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* [[FightUnscene Fight Unscene]]: A pox upon most anime, unfortunately. It's incredibly lazy to watch characters running at each other with colored backgrounds, shaking and alternating back and forth, for twelve seconds. Alternatively, holding incredibly difficult to maintain poses mid-air for the same duration. It's unrealistic and it tastes like filler.
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* AscendedDemon. Overcoming an evil nature (or impulses, transformation, et cetera) to become a good person might be overused and cliche, but it's something I love reading about.
** Just don't give me any of that 'TRU WUV REDEEMS' crap. I mean, I ''guess'' it can be done meaningfully and well, with a monster falling in love with a captive/survivor/would-be-meal, or really just regaining their humanity with a platonic relationship. But being a fanfiction writer, I mostly just see the kind of crap where somebody inserts their OC into Hogwarts and turns Draco Malfoy into Mr. Right within three chapters.
** Just don't give me any of that 'TRU WUV REDEEMS' crap. I mean, I ''guess'' it can be done meaningfully and well, with a monster falling in love with a captive/survivor/would-be-meal, or really just regaining their humanity with a platonic relationship. But being a fanfiction writer, I mostly just see the kind of crap where somebody inserts their OC into Hogwarts and turns Draco Malfoy into Mr. Right within three chapters.
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* StagesOfMonsterGrief; always fun to watch in action. Conversely, it's irritating when a character has no reaction to becoming something monstrous, unless they have a reason not to be.
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I was born on April 16th, 1994. I'm too lazy to come back every year and change my age, so hopefully you can derive it from this one point.
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I was born on April 16th, 1994. I'm too lazy to come back every year and change my age, so hopefully you can derive it from this one point.
do math.
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* [[BlueEyes Blue Eyes]]. Cool color. Wish I had them. Sadly, stuck with brown here.
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* [[BlueEyes Blue Eyes]]. Cool color. Wish I had them. Sadly, stuck Tend to make characters with brown here.them.
* [[CradlingTheirKill Cradling Your Kill]]. I like characters that are both violent and incredibly screwed up. This sort of thing goes hand in hand. Whether it's a mercy kill or an impulse/uncontrolled action gone horribly wrong, the aftermath is a charged, intense, feel-laden scene I can roll around in for hours.
* [[CradlingTheirKill Cradling Your Kill]]. I like characters that are both violent and incredibly screwed up. This sort of thing goes hand in hand. Whether it's a mercy kill or an impulse/uncontrolled action gone horribly wrong, the aftermath is a charged, intense, feel-laden scene I can roll around in for hours.
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* [[ThisIsReality This is Reality]] might nudge at the fourth wall a little, but it's still brilliant.
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* SoftspokenSadist: A calm and cultured villain is often far more terrifying than a maniacal, impulsive one.
* [[ThisIsReality This is Reality]] might nudge at the fourth wall a little, but it can be done well if it'sstill brilliant.subtle enough.
* [[ThisIsReality This is Reality]] might nudge at the fourth wall a little, but it can be done well if it's
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*I'm a fan of the first - I don't like to think about how Emily turns out [[EnfantTerrible otherwise]]. Her, Samuel and Teague Martin are my other favorites, but I don't want to ramble on forever.
*The setting itself is eerie, otherworldly, and horribly bleak. A plague has brought a once-great city to its knees - the streets crawl with rats, beggars, and infected, and the guards are little better than the warring gangs. The city's ruin is brought to life by numerous logs and journals left around - often near what's left of their owners. Each map is large, the scenery is excellently constructed, and there are always numerous ways to proceed. And if you want to do things the murderous way... you'd be surprised at how good the game is about making you feel like a scumbag for taking out that guard who just wouldn't look away.
*My only complaint is that the game is rather short, and that the midway plot twist was visible from ''miles'' away.
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* HeWhoFightsMonsters is an ''incredibly' fun path to watch a character descend upon.
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* HeWhoFightsMonsters is an ''incredibly' ''incredibly'' fun path to watch a character descend upon.
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* HeWhoFightsMonsters is an ''incredibly' fun path to watch a character descend upon.
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* GoOutWithASmile: When it's done well, anyway.
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* [[MadnessMantra Madness Mantra]] - ALL SHALL BE WELL AND ALL MANNER OF THING SHALL BE WELL.
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I've added a few minor things to [[http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/Prototype Prototype's]] page, as well as the page for the epic fanfic [[http://tvtropes.org/pmwiki/pmwiki.php/FanFic/Unfamiliar Unfamiliar]]. There isn't too much to add at this point, though, so I didn't really do anything significant.
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I've added a few minor things to [[http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/Prototype Prototype's]] page, as well as the page for the epic fanfic [[http://tvtropes.org/pmwiki/pmwiki.php/FanFic/Unfamiliar Unfamiliar]]. There isn't too much to add at this point, though, so I didn't really do anything significant.
significant. Also added some stuff to [[http://tvtropes.org/pmwiki/pmwiki.php/Roleplay/NTWFMafia this]] page, as I took part in the third game as Winston Teakes. :)
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But yeah, Alex Mercer is awesome, and currently ranks as my favorite character. It's not completely visible on the surface, but the guy has so many existential crises and moral paradoxes that he's pure gold to delve into. And his relationship with his sister is ''so adorable''. And tragic, in the context of everything else you find out.
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* [[http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/TheElderScrollsIVOblivion Oblivion]] had this morbid habit of killing off my favorite characters ([[spoiler: I'll miss you, Vicente. *sniffle*]])) during questlines, which I dealt with by stubbornly refusing to complete them, but I was pretty fond of the game overall. Even if some characters' faces looked terrifying. The massive moddability is an extreme plus towards its replay value. Besides... Shivering Isles. Need I say more?
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* [[http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/TheElderScrollsIVOblivion Oblivion]] had this morbid habit of killing off my favorite characters ([[spoiler: I'll miss you, Vicente. *sniffle*]])) *sniffle*]]) during questlines, which I dealt with by stubbornly refusing to complete them, but I was pretty fond of the game overall. Even if some characters' faces looked terrifying. The massive moddability is an extreme plus towards its replay value. Besides... Shivering Isles. Need I say more?
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* [[http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/Prototype?from=Main.Prototype Prototype]] I'm actually a lot more into the story side of it than the psychotic murdering spree side of it. But yeah, Alex Mercer is awesome, and currently ranks as my favorite character. It's not completely visible on the surface, but the guy has so many existential crises and moral paradoxes that he's pure gold to delve into. And his relationship with his sister is ''so adorable''. And tragic, in the context of everything else you find out.
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* [[http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/Prototype?from=Main.Prototype Prototype]] I'm actually a lot more into the story side of it than the psychotic murdering spree side of it. The game's a lot deeper than many people give it credit for - there's a lot of black-and-grey morality and transhumanistic themes. What separates a monster from a person? Are horrible deeds for good purposes justified? Hell, the main character spends most of the game hunting down the person responsible for what results in the deaths of millions of innocents, [[spoiler: only to find out that the culprit is ''himself''.]] There's a three-way war in Manhattan - the military, the Infected, and Alex Mercer - a man-eating virus monster who happens to be the closest thing in the setting to a hero. That should say a lot. Everyone involved does terrible, terrible things, but there are ''reasons''. You will hate what Blackwatch does, but at the same time, you'll know exactly why they do it. And Elizabeth Greene is both crazy and ''terrifying'', but in the end, all she is is another victim.
But yeah, Alex Mercer is awesome, and currently ranks as my favorite character. It's not completely visible on the surface, but the guy has so many existential crises and moral paradoxes that he's pure gold to delve into. And his relationship with his sister is ''so adorable''. And tragic, in the context of everything else you find out.
But yeah, Alex Mercer is awesome, and currently ranks as my favorite character. It's not completely visible on the surface, but the guy has so many existential crises and moral paradoxes that he's pure gold to delve into. And his relationship with his sister is ''so adorable''. And tragic, in the context of everything else you find out.
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* [[http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/TheElderScrollsIVOblivion Oblivion]] had this morbid habit of killing off my favorite characters ([[spoiler I'll miss you, Vicente. *sniffle*)) during questlines, which I dealt with by stubbornly refusing to complete them, but I was pretty fond of the game overall. Even if some characters' faces looked terrifying. The massive moddability is an extreme plus towards its replay value. Besides... Shivering Isles. Need I say more?
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* [[http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/TheElderScrollsIVOblivion Oblivion]] had this morbid habit of killing off my favorite characters ([[spoiler ([[spoiler: I'll miss you, Vicente. *sniffle*)) *sniffle*]])) during questlines, which I dealt with by stubbornly refusing to complete them, but I was pretty fond of the game overall. Even if some characters' faces looked terrifying. The massive moddability is an extreme plus towards its replay value. Besides... Shivering Isles. Need I say more?
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\\o/
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* [[http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/Prototype?from=Main.Prototype Prototype]] I'm actually a lot more into the story side of it than the psychotic murdering spree side of it. But yeah, Alex Mercer is awesome, and currently ranks as my favorite character. It's not completely visible on the surface, but the guy has so many existential crises and moral paradoxes that he's pure gold to delve into. And his relationship with his sister is soadorable. And tragic, in the context of everything else you find out.
* [[http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/TheElderScrollsVSkyrim Skyrim]]. I adore open-ended RPGs. Lots of replay potential. And the graphics in Skyrim are pretty beautiful. On the flipside, I found the questlines too short and magic as a whole truncated compared to prior games... but it's good.
* [[http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/TheElderScrollsVSkyrim Skyrim]]. I adore open-ended RPGs. Lots of replay potential. And the graphics in Skyrim are pretty beautiful. On the flipside, I found the questlines too short and magic as a whole truncated compared to prior games... but it's good.
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* [[http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/Prototype?from=Main.Prototype Prototype]] I'm actually a lot more into the story side of it than the psychotic murdering spree side of it. But yeah, Alex Mercer is awesome, and currently ranks as my favorite character. It's not completely visible on the surface, but the guy has so many existential crises and moral paradoxes that he's pure gold to delve into. And his relationship with his sister is soadorable.''so adorable''. And tragic, in the context of everything else you find out.
* [[http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/TheElderScrollsVSkyrim Skyrim]]. I adore open-ended RPGs. Lots of replay potential. And the graphics in Skyrim are pretty beautiful. On the flipside, I found the questlines too short and magic as a whole truncated compared to prior games... but it's good. And, of course, there's always the mods - even if Skyrim's CK is rather unfriendly.
* [[http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/TheElderScrollsVSkyrim Skyrim]]. I adore open-ended RPGs. Lots of replay potential. And the graphics in Skyrim are pretty beautiful. On the flipside, I found the questlines too short and magic as a whole truncated compared to prior games... but it's good. And, of course, there's always the mods - even if Skyrim's CK is rather unfriendly.
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* [[http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/Prototype2?from=Main.Prototype2 Prototype2]]. Just... ugh. No continuity. No explanation for some of the most god-awful character rape I've ever seen. The game didn't have the same writers as Prototype 1, and it ''shows''. Did not do the homework. Completely retconned everything interesting or deep about the first. I'm just disavowing it as non-canon, because... fffff. somad.
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* [[http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/Prototype2?from=Main.Prototype2 Prototype2]]. Just... ugh. No continuity. No explanation for some of the most god-awful character rape I've ever seen. The game didn't have the same writers as Prototype 1, and it ''shows''. Did not do the homework. Completely retconned everything interesting or deep about the first. Made mockeries of the characters and factions. I'm just disavowing it as non-canon, because... fffff. somad.
''somad''.