor City is an abandoned underwater location. It's still largely intact, with many of the machines still functioning.

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* TreasureIsBiggerInFiction: There's a gemstone the size of a good-sized house. The miners digging it out are [[DidntThinkThisThrough not actually sure how they're going to transport it even once they have]], but figure they have a good decade or so of digging to contemplate the problem, so why bother?
* UnderwaterRuins: The Lost Precursor City is an abandoned underwater location. location with some SharkTunnel motifs. It's still largely intact, with many of the machines still functioning.functioning, but it has been overrun by Lurkers, and the local machinery makes up for really dangerous hazards.


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* TheUnReveal: Getting every Power Cell before or after you defeat the BigBadDuumvirate lets you watch a cutscene where the gang unlocks a giant Precursor vault, but all we see are their awestruck reactions and the game cuts to the credits before we see what's behind it.


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* WarmupBoss: The dark eco plant in the [[JungleJapes Forbidden Jungle]] is the first boss, and isn't particularly challenging as its fight is intended to test Jak's basic moves. It's also the only boss in the game as well as the main ''Jak and Daxter'' series whose strategy doesn't require shooting at it (it's not possible to do so at this early point anyway).


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* WithGreatPowerComesGreatInsanity: If it doesn't kill them, [[PsychoSerum Dark Eco]] can instill people with great power; however, it also has a habit of driving people insane. Such is the case of [[BigBad Gol and Maia]].
* TheWorldIsJustAwesome: When you reach the pinnacle of the Snowy Mountain, or defeat the final boss and overlook the world from their citadel, prepare for SceneryPorn unmatched by the CrapsackWorld of the sequels.
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* BubblegloopSwamp: Boggy Swamp. Some parts of the swamp are disgusting pools of muck that not only slow Jak down, but can actually harm him if he stays in it. Its also home to not just Lurkers but also a hillbilly living in his shack with a fish pig thing.

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* BubblegloopSwamp: Boggy Swamp. Some parts of the swamp are disgusting pools of muck that not only slow Jak down, but can actually harm him if he stays in it. Its It's also home to not just Lurkers but also a hillbilly living in his shack with a fish pig thing.

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