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It finally got some true acknowledgement in ''VideoGame/TheatrhythmFinalFantasy: Curtain Call'', which includes the regular and boss battle themes and adds Benjamin as a playable character. (This is the second time ''Mystic Quest'' has received any kind of ShoutOut or spinoff inclusion since the original game was released, with the previous being a referance in the Mognet letters in Dissida). The original game was also released for the UsefulNotes/{{Wii}} UsefulNotes/VirtualConsole.

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It finally got some true acknowledgement in ''VideoGame/TheatrhythmFinalFantasy: Curtain Call'', which includes the regular and boss battle themes and adds Benjamin as a playable character. (This is the second time ''Mystic Quest'' has received any kind of ShoutOut or spinoff inclusion since the original game was released, with the previous being a referance in the Mognet letters in Dissida). The original game was also released for the UsefulNotes/{{Wii}} UsefulNotes/VirtualConsole.Platform/{{Wii}} Platform/VirtualConsole.
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All There in the Script is for character names


The story revolves around Benjamin (you only learn his name from [[AllThereInTheManual the manual]], since [[CanonName he has no default name]]), a boy [[BecauseDestinySaysSo chosen by fate to save the world.]] To do so, he must recover the four magical crystals to restore the world's climate to its proper order. Along the way he will be joined by several allies who have their own reasons for helping him: Kaeli, a young woman who is connected to nature; Tristam, a ninja treasure hunter with his own jazzy musical theme; Phoebe, a mage who joins you to help her grandfather stop an endless winter; and Reuben, a warrior who is searching for his lost father in a volcano. Each will join your party at various times and help you deal with the monsters infesting the land, as well as teach you useful things and give you useful items.

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The story revolves around Benjamin (you only learn his name from [[AllThereInTheManual [[AllThereInTheScript the manual]], since [[CanonName he has no default name]]), a boy [[BecauseDestinySaysSo chosen by fate to save the world.]] To do so, he must recover the four magical crystals to restore the world's climate to its proper order. Along the way he will be joined by several allies who have their own reasons for helping him: Kaeli, a young woman who is connected to nature; Tristam, a ninja treasure hunter with his own jazzy musical theme; Phoebe, a mage who joins you to help her grandfather stop an endless winter; and Reuben, a warrior who is searching for his lost father in a volcano. Each will join your party at various times and help you deal with the monsters infesting the land, as well as teach you useful things and give you useful items.
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''Final Fantasy Mystic Quest'' (a.k.a. ''Final Fantasy USA: Mystic Quest'' in Japan and ''Mystic Quest Legend'' in Europe) is an early spinoff of the [[RunningGag shin-kickingly popular]] ''Franchise/FinalFantasy'' franchise, released for the [[UsefulNotes/SuperNintendoEntertainmentSystem Super NES/Super Famicom]] in 1992. The game was developed primarily as a way to ease western audiences into the [[EasternRPG JRPG]] genre, which at the time was niche to the point of borderline commercial impracticality outside of Japan. As a result, today it's widely considered to be outmoded, laughably easy and hastily-written at best -- although it does have a vocal fanbase who cherish it despite those faults.

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''Final Fantasy Mystic Quest'' (a.k.a. ''Final Fantasy USA: Mystic Quest'' in Japan and ''Mystic Quest Legend'' in Europe) is an early spinoff of the [[RunningGag shin-kickingly popular]] ''Franchise/FinalFantasy'' franchise, released for the [[UsefulNotes/SuperNintendoEntertainmentSystem [[Platform/SuperNintendoEntertainmentSystem Super NES/Super Famicom]] in 1992. The game was developed primarily as a way to ease western audiences into the [[EasternRPG JRPG]] genre, which at the time was niche to the point of borderline commercial impracticality outside of Japan. As a result, today it's widely considered to be outmoded, laughably easy and hastily-written at best -- although it does have a vocal fanbase who cherish it despite those faults.
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* LighterAndSofter: In comparison to a lot of Final Fantasy games before and after it, Mystic Quest is a lighthearted adventure. The body count is virtually non-existent (though Benjamin ''does'' mention his hometown being destroyed in the beginning, he doesn't mention causalities) and the game gives off a goofier vibe that doesn't take itself seriously. Even other lighthearted Final Fantasy games, such as FFIII or FFV, don't go that far.
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It finally got some acknowledgement in ''VideoGame/TheatrhythmFinalFantasy: Curtain Call'', which includes the regular and boss battle themes and adds Benjamin as a playable character. (This is the second time''Mystic Quest'' has received any kind of ShoutOut or spinoff inclusion since the original game was released, with the previous being a referance in the Mognet letters in Dissida). The original game was also released for the UsefulNotes/{{Wii}} UsefulNotes/VirtualConsole.

to:

It finally got some true acknowledgement in ''VideoGame/TheatrhythmFinalFantasy: Curtain Call'', which includes the regular and boss battle themes and adds Benjamin as a playable character. (This is the second time''Mystic time ''Mystic Quest'' has received any kind of ShoutOut or spinoff inclusion since the original game was released, with the previous being a referance in the Mognet letters in Dissida). The original game was also released for the UsefulNotes/{{Wii}} UsefulNotes/VirtualConsole.

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