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I was not aware that non-XBOX 360 versions of the game had different dubbing. In light of this realised difference, I feel this still ought to be expanded, otherwise it might mislead others like me who have only played the XBOX 360 version.


* BilingualBonus: In the Playstation 3 and Wii versions of the original game, save the first mission post Pearl Harbour (when a couple of Japanese radio messages are translated) and the final mission (where the German is translated on purpose), the languages are left untranslated, with members of the squad occasionally translating snippets.

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* BilingualBonus: In the Playstation 3 and Wii versions of the original game, save the first mission post Pearl Harbour (when a couple of Japanese radio messages are translated) and the final mission (where the German is translated on purpose), the languages are left untranslated, with members of the squad occasionally translating snippets. But for some reason, totally averted in the XBOX 360 version, which is JustAStupidAccent.

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Repair Dont Respond + not quite true (the og game had rerecorded voice acting for PS 3/Wii and in that one, enemies speak in their own language


* BilingualBonus: In all save the first mission post Pearl Harbour (when a couple of Japanese radio messages are translated) and the final mission (where the German is translated on purpose), the languages are left untranslated, with members of the squad occasionally translating snippets.
** This is only the case in the second game, however. The first game is very much a flaming basket of JustAStupidAccent, for no Germans or Japanese are ever heard speaking their own languages, even when talking to each other.

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* BilingualBonus: In all the Playstation 3 and Wii versions of the original game, save the first mission post Pearl Harbour (when a couple of Japanese radio messages are translated) and the final mission (where the German is translated on purpose), the languages are left untranslated, with members of the squad occasionally translating snippets.
** This is only the case in the second game, however. The first game is very much a flaming basket of JustAStupidAccent, for no Germans or Japanese are ever heard speaking their own languages, even when talking to each other.
snippets.
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** This is only the case in the second game, however. The first game is very much a flaming basket of JustAStupidAccent, for no Germans or Japanese are ever heard speaking their own languages, even when talking to each other.

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* [[RareVehicles Rare Planes]]: The sequel includes several planes that were only prototypes and proposed designs that were never even produced.
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* WarComesHome: A fictional American Fighter Squadron was fighting on covert missions for the allies prior to the war, but a variation of this trope occurs when the player participates in the surprise attack on Pearl Harbor. From then on, your squadron's role in the war becomes official as you fight both in the Pacific and over Europe.
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* GameplayAllyImmortality: Your allies are invulnerable to your attacks. However, at the end of certain missions, you can see that they have a smoke trail behind your plane, indicating that while being hit with eight air to ground rockets and dozens of thirty millimeter bullets (which kills most enemies in the game in less than a second) isn't enough to damage them visibly, a few machinegun rounds fired off by the enemy is enough to set them on fire.
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Renamed some tropes.


* EagleSquadron: The first part of the first game is based on the TropeNamer: the American pilots who flew and fought for the British RAF before America entered the war.

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* EagleSquadron: The first part of the first game is based on the TropeNamer: {{Trope Namer|s}}: the American pilots who flew and fought for the British RAF before America entered the war.



** Joe can repair your plane to mint condition if you finish a QuickTimeEvent. Milo instead does this at checkpoints throughout the level.

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** Joe can repair your plane to mint condition if you finish a QuickTimeEvent.[[PressXToNotDie Quick Time Event]]. Milo instead does this at checkpoints throughout the level.
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* NoNameGiven: Despite not being an HeroicMime or a FeaturelessProtagonist, the player character in the first game curiously has no name. The credits even just call him "Player". Averted with the sequel, with Captain... [[WinnieThePooh Christopher Robinson]]?

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* NoNameGiven: Despite not being an HeroicMime or a FeaturelessProtagonist, the player character in the first game curiously has no name. The credits even just call him "Player". Averted with the sequel, with Captain... [[WinnieThePooh [[Franchise/WinnieThePooh Christopher Robinson]]?

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* AmericaWonWorldWarII: Played with. The main squadron does beat the crap out of anything they come across and go on a lot of important missions, but random American [=NPCs=] die as often as other allies and they often have support from other allies.

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* AcePilot: Your squadron, of course, basically winning entire battles singlehandedly. Christopher Robinson, the second game's protagonist, was specifically chosen because of the "If it flies..." principle, since he could take pretty much any plane to the sky.
* AmericaWonWorldWarII: Played with. The main squadron does beat the crap out of anything they come across and go on a lot of important missions, but random American [=NPCs=] die as often as other allies and they often have support from other allies.



* EagleSquadron: The first part of the game is based on the TropeNamer: the American pilots who flew and fought for the British RAF before America entered the war.

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* EagleSquadron: The first part of the first game is based on the TropeNamer: the American pilots who flew and fought for the British RAF before America entered the war.war.
* FeaturelessProtagonist: The first game's PlayerCharacter, reminiscing about his past while you don't learn anything about HIM.

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Later received a sequel the following year, titled ''Blazing Angels 2: Secret Missions of WWII''. It tells the story of an elite secret American squadron formed before the United State's official entry in the war, as they assist several allied forces, all that while stealing or facing off the inventions of the Wehrmacht's Secret Weapon division.

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Later received a sequel the following year, titled ''Blazing Angels 2: Secret Missions of WWII''. It tells the story of an elite secret American squadron formed before the United State's official entry in the war, war called "Operation Wildcard", as they assist several allied forces, all that while stealing or facing off the inventions of the Wehrmacht's Secret Weapon division.



* BloodKnight: Frank. Tom to an extent during the latter part of the D-Day mission.

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* BloodKnight: Frank. Tom to an extent during the latter part of the D-Day mission.game [[spoiler: due to Joe's death]].
** In the second game, Thorpe.



* DeathSeeker: Frank (sort of. He does say, "Who wants to live forever?" at one point). Tom during and after D-Day.

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* DeathSeeker: Frank (sort of. He does say, "Who wants to live forever?" at one point). Tom during and after D-Day.D-Day [[spoiler: after Joe's death]].



** The end of the game has a tesla coil attached to your plane, which can give of flashes of lightning.

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** The end of the game Another level has a tesla coil attached to your plane, which can give of flashes of lightning.



* NoNameGiven: Despite not being an HeroicMime or a FeaturelessProtagonist, the player character in the first game curiously has no name. The credits even just call him "Player".

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* NoNameGiven: Despite not being an HeroicMime or a FeaturelessProtagonist, the player character in the first game curiously has no name. The credits even just call him "Player". Averted with the sequel, with Captain... [[WinnieThePooh Christopher Robinson]]?
* NoSuchAgency: The pilots of Operation Wildcard are instructed to fly in secret. Even after the war, they took their feats and accomplishments to the grave.



* SquadControls: You have the ability to make your team do things such as repair your plane or fly ahead to attack the enemies.

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* SquadControls: You have the ability to make your team do things such as repair your plane or fly ahead to attack the enemies. The other buttons are also reserved for the squad's special abilities.
** Frank and Cowboy [[spoiler: and temporarily, Max]] have the ability to blitz an enemy squadron, immediately killing all of them.
** Tom and Teach cover you, taking every plane chasing you off your back.
** Joe can repair your plane to mint condition if you finish a QuickTimeEvent. Milo instead does this at checkpoints throughout the level.



* TrashTalk: No matter what mission it is, your enemies will taunt you, A LOT.

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* TrashTalk: No matter what mission it is, your enemies will taunt you, A LOT. Your wingmen, of course, respond in kind.
* TwoFistedTales: A secret squadron of [[AcePilot elite pilots]] taking on Nazis as they use AND destroy every one of their deadly doomsday weapons amidst the backdrop of World War 2? The second game is this in spades.
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* ImprobableWeaponUser: Twice in the sequel.
** The first has you testing a recon plane which has a giant lightbulb on its back which can flash brightly. It has no weapons, but when enemies come in, you notice that flash is blinding, and you're in an area full of icebergs...
** The end of the game has a tesla coil attached to your plane, which can give of flashes of lightning.
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* AnachronismStew: The final mission of ''Secret Missions of WWII'' has the del havilland Vampire listed as the recommended plane, even thought it wasn't produced until after the end of the war.

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* AnachronismStew: The final mission of ''Secret Missions of WWII'' has the del havilland de Havilland Vampire listed as the recommended plane, even thought it wasn't produced until after the end of the war.
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America Wins The War has been renamed because of Missing Supertrope Syndrome. Misuse and Zero Context Examples will be cut.


* AmericaWinsTheWar: Played with. The main squadron does beat the crap out of anything they come across and go on a lot of important missions, but random American [=NPCs=] die as often as other allies and they often have support from other allies.

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* AmericaWinsTheWar: AmericaWonWorldWarII: Played with. The main squadron does beat the crap out of anything they come across and go on a lot of important missions, but random American [=NPCs=] die as often as other allies and they often have support from other allies.
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** Also, much to the amusement of British players, the game's British pilots would often cry "For the Queen!" as they fly into the fray. [[http://en.wikipedia.org/wiki/George_VI Yeah, "Queen"]].
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* ArtisticLicenseHistory: The writers of the first game seems to think that "the Desert Rats" refered to [[ErwinRommel Rommel]]'s troops.

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* ArtisticLicenseHistory: The writers of the first game seems to think that "the Desert Rats" refered to [[ErwinRommel [[UsefulNotes/ErwinRommel Rommel]]'s troops.
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''Blazing Angels'' is a 2006 video game about a (fictional) WorldWarII American Squadron, who fight for the RAF in the 1st Eagle Squadron at Dunkirk, over London and at Al Alamein, then get transferred to Pearl Harbour to train pilots just before the attack. After taking part in a bunch of Pacific missions, including Midway (twice), Rabaul and New Georgia, they get sent back to Europe for Operation Overlord, taking part in D-Day, the Liberation of Paris, the Battle of the Bulge and a final raid over Berlin.

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''Blazing Angels'' is a 2006 video game about a (fictional) WorldWarII UsefulNotes/WorldWarII American Squadron, who fight for the RAF in the 1st Eagle Squadron at Dunkirk, over London and at Al Alamein, then get transferred to Pearl Harbour to train pilots just before the attack. After taking part in a bunch of Pacific missions, including Midway (twice), Rabaul and New Georgia, they get sent back to Europe for Operation Overlord, taking part in D-Day, the Liberation of Paris, the Battle of the Bulge and a final raid over Berlin.
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* TrashTalk: No matter what mission it is, your enemies will taunt you, A LOT.
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None

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* ArtisticLicenseHistory: The writers of the first game seems to think that "the Desert Rats" refered to [[ErwinRommel Rommel]]'s troops.
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None

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* SquadControls: You have the ability to make your team do things such as repair your plane or fly ahead to attack the enemies.
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None


* AnachronismStew: Despite being set in the 1940-41 period, the sequel not only features several planes from the later stages of the war, but also an handful that weren't conceived or produced until well after the end of it (such as the de Havilland Vampire). Some of the plane descriptions acknowledge this.

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* AnachronismStew: Despite being set in The final mission of ''Secret Missions of WWII'' has the 1940-41 period, del havilland Vampire listed as the sequel not only features several planes from the later stages of the war, but also an handful that weren't conceived or recommended plane, even thought it wasn't produced until well after the end of it (such as the de Havilland Vampire). Some of the plane descriptions acknowledge this.war.



* ManualMisprint: The manual of the sequel implies you can play the skirmish mode in single player. Except you can't.

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* ManualMisprint: The manual of the sequel implies you can play the skirmish mode in single player. Except you can't.player (you can't) and describes several multiplayer modes that are not present in the final game.
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I thought the TRS discussion for Pal Bonus was moving in the direction of \"Anything that gets new content because it\'s released later\". If it\'s just for regions, the trope doesn\'t fit.


* RegionalBonus: The PS3 version of both games had this since they were released later. The first game received two new missions and a new multiplayer mode while ''Secret Missions of WWII'' had a [[WackyRacing racing mode]] and tweaks to the difficulty of some missions.

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* PalBonus: The PS3 version of both games had this since they were released later. The first game received two new missions and a new multiplayer mode while ''Secret Missions of WWII'' had a [[WackyRacing racing mode]] and tweaks to the difficulty of some missions.


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* RegionalBonus: The PS3 version of both games had this since they were released later. The first game received two new missions and a new multiplayer mode while ''Secret Missions of WWII'' had a [[WackyRacing racing mode]] and tweaks to the difficulty of some missions.
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* AnachronismStew: Despite being set in the 1940-41 period, the sequel not only features several planes from the later stages of the war, but also an handful that weren't conceived or produced well after the end of it (such as the de Havilland Vampire). Some of the plane descriptions acknowledge this.

to:

* AnachronismStew: Despite being set in the 1940-41 period, the sequel not only features several planes from the later stages of the war, but also an handful that weren't conceived or produced until well after the end of it (such as the de Havilland Vampire). Some of the plane descriptions acknowledge this.



* ManualMisprint: The manual of the sequels implies you can play the skirmish mode in single player. Except you can't.

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* ManualMisprint: The manual of the sequels sequel implies you can play the skirmish mode in single player. Except you can't.

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Changed: 54

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* AnachronismStew: Despite being set in the 1940-41 period, the sequel not only features several planes from the later stages of the war, but also an handful that weren't conceived or produced well after the end of it (such as the de Havilland Vampire). Some of the plane descriptions acknowledge this.



** The sequel features more jets earlier on, so the role is given to the [[SuperPrototype Horten Ho-229]].



* ManualMisprint: The manual of the sequels implies you can play the skirmish mode in single player. Except you can't.
* NoNameGiven: Despite not being an HeroicMime or a FeaturelessProtagonist, the player character in the first game curiously has no name. The credits even just call him "Player".



* [[RareVehicles Rare Planes]]: The sequel includes several planes that were either only prototypes, not flown until after the end of the war and even proposed designs that were never even produced.

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* [[RareVehicles Rare Planes]]: The sequel includes several planes that were either only prototypes, not flown until after the end of the war prototypes and even proposed designs that were never even produced.

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Later received a sequel the following year, titled ''Blazing Angels 2: Secret Missions of WWII''. It tells the story of an elite secret squadron as they assist several allied forces, all that while stealing or facing off the inventions of the Wehrmacht's Secret Weapon division.

to:

Later received a sequel the following year, titled ''Blazing Angels 2: Secret Missions of WWII''. It tells the story of an elite secret American squadron formed before the United State's official entry in the war, as they assist several allied forces, all that while stealing or facing off the inventions of the Wehrmacht's Secret Weapon division.



* PalBonus: The PS3 version of both games had this since they were released later. The first game received two new missions and a revamped multiplayer while ''Secret Missions of WWII'' had a [[WackyRacing racing mode]] and tweaks to the difficulty of some missions.

to:

* PalBonus: The PS3 version of both games had this since they were released later. The first game received two new missions and a revamped new multiplayer mode while ''Secret Missions of WWII'' had a [[WackyRacing racing mode]] and tweaks to the difficulty of some missions.missions.
* PoorCommunicationKills: One missions of ''Secret Missions of WWII'' end with you blowing up a torpedo launched by a clueless allied submarine toward a POW boat you just captured.



* StupidJetpackHitler: ''Secret Missions of WWII'' goes absolutely nut with this trope. The giant Zeppelin over Caire and the oversized Tesla gun are only the highlights.

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* StupidJetpackHitler: ''Secret Missions of WWII'' goes absolutely nut with this trope. The features things like a giant Zeppelin over Caire and the an oversized Tesla gun are only the highlights. gun.

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adding description and some tropes for the sequel.


Later received a sequel the following year, titled ''Blazing Angels 2: Secret Missions of WWII'',.

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Later received a sequel the following year, titled ''Blazing Angels 2: Secret Missions of WWII'',.
WWII''. It tells the story of an elite secret squadron as they assist several allied forces, all that while stealing or facing off the inventions of the Wehrmacht's Secret Weapon division.



* BadassInDistress: In the sequel, [[spoiler: Thorpes is shot down and captured by the Japanese, leading to the rest of the squadron attempting to rescue him.]]



* FramingDevice: The unnamed captain is talking about his experiences in World War II as an old man.

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* FramingDevice: The unnamed captain is talking about his experiences in World War II as an old man. Similarly, ''Secret Missions of WWII'' has Robinson reminding himself of his adventures while performing at an air stunt show.



* SpiritualSuccessor: Was succeeded by ''{{VideoGame/Hawx}}'', another series of unrealistic flight sims developed by Ubisoft Romania (though set in the modern days).

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* [[RareVehicles Rare Planes]]: The sequel includes several planes that were either only prototypes, not flown until after the end of the war and even proposed designs that were never even produced.
* SpiritualSuccessor: Was succeeded by ''{{VideoGame/Hawx}}'', ''{{VideoGame/HAWX}}'', another series of unrealistic flight sims developed by Ubisoft Romania (though set in the modern days).days).
* StupidJetpackHitler: ''Secret Missions of WWII'' goes absolutely nut with this trope. The giant Zeppelin over Caire and the oversized Tesla gun are only the highlights.
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Later received a sequel the following year, titled ''Blazing Angels 2: Secret Missions of WWII'',.


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* PalBonus: The PS3 version of both games had this since they were released later. The first game received two new missions and a revamped multiplayer while ''Secret Missions of WWII'' had a [[WackyRacing racing mode]] and tweaks to the difficulty of some missions.
* SpiritualSuccessor: Was succeeded by ''{{VideoGame/Hawx}}'', another series of unrealistic flight sims developed by Ubisoft Romania (though set in the modern days).
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None

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* EagleSquadron: The first part of the game is based on the TropeNamer: the American pilots who flew and fought for the British RAF before America entered the war.

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