History VideoGame / DragonsDogma

19th Jan '17 10:33:21 AM dragonfire5000
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* KarmaHoudini: [[spoiler:The Duke. Julien if you don't help Mercedes defeat him.]]

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* KarmaHoudini: [[spoiler:The Duke. Julien [[spoiler:Julien if you don't help Mercedes defeat him.him, will escape punishment for his crimes and will not be seen again for the rest of the game.]]
18th Jan '17 9:21:24 AM Grobi
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* BowAndSwordInAccord: The Strider, Ranger, Assassin and Magick Archer classes do this. Ranger focuses most on the bow while the Assassin favors sword and Strider is the middle ground. Technically, the Assassin is the only one of the three which actually wields a sword. The rest of the aforementioned classes use daggers. Magic Archers subvert this trope, as they use a magic bow and either a staff or dual daggers.

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* BowAndSwordInAccord: The Strider, Ranger, Assassin and Magick Archer classes do this. Ranger focuses most on the bow while the Assassin favors sword and Strider is the middle ground. Technically, the Assassin is the only one of the three which actually wields a sword. The rest of the aforementioned classes use daggers. Magic Magick Archers can also choose to subvert this trope, as they rejecting the use a magic bow and either a staff or dual daggers.of daggers in favour of [[MagicStaff staves]].


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** Daimon, the titular Dark Arisen himself, serves as another Evil Counterpart to the Arisen. He's what would happen if the Arisen (and humanity overall) outright rejected their destiny set up by the Dragon.
18th Jan '17 6:09:06 AM Dark_Lord_
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* EvilCounterpart: According to the official artbook, the lesser dragons serve as antagonistic counterparts to the three starting classes for the Arisen and Pawns. The Drake is a Fighter, getting up close and personal to do harm; the Wyrm is a Mage, using magic to devastate opponents; finally, the Wyvern is a Strider, attacking at a distance where others can't easily reach it.

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* EvilCounterpart: EvilCounterpart:
**
According to the official artbook, the lesser dragons serve as antagonistic counterparts to the three starting classes for the Arisen and Pawns. The Drake is a Fighter, getting up close and personal to do harm; the Wyrm is a Mage, using magic to devastate opponents; finally, the Wyvern is a Strider, attacking at a distance where others can't easily reach it.it.
** A recurring enemy on Bitterblack Isle are corrupted Pawns. These can appear in all the vocations the Arisen and Pawns can take on and have access to the same dangerous skills. This makes them Evil Counterparts to, obviously, the Pawns and by extension, the Arisen.



* FromBadToWorse: [[spoiler: It seems that [[NiceJobBreakingItHero killing the dragon]] has worsened the situation in Gransys.]]

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* FromBadToWorse: FromBadToWorse:
**
[[spoiler: It seems that [[NiceJobBreakingItHero killing the dragon]] has worsened the situation in Gransys.Gransys. To elaborate: Stronger monsters have appeared on the roads, while a massive hole has opened where the residential quarter of Gran Soren used to stand. Said hole releases even more monsters into the world.]]



* HopelessBossFight: The fight with The Dragon at the beginning. You can swing at him all you like, but you'll deal zero damage and the second he hits you, you're dead.

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* HopelessBossFight: HopelessBossFight:
**
The fight with The Dragon at the beginning. You can swing at him all you like, but you'll deal zero damage and the second he hits you, you're dead.



* HPToOne: The Evil Eye's Chew attack can't kill you and will actually leave your HP at one. It can still kill Pawns though.

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* HPToOne: HPToOne:
**
The Evil Eye's Chew attack can't kill you and will actually leave your HP at one. It can still kill Pawns though.though.
** A positive but inverted example can happen to the Arisen and Pawns equipped with the secret augment Tenacity. This augment gives a chance that a normally fatal attack would leave the user to 1 HP instead of 0.



* JacobMarleyWarning: [[spoiler:The Duke]] represents what will happen if the player decides to sacrifice their beloved to the dragon.

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* JacobMarleyWarning: [[spoiler:The Duke]] represents what will happen if the player decides to sacrifice their beloved to the dragon. Said person actually made said choice and now live a maddened lonely existence based on a lie.
17th Jan '17 1:37:46 PM Dark_Lord_
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* ArtificialBrilliance: Your Pawns are able to learn enemy weaknesses when fighting them. Once a Pawn learns a weakness, they will try to use it against the enemy if they have the means for it. For example: When you have a mage Pawn in your party with a holy spell, they will cast it whenever they fight undead enemies, who are weak to holy based attacks.



* BowAndSwordInAccord: Both the Strider, Ranger and Assassin classes do this. Ranger focuses most on the bow while the Assassin favors sword and Strider is the middle ground.
** Technically, the Assassin is the only one of the three which actually wields a sword. The Strider and Ranger both use daggers.
** Magic Archers also have this option, only with a magic bow and either a staff or dual daggers.
* BrutalBonusLevel: Bitterblack Isle contains many powerful enemies as well as three bonus bosses...the last of which reawakens and makes the dungeon more difficult if you beat him.

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* BowAndSwordInAccord: Both the The Strider, Ranger and Ranger, Assassin and Magick Archer classes do this. Ranger focuses most on the bow while the Assassin favors sword and Strider is the middle ground.
**
ground. Technically, the Assassin is the only one of the three which actually wields a sword. The Strider and Ranger both rest of the aforementioned classes use daggers.
**
daggers. Magic Archers also have subvert this option, only with trope, as they use a magic bow and either a staff or dual daggers.
* BrutalBonusLevel: Bitterblack Isle contains many powerful enemies as well as three bonus bosses...the last of which reawakens and makes the dungeon more difficult if you beat him. Another thing that makes this area nasty is that very strong enemies can suddenly spawn during battles, making everything much more difficult and unpredictable. The in-universe reason is that these strong monsters are attracted to the smell of corpses of other enemies you have slain.



* ChildhoodFriendRomance: Possible with the [=NPC=] Quina, one of the other survivors of the Arisen's hometown.

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* ChildhoodFriendRomance: ChildhoodFriendRomance:
**
Possible with the [=NPC=] Quina, one of the other survivors of the Arisen's hometown.



* CripplingOverspecialization:
** The Fighter and Warrior classes can suffer from this. Their main strengths are that they can take and dish out a lot of physical damage. Unfortunately, they lack any form of ranged attacks, which is a severe handicap against the multitude of flying enemies in this game.
** The Mage and Sorcerer classes have this, but only in a rare few situations. Some enemies, such as the Golem and Metal Golem, are completely immune to any form of elemental magic, which is the main form of offense for both classes. The Sorcerer mitigates this a bit, as some of their spells are able to cause physical damage as well as elemental.



** [[spoiler:Forcing the refugee family to leave Fornivaul's land comes off as pretty damn assholish, but its the only way to ensure the mother and father survive when the residential quarter is destroyed in the postgame.]]

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** [[spoiler:Forcing the refugee family to leave Fornivaul's Fournival's land comes off as pretty damn assholish, but its the only way to ensure the mother and father survive when the residential quarter is destroyed in the postgame.]]



* DoomedHometown: How many Arisen begin their quest after the Dragon arrives.
** Subverted in the player's case, whose actions prevent his hometown from becoming doomed.
* DoubleJump: The Strider can get this as an ability.

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* DoomedHometown: How many Arisen begin their quest after the Dragon arrives.
**
arrives. Subverted in the player's case, whose actions prevent his hometown from becoming doomed.
* DoubleJump: The Strider and each of its related vocations can get this as an ability.
15th Jan '17 1:35:43 PM Grobi
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* HardModePerks: ''Dark Arisen'''s Hard Mode may double the damage taken from enemies and increases your Stamina consumption rate, but it also doubles the amount of Experience Points & Discipline Points you earn and increases the amount of gold enemies drop to make up for it. Finishing the game on Hard Mode also awards you with the "Set of Duke's Clothing", a very powerful armor piece.
9th Jan '17 1:18:46 PM dragonfire5000
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Added DiffLines:

* EvilCounterpart: According to the official artbook, the lesser dragons serve as antagonistic counterparts to the three starting classes for the Arisen and Pawns. The Drake is a Fighter, getting up close and personal to do harm; the Wyrm is a Mage, using magic to devastate opponents; finally, the Wyvern is a Strider, attacking at a distance where others can't easily reach it.
2nd Jan '17 12:52:12 PM Grobi
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---

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-------
4th Dec '16 11:35:57 AM BobBiscuit
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**Justified, as the Arisen, while ageless, is still human, and mortal. Death is permanent for them. For the Pawns, however, unless they're granted a piece of their Arisen's soul, death is only a temporary setback. [[spoiler: Given that the purpose of the Arisen is to choose a new Seneschal, it's reasonable that your death would halt the Dragon's attack altogether, until it's sent out to pick a new Arisen. While it wouldn't stop things immediately, and have little effect on things like Salomet's theft of the Wyrmking Ring, or Julien's rebellion, until the new Arisen is chosen, the Pawns wouldn't have a purpose.]]
14th Nov '16 10:09:34 PM Kytseo
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* GameplayAndStoryIntegration: The game's SuperDrowingSkills is justified by The Brine; an EldritchAbomination that consumes those within deep water.

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* GameplayAndStoryIntegration: The game's SuperDrowingSkills SuperDrowningSkills is justified by The Brine; an EldritchAbomination that consumes those within deep water.
14th Nov '16 10:08:47 PM Kytseo
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Added DiffLines:

* GameplayAndStoryIntegration: The game's SuperDrowingSkills is justified by The Brine; an EldritchAbomination that consumes those within deep water.
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