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* PublicDomainSoundtrack: All of the game's music is lifted from public-domain music catalogues.
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Originally released for the Platform/Xbox360 in 2008, ports came out for Platform/PlayStation3 and PC in 2009. In 2020, a remake titled ''Braid, Anniversary Edition'' was announced for the Platform/PlayStation4, UsefulNotes/XboxOne, UsefulNotes/PlayStation5, UsefulNotes/XboxSeriesXAndS, and UsefulNotes/NintendoSwitch with updated graphics and even a developer's commentary.
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Originally released for the Platform/Xbox360 in 2008, ports came out for Platform/PlayStation3 and PC in 2009. In 2020, a remake titled ''Braid, Anniversary Edition'' was announced for the Platform/PlayStation4, UsefulNotes/XboxOne, UsefulNotes/PlayStation5, UsefulNotes/XboxSeriesXAndS, Platform/XboxOne, Platform/PlayStation5, Platform/XboxSeriesXAndS, and UsefulNotes/NintendoSwitch Platform/NintendoSwitch with updated graphics and even a developer's commentary.
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Originally released for the UsefulNotes/Xbox360 in 2008, ports came out for UsefulNotes/PlayStation3 and PC in 2009. In 2020, a remake titled ''Braid, Anniversary Edition'' was announced for the UsefulNotes/PlayStation4, UsefulNotes/XboxOne, UsefulNotes/PlayStation5, UsefulNotes/XboxSeriesXAndS, and UsefulNotes/NintendoSwitch with updated graphics and even a developer's commentary.
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Originally released for the UsefulNotes/Xbox360 Platform/Xbox360 in 2008, ports came out for UsefulNotes/PlayStation3 Platform/PlayStation3 and PC in 2009. In 2020, a remake titled ''Braid, Anniversary Edition'' was announced for the UsefulNotes/PlayStation4, Platform/PlayStation4, UsefulNotes/XboxOne, UsefulNotes/PlayStation5, UsefulNotes/XboxSeriesXAndS, and UsefulNotes/NintendoSwitch with updated graphics and even a developer's commentary.
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* AbsurdlyLongWait: There's a WaitingPuzzle that's over ''two hours'' long. [[spoiler:A seemingly stationary cloud platform is actually moving incredibly slowly, and you need it to carry you to a secret star.]]
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* ShowsDamage: The bosses lose one horn every time they are damaged. They die once the fifth horn is broken.
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* ShowsDamage: The bosses lose one horn every time they are damaged. They die once the fifth horn is broken.
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* GoombaSpringboard: Jumping on enemies to reach higher locations is crucial for completing some of the puzzles. You gain additional height by stomping multiple goombas, as well.
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* GoombaSpringboard: Jumping on enemies to reach higher locations is crucial for completing some of the puzzles. You gain additional height by stomping multiple goombas, as well.
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* BossOnlyLevel: The World 3 level Lair has no puzzles outside of the PuzzleBoss itself. (There's another Lair in World 5, but that one has an extra puzzle in it.)
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* BossOnlyLevel: BossOnlyLevel:
** The World 3 level Lair has no puzzles outside of the PuzzleBossitself. (There's another Lair itself.
** There's one in World 5, but that one has an extra puzzle in it.)
** The World 3 level Lair has no puzzles outside of the PuzzleBoss
** There's one in World 5, but that one has an extra puzzle in it.
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* DamselInDistress: The game's premise is that Tim wants to find the Princess, who is being threatened by a monster. [[spoiler:The final level reveals that the monster is Tim himself]].
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* DamselInDistress: The game's premise is that Tim wants to find the Princess, who is being threatened by a monster. [[spoiler:The final level reveals that the monster is Tim himself]].himself.]]
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* {{Metapuzzle}}: One of the secret stars is located in the house. It also requires you to collect two specific puzzle pieces beforehand.
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* {{Metapuzzle}}: One of the secret stars [[spoiler:secret stars]] is located in the house. It also requires you to collect two specific puzzle pieces beforehand.
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Crosswicking
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* {{Metapuzzle}}: One of the secret stars is located in the house. It also requires you to collect two specific puzzle pieces beforehand.
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Added Teaching Through Accident example from its page. (It needs wicks!)
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* TeachingThroughAccident: There is a jump in an early stage (1-3: "Hunt") that the player is likely to miss after many tries. When they miss it, they have to do a lot of walking and climb two ladders to get to a point where they can do it again - but alternatively, they could rewind time to get back to the jump. The part exists to encourage the player to make proper use of their time-rewinding ability.
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* AbnormalAmmo: Some cannons shoot out clouds. Others shoot mooks.
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* AbnormalAmmo: Some While some cannons shoot out clouds. Others hot coals, other cannons shoot out clouds...or mooks.
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* FloatingPlatforms: Clouds are used as gravity-defying platforms that Tim must ride across the levels.
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* FloatingPlatforms: Clouds are used as gravity-defying platforms that Tim must ride across the levels. Some moving non-cloud platforms also float.
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* DeathThrows: Defeated enemies fly off the screen. Player could as well, if the time wouldn't stop.
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* LevelInTheClouds: Downplayed example. Chapter intros take place in clouds.
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* LevelInTheClouds: Downplayed example. Chapter intros take place in the clouds.
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* SpikesOfDoom: The game feature sharp spikes jutting out of a flaming ground. These are deadly on contact.
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%% Image selected per IMage Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=16895393880.28753100
%% Please don't change or remove without starting a new thread.
%% Please don't change or remove without starting a new thread.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/braid_game.jpg]]
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/braid_game.jpg]]org/pmwiki/pub/images/braid.png]]
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* PickupHierarchy:
** '''Primary:''' Puzzle pieces.
** '''Secondary:''' Keys.
** '''Extra''': Hidden Stars.
** '''Primary:''' Puzzle pieces.
** '''Secondary:''' Keys.
** '''Extra''': Hidden Stars.
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* BossOnlyLevel: The World 3 level Lair has no puzzles outside of the PuzzleBoss itself. (There's another Lair in World 5, but that one has an extra puzzle in it.)
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* TheBadGuyWins: Tim manages to "rescue" the princess after catching up to her and even though he doesn't get to have her she still died along with everyone else leaving only Tim alive.
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* TheBadGuyWins: Tim [[spoiler:Tim manages to "rescue" the princess after catching up to her and even though he doesn't get to have her her, she still died along with everyone else leaving only Tim alive.]]
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%%* DeusExNukina: [[spoiler:The city is already burning when you run to Tim's house. The alternate ending implies Tim was responsible.]]
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* YouCantFightFate: There are mistakes even Tim can't erase with his time powers.
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* YouCantFightFate: There are mistakes even Tim can't erase with his time powers.powers:
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* TheBadGuyWins: Tim manages to "rescue" the princess after catching up to her and even though he doesn't get to have her she still died along with everyone else leaving only Tim alive.
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* MindScrew: Some of the puzzles, multiple layers of storyline, and methods of getting [[spoiler:secret stars]] require you to either do or interpret something you normally wouldn't think of. For example, [[spoiler:collecting the secret stars in 2-5]] involves leaving a key in a high area before using your powers to send an enemy to said area. You then have to carefully navigate both the enemy and your powers so you can open two doors.
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* MindScrew: Some of the puzzles, multiple layers of storyline, and methods of getting [[spoiler:secret stars]] require you to either do or interpret something you normally wouldn't think of. For example, [[spoiler:collecting the secret stars star in 2-5]] involves leaving a key in a high area before using your powers to send an enemy to said area. You then have to carefully navigate both the enemy and your powers so you can open two doors.