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* ManualLeaderAIParty: The Arisen is fully controlled by the player, while the Pawns are controlled by the A.I. The "Inclination" system however allows the behavior of a Pawn A.I. to be [[SubvertedTrope influenced by what the player is doing]]. The most straightforward methods involve answering questions in the character creation, giving commands to the Pawn via the Knowledge Chair, or by using Inclination Elixirs.
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* EverythingFadesAway: The corpses of smaller enemies will gradually disappear if left alone. Boss-sized enemies will blacken and melt away in a bubbling mass, leaving behind a partial skeleton. On Bitterblack Isle, all enemies will swiftly decay into a pile of viscera -- which will attract dangerous necrophagous beasts if you linger too long after racking up a lot of kills.

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* EverythingFadesAway: EverythingFades: The corpses of smaller enemies will gradually disappear if left alone. Boss-sized enemies will blacken and melt away in a bubbling mass, leaving behind a partial skeleton. On Bitterblack Isle, all enemies will swiftly decay into a pile of viscera -- which will attract dangerous necrophagous beasts if you linger too long after racking up a lot of kills.
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** Corrupted Pawns on Bitterblack Isle, long driven insane after the deaths of their masters, will mumble to themselves about their oath of servitude.
--->'''Corrupted Pawn:''' This pawn...swore eternal fealty...


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* EverythingFadesAway: The corpses of smaller enemies will gradually disappear if left alone. Boss-sized enemies will blacken and melt away in a bubbling mass, leaving behind a partial skeleton. On Bitterblack Isle, all enemies will swiftly decay into a pile of viscera -- which will attract dangerous necrophagous beasts if you linger too long after racking up a lot of kills.


* AdventureFriendlyWorld: Gransys.

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* %%* AdventureFriendlyWorld: Gransys.
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** Pawns may occasionally notice if the Arisen is [[AbilityDepletionPenalty exhausted from having an empty Stamina meter]], and thus would approach the Arisen to help them quickly get back to their feet.
** If the Arisen falls from a great height in the midst of a battle (usually after being carried up high by [[AirborneMook a harpy]]), a Pawn on the ground may catch the Arisen to prevent them from taking [[FallingDamage fall damage]].

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