History VideoGame / JakAndDaxterThePrecursorLegacy

9th Sep '17 9:17:09 PM Karxrida
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* DeathIsASlapOnTheWrist: There isn't much of a penalty for dying, as checkpoints are plentiful and collectibles are retained between lives. The worst thing that might happen is having to redo some platforming sections if you die in the wrong spot.

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* DeathIsASlapOnTheWrist: There isn't much of a penalty for dying, as lives system, checkpoints are plentiful plentiful, and collectibles are retained between lives. if you lose a life, so dying isn't a big deal. The worst thing that might happen is having being forced to redo some platforming sections if you die in the wrong spot.sections.



* HaveANiceDeath: If Jak dies in a manner that permits his body to collapse onto the ground, Daxter will deliver a randomized quip before respawn.

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* HalfwayPlotSwitch: The story starts off as a journey to figure out how to undo Daxter's [[BalefulPolymorph transformation]]. However, the party's goals eventually shift to finding the Sages and [[SaveTheWorld stopping Gol and Maia from destroying the world]].
* HaveANiceDeath: If Jak dies in a manner that permits his body to collapse onto the ground, under specific circumstances, Daxter will deliver a randomized quip before respawn.
8th Sep '17 4:57:26 PM Karxrida
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* GottaCatchThemAll: The primary objective to advance the game is to collect Power Cells. There are 101 in total, with 72 needed to complete the game and 100 to unlock the secret ending.
8th Sep '17 4:55:17 PM Karxrida
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* SequelHook:
** The device our heroes find at the end of the game.
** At the end of the game, the Red Sage mentions that Keira could very well become the replacement for Gol; however, this is never mentioned again until ''The Lost Frontier''.

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* SequelHook:
**
SequelHook: The device our heroes find secret ending involves Jak and Daxter entering a portal found at the end top of the game.
** At the end of the game, the Red Sage mentions that Keira could very well become the replacement for Gol; however, this is never mentioned again until ''The Lost Frontier''.
Precursors' citadel, with their fates left unclear.
8th Sep '17 4:53:07 PM Karxrida
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* PowerUpMount: Jak can ride a large bird known as a flut-flut in specific sections of Boggy Swap and Snowy Mountain. The flut-flut grants increased jump height and distance, a slightly slower fall speed, increased land speed, and the ability to break metal crates without needing Yellow Echo.

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* PowerUpMount: Jak can ride a large bird known as a flut-flut in specific sections of Boggy Swap Swamp and Snowy Mountain. The flut-flut grants increased jump height and distance, a slightly slower fall speed, increased land speed, and the ability to break metal crates without needing Yellow Echo.
8th Sep '17 4:52:55 PM Karxrida
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* MadeOfExplodium: The Dark Echo crystals found in Spider Cave are extremely volatile. All it takes is a slight touch to cause them to explode.


Added DiffLines:

* PowerUpMount: Jak can ride a large bird known as a flut-flut in specific sections of Boggy Swap and Snowy Mountain. The flut-flut grants increased jump height and distance, a slightly slower fall speed, increased land speed, and the ability to break metal crates without needing Yellow Echo.
8th Sep '17 1:52:19 PM Karxrida
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* ExcusePlot: The plot is pretty simple ("the sages are missing, find out what happened to them"), existing largely to provide motivation to collect Power Orbs and move on to new areas.

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* ExcusePlot: The plot is pretty simple ("the ("go talk to the sages are missing, to find out what happened how to them"), turn Daxter back to normal"), existing largely to provide motivation to collect Power Orbs and move on to new areas.
8th Sep '17 1:49:21 PM BlueBlur62391
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Has received two re-releases, one for the UsefulNotes/PlaystationThree and Vita, and one for the PS4.

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Has ''The Precursor Legacy'' has received two re-releases, one being a port to the UsefulNotes/PlayStation3 and [[UsefulNotes/PlaystationVita Vita]] as a part of ''The Jak and Daxter Collection'', and the other being a "[=PS2=] Classics" emulation for the UsefulNotes/PlaystationThree and Vita, and one for the PS4.UsefulNotes/PlayStation4.
7th Sep '17 1:37:17 PM HowlingSnail
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Has received two re-releases, one for the UsefulNotes/{{PSP}} and one for the UsefulNotes/PlaystationThree.

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Has received two re-releases, one for the UsefulNotes/{{PSP}} UsefulNotes/PlaystationThree and Vita, and one for the UsefulNotes/PlaystationThree.PS4.



* BraggingRightsReward: You only need 100 Power Cells to see the last scene. Getting all 101 Power Cells in the game earns you nothing.

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* BraggingRightsReward: You only need 100 Power Cells to see the last scene. Getting all 101 Power Cells in the game earns you nothing.nothing in the PS2 version. All the other versions have a Gold trophy however.
5th Sep '17 1:28:16 PM Karxrida
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Added DiffLines:

* DeathIsASlapOnTheWrist: There isn't much of a penalty for dying, as checkpoints are plentiful and collectibles are retained between lives. The worst thing that might happen is having to redo some platforming sections if you die in the wrong spot.
5th Sep '17 11:36:02 AM Karxrida
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* HaveANiceDeath: If Jak dies, Daxter will usually deliver a randomized quip before you respawn.

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* HaveANiceDeath: If Jak dies, dies in a manner that permits his body to collapse onto the ground, Daxter will usually deliver a randomized quip before you respawn.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.JakAndDaxterThePrecursorLegacy