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Since I think there's only one ending and I think this probably should have been where it was in the first place.
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* AmbiguousCloneEnding: [[spoiler:Depends on who wins the struggle in the end.]]
to:
* AmbiguousCloneEnding: [[spoiler:Depends on who wins [[spoiler:Either Carrie did win the struggle in the end.end, [[BittersweetEnding but]] has lost her uncle in the process, or the girl [[TheBadGuyWins succeeded in stealing Carrie's life]].]]
Deleted line(s) 16 (click to see context) :
* MultipleEndings: [[spoiler:Either Carrie does win the struggle in the end, but has lost her uncle in the process, [[AmbiguousCloneEnding or]] the girl [[TheBadGuyWins succeeded in stealing Carrie's life]].]]
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to:
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Changed line(s) 13,14 (click to see context) from:
* [[spoiler:AmbiguousCloneEnding: Depends on who wins the struggle in the end.]]
* DownerEnding[=/=]BittersweetEnding: [[spoiler:Either Carrie does win the struggle in the end, but has lost her uncle in the process, [[AmbiguousCloneEnding or]] the girl [[TheBadGuyWins succeeded in stealing Carrie's life]].]]
* DownerEnding[=/=]BittersweetEnding: [[spoiler:Either Carrie does win the struggle in the end, but has lost her uncle in the process, [[AmbiguousCloneEnding or]] the girl [[TheBadGuyWins succeeded in stealing Carrie's life]].]]
to:
* [[spoiler:AmbiguousCloneEnding: Depends AmbiguousCloneEnding: [[spoiler:Depends on who wins the struggle in the end.]]
* DownerEnding[=/=]BittersweetEnding: [[spoiler:Either Carrie does win the struggle in the end, but has lost her uncle in the process, [[AmbiguousCloneEnding or]] the girl [[TheBadGuyWins succeeded in stealing Carrie's life]].]]
* DownerEnding[=/=]BittersweetEnding: [[spoiler:Either Carrie does win the struggle in the end, but has lost her uncle in the process, [[AmbiguousCloneEnding or]] the girl [[TheBadGuyWins succeeded in stealing Carrie's life]].
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* PressXToNotDie / ButtonMashing
to:
* MultipleEndings: [[spoiler:Either Carrie does win the struggle in the end, but has lost her uncle in the process, [[AmbiguousCloneEnding or]] the girl [[TheBadGuyWins succeeded in stealing Carrie's life]].]]
* PressXToNotDie/ ButtonMashing
* PressXToNotDie
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/eyes_without_a_face.png]]
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Renamed one trope.
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* DownerEnding[=/=]BittersweetEnding: [[spoiler:Either Carrie does win the struggle in the end, but has lost her uncle in the process, [[AmbiguousCloneEnding or]] the girl [[TheBadGuyWins succeeded in stealing Carrie's life]]]].
to:
* DownerEnding[=/=]BittersweetEnding: [[spoiler:Either Carrie does win the struggle in the end, but has lost her uncle in the process, [[AmbiguousCloneEnding or]] the girl [[TheBadGuyWins succeeded in stealing Carrie's life]]]].life]].]]
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* QuickTimeEvent / ButtonMashing
to:
* QuickTimeEvent PressXToNotDie / ButtonMashing
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* DownerEnding[=/=]BittersweetEnding: [[spoiler:Either Carrie does win the struggle in the end, but has lost her uncle in the process, [[AmbiguousCloneEnding or]] the girl [[TheBadGuyWins succeeded in stealing Carrie's life]]]].
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''Eyes without a Face'' is a freeware horror game [[EyesWithoutAFace based on the movie of the same title]]. It was created with RPG Maker VX in a time span of three weeks for a scary movie contest.
The story follows the young woman Carrie who is on her way to visit her father she hasn't met since ten years ago. Once in his mansion, things start to get [[HighOctaneNightmareFuel a tad bit creepy]].
The story follows the young woman Carrie who is on her way to visit her father she hasn't met since ten years ago. Once in his mansion, things start to get [[HighOctaneNightmareFuel a tad bit creepy]].
to:
''Eyes without a Face'' is a freeware horror game [[EyesWithoutAFace [[Film/EyesWithoutAFace based on the movie of the same title]]. It was created with RPG Maker VX in a time span of three weeks for a scary movie contest.
The story follows the young woman Carrie who is on her way to visit her father she hasn't met since ten years ago. Once in his mansion, things start to get[[HighOctaneNightmareFuel [[NightmareFuel a tad bit creepy]].
The story follows the young woman Carrie who is on her way to visit her father she hasn't met since ten years ago. Once in his mansion, things start to get
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[[redirect:VideoGame/EyesWithoutAFace]]
to:
The story follows the young woman Carrie who is on her way to visit her father she hasn't met since ten years ago. Once in his mansion, things start to get [[HighOctaneNightmareFuel a tad bit creepy]].
As it's being inspired by the movie of the same title, this game shares many tropes with it.
[[http://rpgmaker.net/games/2605/ Get it here]].
!!Provides examples of:
* AlwaysCheckBehindTheChair: Most things at least provoke a reaction from the heroine.
* [[spoiler:AmbiguousCloneEnding: Depends on who wins the struggle in the end.]]
* EyeScream: [[spoiler:Logan]] That's what you get for [[spoiler:having good eyes]].
* GoryDiscretionShot: Fail at a quick time event and the screen fades black, leaving you with enough sound effects to imagine what happened.
* QuickTimeEvent / ButtonMashing
* SavePoint: Every telephone in the mansion doubles as one.
----
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None
Changed line(s) 1,16 (click to see context) from:
''Eyes without a Face'' is a freeware horror game [[EyesWithoutAFace based on the movie of the same title]]. It was created with RPG Maker VX in a time span of three weeks for a scary movie contest.
The story follows the young woman Carrie who is on her way to visit her father she hasn't met since ten years ago. Once in his mansion, things start to get [[HighOctaneNightmareFuel a tad bit creepy]].
As it's being inspired by the movie of the same title, this game shares many tropes with it.
[[http://rpgmaker.net/games/2605/ Get it here]].
!!Provides examples of:
* AlwaysCheckBehindTheChair: Most things at least provoke a reaction from the heroine.
* [[spoiler:AmbiguousCloneEnding: Depends on who wins the struggle in the end.]]
* EyeScream: [[spoiler:Logan]] That's what you get for [[spoiler:having good eyes]].
* GoryDiscretionShot: Fail at a quick time event and the screen fades black, leaving you with enough sound effects to imagine what happened.
* QuickTimeEvent / ButtonMashing
* SavePoint: Every telephone in the mansion doubles as one.
----
The story follows the young woman Carrie who is on her way to visit her father she hasn't met since ten years ago. Once in his mansion, things start to get [[HighOctaneNightmareFuel a tad bit creepy]].
As it's being inspired by the movie of the same title, this game shares many tropes with it.
[[http://rpgmaker.net/games/2605/ Get it here]].
!!Provides examples of:
* AlwaysCheckBehindTheChair: Most things at least provoke a reaction from the heroine.
* [[spoiler:AmbiguousCloneEnding: Depends on who wins the struggle in the end.]]
* EyeScream: [[spoiler:Logan]] That's what you get for [[spoiler:having good eyes]].
* GoryDiscretionShot: Fail at a quick time event and the screen fades black, leaving you with enough sound effects to imagine what happened.
* QuickTimeEvent / ButtonMashing
* SavePoint: Every telephone in the mansion doubles as one.
----
to:
The story follows the young woman Carrie who is on her way to visit her father she hasn't met since ten years ago. Once in his mansion, things start to get [[HighOctaneNightmareFuel a tad bit creepy]].
As it's being inspired by the movie of the same title, this game shares many tropes with it.
[[http://rpgmaker.net/games/2605/ Get it here]].
!!Provides examples of:
* AlwaysCheckBehindTheChair: Most things at least provoke a reaction from the heroine.
* [[spoiler:AmbiguousCloneEnding: Depends on who wins the struggle in the end.]]
* EyeScream: [[spoiler:Logan]] That's what you get for [[spoiler:having good eyes]].
* GoryDiscretionShot: Fail at a quick time event and the screen fades black, leaving you with enough sound effects to imagine what happened.
* QuickTimeEvent / ButtonMashing
* SavePoint: Every telephone in the mansion doubles as one.
----