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Trivia / Wonderland Adventures

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  • Dummied Out: A few things, throughout the games and the Editor.
    • In the original game, there are several hub/overworld levels that aren't seen in gameplay. Some of them are used for in-game cutscenes, but notably, there are also early versions of a few levels as well as some completely unused maps (such as an unused “intro” cutscene level, and a level that was originally going to be some sort of park in Wondertown). While the “cutscene” levels hold true in MoFI (and presumably PoTZ as well), there don't seem to be any levels that are entirely unused.
    • Poking around in the executable reveals two unused model strings – one for a fence (that's less detailed than the one in the games proper, presumably an older model), and one that's just... A sphere, going by the name of !FloingOrb. It's distinct from the Floing Bubbles that the player can create via magic – Presumably, this was originally going to be a unique model for the Floing Orb items in MoFI.
    • Additionally, there's an unused object variable in the editor called “WaterReact”. Early development videos of WA1 showed various placeholder objects sinking to different depths in a pool of water and floating around differently. Presumably, the variable is a remnant of that mechanic.
  • Saved from Development Hell: Planet of the Z-Bots. Regular progress updates started in 2010 (development presumably started in 2008-2009, shortly after MoFI), and the game was released in October. Of 2013.

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