History VideoGame / DragonsDogma

25th Jul '17 10:53:40 PM superkeijikun
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A PC version of ''Dark Arisen'' was released on Steam on January 15, 2016. It features technical improvements such as higher resolutions and an increased frame-rate (to 144FPS).

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A PC version of ''Dark Arisen'' was released on Steam on January 15, 2016. It features technical improvements such as higher resolutions and an increased frame-rate (to 144FPS).
144FPS). A re-release for Playstation 4 and Xbox One is slated for release in October 2016.
21st Jul '17 10:49:10 PM Mhazard
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** A potential GameBreaker may appear during the Final Battle [[spoiler:versus the Seneschal. Dropping him to zero health doesn't kill him, your pawn has to grab him and you have to deliver the final blow. Since you have no direct '''"Grab the annoying Fucker!"''' command, you have to rely on the game's AI to make the grab and sometimes your pawn is all too happy to just wail away at him endlessly ''even while reminding you repeatedly that '''they''' must grab him and '''you''' must deliver the killing blow''.]]

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** A potential GameBreaker GameBreakingBug may appear during the Final Battle [[spoiler:versus the Seneschal. Dropping him to zero health doesn't kill him, your pawn has to grab him and you have to deliver the final blow. Since you have no direct '''"Grab the annoying Fucker!"''' command, you have to rely on the game's AI to make the grab and sometimes your pawn is all too happy to just wail away at him endlessly ''even while reminding you repeatedly that '''they''' must grab him and '''you''' must deliver the killing blow''.]]
14th Jul '17 2:14:32 PM xcountryguy
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* DownerEnding: If you choose [[spoiler: not to kill yourself in the game's ending, you'll be assigned the quest "Live as the Seneschal", which means you can wander around completely invisible and able to terrify people...but also unable to interact with anyone or complete any quests.]]

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* DownerEnding: If you choose [[spoiler: not [[spoiler:not to kill yourself in the game's ending, you'll be assigned the quest "Live as the Seneschal", which means you can wander around completely invisible and able to terrify people...people... but also unable to interact with anyone or complete any quests.]]



** [[spoiler: You're not even the only Arisen of your time, just the latest one the dragon picked. Why give a crap about the latest "Hero of Ultimate Destiny" until you've actually done something worthy of it.]]
* EldritchAbomination: The [[BorderPatrol Brine]] is seen only as a mass of see-through tentacles surrounded by blood-red fog, and any being can fall prey to it when they touch deep water. [[spoiler: Even the freaking ''Seneschal'' [[DidYouJustPunchOutCthulhu isn't immune to its grasp]]]]. The Brine supposedly only appeared when the dragon did, but even he doesn't know what it is.

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** [[spoiler: You're [[spoiler:You're not even the only Arisen of your time, just the latest one the dragon picked. Why give a crap about the latest "Hero of Ultimate Destiny" until you've actually done something worthy of it.]]
* EldritchAbomination: The [[BorderPatrol Brine]] is seen only as a mass of see-through tentacles surrounded by blood-red fog, and any being can fall prey to it when they touch deep water. [[spoiler: Even [[spoiler:Even the freaking ''Seneschal'' [[DidYouJustPunchOutCthulhu isn't immune to its grasp]]]]. The Brine supposedly only appeared when the dragon did, but even he doesn't know what it is.



* FinalBossPreview: Sort of. You fight the Dragon in the very beginning at Level 1, but [[HopelessBossFight obviously he's very powerful and your attacks barely leave a dent on him.]] Once you become a true Arisen, you will become stronger over the course of your journey to take him down. Of course, [[VillainForgotToLevelGrind he has the same exact stats as when you first fought him.]] [[spoiler: The game even [[DiscOneFinalBoss continues]] after you beat him too.]]

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* FinalBossPreview: Sort of. You fight the Dragon in the very beginning at Level 1, but [[HopelessBossFight obviously he's very powerful and your attacks barely leave a dent on him.]] Once you become a true Arisen, you will become stronger over the course of your journey to take him down. Of course, [[VillainForgotToLevelGrind he has the same exact stats as when you first fought him.]] [[spoiler: The [[spoiler:The game even [[DiscOneFinalBoss continues]] after you beat him too.]]



** Fortunately, there's an easy way to gain as many DP as you want without even having to touch the controller: the first plot quest in the [[PostEndGameContent post-game]] involves [[spoiler: fighting the now-aged and insane Duke, which naturally brands you a traitor and gets the entire royal guard on your ass.]] This causes [[spoiler: an endless amount of soldiers]] to spawn whenever you enter the Noble Quarter, but since they can't climb walls, have no ranged attacks and only target the Arisen, you can park him on one of the walls there and just have him sit still while his pawns murder them endlessly: their EXP also easily scales so that it's slightly under 100, allowing you to get the maximum amount of DP per kill.
* {{Foreshadowing}}: On the way to your first meeting with Selene in the woods, you can hear loud footsteps in the distance. When you get to Selene's house you may notice weird boulders that your pawns may talk about. It'll be a long time before you find out that the boulders are [[spoiler: sleeping golems.]]
** Lots in regards to the [[spoiler: Arisen-Seneschal cycle.]]

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** Fortunately, there's an easy way to gain as many DP as you want without even having to touch the controller: the first plot quest in the [[PostEndGameContent post-game]] involves [[spoiler: fighting [[spoiler:fighting the now-aged and insane Duke, which naturally brands you a traitor and gets the entire royal guard on your ass.]] This causes [[spoiler: an [[spoiler:an endless amount of soldiers]] to spawn whenever you enter the Noble Quarter, but since they can't climb walls, have no ranged attacks and only target the Arisen, you can park him on one of the walls there and just have him sit still while his pawns murder them endlessly: their EXP also easily scales so that it's slightly under 100, allowing you to get the maximum amount of DP per kill.
* {{Foreshadowing}}: On the way to your first meeting with Selene in the woods, you can hear loud footsteps in the distance. When you get to Selene's house you may notice weird boulders that your pawns may talk about. It'll be a long time before you find out that the boulders are [[spoiler: sleeping [[spoiler:sleeping golems.]]
** Lots in regards to the [[spoiler: Arisen-Seneschal [[spoiler:Arisen-Seneschal cycle.]]



*** Using the Godsbane causes the Arisen to pull it out and hold it about his or her chest, and pressing the light attack button will cause them to kill themselves. While this seems like a really strange JokeItem, possibly for resetting runs of areas that went poorly, [[spoiler: it's actually used to end the game proper.]]
*** The song on the main menu offers an otherwise offhand line: [[spoiler: We kill ourselves in the end]].

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*** Using the Godsbane causes the Arisen to pull it out and hold it about his or her chest, and pressing the light attack button will cause them to kill themselves. While this seems like a really strange JokeItem, possibly for resetting runs of areas that went poorly, [[spoiler: it's [[spoiler:it's actually used to end the game proper.]]
*** The song on the main menu offers an otherwise offhand line: [[spoiler: We [[spoiler:We kill ourselves in the end]].



** [[spoiler: It seems that [[NiceJobBreakingItHero killing the dragon]] has worsened the situation in Gransys. To elaborate: Stronger monsters have appeared on the roads, while a massive hole has opened where the residential quarter of Gran Soren used to stand. Said hole releases even more monsters into the world.]]

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** [[spoiler: It [[spoiler:It seems that [[NiceJobBreakingItHero killing the dragon]] has worsened the situation in Gransys. To elaborate: Stronger monsters have appeared on the roads, while a massive hole has opened where the residential quarter of Gran Soren used to stand. Said hole releases even more monsters into the world.]]



** Possibly Justified, considering [[spoiler: The Seneschal explains that everyone who has lived or died returns to life eventually, as a part of a never-ending cycle without beginning or end. As such, it's entirely possible these are just reincarnations of their past selves.]]

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** Possibly Justified, considering [[spoiler: The [[spoiler:The Seneschal explains that everyone who has lived or died returns to life eventually, as a part of a never-ending cycle without beginning or end. As such, it's entirely possible these are just reincarnations of their past selves.]]



** [[spoiler: The seneschal]] teleports frequently and mainly fights by firing large waves of energy at you.

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** [[spoiler: The [[spoiler:The seneschal]] teleports frequently and mainly fights by firing large waves of energy at you.



** The duel between Mercedes and [[spoiler: Julien]]. The game tells you simply to observe, but [[spoiler: you can intervene and kill Julien. You can even intervene, kill Julien, and bring him back to life with a Wakestone so he can stand trial, which is also the only way to have a relationship with him.]]

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** The duel between Mercedes and [[spoiler: Julien]]. [[spoiler:Julien]]. The game tells you simply to observe, but [[spoiler: you [[spoiler:you can intervene and kill Julien. You can even intervene, kill Julien, and bring him back to life with a Wakestone so he can stand trial, which is also the only way to have a relationship with him.]]



* HeroicMime: You, the Arisen, grunts, groans, and yells, but never talks. [[spoiler: If you choose to live a peaceful life when facing the Seneschal, however, you face a doppelganger of yourself, and he/she will talk to you in the voice you selected during the character creation screen]].

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* HeroicMime: You, the Arisen, grunts, groans, and yells, but never talks. [[spoiler: If [[spoiler:If you choose to live a peaceful life when facing the Seneschal, however, you face a doppelganger of yourself, and he/she will talk to you in the voice you selected during the character creation screen]].



* IHaveYourWife: '''PAY ATTENTION TO THE AFFINITY SYSTEM.''' [[spoiler: The dragon captures the one with the highest affinity (or the one you gave the Arisen's bond) and uses them for a SadisticChoice.]]

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* IHaveYourWife: '''PAY ATTENTION TO THE AFFINITY SYSTEM.''' [[spoiler: The [[spoiler:The dragon captures the one with the highest affinity (or the one you gave the Arisen's bond) and uses them for a SadisticChoice.]]



* MadeOfIron: Valmiro. One quest requires you to track him down three times and each time, you have to save him from the brink of death by giving him herbs. If you don't do the quest, he comes back fine eventually. [[spoiler: If he becomes the Arisen's beloved, he gets kidnapped from a boat in the middle of the ocean by Grigori who has him beaten by goblins with spiky clubs before breathing fire next to him to render him unconscious. He soon gets up and runs away with no apparent injuries.]]

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* MadeOfIron: Valmiro. One quest requires you to track him down three times and each time, you have to save him from the brink of death by giving him herbs. If you don't do the quest, he comes back fine eventually. [[spoiler: If [[spoiler:If he becomes the Arisen's beloved, he gets kidnapped from a boat in the middle of the ocean by Grigori who has him beaten by goblins with spiky clubs before breathing fire next to him to render him unconscious. He soon gets up and runs away with no apparent injuries.]]



* MultipleEndings: About 5, with the fifth being the true ending. [[spoiler: 3]] of them are [[DownerEnding Downer Endings]], which let you retry, and [[spoiler: 2]] are [[BitterSweetEnding Bittersweet Endings.]], which end the game.
** Solitude: [[spoiler: Take up the dragons offer on killing your loved one and become the new duke of Gransys. Life is hollow. DownerEnding.]]
** Servitude: [[spoiler: Die to the Seneschal during the first or third phases, and the Arisen is transformed into the next dragon, and the cycle repeats. DownerEnding.]]
** Peace: [[spoiler: Turn away from the Seneschal in the second phase, and he rewrites history so that you never became an Arisen - though, eventually, someone will take up the mantle. DownerEnding.]]
** Mercy: [[spoiler: You slay Savan with the Godsbane, ending his existence. You then sit upon the throne and become the next Seneschal - but, unfortunately, you're an invisible ghost that cannot interact with anything aside from wanton murder, and can't go anywhere except Gransys and Cassardis. BittersweetEnding, but you can load a previous save and get the better ending.]]
** Closure: [[spoiler: Before sitting on the throne, you turn the Godsbane on yourself and end the cycle - your pawn and you fall to the earth, washing up on Cassardis's shore. You are gone forever - but your pawn has gained humanity, and now resides in your body. BittersweetEnding.]] The true ending, and unlocks NewGamePlus.

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* MultipleEndings: About 5, with the fifth being the true ending. [[spoiler: 3]] [[spoiler:3]] of them are [[DownerEnding Downer Endings]], which let you retry, and [[spoiler: 2]] [[spoiler:2]] are [[BitterSweetEnding Bittersweet Endings.]], which end the game.
** Solitude: [[spoiler: Take [[spoiler:Take up the dragons offer on killing your loved one and become the new duke of Gransys. Life is hollow. DownerEnding.]]
** Servitude: [[spoiler: Die [[spoiler:Die to the Seneschal during the first or third phases, and the Arisen is transformed into the next dragon, and the cycle repeats. DownerEnding.]]
** Peace: [[spoiler: Turn [[spoiler:Turn away from the Seneschal in the second phase, and he rewrites history so that you never became an Arisen - though, eventually, someone will take up the mantle. DownerEnding.]]
** Mercy: [[spoiler: You [[spoiler:You slay Savan with the Godsbane, ending his existence. You then sit upon the throne and become the next Seneschal - but, unfortunately, you're an invisible ghost that cannot interact with anything aside from wanton murder, and can't go anywhere except Gransys and Cassardis. BittersweetEnding, but you can load a previous save and get the better ending.]]
** Closure: [[spoiler: Before [[spoiler:Before sitting on the throne, you turn the Godsbane on yourself and end the cycle - your pawn and you fall to the earth, washing up on Cassardis's shore. You are gone forever - but your pawn has gained humanity, and now resides in your body. BittersweetEnding.]] The true ending, and unlocks NewGamePlus.



** [[spoiler: And then there is the part after you defeat the dragon.]]

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** [[spoiler: And [[spoiler:And then there is the part after you defeat the dragon.]]



* PersonaNonGrata: [[spoiler: Your ending after confronting the Old Duke Edmun.]]

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* PersonaNonGrata: [[spoiler: Your [[spoiler:Your ending after confronting the Old Duke Edmun.]]



* PurelyAestheticGender: Gender has no effect on how (all but one) characters react to you, nor does it limit which characters you can romance (including [[spoiler: the Duke's wife]] making a move on you in a sidequest]]). The only exception is the leader of the female-only bandit clan in the northwest, who attacks male characters on sight (though they can fool her by wearing women's clothing and shaving their beards). A handful of pieces of armor can also only be worn by females.

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* PurelyAestheticGender: Gender has no effect on how (all but one) characters react to you, nor does it limit which characters you can romance (including [[spoiler: the [[spoiler:the Duke's wife]] making a move on you in a sidequest]]). The only exception is the leader of the female-only bandit clan in the northwest, who attacks male characters on sight (though they can fool her by wearing women's clothing and shaving their beards). A handful of pieces of armor can also only be worn by females.



* RelationshipValues: The Affinity system allows you to befriend every single [=NPC=] available, giving you discounts or advice. [[spoiler: The one with the highest affinity gets captured by the dragon and becomes your LoveInterest.]]
* ReligionOfEvil[=/=]{{Cult}}: In the form of a cultist group named Salvation, who believe the path of destruction the Dragon leaves will save Gransys. Even the dragon thinks they're nuts.
* RoaringRampageOfRevenge: [[spoiler: Daimon wishes to destroy the cycle of arisen, dragons and the seneschal for forcing him to choose between his love and killing the dragon that was his previous master]]
* SadisticChoice: [[spoiler: The Dragon captures your love interest, whoever that might be, and takes them to [[TheVeryDefinitelyFinalDungeon The Tainted Mountain]]. There, he asks you to fight him to let your love interest go free or let him kill your love interest while promising to leave the land... temporarily. However, if you choose the latter, [[ButThouMust the game will treat it as a death and allow you to Retry before the Dragon's query.]]]]
** [[spoiler: You do get an ending cutscene, however, which shows that your situation after the deal is exactly the same as that of Edmund Dragonsbane.]]
** [[spoiler: The arisen who became Daimon was presented the same choice with an extra twist: the dragon was his old master and his beloved was his master's (and his) main pawn.]]

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* RelationshipValues: The Affinity system allows you to befriend every single [=NPC=] available, giving you discounts or advice. [[spoiler: The [[spoiler:The one with the highest affinity gets captured by the dragon and becomes your LoveInterest.]]
* ReligionOfEvil[=/=]{{Cult}}: ReligionOfEvil: In the form of a cultist group named Salvation, who believe the path of destruction the Dragon leaves will save Gransys. Even the dragon thinks they're nuts.
* RoaringRampageOfRevenge: [[spoiler: Daimon [[spoiler:Daimon wishes to destroy the cycle of arisen, dragons and the seneschal for forcing him to choose between his love and killing the dragon that was his previous master]]
* SadisticChoice: [[spoiler: The [[spoiler:The Dragon captures your love interest, whoever that might be, and takes them to [[TheVeryDefinitelyFinalDungeon The Tainted Mountain]]. There, he asks you to fight him to let your love interest go free or let him kill your love interest while promising to leave the land... temporarily. However, if you choose the latter, [[ButThouMust the game will treat it as a death and allow you to Retry before the Dragon's query.]]]]
** [[spoiler: You [[spoiler:You do get an ending cutscene, however, which shows that your situation after the deal is exactly the same as that of Edmund Dragonsbane.]]
** [[spoiler: The [[spoiler:The arisen who became Daimon was presented the same choice with an extra twist: the dragon was his old master and his beloved was his master's (and his) main pawn.]]



** Then there's [[spoiler: The Seneschal making you choose between an empty existence and killing your friends and family.]] Suffice to say somebody at Capcom was NOT in a good mood when they were writing the game.
*** It's possible to avert the last one though; [[spoiler: you can just run past all the shades of your friends, though you'll probably take a little damage in the process]].
* Sarashi: All characters with revealing clothing wear this under their outfits except for one pawn who isn't wearing any kind of underwear at all but that's probably a glitch. Even [[spoiler: a clone who was made before your eyes is somehow already wearing a sarashi.

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** Then there's [[spoiler: The [[spoiler:The Seneschal making you choose between an empty existence and killing your friends and family.]] Suffice to say somebody at Capcom was NOT in a good mood when they were writing the game.
*** It's possible to avert the last one though; [[spoiler: you [[spoiler:you can just run past all the shades of your friends, though you'll probably take a little damage in the process]].
* Sarashi: All characters with revealing clothing wear this under their outfits except for one pawn who isn't wearing any kind of underwear at all but that's probably a glitch. Even [[spoiler: a [[spoiler:a clone who was made before your eyes is somehow already wearing a sarashi.



* SecretTest: [[spoiler: The dragon wants you to kill him]] to prove yourself worthy of [[spoiler: facing the seneschal. The seneschal wants you to beat him]] to prove yourself worthy of [[spoiler: taking his place.]]

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* SecretTest: [[spoiler: The [[spoiler:The dragon wants you to kill him]] to prove yourself worthy of [[spoiler: facing [[spoiler:facing the seneschal. The seneschal wants you to beat him]] to prove yourself worthy of [[spoiler: taking [[spoiler:taking his place.]]



* SuddenlyVoiced: [[spoiler: While you don't say a word throughout the entire game, your doppleganger can talk to you when you choose between fighting the Seneschal or living a peaceful life]].

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* SuddenlyVoiced: [[spoiler: While [[spoiler:While you don't say a word throughout the entire game, your doppleganger can talk to you when you choose between fighting the Seneschal or living a peaceful life]].



* TakeAThirdOption: In "Land of Opportunity", you are required to [[KickTheDog evict a family of refugees from a plot of land]] so Fornivaul can sell the land to a higher paying customer...or you can buy the land yourself, pleasing Fornivaul and allowing the family to remain. [[spoiler: This, however, results in the entire family except for the boy being killed when the residential section collapses into the Everfall.]]
** Played with in Dark Arisen. [[spoiler: The final boss was an Arisen who tried this when he was presented by the Dragon's SadisticChoice - either risk losing your own life (and lose your immortality even if you win) or sacrifice your most beloved. He refused to give an answer, instead vowing to destroy the gods for forcing this on him. The Dragon, however, chose to go the LiteralGenie route and gave him the second option. It took the life of his beloved and transformed the man into a form which could kill a god, the Daimon, and then it banished him to the Bitterblack Isle.]]

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* TakeAThirdOption: In "Land of Opportunity", you are required to [[KickTheDog evict a family of refugees from a plot of land]] so Fornivaul can sell the land to a higher paying customer...or you can buy the land yourself, pleasing Fornivaul and allowing the family to remain. [[spoiler: This, [[spoiler:This, however, results in the entire family except for the boy being killed when the residential section collapses into the Everfall.]]
** Played with in Dark Arisen. [[spoiler: The [[spoiler:The final boss was an Arisen who tried this when he was presented by the Dragon's SadisticChoice - either risk losing your own life (and lose your immortality even if you win) or sacrifice your most beloved. He refused to give an answer, instead vowing to destroy the gods for forcing this on him. The Dragon, however, chose to go the LiteralGenie route and gave him the second option. It took the life of his beloved and transformed the man into a form which could kill a god, the Daimon, and then it banished him to the Bitterblack Isle.]]



** [[spoiler: In-universe example: The Arisen, being the ChosenOne with the potential to become the [[PhysicalGod Seneschal]], has the ability to create a pawn as a traveling companion and replacement when they [[AscendToAHigherPlaneOfExistence become the next Seneschal]] and gain the ability to create actual life.]]

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** [[spoiler: In-universe [[spoiler:In-universe example: The Arisen, being the ChosenOne with the potential to become the [[PhysicalGod Seneschal]], has the ability to create a pawn as a traveling companion and replacement when they [[AscendToAHigherPlaneOfExistence become the next Seneschal]] and gain the ability to create actual life.]]



* ThenLetMeBeEvil: [[spoiler: You can become one after confronting the Old Duke, it doesn't help that you have the option [[DisproportionateRetribution slaughter everyone on sight]].]]

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* ThenLetMeBeEvil: [[spoiler: You [[spoiler:You can become one after confronting the Old Duke, it doesn't help that you have the option [[DisproportionateRetribution slaughter everyone on sight]].]]



* TookALevelInBadass: [[spoiler: Everything, ''every single monster'' you fought before killing the Dragon, will now destroy you utterly after ''killing'' the Dragon. The puny, weak Goblins are now PintSizedPowerhouse Grimgoblins. The slow, shambling zombies are now fast, hard hitting ''giant'' zombies, etc.]]

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* TookALevelInBadass: [[spoiler: Everything, [[spoiler:Everything, ''every single monster'' you fought before killing the Dragon, will now destroy you utterly after ''killing'' the Dragon. The puny, weak Goblins are now PintSizedPowerhouse Grimgoblins. The slow, shambling zombies are now fast, hard hitting ''giant'' zombies, etc.]]



* ViciousCycle: [[spoiler: The game's story heavily implies that Gransys is caught in a vicious cycle between the fates of the Arisen, the Dragon, the Pawns and the Seneschal.]]

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* ViciousCycle: [[spoiler: The [[spoiler:The game's story heavily implies that Gransys is caught in a vicious cycle between the fates of the Arisen, the Dragon, the Pawns and the Seneschal.]]



** [[spoiler: In the end, once Duke Edmun branded you as a traitor, the prison no longer applies to you. What does it mean? You can murder everyone guilt free. [[ThenLetMeBeEvil If a traitor is what they wanted, then why not become one]]?]]

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** [[spoiler: In [[spoiler:In the end, once Duke Edmun branded you as a traitor, the prison no longer applies to you. What does it mean? You can murder everyone guilt free. [[ThenLetMeBeEvil If a traitor is what they wanted, then why not become one]]?]]



** A more subtle one: [[spoiler: if you complete a quest to find a magic book for somebody in Gran Soren, you can choose to give him a forgery. Do that, and his attempts to help you out during a boss fight with it fail for obvious reasons.]]

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** A more subtle one: [[spoiler: if [[spoiler:if you complete a quest to find a magic book for somebody in Gran Soren, you can choose to give him a forgery. Do that, and his attempts to help you out during a boss fight with it fail for obvious reasons.]]



** Justified, as the Arisen, while ageless, is still human, and mortal. Death is permanent for them. For the Pawns, however, unless they're granted a piece of their Arisen's soul, death is only a temporary setback. [[spoiler: Given that the purpose of the Arisen is to choose a new Seneschal, it's reasonable that your death would halt the Dragon's attack altogether, until it's sent out to pick a new Arisen. While it wouldn't stop things immediately, and have little effect on things like Salomet's theft of the Wyrmking Ring, or Julien's rebellion, until the new Arisen is chosen, the Pawns wouldn't have a purpose.]]

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** Justified, as the Arisen, while ageless, is still human, and mortal. Death is permanent for them. For the Pawns, however, unless they're granted a piece of their Arisen's soul, death is only a temporary setback. [[spoiler: Given [[spoiler:Given that the purpose of the Arisen is to choose a new Seneschal, it's reasonable that your death would halt the Dragon's attack altogether, until it's sent out to pick a new Arisen. While it wouldn't stop things immediately, and have little effect on things like Salomet's theft of the Wyrmking Ring, or Julien's rebellion, until the new Arisen is chosen, the Pawns wouldn't have a purpose.]]
13th Jul '17 10:22:18 PM Luigifan
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The games' primary focus is it's reactive, almost Videogame/DevilMayCry styled HackAndSlash gameplay. The player is able to pick from one of nine Vocations that define their playstyle- from the [[{{Manga/Berserk}} Guts-emulating Warrior]], to the [[BlackMagic typhoon-summoning Sorcerer]], to the [[LightningBruiser agile and precise Ranger.]] The nine Vocations are divided into three trees- magic, skill and power, and three of the nine Vocations mix and match the Vocations into powerful specialist classes, such as combining Warrior and Sorcerer into the MagicKnight. You can also perform a ColossusClimb on larger monsters, and much of the combat is based around exploiting everything from enemy weak spots like a Drake's glowing heart to inherent weaknesses like a Goblin's distaste for fire. In addition, you create a Pawn who functions as an A.I controlled assist character who helps you throughout the game. You can also summon up to two other Pawns from the internet, with said Pawns being made by other characters.

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The games' primary focus is it's its reactive, almost Videogame/DevilMayCry styled VideoGame/DevilMayCry-styled HackAndSlash gameplay. The player is able to pick from one of nine Vocations that define their playstyle- playstyle -- from the [[{{Manga/Berserk}} Guts-emulating Warrior]], to the [[BlackMagic typhoon-summoning Sorcerer]], to the [[LightningBruiser agile and precise Ranger.]] The nine Vocations are divided into three trees- trees -- magic, skill skill, and power, and three of the nine Vocations mix and match the Vocations into powerful specialist classes, such as combining Warrior and Sorcerer into the MagicKnight. You can also perform a ColossusClimb on larger monsters, and much of the combat is based around exploiting everything from enemy weak spots like a Drake's glowing heart to inherent weaknesses like a Goblin's distaste for fire. In addition, you create a Pawn who functions as an A.I controlled assist character who helps you throughout the game. You can also summon up to two other Pawns from the internet, with said Pawns being made by other characters.



* AbsurdlyHighLevelCap: The maximum level is 200. Stat growth changes between Levels 1-10, 10-100 and 100+.
* ActionGirl: Mercedes, possibly the player character and just about every female pawn.

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* AbsurdlyHighLevelCap: The maximum level is 200. Stat growth changes between Levels 1-10, 10-100 10-100, and 100+.
* ActionGirl: Mercedes, possibly the player character character, and just about every female pawn.



* AndThenJohnWasAZombie: If you are defeated by the FinalBoss, [[spoiler:then your Arisen, who originally set out to slay a dragon, becomes the next dragon.]]

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* AndThenJohnWasAZombie: If you are defeated by the FinalBoss, [[spoiler:then your Arisen, who originally set out to slay a dragon, becomes the next dragon.]]dragon]].



** The game has a [[WarpWhistle Fast Travel]] system using the Ferrystone item and Portcrystals, though initially you can only fast travel back to Gran Soren. Late in the game and into New Game + you get portable Portcrystals which you can place anywhere you want, if you buy Dark Arisen (and you already have a save from vanilla Dragon's Dogma or are playing the PC version) you get the eternal ferrystone, a permanent, reusable ferrystone, and even without the OldSaveBonus, the price of Ferrystones has been reduced to 1/10th of their original price, the Black Cat now sells an infinite amount of them and you find multiple portable Portcrystals by just playing the game normally.

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** The game has a [[WarpWhistle Fast Travel]] system using the Ferrystone item and Portcrystals, though initially you can only fast travel back to Gran Soren. Late in the game and into New Game + you get portable Portcrystals which you can place anywhere you want, if want. If you buy Dark Arisen (and you already have a save from vanilla Dragon's Dogma or are playing the PC version) version), you get the eternal ferrystone, a permanent, reusable ferrystone, and even ferrystone. Even without the OldSaveBonus, the price of Ferrystones has been reduced to 1/10th of their original price, the Black Cat now sells an infinite amount of them them, and you find multiple portable Portcrystals by just playing the game normally.



*** All the shops are moved around in Gran Soren to be closer to each other, cutting down on maintenance time- in particular, the inn moves to the Pawn Guild, while The Black Cat moves to the Alehouse.
*** You can enter the dungeon in two ways- [[spoiler: falling from the crater or walking down from the Pawn Guild.]] Since the curative and weapon shops are situated in the same places they were before postgame, this makes entering the dungeon quick and easy.

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*** All the shops are moved around in Gran Soren to be closer to each other, cutting down on maintenance time- time -- in particular, the inn moves to the Pawn Guild, while The Black Cat moves to the Alehouse.
*** You can enter the dungeon in two ways- [[spoiler: falling ways -- [[spoiler:falling from the crater or walking down from the Pawn Guild.]] Guild]]. Since the curative and weapon shops are situated in the same places they were before postgame, this makes entering the dungeon quick and easy.



* AristocratsAreEvil: Or at least unpleasant both on-screen and off. Between Mercedes' father sending her alone as a token gesture of support, [[spoiler: Duke Edmun strangling his new wife and sacrificing his previous to the Dragon]], Fournival evicting his tenants for a bit of quick coin, and [[ArsonMurderAndJaywalking the Duke's wife dropping her panties over a gift of a stupid hat]], it's hard to find a reason to put down [[spoiler: Julien's little rebellion at the Northern Stronghold]].

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* AristocratsAreEvil: Or at least unpleasant both on-screen and off. Between Mercedes' father sending her alone as a token gesture of support, [[spoiler: Duke [[spoiler:Duke Edmun strangling his new wife and sacrificing his previous to the Dragon]], Fournival evicting his tenants for a bit of quick coin, and [[ArsonMurderAndJaywalking the Duke's wife dropping her panties over a gift of a stupid hat]], it's hard to find a reason to put down [[spoiler: Julien's [[spoiler:Julien's little rebellion at the Northern Stronghold]].



* ArtificialStupidity: While there are a handful of good points in the AI it is still more than capable of making some really stupid decisions. Pawns will occasionally try to rush into melee when equipped with ranged weapons, or enchant your weapons with whatever element your enemy is immune to. Definitely don't count on their help if an enemy grabs you - chances are your pawns will ignore your cries for help, instead spinning stupidly in a circle while the enemy slowly crushes the life out of you.
** EscortMission characters are particularly bad, especially those who have no attacks of their own (which is most of them). They'll consistently run straight at enemies for no reason and take hits, and you can't even order them to regroup to get them to stop doing that like you can with your pawns. Escort quests in generally are essentially impossible without a healing mage in the party to keep the braindead escorts alive.

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* ArtificialStupidity: While there are a handful of good points in the AI AI, it is still more than capable of making some really stupid decisions. Pawns will occasionally try to rush into melee when equipped with ranged weapons, or enchant your weapons with whatever element your enemy is immune to. Definitely don't count on their help if an enemy grabs you - -- chances are your pawns will ignore your cries for help, instead spinning stupidly in a circle while the enemy slowly crushes the life out of you.
** EscortMission characters are particularly bad, especially those who have no attacks of their own (which is most of them). They'll consistently run straight at enemies for no reason and take hits, and you can't even order them to regroup to get them to stop doing that like you can with your pawns. Escort quests in generally general are essentially impossible without a healing mage in the party to keep the braindead escorts alive.



*** Alternatively, you can [[spoiler:grab the seneschal and hope the pawn will attack before you get blown up. Too bad that doesn't always work either.]]

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*** Alternatively, you can [[spoiler:grab the seneschal Seneschal and hope the pawn will attack before you get blown up. Too bad that doesn't always work either.]]



* AscendToAHigherPlaneOfExistence: [[spoiler:This is what happens after you become the new Seneschal]].

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* AscendToAHigherPlaneOfExistence: [[spoiler:This is what happens after you become the new Seneschal]].Seneschal.]]



* {{Autosave}}: The game has autosaving, though it doesn't seem to pop up often enough to be effective, especially considering the singular save file: furthermore, it only functions as a checkpoint save, meaning that you can only continue from it if you die and choose to retry. If you mistakenly reload your game after the game makes a checkpoint save thinking that the game will resume from that point, you risk losing a large amount of progress since reloading your save puts you back where your last manual save was.
** To make matters worse, it's hard to figure what triggers autosaves. For example, buying things from a certain person triggers an autosave after you exit the menu. Accepting a quest triggers one too so if you accept a quest from a merchant & then buy some items you just wanna try out, you could lose a lot of money.
* AwesomeButImpractical: The Arc of Might/Deliverance/Obliteration is this. One of, if not ''the'' most powerful melee moves in the game, with massive damage and knockback. Unfortunately, it takes several seconds to charge. Against a strong foe, you'll rarely get one off. If you ''do'', however, watch as your enemies health drops a whole bar.

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* {{Autosave}}: The game has autosaving, though it doesn't seem to pop up often enough to be effective, especially considering the singular save file: furthermore, it only functions as a checkpoint save, meaning that you can only continue from it if you die and choose to retry. If you mistakenly reload your game after the game makes a checkpoint save thinking that the game will resume from that point, you risk losing a large amount of progress progress, since reloading your save puts you back where your last manual save was.
** To make matters worse, it's hard to figure what triggers autosaves. For example, buying things from a certain person triggers an autosave after you exit the menu. Accepting a quest triggers one too one, too, so if you accept a quest from a merchant & then buy some items you just wanna try out, you could lose a lot of money.
* AwesomeButImpractical: The Arc of Might/Deliverance/Obliteration is this. One of, if not ''the'' most powerful melee moves in the game, with massive damage and knockback. Unfortunately, it takes several seconds to charge. Against a strong foe, you'll rarely get one off. If you ''do'', however, watch as your enemies enemies' health drops a whole bar.



* BagOfHolding: Your inventory does have a weight limit, but whether that limit is taken up by a few heavey weapons or a thousand light flowers makes no difference. It's just weight, not volume, that matters.

to:

* BagOfHolding: Your inventory does have a weight limit, but whether that limit is taken up by a few heavey heavy weapons or a thousand light flowers makes no difference. It's just weight, not volume, that matters.



* BittersweetEnding: [[spoiler:The Arisen commits suicide with the Godsbane. Their pawn inherits their body and soul and is reborn in the new world with free will]].

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* BittersweetEnding: [[spoiler:The Arisen commits suicide with the Godsbane. Their pawn inherits their body and soul and is reborn in the new world with free will]].will.]]



* BookEnds: [[spoiler: If you lose the battle with the Seneschal in the rift, your Arisen falls into the open sky, transforming into the Dragon, and exits the rift among a flock of harpies. The very same cutscene, minus the transformation scene, plays at the very beginning of the game.]]

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* BookEnds: [[spoiler: If [[spoiler:If you lose the battle with the Seneschal in the rift, your Arisen falls into the open sky, transforming into the Dragon, and exits the rift among a flock of harpies. The very same cutscene, minus the transformation scene, plays at the very beginning of the game.]]



** The Pommel Bash[=\=]Strike Warrior skill is one of the least flashy skills in the entire game (it's just you hitting the enemy with the bottom of the sword's handle). It's also cheap, fast, interrupts enemies during their charging periods, and it's one of the best combo tools for any Arisen wielding a two handed sword or hammer.

to:

** The Pommel Bash[=\=]Strike Warrior skill is one of the least flashy skills in the entire game (it's just you hitting the enemy with the bottom of the sword's handle). It's also cheap, fast, interrupts enemies during their charging periods, and it's one of the best combo tools for any Arisen wielding a two handed two-handed sword or hammer.



* BottomlessMagazines: Archers need never worry about running out of normal arrows, which is basically required considering how many of their special attacks shoot multiple ones simultaneously. The [[TrickArrow special arrows]] on the other hand are limited in quantity and can weigh a lot if you carry around a lot of them, but depending on the situation, their special effects can be extremely useful.
* BowAndSwordInAccord: The Strider, Ranger, Assassin and Magick Archer classes do this. Ranger focuses most on the bow while the Assassin favors sword and Strider is the middle ground. Technically, the Assassin is the only one of the three which actually wields a sword. The rest of the aforementioned classes use daggers. Magick Archers can also choose to subvert this trope, rejecting the use of daggers in favour of [[MagicStaff staves]].
* BrutalBonusLevel: Bitterblack Isle contains many powerful enemies as well as three bonus bosses...the last of which reawakens and makes the dungeon more difficult if you beat him. Another thing that makes this area nasty is that very strong enemies can suddenly spawn during battles, making everything much more difficult and unpredictable. The in-universe reason is that these strong monsters are attracted to the smell of corpses of other enemies you have slain.

to:

* BottomlessMagazines: Archers need never worry about running out of normal arrows, which is basically required considering how many of their special attacks shoot multiple ones simultaneously. The [[TrickArrow special arrows]] arrows]], on the other hand hand, are limited in quantity and can weigh a lot if you carry around a lot of them, but depending on the situation, their special effects can be extremely useful.
* BowAndSwordInAccord: The Strider, Ranger, Assassin Assassin, and Magick Archer classes do this. Ranger focuses most on the bow while the Assassin favors sword and Strider is the middle ground. Technically, the Assassin is the only one of the three which actually wields a sword. The rest of the aforementioned classes use daggers. Magick Archers can also choose to subvert this trope, rejecting the use of daggers in favour of [[MagicStaff staves]].
* BrutalBonusLevel: Bitterblack Isle contains many powerful enemies as well as three bonus bosses... the last of which reawakens and makes the dungeon more difficult if you beat him. Another thing that makes this area nasty is that very strong enemies can suddenly spawn during battles, making everything much more difficult and unpredictable. The in-universe reason is that these strong monsters are attracted to the smell of corpses of other enemies you have slain.



* ButtMonkey: Valmiro. He goes out exploring and nearly gets himself killed offscreen three times before he learns to play it safe. [[spoiler: He later leaves with various supplies to sail the ocean and explore the world but, if he's the Arisen's beloved, Grigori presumably kidnaps him from his boat in the middle of the ocean and has him beaten up by goblins before rendering him unconscious by breathing too much fire next to him.]]
* ButThouMust: At the beginning after you become an Arisen, the Dragon will speak to you telepathically telling you to take up arms and face him. You cannot leave the room as he'll always say this:

to:

* ButtMonkey: Valmiro. He goes out exploring and nearly gets himself killed offscreen three times before he learns to play it safe. [[spoiler: He [[spoiler:He later leaves with various supplies to sail the ocean and explore the world but, if he's the Arisen's beloved, Grigori presumably kidnaps him from his boat in the middle of the ocean and has him beaten up by goblins before rendering him unconscious by breathing too much fire next to him.]]
* ButThouMust: At the beginning after you become an Arisen, the Dragon will speak to you telepathically telling you to take up arms and face him. You cannot leave the room room, as he'll always say this:



* CallToAdventure: The game begins with the Dragon stealing your heart. Later, said Dragon communicates with you telling you to take up arms and face him.

to:

* CallToAdventure: The game begins with the Dragon stealing your heart. Later, said Dragon communicates with you you, telling you to take up arms and face him.



* CassandraTruth: Duke Edmund absolutely refuses to believe that you could have slain the Dragon, having witnessed its power first hand.
* CastFromHitPoints: Steffen implies that magick does this, claiming that it is as taxing to the body as swinging an axe and that the [[WithGreatPowerComesGreatInsanity heart and mind]] suffer most. However, it doesn't appear in actual gameplay. (Except that both spellcasting and special attacks run off the same regenerating stamina bar).

to:

* CassandraTruth: Duke Edmund absolutely refuses to believe that you could have slain the Dragon, having witnessed its power first hand.
first-hand.
* CastFromHitPoints: Steffen implies that magick does this, claiming that it is as taxing to the body as swinging an axe and that the [[WithGreatPowerComesGreatInsanity heart and mind]] suffer most. However, it doesn't appear in actual gameplay. (Except that both spellcasting and special attacks run off the same regenerating stamina bar).bar.)



** [[spoiler:The Everfall itself]]. At first, it just seems like something you have to deal with for an errand that has otherwise no bearing on the main plot, but it turns out [[spoiler:to be TheVeryDefinitelyFinalDungeon.]]

to:

** [[spoiler:The Everfall itself]]. itself.]] At first, it just seems like something you have to deal with for an errand that has otherwise no bearing on the main plot, but it turns out [[spoiler:to be TheVeryDefinitelyFinalDungeon.]]TheVeryDefinitelyFinalDungeon]].



** There is apparently millions of Arisen, as it is suggested by the numerous pawns wandering the Rift and almost outright said that there are multiple universes where they have their own respective Arisen.

to:

** There is are apparently millions of Arisen, as it is suggested by the numerous pawns wandering the Rift and almost outright said that there are multiple universes where they have their own respective Arisen.



%%* CompetitiveBalance: The different vocations/classes:

to:

%%* CompetitiveBalance: The different vocations/classes:vocations/classes, natch.



* ConvenientlyAnOrphan: This seems to be the case. The arisen's parents are never seen or mentioned and his/her house only has one small bed and two small rooms despite the implications that the arisen is barely an adult.
* CoolOldLady: The arisen can be this.
* CrapsackWorld: A Dragon capable of destroying the entire world is loose, and to make things worse it brought all kinds of monsters into the world with it. [[spoiler: However when you finally defeat said Dragon [[FromBadToWorse it gets worse.]] ]]

to:

* ConvenientlyAnOrphan: This seems to be the case. The arisen's Arisen's parents are never seen or mentioned and his/her house only has one small bed and two small rooms despite the implications that the arisen Arisen is barely an adult.
* CoolOldLady: The arisen Arisen can be this.
* CrapsackWorld: A Dragon capable of destroying the entire world is loose, and to make things worse worse, it brought all kinds of monsters into the world with it. [[spoiler: However [[spoiler:However, when you finally defeat said Dragon [[FromBadToWorse Dragon, ''[[FromBadToWorse it gets worse.]] ]]]]'']]



** [[spoiler:Forcing the refugee family to leave Fournival's land comes off as pretty damn assholish, but its the only way to ensure the mother and father survive when the residential quarter is destroyed in the postgame.]]

to:

** [[spoiler:Forcing the refugee family to leave Fournival's land comes off as pretty damn assholish, but its it's the only way to ensure the mother and father survive when the residential quarter is destroyed in the postgame.]]



* CursedWithAwesome: Becoming the Arisen gives you a massive power boost, an army of loyal homunculi and functional immortality. But that immortality means that you no longer have any control over when and how you die; if you give up on slaying the dragon, you have to live the rest of your existence with the knowledge that at any time you might crumble to dust because someone else killed it.

to:

* CursedWithAwesome: Becoming the Arisen gives you a massive power boost, an army of loyal homunculi homunculi, and functional immortality. But that immortality means that you no longer have any control over when and how you die; if you give up on slaying the dragon, you have to live the rest of your existence with the knowledge that at any time time, you might crumble to dust because someone else killed it.



* EarlyGameHell: Early game can be exceedingly tough since many pawns are quite stupid at this time, enemies do absurd amounts of damage and can swarm you and everything is exceedingly expensive.

to:

* EarlyGameHell: Early game can be exceedingly tough since many pawns are quite stupid at this time, enemies do absurd amounts of damage and can swarm you you, and everything is exceedingly expensive.



** [[spoiler: Depending on your love interest, any female character captured by [[BigBad the Dragon.]]]]

to:

** [[spoiler: Depending [[spoiler:Depending on your love interest, any female character captured by [[BigBad the Dragon.]]]]



** Enemies usually hide out in dark areas like caves or woods. To help counter the darkness the game issues you a lantern, and you're well advised to use it.
** Nighttime, full stop. Dragon's Dogma takes on a whole different atmosphere when the sun sets. The environment goes pitch-black, and the most effective way to get a glimpse of what enemies you're facing is by casting fire magic and hoping you see their silhouette. [[spoiler: If you think nighttime before you kill the Dragon is bad, especially at lower levels, wait until you experience nighttime after you kill the Dragon because, boy, are you in for a surprise.]]

to:

** Enemies usually hide out in dark areas like caves or woods. To help counter the darkness darkness, the game issues you a lantern, and you're well advised to use it.
** Nighttime, full stop. Dragon's Dogma takes on a whole different atmosphere when the sun sets. The environment goes pitch-black, and the most effective way to get a glimpse of what enemies you're facing is by casting fire magic and hoping you see their silhouette. [[spoiler: If [[spoiler:If you think nighttime before you kill the Dragon is bad, especially at lower levels, wait until you experience nighttime after you kill the Dragon because, boy, are you in for a surprise.]]



** If you kill Selene before you finish the quest where she [[spoiler: realizes her humanity thanks to the spirit of her former Arisen, she dies like a pawn, ie. via a small rift that pulls her back into the pawn realm, but killing her afterwards just causes her to keel over like any other human NPC.]]

to:

** If you kill Selene before you finish the quest where she [[spoiler: realizes [[spoiler:realizes her humanity thanks to the spirit of her former Arisen, she dies like a pawn, ie. via a small rift that pulls her back into the pawn realm, but killing her afterwards just causes her to keel over like any other human NPC.]]
12th Jul '17 11:55:34 PM Doug86
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*** One of the monikers available is [[ASongOfIceAndFire Rhaegar]].

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*** One of the monikers available is [[ASongOfIceAndFire [[Literature/ASongOfIceAndFire Rhaegar]].
5th Jul '17 4:22:05 AM UltimateJasper
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Added DiffLines:

* TheMaker: What the people of Gransys generally believe in, ''a la'' those from [[{{Franchise/DragonAge}} a certain other popular fantasy RPG]].
4th Jul '17 8:21:41 PM UltimateJasper
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* FighterMageThief: Or in this case, Fighter, Mage, Strider. Later on there are more options; either an advanced version of either of the three, or a class with combined abilities from any two.

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* FighterMageThief: Or in this case, Fighter, Mage, Strider. Later on there are more options; you can change your class, choosing either an advanced version of either of the three, or a your starting class with combined or one that combines abilities from any two.two of them.


Added DiffLines:

* PleaseWakeUp: Heartbreakingly, if you die your pawns will start tearfully begging you to get back up.
4th Jul '17 8:18:11 PM UltimateJasper
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** You can make your Arisen and/or main pawn as attractive as you want; naturally, there's a bust size slider for females.



* FighterMageThief: Or in this case, Fighter, Mage, Strider.

to:

* FighterMageThief: Or in this case, Fighter, Mage, Strider. Later on there are more options; either an advanced version of either of the three, or a class with combined abilities from any two.


Added DiffLines:

* MageMarksman: The Magick Archer vocation combines Mage and Strider abilities and uses a "magick bow".


Added DiffLines:

* MamaBear: Due to the extreme VideoGameCaringPotential, seeing a pawn in distress can incite this response from the player.
4th Jul '17 7:58:53 PM UltimateJasper
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* ChildMage: If an Arisen/Pawn is made to look young enough and is a mage.



* ChildMage: If an Arisen/Pawn is made to look young enough and is a mage.
4th Jul '17 7:57:34 PM UltimateJasper
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* ChildMage: If an Arisen/Pawn is made to look young enough and is a mage.



** There are eight NPCs who have special dialogue if chosen/determined as the player's Beloved; of these, five are female and just three are male.

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** There are eight NPCs [=NPCs=] who have special dialogue if chosen/determined as the player's Beloved; of these, five are female and just three are male.
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