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''Battle Chasers: Nightwar'' is a WesternRPG {{Sequel}} to ''ComicBook/BattleChasers'', the brain-child of artist Joe Madureira. Originally campaigned on Website/{{Kickstarter}} for $500,000 and funded for more than $850,000, the game is developed by Airship Syndicate, a studio co-founded by Madureira and ex-Vigil Games employees, the makers behind the ''VideoGame/{{Darksiders}}'' series, and published by Creator/THQNordic. The game was released on October 3, 2017 for the UsefulNotes/PlayStation4, UsefulNotes/XboxOne and PC platforms and on the UsefulNotes/NintendoSwitch[[note]]The Switch port took a bit of technical wizardry from the developers, coupled with its status as a Kickstarter stretch goal, leading to a six-month delay[[/note]] in May 2018.

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''Battle Chasers: Nightwar'' is a WesternRPG {{Sequel}} to ''ComicBook/BattleChasers'', the brain-child of artist Joe Madureira. Originally campaigned on Website/{{Kickstarter}} for $500,000 and funded for more than $850,000, the game is developed by Airship Syndicate, a studio co-founded by Madureira and ex-Vigil Games employees, the makers behind the ''VideoGame/{{Darksiders}}'' series, and published by Creator/THQNordic. The game was released on October 3, 2017 for the UsefulNotes/PlayStation4, UsefulNotes/XboxOne Platform/PlayStation4, Platform/XboxOne and PC platforms and on the UsefulNotes/NintendoSwitch[[note]]The Platform/NintendoSwitch[[note]]The Switch port took a bit of technical wizardry from the developers, coupled with its status as a Kickstarter stretch goal, leading to a six-month delay[[/note]] in May 2018.
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Bonus Boss is a disambiguation


* SuckinessIsPainful: The ultimate LimitBreak of the final BonusBoss, the skeleton [[CulturedBadass W.K. Killington]] is to launch into a long, long, and wandering speech about the nature of violence. All of the player characters start CatchingSomeZs while repeatedly suffering heavy damage while the boss is talking. An unprepared party or player can experience a TotalPartyKill before the speech is finished.

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* SuckinessIsPainful: The ultimate LimitBreak of the final BonusBoss, the skeleton [[CulturedBadass W.K. Killington]] is to launch into a long, long, and wandering speech about the nature of violence. All of the player characters start CatchingSomeZs while repeatedly suffering heavy damage while the boss is talking. An unprepared party or player can experience a TotalPartyKill before the speech is finished.

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* FishingMinigame: Fishing spots appear in every dungeon, and there are a few non-dungeon areas in the world where the player can fish as well. Fishing usually grants the player with meat that can be traded for [[RareCurrency Shadow Coins]], which can be spent for unique rewards.

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* FishingMinigame: Fishing spots appear in every dungeon, and there are a few non-dungeon areas in the world where the player can fish as well. Fishing usually grants the player with meat that can be traded for [[RareCurrency [[GlobalCurrencyException Shadow Coins]], which can be spent for unique rewards.



* ResourcesManagementGameplay: {{Zigzagged}} with "Overcharge" - party members earn Overcharge by performing actions, which increases the {{Mana}} gauge beyond its maximum threshold; abilities, on the other hand, consume Overcharge first before mana. However, Overcharge does not carry over into subsequent battles (unless the current battle involves more than a wave of enemies), thus players are encouraged to use abilities as much as they can when they have enough Overcharge. Complicating this is that a few characters have abilities that allow a portion of Overcharge to persist between combats.

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* ResourcesManagementGameplay: {{Zigzagged}} with "Overcharge" - party members earn Overcharge by performing actions, which increases the {{Mana}} gauge beyond its maximum threshold; abilities, threshold. The more powerful "abilities", on the other hand, consume Overcharge first before using the character's mana. However, Overcharge does not carry over into subsequent battles (unless the current battle involves more than a wave of enemies), thus players are encouraged to use abilities as much as they can when they have enough Overcharge. Complicating this is that a few characters have abilities that allow a portion of Overcharge to persist between combats.combats, or provide bonuses for using it instead of standard mana.


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* SuckinessIsPainful: The ultimate LimitBreak of the final BonusBoss, the skeleton [[CulturedBadass W.K. Killington]] is to launch into a long, long, and wandering speech about the nature of violence. All of the player characters start CatchingSomeZs while repeatedly suffering heavy damage while the boss is talking. An unprepared party or player can experience a TotalPartyKill before the speech is finished.
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** Completing battle with Garrison in the party and he might say "[[DarthWiki/DarthVader You were unwise to lower your defenses]]".

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** Completing battle with Garrison in the party and he might say "[[DarthWiki/DarthVader "[[Film/ReturnOfTheJedi You were unwise to lower your defenses]]".
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** Before fighting the Sludge Mound under the Harm's Way inn, it will taunt the party by saying "What impudence! Humans, you shall face your trial by the gods!", a better-translated version of one of Gal Agiese's taunts from ''VideoGame/MagicianLord''.
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Mechanically speaking, one of the main focuses of the combat in the game is on [[StatusBuff buffs]] and [[StandardStatusEffects debuffs]]. Almost every move in the game from both heroes and enemies inflicts one or more of these effects, and it's managing them efficiently that makes up much of the combat strategy.

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Mechanically speaking, one of the main focuses of the combat in the game is on [[StatusBuff buffs]] and [[StandardStatusEffects [[StatusEffects debuffs]]. Almost every move in the game from both heroes and enemies inflicts one or more of these effects, and it's managing them efficiently that makes up much of the combat strategy.



* StandardStatusEffects:

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* StandardStatusEffects:StatusEffects:
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** FragileSpeedster: Red Monika, thanks to her actions increasing evasion for herself, which she can take advantage of if enemy attacks miss.

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** FragileSpeedster: Red Monika, thanks to her actions increasing evasion for herself, which she can take advantage of if enemy attacks miss. She can be specced to draw enemy fire like Gully, making her a viable, if risky dodgetank.
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* {{Gamebooks}}: You can find a magic one in the Deadheart dungeon. It has a small choice of routes for confronting an evil sorceress, and your choices determine your loot. You can only play it once per attempt on the dungeon.

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* {{Gamebooks}}: {{Gamebook}}: You can find a magic one in the Deadheart dungeon. It has a small choice of routes for confronting an evil sorceress, and your choices determine your loot. You can only play it once per attempt on the dungeon.

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