History VideoGame / DragonsDogma

20th Nov '17 7:58:46 AM Redkun
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The games' primary focus is its reactive, almost VideoGame/DevilMayCry-styled HackAndSlash gameplay. The player is able to pick from one of nine Vocations that define their playstyle -- from the [[{{Manga/Berserk}} Guts-emulating Warrior]], to the [[BlackMagic typhoon-summoning Sorcerer]], to the [[LightningBruiser agile and precise Ranger.]] The nine Vocations are divided into three trees -- magic, skill, and power, and three of the nine Vocations mix and match the Vocations into powerful specialist classes, such as combining Warrior and Sorcerer into the MagicKnight. You can also perform a ColossusClimb on larger monsters, and much of the combat is based around exploiting everything from enemy weak spots like a Drake's glowing heart to inherent weaknesses like a Goblin's distaste for fire. In addition, you create a Pawn who functions as an A.I controlled assist character who helps you throughout the game. You can also summon up to two other Pawns from the internet, with said Pawns being made by other characters.

An UpdatedRerelease, titled ''Dragon's Dogma: Dark Arisen'', was released in April 2013. A free-to-play MMORPG, ''Dragon's Dogma Online'' was released in 2015 in Japan.

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The games' primary focus is its reactive, almost VideoGame/DevilMayCry-styled HackAndSlash gameplay. The player is able to pick from one of nine Vocations that define their playstyle -- from the [[{{Manga/Berserk}} Guts-emulating Warrior]], to the [[BlackMagic typhoon-summoning Sorcerer]], to the [[LightningBruiser agile and precise Ranger.]] The nine Vocations are divided into three trees -- magic, skill, and power, and three of the nine Vocations mix and match the Vocations into powerful specialist classes, such as combining Warrior and Sorcerer into the MagicKnight. You can also perform a ColossusClimb on larger monsters, and much of the combat is based around exploiting everything from enemy weak spots like a Drake's glowing heart to inherent weaknesses like a Goblin's distaste for fire.

In addition, the game uses a ManualLeaderAIParty system where you can recruit up to three "Pawns" as your party members. You create one Pawn of your own near the start of the game as your primary travelling companion: you can customise the appearance, class and equipment of your personal Pawn just like the PlayerCharacter, and they level up alongside you. The other two Pawns are recruited from "The Void" (read: the Internet) and belong to other players, though they do ''not'' level up and must be continually replaced. An interesting note is that Pawns retain the memories of which quests they have been on, so if you recruit a Pawn belonging to a player who functions as an A.I controlled assist character who helps has already completed your current quest, that Pawn can actually give you throughout the game. You can also summon up to two other Pawns from the internet, with said Pawns being made by other characters.

hints and directions based on their experiences.

An UpdatedRerelease, titled ''Dragon's Dogma: Dark Arisen'', was released in April 2013.2013 and added a lot of new content and re-balancing, most notably a new [[BonusLevelOfHell optional challenge dungeon]] called "Bitterblack Isle" (that takes more than a few cues from ''VideoGame/DarkSouls''). A free-to-play MMORPG, ''Dragon's Dogma Online'' was released in 2015 in Japan.
18th Oct '17 11:30:59 PM Dragoon321
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** Despite being known for it's AwesomeButImpractical spells one of the Sorcerer's best attacks is Miasma. It manifests as a boring poison fog, but what the game doesn't mention is that it's an AreaOfEffect DamageOverTime spell that deals NonElemental damage to everything in the cloud ''and'' poisons targets that linger too long. It's effective against everything from bandits to dragons to ghosts and is one of the fastest casting spells available. The only things it doesn't work on are creatures outright immune to all magical attacks like golems.
12th Oct '17 8:20:29 AM VeryMelon
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** Fortunately, there's an easy way to gain as many DP as you want without even having to touch the controller: the first plot quest in the [[PostEndGameContent post-game]] involves [[spoiler:fighting the now-aged and insane Duke, which naturally brands you a traitor and gets the entire royal guard on your ass.]] This causes [[spoiler:an endless amount of soldiers]] to spawn whenever you enter the Noble Quarter, but since they can't climb walls, have no ranged attacks and only target the Arisen, you can park him on one of the walls there and just have him sit still while his pawns murder them endlessly: their EXP also easily scales so that it's slightly under 100, allowing you to get the maximum amount of DP per kill.



* LinearWarriorsQuadraticWizards: Averted completely, surprisingly enough. The different classes all have different play styles, but the game puts emphasis on teamwork, not going it alone.
** Unless you choose to become an assassin, in which case you actually get a huge attack and defense bonus for not having any pawns with you, including your own.

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* LinearWarriorsQuadraticWizards: Averted completely, surprisingly enough. The different classes all have different play styles, but the game puts emphasis on teamwork, not going it alone.
** Unless
unless you choose to become an assassin, in assassin. In which case you actually get a huge attack and defense bonus for not having any pawns with you, including your own.


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* PeninsulaOfPowerLeveling: There's an easy way to gain as many DP as you want without even having to touch the controller: the first plot quest in the [[PostEndGameContent post-game]] involves [[spoiler:fighting the now-aged and insane Duke, which naturally brands you a traitor and gets the entire royal guard on your ass.]] This causes [[spoiler:an endless amount of soldiers]] to spawn whenever you enter the Noble Quarter, but since they can't climb walls, have no ranged attacks and only target the Arisen, you can park him on one of the walls there and just have him sit still while his pawns murder them endlessly: their EXP also easily scales so that it's slightly under 100, allowing you to get the maximum amount of DP per kill.
8th Oct '17 4:20:56 PM Dragoon321
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** This is the result of well made and fully trained Pawns who can dismantle enemies of all kinds with startling ease. The problem is this takes three rather tedious things: Figuring out which moves for their classes Pawns use to the greatest effect, the dedication to fully teach the Pawn all the right information by demonstrating it first hand, and a solid understanding of the Inclination system. Needless to say players willing to do all three are few and far between. This results in few well made Pawns and instead you generally end up summoning the trope below.
7th Oct '17 7:02:08 PM Dragoon321
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* ArtifactOfDoom: The Lv3 Bitterblack Weapons count. All of them are cursed so badly they aren't even usable at first then, after being purified, their descriptions reveal that their incredible power comes from the negative emotions of their wielder, which they often amplify to extremes.
5th Oct '17 9:06:33 PM Dragoon321
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** Returns in full force in the Post game which many players comment feels like they've been reset to level 1. Even the new type of goblin is once again a dangerous threat.
4th Oct '17 10:03:53 AM Dragoon321
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** Being a Warrior is basically this. Yes, you can't equip that many skills, you're far slower and you can't block, but now your swings have an insane amount of knockback, your turn into a MightyGlacier, and you gain access to some incredibly cool looking skills that are both awesome AND useful.

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** Being a Warrior is basically this. Yes, you can't equip that many skills, you're far slower and you can't block, but now your swings have an insane amount of knockback, your you turn into a MightyGlacier, and you gain access to some incredibly cool looking skills that are both awesome AND useful.useful.
** Post nerf the Assassin class is this. Their best attacks are all close quarters and require precise timing, but they're one of the squishiest classes. A single screw up in some of the tougher areas will result in death. Yet the damage Assassins can put out is absolutely staggering and unless the player actually messes up they are essentially untouchable.
4th Oct '17 9:32:31 AM Dragoon321
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* TinTyrant: The highest tier of warrior armor gives the look of one. The Mystic Knight's in particular end up looking like a blood red Sauron Expy, terrifying spiky mace included.
9th Sep '17 6:37:01 AM UltimateJasper
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** The Mage and Sorcerer classes have this, but only in a rare few situations. Some enemies, such as the Golem and Metal Golem, are completely immune to any form of elemental magic, which is the main form of offense for both classes. The Sorcerer mitigates this a bit, as some of their spells are able to cause physical damage as well as elemental.

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** The Mage and Sorcerer classes have this, but only in a rare few situations. Some enemies, such as the Golem and Metal Golem, are completely immune resistant to any form of elemental magic, magic to the point of almost total immunity, which is the main form of offense for both classes. The Sorcerer mitigates this a bit, as some of their spells are able to cause physical damage as well as elemental. For mages, your only option is the [[KillItWithIce Frigor]] spell or whacking its weak points with your staff. That, or [[HeroesFightBarehanded punching it]].



* EarlyGameHell: Early game can be exceedingly tough since many pawns are quite stupid at this time, enemies do absurd amounts of damage and can swarm you, and everything is exceedingly expensive.

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* EarlyGameHell: Early game can be exceedingly tough since many pawns are quite stupid at this time, enemies do absurd amounts of damage and can swarm you, and everything is exceedingly expensive. No part of the world is fenced off, leaving nothing stopping you from wandering into an area full of high-level enemies who will [[CurbStompBattle curb-stomp you]].


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* VocalDissonance: You can select any voice you want in character creation, allowing you to create super-gruff children or giant, hulking warrior-men who sound like choir boys. Amusingly, the voice previews only play grunts and yells instead of speech, potentially prompting a future trip to the [[MagicPlasticSurgery barber]] when your main pawn starts grumbling in a baritone or squeaking like a chipmunk. Also, pawns only speak in 2-3 different voice sets prior to recruitment, not revealing their actual voice until traveling with the player.
26th Aug '17 9:29:06 PM UltimateJasper
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* InformedFlaw: A big deal is made early on about how Pawns are emotionless, mindless automatons who lack any form of free will. Traveling with your Pawns for any length of time and [[spoiler:Selene's very existence]] show that this is actually false.

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* InformedFlaw: InformedAttribute: A big deal is made early on about how Pawns are emotionless, mindless automatons who lack any form of free will. Traveling However, pawn dialogue seems to suggest differently; they will display subjective reactions to their environment and stimuli (showing awe at the sight of a landscape or vista, reacting with your Pawns for any length disgust towards the foulness of a monster's stench). They also get upset if anything happens to the Arisen. Of course, they might just be mimicking human emotion.
** It's revealed later on that pawns become more human the more
time and [[spoiler:Selene's very existence]] show that they spend with an Arisen; this process is actually false.known as the Bestowal of Spirit. This is what happens to [[spoiler: Selene]].
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.DragonsDogma