History VideoGame / JakAndDaxterThePrecursorLegacy

29th Jul '16 9:19:39 PM Karxrida
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%* BankruptcyBarrel: The Gambler in Rock Village is wearing one of these.

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%* %%* BankruptcyBarrel: The Gambler in Rock Village is wearing one of these.
29th Jul '16 9:18:36 PM Karxrida
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* LargeHam: Daxter, along with the Sages and the Rock Village warrior.

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* %%* LargeHam: Daxter, along with the Sages and the Rock Village warrior.



* LighterAndSofter: this game is rated E for everyone, while its sequels are rated T for teen. [[DarkerAndEdgier There's a good reason for that.]]



* PlayingWithFire: Jak can shoot fireballs from the palms of his hands when he's powered up with Yellow Eco.



* PowerUp: Jak can use Eco (a source of natural energy) to either heal or briefly obtain certain powers.
** HealingPotion: Green Eco comes in both small and large balls. Small ones heal Jak by one (it takes fifty to refill an entire section), larger and rarer ones will refill an entire section of Jak's health.
** PlayingWithFire: Jak can shoot fireballs from the palms of his hands when he's powered up with Yellow Eco.
** SuperSpeed: Jak gets a boost of speed whenever he uses Blue Eco. He can also power up ancient precursor artifacts once he gets close enough, as well as magnetically draw in nearby Precursor Orbs.
** SuperStrength: Jak's attack power is doubled whenever he gets charged up with Red Eco, as well as having his physical attack range increased a bit.
** Averted with Dark Eco: if Jak touches it, he'll be injured; if he's submerged, he'll die instantly.
* {{Precursor}}(s): The name of the mysterious, seemingly extinct race in the game.

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* PowerUp: Jak can use Eco (a source of natural energy) to either heal or briefly obtain certain powers. \n** HealingPotion: Green Eco comes in both small and large balls. Small ones heal Jak by one (it takes fifty to refill an entire section), larger and rarer ones will refill an entire section of Jak's health.\n** PlayingWithFire: Jak can shoot fireballs from the palms of his hands when he's powered up with Yellow Eco.\n** SuperSpeed: Jak gets a boost of speed whenever he uses Blue Eco. He can also power up ancient precursor artifacts once he gets close enough, as well as magnetically draw makes him faster and draws in nearby Precursor Orbs.
** SuperStrength: Jak's
Orbs and Scout Flies, Yellow lets him shoot fire balls, and Red increases attack power is doubled whenever he gets charged up with Red Eco, as well as having his physical attack range increased a bit.
** Averted with Dark Eco: if Jak touches it, he'll be injured; if he's submerged, he'll die instantly.
* {{Precursor}}(s):
and range.
%%* {{Precursor}}:
The name of the mysterious, seemingly extinct race in the game.



* SnarkToSnarkCombatt: Conversations with Daxter and Samos tend to involve them taking potshots at each other.

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* SnarkToSnarkCombatt: SnarkToSnarkCombat: Conversations with Daxter and Samos tend to involve them taking potshots at each other.


Added DiffLines:

* SuperSpeed: Jak gets a boost of speed whenever he uses Blue Eco.
* SuperStrength: Jak's attack power is doubled whenever he gets charged up with Red Eco, as well as having his physical attack range increased a bit.
29th Jul '16 9:14:45 PM Karxrida
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* JerkAss: Samos is frequently one to Daxter.
* JungleJapes: Forbidden Jungle.

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* JerkAss: {{Jerkass}}: Samos is frequently one constantly mean to Daxter.
* %%* JungleJapes: Forbidden Jungle.



* LimitBreak: The Light Eco Jak uses in the final fight.
* [[MadScientistsBeautifulDaughter Mad Eco Sage's Beautiful Daughter]]: Keira.
* MarsNeedsWomen: Although Daxter has an excuse, being that he used to be human.
* MixAndMatchCritter: Plenty of them throughout the game.

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* %%* LimitBreak: The Light Eco Jak uses in the final fight.
* [[MadScientistsBeautifulDaughter Mad Eco Sage's Beautiful Daughter]]: %%* MadScientistsBeautifulDaughter: Keira.
* %%* MarsNeedsWomen: Although Daxter has an excuse, being that he used to be human.
* %%* MixAndMatchCritter: Plenty of them throughout the game.



* [[OohMeAccentsSlipping Ooh, Me Accent's Slipping]]: Maia does this so often it's hard to tell what her accent is.
* PalmtreePanic: Sentinel Beach, of course.
* PlotCoupon: The Power Cells. Specific numbers of them are used to move the plot forward a bit somehow, and there are 101 in total.

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* [[OohMeAccentsSlipping Ooh, Me Accent's Slipping]]: %%* OohMeAccentsSlipping: Maia does this so often it's hard to tell what her accent is.
* %%* PalmtreePanic: Sentinel Beach, of course.
* PlotCoupon: The Power Cells. Specific numbers of them are used required to move advance through the plot forward a bit somehow, and there are 101 in total.game.



* PsychoSerum: Dark Eco.

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* %%* PsychoSerum: Dark Eco.



* SnarkToSnarkCombat / HamToHamCombat: Between Daxter and Samos. Example, in the opening scene, after Daxter's transformation:

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* SnarkToSnarkCombat / HamToHamCombat: Between SnarkToSnarkCombatt: Conversations with Daxter and Samos. Example, in the opening scene, after Daxter's transformation:Samos tend to involve them taking potshots at each other.



'''Samos:''' I'm gonna keep yappin', because in my professional opinion, the change is an improvement! And besides, I couldn't help you if I wanted to.\\
'''Daxter:''' ''[[BigWhat WHAT?!?]]''

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'''Samos:''' I'm gonna keep yappin', because in my professional opinion, the change is an improvement! And besides, I couldn't help you if I wanted to.\\
'''Daxter:''' ''[[BigWhat WHAT?!?]]''
improvement!



* SteamPunk: Some elements of it exist in the game.

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* %%* SteamPunk: Some elements of it exist in the game.



* UnEvilLaugh: Parodied in Gol's outtakes.
* VaderBreath: Obviously all that Dark Eco experimentation couldn't have been good for Gol's lungs.

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* %%* UnEvilLaugh: Parodied in Gol's outtakes.
* %%* VaderBreath: Obviously all that Dark Eco experimentation couldn't have been good for Gol's lungs.
29th Jul '16 9:10:01 PM Karxrida
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* AllYourColorsCombined: Done with the four main eco colors at the end of the game.
* AlmostKiss: At the end, Jak and Kiera go in for one, but Daxter interrupts.
* AlwaysChaoticEvil: The Lurkers. In the sequel, [[spoiler:it turns out they're not evil; just aggressive, easily misled, and not terribly bright.]]
* AppliedPhlebotinum: Eco.
* {{Arcadia}}: Sandover Village.
* {{Atlantis}}: The [[ExactlyWhatItSaysOnTheTin Lost Precursor City]].
* BigBadDuumvirate: Gol and Maia.
* BigGood: Samos.
* BalefulPolymorph: Daxter.
* BankruptcyBarrel: The Gambler in Rock Village is wearing one of these.
* {{Bizarrchitecture}}: Let's just say that the inside of the Lost Precursor City doesn't resemble a city in any way, shape, or form.
* BlackoutBasement: A section of the Spider Cave is in total darkness; you light the path by hitting light-generating crystals.
* BorderPatrol: The Lurker Shark, which is the trope image.
* BossArenaIdiocy: If Gol and Maia would just remove that pesky Blue Eco Launcher from the Silo, it would make it ''so'' much easier to kill Jak and Daxter.
** JustifiedTrope: The Silo wasn't built by them, and they were never expecting to fight anyone on it until the last minute. By the time they realized it could be used against them they didn't have chance to do anything about it.

to:

* %%* AllYourColorsCombined: Done with the four main eco colors at the end of the game.
* %%* AlmostKiss: At the end, Jak and Kiera go in for one, but Daxter interrupts.
* %%* AlwaysChaoticEvil: The Lurkers. In the sequel, [[spoiler:it turns out they're not evil; just aggressive, easily misled, and not terribly bright.]]
* %%* AppliedPhlebotinum: Eco.
* %%* {{Arcadia}}: Sandover Village.
* %%* {{Atlantis}}: The [[ExactlyWhatItSaysOnTheTin Lost Precursor City]].
* BigBadDuumvirate: Gol and Maia.
*
Maia both share the role of main antagonist.
%%*
BigGood: Samos.
* BalefulPolymorph: Daxter.
*
During the opening scene, Daxter is turned into an ottsel after falling into a pit of Dark Eco.
%*
BankruptcyBarrel: The Gambler in Rock Village is wearing one of these.
* %%* {{Bizarrchitecture}}: Let's just say that the inside of the Lost Precursor City doesn't resemble a city in any way, shape, or form.
* BlackoutBasement: A section of the Spider Cave is blanketed in total darkness; you light darkness, greatly reducing the player's visibility. The path needs to be illuminated by hitting light-generating crystals.
* %%* BorderPatrol: The Lurker Shark, which is the trope image.
* BossArenaIdiocy: If Gol and Maia would just remove that pesky Blue Eco Launcher from the Silo, it would make it ''so'' much easier to kill Jak and Daxter.
** JustifiedTrope: The Silo wasn't built by them, and they were never expecting to fight anyone on it until the last minute. By the time they realized it could be used against them they didn't have chance to do anything about it.
image.



* BubblegloopSwamp: Boggy Swamp.

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* %%* BubblegloopSwamp: Boggy Swamp.



* DeadpanSnarker: Both Daxter and Samos.

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* %%* DeadpanSnarker: Both Daxter and Samos.



* DesertedIsland: Misty Island, though it's not ''that'' deserted. It's filled with [[EvilMinions Lurkers]].



* EarlyInstallmentWeirdness: The first game is drastically different from the sequels in almost every way. The gameplay is a free-roaming collect-a-thon with Eco power-ups rather than a mission-based third-person shooter platformer with guns, and the humor and general tone is much more lighthearted and juvenile, with a joyful HighFantasy tone, rather than a cynical GrimDark CyberPunk future, and the plot is a very simplistic [[BlackAndWhiteMorality good vs. evil affair,]] not to mention the cast of characters is much smaller. And Jak doesn't talk.

to:

* EarlyInstallmentWeirdness: The first This game is drastically different from the its sequels in almost every way. The gameplay is a free-roaming collect-a-thon with Eco power-ups rather than a mission-based third-person shooter platformer with guns, and the humor and general tone is much more lighthearted and juvenile, with a joyful HighFantasy tone, tone rather than a cynical GrimDark CyberPunk future, and the plot is a very simplistic [[BlackAndWhiteMorality good vs. evil affair,]] not to mention affair]], the cast of characters is much smaller. And smaller, and Jak [[HeroicMime doesn't talk.talk]].
29th Jul '16 5:48:50 PM Karxrida
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* CloudCuckoolander: All of the sages.

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* %%* CloudCuckoolander: All of the sages.



* CoolBike: Keira's Zoomer bike.

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* %%* CoolBike: Keira's Zoomer bike.



* DeathMountain[=/=]SlippySlideyIceWorld: Snowy Mountain.

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* DeathMountain[=/=]SlippySlideyIceWorld: %%* DeathMountain: Snowy Mountain.



* EternalEngine: Gol and Maia's Citadel.

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* %%* EternalEngine: Gol and Maia's Citadel.



* GreenHillZone: Sandover Village.

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* %%* GreenHillZone: Sandover Village.



* GrimyWater: In Boggy Swamp.
* HubLevel: Three of them.
* HumongousMecha: The Precursor robots.

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* %%* GrimyWater: In Boggy Swamp.
* %%* HubLevel: Three of them.
* %%* HumongousMecha: The Precursor robots.



** The Dark Eco Plant extends its leaves for no apparent reason every time you kill its minions, allowing Jak to climb on them and punch the boss in the chin.
* TakeYourTime: It doesn't matter what you go off and do after the robot is activated, it won't be able to open the silo until you get there.

to:

** The Dark Eco Plant extends its leaves for no apparent reason every time you kill its minions, minions are killed, allowing Jak to climb on them and punch the boss in the chin.
* TakeYourTime: It doesn't matter what you Jak and Daxter go off and do after Gol activates the Precursor robot is activated, it he needs to open to the Dark Echo silo, he won't be able to open the silo break in until you get there.the duo gets to it.



* UnderwaterRuins: The Lost Precursor City.

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* UnderwaterRuins: The Lost Precursor City. City is an abandoned underwater location. It's still largely intact, with many of the machine still functioning.



* WeirdCurrency: Precursor Orbs. Especially due to their shape. They too, also serve as part of the Collect-A-Thon element, as each location has a set amount of them (some of them are even hidden very well out of the naked eye) and the whole game sports 2000 of them for OneHundredPercentCompletion. They're used to exchange for some of the Power Cells (1530 in total are needed for that).

to:

* WeirdCurrency: Precursor Orbs. Especially due to their shape. They too, also serve as part of the Collect-A-Thon element, as each location has a set amount of them (some of them are even hidden very well out of the naked eye) Orbs, items shaped and the whole game sports 2000 of them for OneHundredPercentCompletion. They're sized like large eggs, as used as currency to exchange for purchase some of the Power Cells (1530 in total are needed for that).Cells.
28th Jul '16 3:10:34 AM LaTriezieme
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Added DiffLines:

** JustifiedTrope: The Silo wasn't built by them, and they were never expecting to fight anyone on it until the last minute. By the time they realized it could be used against them they didn't have chance to do anything about it.
26th Jul '16 10:14:49 PM Karxrida
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* NoobCave: The first area, Geyser Rock, completely lacks any enemies and has its collectables just lying around for easy pickings. It helps get the player accustomed to the controls in a safe environment while also teaching them about the Eco power-ups and the different types of collectable items.

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* NoobCave: The first area, Geyser Rock, completely lacks any enemies and has its collectables just lying around for easy pickings. It helps get the player accustomed to the controls in a safe environment while also teaching them about environment, shows what collectables to look out for, and establishes the Eco power-ups and the different types of collectable items.PowerUp system.
26th Jul '16 10:13:07 PM Karxrida
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* NoobCave: Geyser Rock at the start of the game.

to:

* NoobCave: The first area, Geyser Rock at Rock, completely lacks any enemies and has its collectables just lying around for easy pickings. It helps get the start of player accustomed to the game.controls in a safe environment while also teaching them about the Eco power-ups and the different types of collectable items.
26th Jul '16 10:06:13 PM Karxrida
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* TheDevTeamThinksOfEverything:

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* TheDevTeamThinksOfEverything: DevelopersForesight:
12th Jul '16 1:50:11 PM KlarkKentThe3rd
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** Somewhat justified, since Naughty Dogs were more concerned with making a seamless free-roaming 3D world with all cutscenes done in-engine and seamlessly transitioning to and from gameplay......... running on PS2, priority #1. The story was made after a large chunk of the game's world was done already.

to:

** Somewhat justified, since Naughty Dogs were more concerned with making a seamless free-roaming 3D world with all cutscenes done in-engine and seamlessly transitioning to and from gameplay......... running on PS2, priority #1. The story was made after a large chunk of the game's world was done already.already finished.
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