Tropers / Laluzi

Well. A page. I don't think I'm important enough to merit one, but I'll probably get to it sometime.

This is my slice of the internet. Proceed with caution.

I'm Diana, a college student in New York with a passion for writing. And squeeing over reading other people's writing. Did I mention I like fanfiction? I basically run around looking for new fics to read in my favorite fandoms, and occasionally write my own. I'm currently working on an ongoing Prototype fic, After the Fires Fade, and a Prototype crossover, A Dead World. Normally I'm more of a oneshot person, but meh. Hopefully I can finish these, for once.

I was born on April 16th, 1994. I'm too lazy to come back every year and change my age, so hopefully you can do math.

I adore writing - been doing it since I was nine, although what I considered writing back then was... well. Haha. Anyways, putting characters in situations and figuring out how they react is one of my favorite things to do. Sort of contrived on-and-off roleplaying that creates tons of story ideas, most of which wither because I can't be assed to devote time to them. The lucky few that make it somewhere... pretty much never get finished, and as for their quality, you be the judge. I like to consider myself fairly articulate, but as far as I can analyze myself, my tastes in subject matter are relatively standard for my age/gender group. Sucker for angst, mythical monsters, dark heroes, et cetera. Eh, you live, you learn, and you grow. For now, I'm happy with where I am. And I'd like to think that while my ideas might be to some extent overused, my execution isn't.

I vacillate between periods of productivity and periods of laziness where writing is concerned. I'm far from perfect - while I think I'm pretty good with prose, I tend to be bad at planning, rarely having a cohesive plot when I start a story. Oftentimes I really only know the events of a few chapters past the current point, a few select scenes in the distant future, and a vague skeleton of the story. My writing process is very disjointed and disorganized, and I'm very bad at fashioning plot twists (that can't be seen from miles away, anyway). Any attempt at foreshadowing from me is usually the kind that's glaringly obvious, or the kind that's made up on the fly (hey, I can use this previous event for something and make it look like I intended this all along). Despite all of this, I do think I'm fairly readable, at least by the standards of fanfiction. I really admire thematic work, and that's one of the things I want to learn.

I do art sometimes, but assessing the reactions I get from people... yeah, I think I should stick with writing. x3

I've added a few minor things to Prototype's page, as well as the page for the epic fanfic Unfamiliar. There isn't too much to add at this point, though, so I didn't really do anything significant. Also added some stuff to this page, as I took part in the third game as Winston Teakes. :)

I have a relatively snarky sense of humor, or so I'm told, and I have a rabid fangirl side that can be awakened if you hate on my favorite characters. You have been warned.

Stuff that is good.

  • Prototype I'm actually a lot more into the story side of it than the psychotic murdering spree side of it. The game's a lot deeper than many people give it credit for - there's a lot of black-and-grey morality and transhumanistic themes. What separates a monster from a person? Are horrible deeds for good purposes justified? Hell, the main character spends most of the game hunting down the person responsible for what results in the deaths of millions of innocents, only to find out that the culprit is himself. There's a three-way war in Manhattan - the military, the Infected, and Alex Mercer - a man-eating virus monster who happens to be the closest thing in the setting to a hero. That should say a lot. Everyone involved does terrible, terrible things, but there are reasons. You will hate what Blackwatch does, but at the same time, you'll know exactly why they do it. And Elizabeth Greene is both crazy and terrifying, but in the end, all she is is another victim.
  • But yeah, Alex Mercer is awesome, and currently ranks as my favorite character. It's not completely visible on the surface, but the guy has so many existential crises and moral paradoxes that he's pure gold to delve into. And his relationship with his sister is so adorable. And tragic, in the context of everything else you find out.
  • Skyrim. I adore open-ended RP Gs. Lots of replay potential. And the graphics in Skyrim are pretty beautiful. On the flipside, I found the questlines too short and magic as a whole truncated compared to prior games... but it's good. And, of course, there's always the mods - even if Skyrim's CK is rather unfriendly.
    • Also, they put werewolves back. Borked them too, but I can appreciate the effort.
  • Oblivion had this morbid habit of killing off my favorite characters ( I'll miss you, Vicente. *sniffle*) during questlines, which I dealt with by stubbornly refusing to complete them, but I was pretty fond of the game overall. Even if some characters' faces looked terrifying. The massive moddability is an extreme plus towards its replay value. Besides... Shivering Isles. Need I say more?
  • Fallout: New Vegas. At first, the game is terrifying. It will have you frantically checking every cliff for enemies, every shadow for mines. Everything is a danger. As you grow into a god of the Mojave Wasteland, however, and stop jumping at the sound of your own footsteps, you realize just how crazy everything is. Awesome, but crazy. Probably awesome because it's crazy. Either way. This game mixes danger and fear with batshit insanity, with a little over-the-top social commentary mixed in. After all, you can't forget who the Pre-War society everyone talks of is.
  • Fullmetal Alchemist. First manga I ever read. Set a rather high bar for the rest of them. It was an absolute roller-coaster ride of emotions (damn it, Hughes! ;o;) with an amazing plot, memorable characters that grew as the story progressed and were all amazing in their own way, villains that were utterly heinous but pitiable at the same time... it was great. It was dark at times, lighthearted at others; serious, bold, depressing. The story also knew when it wanted to end and followed through to the close, rather than falling into the Bleach trap of dragging on well past its time that's befallen so many other mangas.
  • Fallen London. A friend got me into this game - it's a story-based game set in a subterranean Victorian-Era London, full of conspiracy and intrigue. The atmosphere is a wonderful blend late 17th-century culture, wry humor, and eldritch horror. There's some positively chilling material on here - Mr Eaten and the Cave of the Nadir are clear examples - and the many mysteries of the Neath will keep you hooked. Just what are the Masters? What does the Bazaar need love stories for? What happened to Mr Eaten? (I'd say 'what is the Name', but you can actually find the answer to that) The game provides as many ways for you to become an affluent master of society as it does for you to drive your character horribly, horribly insane (for instance, Seeking Mr Eaten's Name causes your character to become a hallucinating, self-mutilating, perpetually hungry lunatic over time. It's so bad that even the game tells you not to do it. But who wouldn't want to drown a rat in a bucket of snow while screaming "ALL SHALL BE WELL AND ALL MANNER OF THING SHALL BE WELL" over and over again?) In addition to the wonderful flavor of the game, the community is great - as it's a text-based game, most everyone on the forums is fairly erudite.
  • Dishonored. Oh man, where do I even start. The story is a little predictable, but the setting and characters are glorious. The Outsider is a neutral chaos god who treats the world like a personal theater. He delights in watching events unfold and letting his chosen know that everything they've done with his powers is completely their fault. What really sells his character to me is that he's not actually that interested in watching you cause chaos - what he wants most is to be surprised. Corvo is a loyal bodyguard who's been dishonored and tortured and despised, and it's up to you as the player to decide whether or not he'll keep his morals and take the high road, or if he descends into a nihilistic frenzy of revenge.
  • I'm a fan of the first - I don't like to think about how Emily turns out otherwise. Her, Samuel and Teague Martin are my other favorites, but I don't want to ramble on forever.
  • The setting itself is eerie, otherworldly, and horribly bleak. A plague has brought a once-great city to its knees - the streets crawl with rats, beggars, and infected, and the guards are little better than the warring gangs. The city's ruin is brought to life by numerous logs and journals left around - often near what's left of their owners. Each map is large, the scenery is excellently constructed, and there are always numerous ways to proceed. And if you want to do things the murderous way... you'd be surprised at how good the game is about making you feel like a scumbag for taking out that guard who just wouldn't look away.
  • My only complaint is that the game is rather short, and that the midway plot twist was visible from miles away.

Stuff that is not good.

  • Prototype2. Just... ugh. No continuity. No explanation for some of the most god-awful character rape I've ever seen. The game didn't have the same writers as Prototype 1, and it shows. Did not do the homework. Completely retconned everything interesting or deep about the first. Made mockeries of the characters and factions. I'm just disavowing it as non-canon, because... fffff. somad.

My favorite tropes

  • Antiheroes. I'm a sucker for them.
  • Ascended Demon. Overcoming an evil nature (or impulses, transformation, et cetera) to become a good person might be overused and cliche, but it's something I love reading about.
    • Just don't give me any of that 'TRU WUV REDEEMS' crap. I mean, I guess it can be done meaningfully and well, with a monster falling in love with a captive/survivor/would-be-meal, or really just regaining their humanity with a platonic relationship. But being a fanfiction writer, I mostly just see the kind of crap where somebody inserts their OC into Hogwarts and turns Draco Malfoy into Mr. Right within three chapters.
  • Badasses. In line with antiheroes here. Honestly, if you don't like badass characters, there is something wrong with you.
  • Badass Boast. Sometimes, the badass needs to club you in the back of the head with his or her metaphorical doom stick of prose and/or incoherent yelling in order to remind you that he or she is, in fact, a badass.
  • Blue Eyes. Cool color. Tend to make characters with them.
  • Cradling Your Kill. I like characters that are both violent and incredibly screwed up. This sort of thing goes hand in hand. Whether it's a mercy kill or an impulse/uncontrolled action gone horribly wrong, the aftermath is a charged, intense, feel-laden scene I can roll around in for hours.
  • Comedic Sociopathy is definitely my favorite flavor of mass murder, when it has to be served.
  • Darker and Edgier... yeah. What can I say? Fun to read, fun to write. I'm a teenage girl. You should all count yourselves lucky I'm not on the other end of the spectrum, fangirling Justin Bieber.
  • Desperately Seeking a Purpose in Life; again, cliche, but it's really one of my favorite mindsets to explore in a character. And very enjoyable to read if done well. (If not done well, then it degrades into WAAANGST ninety-nine times out of ten. But that's fanfiction for you.)
  • Doomed Hometown, especially if you get to see the place before it was destroyed, and then return to the ruins afterward. In video games, this always takes my feels and strangles them.
  • Drama-Preserving Handicap when said handicap is, in some form, a moral constraint.
  • Fluff. I adore reading things that make me squee and melt into a puddle of primordial fangirl. Well-done fluff is a rare treat.
    • Bonus points if the story's plot is largely interspersed with darker elements and the characters really needed it.
  • Go Mad from the Revelation Okay, I admit it, I'm a jerk to my characters. Slamming loads of psychological murder into their faces for the express purpose of giving them a B So D is one of my favorite things to write. (And read.) I prefer to leave them teetering on the edge rather than completely and permanently losing it, though.
  • Go Out with a Smile: When it's done well, anyway.
  • Heroid RROD is a fun device to see. I'm kind of a sucker for that - pushing powers past the point of danger, and suffering the immediate consequences.
  • He Who Fights Monsters is an incredibly fun path to watch a character descend upon.
  • Horror Hunger. Om nom nom.
  • Irony is always well-recieved.
  • Morality Pets are another one of those things that I love to see, especially when they serve to humanize an asshole hero. Dana Mercer, I'm looking at you.
  • My God, What Have I Done? makes for delicious introspection scenes.
  • Not So Different is a fun character bridge between two previously opposed parties. Or a horrifying realization that you're just as much of an asshole as your archnemesis. Take your pick.
  • Out of the Inferno is a horribly cliche scene setup. Does that make it any less badass?
  • Puff of Logic; again, one of my favorite lines. I've yet to use it to any half-decent effect, though. :(
  • Split Personalities or darker halves are fun.
  • Show, Don't Tell is a sign of a masterful piece.
  • Softspoken Sadist: A calm and cultured villain is often far more terrifying than a maniacal, impulsive one.
  • Stages of Monster Grief; always fun to watch in action. Conversely, it's irritating when a character has no reaction to becoming something monstrous, unless they have a reason not to be.
  • This is Reality might nudge at the fourth wall a little, but it can be done well if it's subtle enough.
  • Unusually Uninteresting Sight, probably because I love pointing out or picking holes in the blatant logical fallacies that result.

My least favorite tropes

  • Damsels in Distress irritate me, as they're usually females who repeatedly serve as nothing more than a weak, helpless vehicle to show the hero's manly devotion.
    • I don't apply this to characters that fall into this situation but actually have their own merits as a character; I'm talking about characters that really serve no other purpose but to be the delicate damsel. Think Princess Peach, where Princess Zelda has been a badass in her own right, despite often playing the same role.
  • Dead Fic, for obvious reasons. I'm guilty of several myself, though. ._.
  • Evil Is Petty works in Disney, perhaps, but does not make for a gripping or interesting story.
  • Fight Unscene: A pox upon most anime, unfortunately. It's incredibly lazy to watch characters running at each other with colored backgrounds, shaking and alternating back and forth, for twelve seconds. Alternatively, holding incredibly difficult to maintain poses mid-air for the same duration. It's unrealistic and it tastes like filler.
  • Forgotten Fallen Friend. Death scenes among the main cast should be some of the most striking, emotionally-charged things in a story. Having such things briefly acknowledged and quickly moved past just looks unrealistic and feels flat.
  • Love at First Sight is horribly cheesy.
  • Plot Holes - curse these things! Hate accidentally making them, hate finding them in fic and being unable to ignore them.

  • This spot has been claimed in the name of the Brotherhood of Steel (Eastern) by Star-Paladin USA Bobcat, who goes by Xeno Major on Space Battles. As first order of my new Martial Law, I order you to update your crossover!
    • (Seriously, though, love your work, take your time if you need to. Even the smallest scrap of writing from your hand is worth gold.)
      • Aww, thank you! This just made my day. ~Laluzi