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[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/virtual_console.png]]
While backwards compatibility was certainly a thing for Creator/{{Nintendo}}'s handhelds, such a thing was nonexistent for Nintendo's home consoles. Heck, it was nonexistent for most consoles; if you wanted to play games from an older system and its publishers haven't done a CompilationRerelease, you had to dig into your closet or attic to find that gaming console and games, if you even still owned them. Then came UsefulNotes/TheSeventhGenerationOfConsoleVideoGames. With the UsefulNotes/{{Wii}}, Nintendo was setting up their own [[UsefulNotes/DigitalDistribution digital storefront]] in the vein of UsefulNotes/XboxLiveArcade, but rather than their Wii Shop Channel offering new downloadable titles, they had another idea. For the first time, they've made their home console backwards compatible, being able to play UsefulNotes/NintendoGameCube games and make use of its controllers and peripherals. But why stop there? They also had decades of software made for other consoles that people still loved... and would likely be willing to pay a small fee to experience again in a more convenient manner.

The Virtual Console was Nintendo's first entry into digital distribution and a major example of legal console game UsefulNotes/{{emulation}}, with the Wii version launching on November 19, 2006, the same day as the system's launch. On a weekly basis, games from not only from Nintendo's own backlog of home console titles were made available, but also those of former rivals such as [[UsefulNotes/TurboGrafx16 Hudson]], Creator/{{SNK}}, and even Creator/{{Sega}}. While some games [[NoExportForYou remained exclusive to their regions]], just as they had in the past, others (such as ''VideoGame/SinAndPunishment''[[note]]which got a {{sequel}} ''because'' it sold so well on this service[[/note]] and ''VideoGame/{{Pulseman}}'') would manage to finally see global release thanks to the service. Over time, the Virtual Console effectively made the Nintendo Wii a fantastic gaming console to own if you had an interest in retro gaming, but didn't have the money or space for all the original hardware and software necessary for the authentic experience. As a side note, Nintendo's actual equivalent to Xbox Live Arcade, UsefulNotes/WiiWare, would come over a year later in early 2008.

The Virtual Console brand would continue into the following generation, on the UsefulNotes/Nintendo3DS (launching June 6, 2011) and UsefulNotes/WiiU (launching January 23, 2013), before being retired. The former would put the bulk of its focus on games from past Nintendo (and Sega) handhelds, though its library would also come to include some console games as well. Similarly, the Wii U would continue to focus on home console offerings, with the addition of some handheld games. The Wii's Virtual Console ceased operation on January 30th, 2019, while the 3DS and Wii U's would cease operation on March 27th, 2023; if you didn't already buy the games offered on these services, [[KeepCirculatingTheTapes then you're out of luck]].

The Virtual Console does not exist on the UsefulNotes/NintendoSwitch, with access to libraries of classic titles instead being a subscription bonus for Nintendo's paid online service, Nintendo Switch Online. Many third-party publishers that had previously offered their back catalogue through the Virtual Console now sell these older titles directly on the Nintendo eShop under their own banners, such as "Arcade Archives", rather than through the subscription service -- Nintendo themselves have noted issues in renegotiating licensing rights because of this. As of 2023, Nintendo Switch Online currently offers NES, SNES, Game Boy, and Game Boy Color games on its basic subscription; meanwhile, Nintendo 64, Sega Genesis, and Game Boy Advance games are on a higher subscription tier called the Expansion Pass.

As a side note, Nintendo also put out the NES Classic and SNES Classic [[UsefulNotes/PlugNPlayGame mini-consoles]], which each contain thirty and twenty games from those game libraries, respectively; but since those were released as limited-run items in the late 2010s, [[CrackIsCheaper good luck finding one of them for a reasonable price these days.]]

!! The games on the service for the UsefulNotes/{{Wii}} came from these systems:
* UsefulNotes/NintendoEntertainmentSystem
* UsefulNotes/SuperNintendoEntertainmentSystem
* UsefulNotes/{{Nintendo 64}}
* UsefulNotes/SegaMasterSystem
* UsefulNotes/SegaGenesis[[labelnote:*]](excluding Sega CD and Sega 32X games)[[/labelnote]]
* UsefulNotes/TurboGrafx16[[labelnote:*]](including [=TurboGrafx-CD=] games)[[/labelnote]]
* UsefulNotes/NeoGeo
* UsefulNotes/{{MSX}} [[superscript:(Japan only)]]
* UsefulNotes/{{Commodore 64}} [[superscript:(North America & Europe only -- delisted in 2013)]]
* UsefulNotes/{{Arcade Game}}s [[superscript:via "Virtual Console Arcade"]]

!! The games on the service for the UsefulNotes/{{Nintendo 3DS}} came from these systems:
* UsefulNotes/GameBoy
* UsefulNotes/GameBoyColor
* UsefulNotes/GameBoyAdvance [[labelnote:*]]Ten games exclusive to "3DS Ambassadors" -- that is, those who purchased a Nintendo 3DS between its Match 2011 launch and its drastic August 2011 price cut; rather than being emulated, the games are run natively on the system hardware[[/labelnote]]
* Creator/{{Sega}} UsefulNotes/GameGear [[labelnote:*]]Utilized a different emulator, developed by [=M2=] rather than Nintendo[[/labelnote]]
* UsefulNotes/NintendoEntertainmentSystem [[labelnote:*]]Originally just ten games available only for "3DS Ambassadors", a wider library of both ambassador and non-ambassador titles started release in early 2012[[/labelnote]]
* UsefulNotes/SuperNintendoEntertainmentSystem [[superscript:New Nintendo 3DS, n3DS XL, and 2DS XL systems only]]
* UsefulNotes/TurboGrafx16 [[superscript:(Japan only)]]
* 3D Classics [[superscript:(Select [[UsefulNotes/NintendoEntertainmentSystem NES]], UsefulNotes/{{Arcade|Game}}, UsefulNotes/SegaGenesis, and UsefulNotes/SegaMasterSystem games remastered for 3D)]]

!! The games on the service for the UsefulNotes/WiiU came from these systems:
* UsefulNotes/NintendoEntertainmentSystem
* UsefulNotes/SuperNintendoEntertainmentSystem
* UsefulNotes/{{Nintendo 64}}
* UsefulNotes/GameBoyAdvance
* UsefulNotes/{{Nintendo DS}}
* UsefulNotes/TurboGrafx16
* UsefulNotes/{{MSX}} [[superscript:(Japan only)]]
* Wii [[labelnote:*]]Wii disc titles digitally released on the Wii U eShop. These titles aren't emulated, but run in Wii Mode, with the [=GamePad=] available to use in place of a Classic Controller. Technically not branded as Virtual Console titles, but commonly grouped with them.[[/labelnote]]

!! The Virtual Console service shows examples of...
* CopyProtection: The Wii, as well as the Wii U's Wii mode, will deny any games on an SD Card that weren't installed from the system's own Wii Shop Channel. This can create problems when trying to transfer the data to a larger-capacity SD card, however.
* DamnYouMuscleMemory: The Wii U Virtual Console is notorious for the input lag that its games suffer from, especially with [=N64=] games; while not all-that noticeable to a newcomer, people who've played the games on their original systems note that this split-second delay tends to mess up their performance every so often, particularly during moments that require good precision. [[https://www.youtube.com/watch?v=hY0_WKPBC48 This video]] provides a good example of the issue, comparing the Virtual Console port of ''VideoGame/SuperMario64'' to the [=N64=] original. Given how the issue is present on the Wii U Virtual Console but not on the [=3DS=] or Wii one, people have theorized that the issue stems from the Wii U using a wireless controller and streaming video output to two screens at once.
* DigitalDestruction: Virtual Console games tend to be unusually dark, and Wii U re-releases of NES games also seem noticeably blurry due to the permanent anti-aliasing effect. Additionally, the audio sounds somewhat muffled compared to both the original versions and third party emulations. Supposedly, all of this is to mimic the effect of playing the games on a CRT monitor, but it just ends up looking and sounding muted. All of these problems are remedied on the NES Classic Edition, however, complete with a more authentic "CRT mode"
* EasterEgg:
** Any Game Boy or Game Boy Color game on the 3DS has a hidden {{letterbox}}. Hold down Start and/or Select while starting the game from the home menu, and the game will be shrunk down to its original resolution, with a border that resembles the game's original console to fill up the empty space. The game screen "sinks" into the border when the 3D slider is turned up. The battery light even dims when the battery reaches 25%.
** The Game Boy library has a feature to switch from the black and white palette to the pea-green palette on the original Game Boy. To do this hold L and R and then press Y. NES and SNES games on 3DS that use the second controller use this combination to switch between the two controller inputs, with SNES games using the extra ZL and ZR buttons on the New 3DS rather than L and R.
* LateExportForYou: Often, a game that didn't initially release in a nation will come late through this service.
* MythologyGag:
** The [[https://www.youtube.com/watch?v=UWDFolSymws trailer]] for the ''VideoGame/DonkeyKongCountry'' games is a direct {{homage}} to [[https://www.youtube.com/watch?v=IM5rYucoQRU the first game's original commercial]].
** ''VideoGame/StarTropics'' has Uncle Steve's letter in the Operation's Guide on the Wii version. Not only is it word-for-word from the original release, but there's also a picture of piece of paper over a bucket of water. [[spoiler:Touching it reveals the password for level 4, which digitally simulates how you got it in the original release. The Wii U version just gives you the code while telling you how it would have worked if you played the game back in the day]].
* OldSaveBonus:
** If the user has a Virtual Console game on the Wii U's Wii Mode that's available on the Wii U library, the player can upgrade to the Wii U version, albeit for a small fee.
** ''[[VideoGame/SonicTheHedgehog2 Knuckles in Sonic 2]], VideoGame/Sonic3AndKnuckles,'' and ''VideoGame/BlueSphere'' can all be accessed like the original games by pressing the minus/select button at any time and then choosing which game to lock-on.
* UpdatedRerelease: A well-known feature of Virtual Console games is that some of them have modifications to do something as simple as fixing a bug or adding a completely new feature.
** A general one: Every game that has [[EpilepticFlashingLights flashing or excessively bright lights]] (e.g. the ''Donkey Kong Country'' trilogy games) at some point has the lights slowed down, dimmed, or removed completely to reduce the risk of seizures. ''VideoGame/EarthBound1994'' in particular took a while to release on Virtual Console because of its copious use of flashing lights, and the situation was only amended by adding in a blur effect that activates in response to excessively fast image changes.
** A small number of Japanese import games such as ''VideoGame/SinAndPunishment'' and ''VideoGame/MonsterWorldIV'' have received English translations for their international releases.
** ''VideoGame/PokemonSnap'' can send photos to the Wii Message Board from the gallery by pressing select. For whatever reason, it can only be done once per day. This is to simulate the Snap stations that were available during the game's release.
** ''VideoGame/TecmoBowl'' replaces all the names of the players with just their numbers, due to Creator/ElectronicArts' exclusive NFLPA video game license.
** ''VideoGame/WaveRace 64'' replaces all the Kawasaki ProductPlacement with Wii and UsefulNotes/NintendoDS advertisements, even though those systems didn't exist when the game was released, mainly due to Nintendo's license with Kawasaki having expired. The Wii U and Switch versions puts the original ProductPlacement back in.
** On top of carrying over every LawyerFriendlyCameo [[SubvertedTrope removal]] from cartridge revision 1.03, ''[[VideoGame/{{Shinobi}} The Revenge of Shinobi]]'' adds one more: ComicBook/SpiderMan is now depicted with a completely pink PaletteSwap, due to Creator/{{Activision}} holding the rights at the time. He still retains his Spider Man-related boss patterns though. The title screen is also redrawn such that Joe Musashi looks less like Creator/SonnyChiba.
** ''VideoGame/PhantasyStarIV'' fixes the infamous Level 99 glitch.
** ''VideoGame/TheLegendOfZeldaPhantomHourglass'' has a puzzle at one point in the game that involves closing the DS to solve it. The Wii U version emulates this by putting the game in a brief sleep mode when going to the Virtual Console or Home menu. When one returns to the game, it visibly fades from black. This is exactly how the puzzle is solved by going to either menu and coming back.
** Most ''Franchise/{{Pokemon}}'' games that feature Jynx change its face from black to purple, to match its modern design. The sole exception is ''VideoGame/PokemonRedAndBlue'', which like other OG Game Boy games is in black and white and limited to four shades of gray.
** ''[[VideoGame/PokemonRedAndBlue Pokémon Red, Blue, and Yellow]]'' and ''[[VideoGame/PokemonGoldAndSilver Pokémon Gold, Silver and Crystal]]'' support trading and battling over 3DS' wireless connection and ''Gold'', ''Silver'' and ''Crystal'' additionally support Mystery Gift via infrared (as on the UsefulNotes/GameBoyColor), and Pokémon caught in these games can be sent to Pokémon Bank via Poké Transporter and later to ''VideoGame/PokemonSunAndMoon'' and ''VideoGame/PokemonUltraSunAndUltraMoon''. ''Yellow'' also has the "Pikachu's Beach" MiniGame unlocked by default, instead of through having Pikachu know Surf. In ''Gold, Silver and Crystal'', the infamous GS Ball, which originally was a Japanese-exclusive event item, is now given to the player by going to the Goldenrod City Pokémon Center after defeating the Elite Four.
** The ''VideoGame/MegaManBattleNetwork'' series games that included multiplayer have been modified to grant the player the SocializationBonus chips from the beginning of the game, as they would otherwise be unobtainable because of the inability of GBA games on Wii U to use multiplayer.
** ''Super Mario Advance 4: VideoGame/SuperMarioBros3'' has all 38 e-Reader levels unlocked by default.
** ''VideoGame/StarTropics'' includes the password for level 4 in the Operations Guide. [[MythologyGag It even shows a piece of paper being submerged in a bucket of water]].
** ''VideoGame/{{Excite}}bike'', ''VideoGame/MachRider'', and ''VideoGame/WreckingCrew'' add the ability to save custom levels.
** ''VideoGame/CastlevaniaRondoOfBlood'' replaces the intro dialogue voiceover with the one found in the {{embedded|Precursor}} ''Rondo of Blood'' port included in the game's PSP remake ''VideoGame/CastlevaniaTheDraculaXChronicles''.
** ''VideoGame/{{Puyo Puyo|1992}}'' adds online play... [[RegionalBonus in Japan]].
** All three ''VideoGame/DonkeyKongCountry'' games have less InterfaceScrew on snow levels.
** ''VideoGame/DuckHunt'', ''VideoGame/HogansAlley'' and ''Wild Gunman'' add crosshairs for better aim, though this can be turned off so that it only appears when the player shoots.
** ''VideoGame/AnimalCrossingWildWorld'' removes the SocializationBonus requirement for unlocking Nookington's.
** ''VideoGame/SuperSmashBros64'' changes the [=GameCube=] controller mappings to match that of later installments.
** ''VideoGame/Metroid1'' somewhat fixes the infamous "ENGAGE RIDLEY MOTHER FUCKER" password. Entering the password now intentionally crashes the game back to the Home Menu. While it's obviously just a safety precaution, it still references [[GameBreakingBug the damage the password can do on actual hardware]].
** Various Master System titles that used the Japan-only FM Sound Unit add-on have their FM audio accessible for all regions by pressing Minus/Select at any time. ''VideoGame/PhantasyStarI'' is the exception, as the FM sound code was removed from the game during localization to free up space for English dialogue.
** The Genesis version of ''[[VideoGame/StreetFighterII Super Street Fighter II]]: The New Challengers'' adds online play.
** ''[[VideoGame/SuperMarioBros1 Super Mario Bros. Deluxe]]'' changes a few of the fortune teller cards to coincide with the lack of multiplayer.
----

to:

[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/virtual_console.png]]
While backwards compatibility was certainly a thing for Creator/{{Nintendo}}'s handhelds, such a thing was nonexistent for Nintendo's home consoles. Heck, it was nonexistent for most consoles; if you wanted to play games from an older system and its publishers haven't done a CompilationRerelease, you had to dig into your closet or attic to find that gaming console and games, if you even still owned them. Then came UsefulNotes/TheSeventhGenerationOfConsoleVideoGames. With the UsefulNotes/{{Wii}}, Nintendo was setting up their own [[UsefulNotes/DigitalDistribution digital storefront]] in the vein of UsefulNotes/XboxLiveArcade, but rather than their Wii Shop Channel offering new downloadable titles, they had another idea. For the first time, they've made their home console backwards compatible, being able to play UsefulNotes/NintendoGameCube games and make use of its controllers and peripherals. But why stop there? They also had decades of software made for other consoles that people still loved... and would likely be willing to pay a small fee to experience again in a more convenient manner.

The Virtual Console was Nintendo's first entry into digital distribution and a major example of legal console game UsefulNotes/{{emulation}}, with the Wii version launching on November 19, 2006, the same day as the system's launch. On a weekly basis, games from not only from Nintendo's own backlog of home console titles were made available, but also those of former rivals such as [[UsefulNotes/TurboGrafx16 Hudson]], Creator/{{SNK}}, and even Creator/{{Sega}}. While some games [[NoExportForYou remained exclusive to their regions]], just as they had in the past, others (such as ''VideoGame/SinAndPunishment''[[note]]which got a {{sequel}} ''because'' it sold so well on this service[[/note]] and ''VideoGame/{{Pulseman}}'') would manage to finally see global release thanks to the service. Over time, the Virtual Console effectively made the Nintendo Wii a fantastic gaming console to own if you had an interest in retro gaming, but didn't have the money or space for all the original hardware and software necessary for the authentic experience. As a side note, Nintendo's actual equivalent to Xbox Live Arcade, UsefulNotes/WiiWare, would come over a year later in early 2008.

The Virtual Console brand would continue into the following generation, on the UsefulNotes/Nintendo3DS (launching June 6, 2011) and UsefulNotes/WiiU (launching January 23, 2013), before being retired. The former would put the bulk of its focus on games from past Nintendo (and Sega) handhelds, though its library would also come to include some console games as well. Similarly, the Wii U would continue to focus on home console offerings, with the addition of some handheld games. The Wii's Virtual Console ceased operation on January 30th, 2019, while the 3DS and Wii U's would cease operation on March 27th, 2023; if you didn't already buy the games offered on these services, [[KeepCirculatingTheTapes then you're out of luck]].

The Virtual Console does not exist on the UsefulNotes/NintendoSwitch, with access to libraries of classic titles instead being a subscription bonus for Nintendo's paid online service, Nintendo Switch Online. Many third-party publishers that had previously offered their back catalogue through the Virtual Console now sell these older titles directly on the Nintendo eShop under their own banners, such as "Arcade Archives", rather than through the subscription service -- Nintendo themselves have noted issues in renegotiating licensing rights because of this. As of 2023, Nintendo Switch Online currently offers NES, SNES, Game Boy, and Game Boy Color games on its basic subscription; meanwhile, Nintendo 64, Sega Genesis, and Game Boy Advance games are on a higher subscription tier called the Expansion Pass.

As a side note, Nintendo also put out the NES Classic and SNES Classic [[UsefulNotes/PlugNPlayGame mini-consoles]], which each contain thirty and twenty games from those game libraries, respectively; but since those were released as limited-run items in the late 2010s, [[CrackIsCheaper good luck finding one of them for a reasonable price these days.]]

!! The games on the service for the UsefulNotes/{{Wii}} came from these systems:
* UsefulNotes/NintendoEntertainmentSystem
* UsefulNotes/SuperNintendoEntertainmentSystem
* UsefulNotes/{{Nintendo 64}}
* UsefulNotes/SegaMasterSystem
* UsefulNotes/SegaGenesis[[labelnote:*]](excluding Sega CD and Sega 32X games)[[/labelnote]]
* UsefulNotes/TurboGrafx16[[labelnote:*]](including [=TurboGrafx-CD=] games)[[/labelnote]]
* UsefulNotes/NeoGeo
* UsefulNotes/{{MSX}} [[superscript:(Japan only)]]
* UsefulNotes/{{Commodore 64}} [[superscript:(North America & Europe only -- delisted in 2013)]]
* UsefulNotes/{{Arcade Game}}s [[superscript:via "Virtual Console Arcade"]]

!! The games on the service for the UsefulNotes/{{Nintendo 3DS}} came from these systems:
* UsefulNotes/GameBoy
* UsefulNotes/GameBoyColor
* UsefulNotes/GameBoyAdvance [[labelnote:*]]Ten games exclusive to "3DS Ambassadors" -- that is, those who purchased a Nintendo 3DS between its Match 2011 launch and its drastic August 2011 price cut; rather than being emulated, the games are run natively on the system hardware[[/labelnote]]
* Creator/{{Sega}} UsefulNotes/GameGear [[labelnote:*]]Utilized a different emulator, developed by [=M2=] rather than Nintendo[[/labelnote]]
* UsefulNotes/NintendoEntertainmentSystem [[labelnote:*]]Originally just ten games available only for "3DS Ambassadors", a wider library of both ambassador and non-ambassador titles started release in early 2012[[/labelnote]]
* UsefulNotes/SuperNintendoEntertainmentSystem [[superscript:New Nintendo 3DS, n3DS XL, and 2DS XL systems only]]
* UsefulNotes/TurboGrafx16 [[superscript:(Japan only)]]
* 3D Classics [[superscript:(Select [[UsefulNotes/NintendoEntertainmentSystem NES]], UsefulNotes/{{Arcade|Game}}, UsefulNotes/SegaGenesis, and UsefulNotes/SegaMasterSystem games remastered for 3D)]]

!! The games on the service for the UsefulNotes/WiiU came from these systems:
* UsefulNotes/NintendoEntertainmentSystem
* UsefulNotes/SuperNintendoEntertainmentSystem
* UsefulNotes/{{Nintendo 64}}
* UsefulNotes/GameBoyAdvance
* UsefulNotes/{{Nintendo DS}}
* UsefulNotes/TurboGrafx16
* UsefulNotes/{{MSX}} [[superscript:(Japan only)]]
* Wii [[labelnote:*]]Wii disc titles digitally released on the Wii U eShop. These titles aren't emulated, but run in Wii Mode, with the [=GamePad=] available to use in place of a Classic Controller. Technically not branded as Virtual Console titles, but commonly grouped with them.[[/labelnote]]

!! The Virtual Console service shows examples of...
* CopyProtection: The Wii, as well as the Wii U's Wii mode, will deny any games on an SD Card that weren't installed from the system's own Wii Shop Channel. This can create problems when trying to transfer the data to a larger-capacity SD card, however.
* DamnYouMuscleMemory: The Wii U Virtual Console is notorious for the input lag that its games suffer from, especially with [=N64=] games; while not all-that noticeable to a newcomer, people who've played the games on their original systems note that this split-second delay tends to mess up their performance every so often, particularly during moments that require good precision. [[https://www.youtube.com/watch?v=hY0_WKPBC48 This video]] provides a good example of the issue, comparing the Virtual Console port of ''VideoGame/SuperMario64'' to the [=N64=] original. Given how the issue is present on the Wii U Virtual Console but not on the [=3DS=] or Wii one, people have theorized that the issue stems from the Wii U using a wireless controller and streaming video output to two screens at once.
* DigitalDestruction: Virtual Console games tend to be unusually dark, and Wii U re-releases of NES games also seem noticeably blurry due to the permanent anti-aliasing effect. Additionally, the audio sounds somewhat muffled compared to both the original versions and third party emulations. Supposedly, all of this is to mimic the effect of playing the games on a CRT monitor, but it just ends up looking and sounding muted. All of these problems are remedied on the NES Classic Edition, however, complete with a more authentic "CRT mode"
* EasterEgg:
** Any Game Boy or Game Boy Color game on the 3DS has a hidden {{letterbox}}. Hold down Start and/or Select while starting the game from the home menu, and the game will be shrunk down to its original resolution, with a border that resembles the game's original console to fill up the empty space. The game screen "sinks" into the border when the 3D slider is turned up. The battery light even dims when the battery reaches 25%.
** The Game Boy library has a feature to switch from the black and white palette to the pea-green palette on the original Game Boy. To do this hold L and R and then press Y. NES and SNES games on 3DS that use the second controller use this combination to switch between the two controller inputs, with SNES games using the extra ZL and ZR buttons on the New 3DS rather than L and R.
* LateExportForYou: Often, a game that didn't initially release in a nation will come late through this service.
* MythologyGag:
** The [[https://www.youtube.com/watch?v=UWDFolSymws trailer]] for the ''VideoGame/DonkeyKongCountry'' games is a direct {{homage}} to [[https://www.youtube.com/watch?v=IM5rYucoQRU the first game's original commercial]].
** ''VideoGame/StarTropics'' has Uncle Steve's letter in the Operation's Guide on the Wii version. Not only is it word-for-word from the original release, but there's also a picture of piece of paper over a bucket of water. [[spoiler:Touching it reveals the password for level 4, which digitally simulates how you got it in the original release. The Wii U version just gives you the code while telling you how it would have worked if you played the game back in the day]].
* OldSaveBonus:
** If the user has a Virtual Console game on the Wii U's Wii Mode that's available on the Wii U library, the player can upgrade to the Wii U version, albeit for a small fee.
** ''[[VideoGame/SonicTheHedgehog2 Knuckles in Sonic 2]], VideoGame/Sonic3AndKnuckles,'' and ''VideoGame/BlueSphere'' can all be accessed like the original games by pressing the minus/select button at any time and then choosing which game to lock-on.
* UpdatedRerelease: A well-known feature of Virtual Console games is that some of them have modifications to do something as simple as fixing a bug or adding a completely new feature.
** A general one: Every game that has [[EpilepticFlashingLights flashing or excessively bright lights]] (e.g. the ''Donkey Kong Country'' trilogy games) at some point has the lights slowed down, dimmed, or removed completely to reduce the risk of seizures. ''VideoGame/EarthBound1994'' in particular took a while to release on Virtual Console because of its copious use of flashing lights, and the situation was only amended by adding in a blur effect that activates in response to excessively fast image changes.
** A small number of Japanese import games such as ''VideoGame/SinAndPunishment'' and ''VideoGame/MonsterWorldIV'' have received English translations for their international releases.
** ''VideoGame/PokemonSnap'' can send photos to the Wii Message Board from the gallery by pressing select. For whatever reason, it can only be done once per day. This is to simulate the Snap stations that were available during the game's release.
** ''VideoGame/TecmoBowl'' replaces all the names of the players with just their numbers, due to Creator/ElectronicArts' exclusive NFLPA video game license.
** ''VideoGame/WaveRace 64'' replaces all the Kawasaki ProductPlacement with Wii and UsefulNotes/NintendoDS advertisements, even though those systems didn't exist when the game was released, mainly due to Nintendo's license with Kawasaki having expired. The Wii U and Switch versions puts the original ProductPlacement back in.
** On top of carrying over every LawyerFriendlyCameo [[SubvertedTrope removal]] from cartridge revision 1.03, ''[[VideoGame/{{Shinobi}} The Revenge of Shinobi]]'' adds one more: ComicBook/SpiderMan is now depicted with a completely pink PaletteSwap, due to Creator/{{Activision}} holding the rights at the time. He still retains his Spider Man-related boss patterns though. The title screen is also redrawn such that Joe Musashi looks less like Creator/SonnyChiba.
** ''VideoGame/PhantasyStarIV'' fixes the infamous Level 99 glitch.
** ''VideoGame/TheLegendOfZeldaPhantomHourglass'' has a puzzle at one point in the game that involves closing the DS to solve it. The Wii U version emulates this by putting the game in a brief sleep mode when going to the Virtual Console or Home menu. When one returns to the game, it visibly fades from black. This is exactly how the puzzle is solved by going to either menu and coming back.
** Most ''Franchise/{{Pokemon}}'' games that feature Jynx change its face from black to purple, to match its modern design. The sole exception is ''VideoGame/PokemonRedAndBlue'', which like other OG Game Boy games is in black and white and limited to four shades of gray.
** ''[[VideoGame/PokemonRedAndBlue Pokémon Red, Blue, and Yellow]]'' and ''[[VideoGame/PokemonGoldAndSilver Pokémon Gold, Silver and Crystal]]'' support trading and battling over 3DS' wireless connection and ''Gold'', ''Silver'' and ''Crystal'' additionally support Mystery Gift via infrared (as on the UsefulNotes/GameBoyColor), and Pokémon caught in these games can be sent to Pokémon Bank via Poké Transporter and later to ''VideoGame/PokemonSunAndMoon'' and ''VideoGame/PokemonUltraSunAndUltraMoon''. ''Yellow'' also has the "Pikachu's Beach" MiniGame unlocked by default, instead of through having Pikachu know Surf. In ''Gold, Silver and Crystal'', the infamous GS Ball, which originally was a Japanese-exclusive event item, is now given to the player by going to the Goldenrod City Pokémon Center after defeating the Elite Four.
** The ''VideoGame/MegaManBattleNetwork'' series games that included multiplayer have been modified to grant the player the SocializationBonus chips from the beginning of the game, as they would otherwise be unobtainable because of the inability of GBA games on Wii U to use multiplayer.
** ''Super Mario Advance 4: VideoGame/SuperMarioBros3'' has all 38 e-Reader levels unlocked by default.
** ''VideoGame/StarTropics'' includes the password for level 4 in the Operations Guide. [[MythologyGag It even shows a piece of paper being submerged in a bucket of water]].
** ''VideoGame/{{Excite}}bike'', ''VideoGame/MachRider'', and ''VideoGame/WreckingCrew'' add the ability to save custom levels.
** ''VideoGame/CastlevaniaRondoOfBlood'' replaces the intro dialogue voiceover with the one found in the {{embedded|Precursor}} ''Rondo of Blood'' port included in the game's PSP remake ''VideoGame/CastlevaniaTheDraculaXChronicles''.
** ''VideoGame/{{Puyo Puyo|1992}}'' adds online play... [[RegionalBonus in Japan]].
** All three ''VideoGame/DonkeyKongCountry'' games have less InterfaceScrew on snow levels.
** ''VideoGame/DuckHunt'', ''VideoGame/HogansAlley'' and ''Wild Gunman'' add crosshairs for better aim, though this can be turned off so that it only appears when the player shoots.
** ''VideoGame/AnimalCrossingWildWorld'' removes the SocializationBonus requirement for unlocking Nookington's.
** ''VideoGame/SuperSmashBros64'' changes the [=GameCube=] controller mappings to match that of later installments.
** ''VideoGame/Metroid1'' somewhat fixes the infamous "ENGAGE RIDLEY MOTHER FUCKER" password. Entering the password now intentionally crashes the game back to the Home Menu. While it's obviously just a safety precaution, it still references [[GameBreakingBug the damage the password can do on actual hardware]].
** Various Master System titles that used the Japan-only FM Sound Unit add-on have their FM audio accessible for all regions by pressing Minus/Select at any time. ''VideoGame/PhantasyStarI'' is the exception, as the FM sound code was removed from the game during localization to free up space for English dialogue.
** The Genesis version of ''[[VideoGame/StreetFighterII Super Street Fighter II]]: The New Challengers'' adds online play.
** ''[[VideoGame/SuperMarioBros1 Super Mario Bros. Deluxe]]'' changes a few of the fortune teller cards to coincide with the lack of multiplayer.
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[[redirect:Platform/VirtualConsole]]
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Updating Link


** On top of carrying over every LawyerFriendlyCameo [[SubvertedTrope removal]] from cartridge revision 1.03, ''[[VideoGame/{{Shinobi}} The Revenge of Shinobi]]'' adds one more: Franchise/SpiderMan is now depicted with a completely pink PaletteSwap, due to Creator/{{Activision}} holding the rights at the time. He still retains his Spider Man-related boss patterns though. The title screen is also redrawn such that Joe Musashi looks less like Creator/SonnyChiba.

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** On top of carrying over every LawyerFriendlyCameo [[SubvertedTrope removal]] from cartridge revision 1.03, ''[[VideoGame/{{Shinobi}} The Revenge of Shinobi]]'' adds one more: Franchise/SpiderMan ComicBook/SpiderMan is now depicted with a completely pink PaletteSwap, due to Creator/{{Activision}} holding the rights at the time. He still retains his Spider Man-related boss patterns though. The title screen is also redrawn such that Joe Musashi looks less like Creator/SonnyChiba.
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** ''VideoGame/PuyoPuyo'' adds online play... [[RegionalBonus in Japan]].

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** ''VideoGame/PuyoPuyo'' ''VideoGame/{{Puyo Puyo|1992}}'' adds online play... [[RegionalBonus in Japan]].
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** ''VideoGame/TheLegendOfZeldaPhantomHourglass'' has a puzzle at one point in the game that involves closing the DS to solve it. The Wii U version emulates this by putting the game in a brief sleep mode when going to the Virtual Console or Home menu. When one returns to the game, it visibly fades from black. This is exactly how the puzzle is solved by going to either menu and coming back.
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R.I.P. Nintendo eShop


The Virtual Console brand would continue into the following generation, on the UsefulNotes/Nintendo3DS (launching June 6, 2011) and UsefulNotes/WiiU (launching January 23, 2013), before being retired. The former would put the bulk of its focus on games from past Nintendo (and Sega) handhelds, though its library would also come to include some console games as well. Similarly, the Wii U would continue to focus on home console offerings, with the addition of some handheld games. The Wii's Virtual Console ceased operation on January 30th, 2019, while the 3DS and Wii U's are scheduled to close on March 27th, 2023; if you didn't already buy the games offered on these services, [[KeepCirculatingTheTapes then you're out of luck]].

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The Virtual Console brand would continue into the following generation, on the UsefulNotes/Nintendo3DS (launching June 6, 2011) and UsefulNotes/WiiU (launching January 23, 2013), before being retired. The former would put the bulk of its focus on games from past Nintendo (and Sega) handhelds, though its library would also come to include some console games as well. Similarly, the Wii U would continue to focus on home console offerings, with the addition of some handheld games. The Wii's Virtual Console ceased operation on January 30th, 2019, while the 3DS and Wii U's are scheduled to close would cease operation on March 27th, 2023; if you didn't already buy the games offered on these services, [[KeepCirculatingTheTapes then you're out of luck]].
Is there an issue? Send a MessageReason:
None


The Virtual Console brand would continue into the following generation, on the UsefulNotes/Nintendo3DS (launching June 6, 2011) and UsefulNotes/WiiU (launching January 23, 2013), before being retired. The former would put the bulk of its focus on games from past Nintendo (and Sega) handhelds, though its library would also come to include some console games as well. Similarly, the Wii U would continue to focus on home console offerings, with the addition of some handheld games. The Wii's Virtual Console ceased operation on January 30th, 2019, while the 3DS and Wii U's are scheduled to close on March 31st, 2023; if you didn't already buy the games offered on these services, [[KeepCirculatingTheTapes then you're out of luck]].

to:

The Virtual Console brand would continue into the following generation, on the UsefulNotes/Nintendo3DS (launching June 6, 2011) and UsefulNotes/WiiU (launching January 23, 2013), before being retired. The former would put the bulk of its focus on games from past Nintendo (and Sega) handhelds, though its library would also come to include some console games as well. Similarly, the Wii U would continue to focus on home console offerings, with the addition of some handheld games. The Wii's Virtual Console ceased operation on January 30th, 2019, while the 3DS and Wii U's are scheduled to close on March 31st, 27th, 2023; if you didn't already buy the games offered on these services, [[KeepCirculatingTheTapes then you're out of luck]].
Is there an issue? Send a MessageReason:
None

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