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* This is the first entry in the core series[[note]]If we go outside of the core series, the first instance would be ''VideoGame/BSTheLegendOfZelda'' for the UsefulNotes/{{Satellaview}} UsefulNotes/SuperFamicom, in which a boy or girl avatar was playable[[/note]] in which the player gets to directly control a character other than Link, even if only for a very brief section: Kafei, in one moment during his sidequest.

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* This is the first entry in the core series[[note]]If we go outside of the core series, the first instance would be ''VideoGame/BSTheLegendOfZelda'' for the UsefulNotes/{{Satellaview}} UsefulNotes/SuperFamicom, Platform/{{Satellaview}} Platform/SuperFamicom, in which a boy or girl avatar was playable[[/note]] in which the player gets to directly control a character other than Link, even if only for a very brief section: Kafei, in one moment during his sidequest.



* AbsurdlyShortProductionTime: The game received its Japanese release in April 2000, just seventeen months after the release of its prequel ''Ocarina of Time''. For reference, every mainline 3-D ''Zelda'' title since then has required 3-6 years of development time. The original plan was to re-release ''Ocarina of Time'' with higher difficulty and scrambled levels, which they later did when porting it to the UsefulNotes/GameCube as ''Ocarina of Time Master Quest''. Consequently, the development team was given a very small window to make a sequel, leading to elements like the three-day time loop mechanic, reused character models in the parallel world of Termina, and only four dungeons compared to ''Ocarina of Time's'' nine. Against all odds, the game garnered the same amount of widespread acclaim as its predecessor.

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* AbsurdlyShortProductionTime: The game received its Japanese release in April 2000, just seventeen months after the release of its prequel ''Ocarina of Time''. For reference, every mainline 3-D ''Zelda'' title since then has required 3-6 years of development time. The original plan was to re-release ''Ocarina of Time'' with higher difficulty and scrambled levels, which they later did when porting it to the UsefulNotes/GameCube Platform/GameCube as ''Ocarina of Time Master Quest''. Consequently, the development team was given a very small window to make a sequel, leading to elements like the three-day time loop mechanic, reused character models in the parallel world of Termina, and only four dungeons compared to ''Ocarina of Time's'' nine. Against all odds, the game garnered the same amount of widespread acclaim as its predecessor.
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* OrphanedReference: In a demo version of the game, Cremia refers to Madame Aroma as her aunt. This was likely taken out as it would've made Cremia's crush on Kafei a KissingCousins situation, and she just refers to Aroma as "some middle-aged woman" in the final game. The fact that the two characters still have the exact same hair color is likely a reference to their now-deleted familial connection.
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** Instead of the Fierce Deity's Mask, there was going to be a mask in the game that would have let Link turn into his adult self from ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' (evidence of its existence can be seen in really early screenshots). This mask was scrapped for being mostly useless since all major equipment could be used by young Link this time around. Remnants of this idea include the fact that Fierce Deity Link reuses adult Link's voice clips and model (not textures), as well as an unused mask depicting Link's regular face.

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** Instead of the Fierce Deity's Mask, there There was going to be a mask in the game that would have let Link turn into his adult self from ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' (evidence of its existence can be seen in really early screenshots). This mask was scrapped for being mostly useless since all major equipment could be used by young Link this time around. Remnants of this idea include the fact that Fierce Deity Link reuses adult Link's voice clips and model (not textures), as well as an unused mask depicting Link's regular face.
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** Instead of the Fierce Deity's Mask, there was going to be a mask in the game that would have let Link turn into his adult self from ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' (evidence of its existence can be seen in really early screenshots). This mask was scrapped for being mostly useless since all major equipment could be used by young Link this time around. Not wanting to let the "adult Link" aspect go to waste, however, the developers put in the Fierce Deity's Mask instead as a OneHundredPercentCompletion bonus that's required to use on the final boss in order to see the GoldenEnding. Remnants of this idea include the fact that Fierce Deity Link reuses adult Link's voice clips and model (not textures), as well as an unused mask depicting Link's regular face.

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** Instead of the Fierce Deity's Mask, there was going to be a mask in the game that would have let Link turn into his adult self from ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' (evidence of its existence can be seen in really early screenshots). This mask was scrapped for being mostly useless since all major equipment could be used by young Link this time around. Not wanting to let the "adult Link" aspect go to waste, however, the developers put in the Fierce Deity's Mask instead as a OneHundredPercentCompletion bonus that's required to use on the final boss in order to see the GoldenEnding. Remnants of this idea include the fact that Fierce Deity Link reuses adult Link's voice clips and model (not textures), as well as an unused mask depicting Link's regular face.
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The fierce diety's mask and adult mask were actually separate ideas and implemented independently of one another, so this claim is false. (I am 99% confident in this but if I am wrong then please correct me)
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* ShortRunInPeru: The 3DS remake released in North America and the European Union one day before its Japanese release.
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** The game began development for the N64 add-on called the 64DD (or the "Nintendo 64 Disk Drive"), and was going to make use of some of the add-on's features. The game would have used a real time clock instead of the in game one, and was going to use a full 7 day week instead of three days like the final game (the 7-day cycle was later shown during the 2020 ContentLeak), but these were dropped from the final product since there were difficulties trying to get these features to work on standard N64 hardware (even with the required RAM expansion pak). There was also a proposed feature regarding being able to literally buy time from a merchant, but the change to the clock system and lessening of days made the merchant seem less important.

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** The game began development for the N64 add-on called the 64DD (or the "Nintendo 64 Disk Drive"), and was going to make use of some of the add-on's features. The game would have used a real time clock instead of the in game one, and was going to use a full 7 day week instead of three days like the final game (the 7-day cycle was later shown during the 2020 ContentLeak), but these ContentLeak). These were dropped from the final product since there were difficulties trying to get these features to work on standard N64 hardware (even with the required RAM expansion pak).pak), and because the developers realized that developing strict schedules and time-based events over the course of a single week would be too complicated and frustrating to manage, especially if the player had to wait days at a time for a specific event to happen. There was also a proposed feature regarding being able to literally buy time from a merchant, but the change to the clock system and lessening of days made the merchant seem less important.
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* This is the first entry in the core series[[note]]If we go outside of the core series, the first instance would be ''VideoGame/TheLegendOfZeldaISatellaview'' for the UsefulNotes/{{Satellaview}} UsefulNotes/SuperFamicom, in which a boy or girl avatar was playable[[/note]] in which the player gets to directly control a character other than Link, even if only for a very brief section: Kafei, in one moment during his sidequest.

to:

* This is the first entry in the core series[[note]]If we go outside of the core series, the first instance would be ''VideoGame/TheLegendOfZeldaISatellaview'' ''VideoGame/BSTheLegendOfZelda'' for the UsefulNotes/{{Satellaview}} UsefulNotes/SuperFamicom, in which a boy or girl avatar was playable[[/note]] in which the player gets to directly control a character other than Link, even if only for a very brief section: Kafei, in one moment during his sidequest.
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** After defeating Gyorg, the Professor at the Marine Research Lab asks Link "Did you come here to ''spash'' around in the sea?" The European version fixes this.
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* TroubledProduction: While development went relatively smoothly, the stress of making a Zelda game in only a year (when they normally have at least triple that) took an immense toll on the dev team, especially Eiji Aonuma, who had nightmares as a result of the tight schedule. Lingering bad memories and a distaste for changes made as a result of the lack of time are what motivated the significant changes found in the 3DS remake.
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Some agreeing with developers is irrelevant/argues against.


* MagnumOpusDissonance: The 3DS remake highlighted that the playerbase and the developers have a disconnect in how much of a SacredCow ''Majora's Mask'' actually was. Some fans praised the game's higher difficulty, darker atmosphere, and changes to the general ''Zelda'' gameplay conventions. On the other hand, the developers and some of the playerbase (which included some of those developers, even Eiji Aonuma himself) saw these points as negatives which they used the remake to address, which garnered mixed reactions.

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* MagnumOpusDissonance: The 3DS remake highlighted that the playerbase and the developers have a disconnect in how much of a SacredCow ''Majora's Mask'' actually was. Some fans praised the game's higher difficulty, darker atmosphere, and changes to the general ''Zelda'' gameplay conventions. On the other hand, the developers and some of the playerbase (which included some of those developers, even Eiji Aonuma himself) saw these points as negatives which they used the remake to address, which garnered mixed reactions.address.
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** [[https://youtu.be/Hj6cXziHpjQ?t=79 The first trailer]] for the 3DS remake shows that the sun would have started rising a few in-game hours before the moon collides with Clock Town, like the original version. In the game proper, the sun never rises again once the final night starts, with the sky becoming into an ominous dark red all over Termina[[labelnote:note]]The only area that is exempt from this is Ikana Canyon, which will have the sun begin rising at 5 AM just like the base game, but only if Twinmold has not been defeated yet[[/labelnote]].

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** [[https://youtu.be/Hj6cXziHpjQ?t=79 The first trailer]] for the 3DS remake shows that the sun would have started rising a few in-game hours before the moon collides with Clock Town, like the original version. In the game proper, the sun never rises again once the final night starts, with the sky becoming into an ominous dark red all over Termina[[labelnote:note]]The only area that is exempt from this is Ikana Canyon, which will have the sun begin rising at 5 AM just like the base game, but only if Twinmold has not been defeated yet[[/labelnote]].
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* ThrowItIn: Link [[MarshmallowHell hugging Cremia and having his face pressed against her chest]] as an alternate reward for successfully completing the milk delivery sidequest was born from an error. Link was positioned too close to Cremia during the animation process, but the team decided to keep it in because they thought it would appease their mostly young male audience.

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* ThrowItIn: Link [[MarshmallowHell hugging Cremia and having his face pressed against her chest]] as an alternate reward for successfully completing the milk delivery sidequest was born from an error. Link was originally just going to get a normal hug, but he was positioned too close to Cremia on accident during the animation process, but the process. The team decided to keep it in because they thought it would appease their mostly young male audience.



** Shigeru Miyamoto told ''Famitsu'' that there was going to be an enhanced fishing mini-game. In the game, Link would be fishing for the legendary Jabu-Jabu--the Terminan version of the whale/fish deity from ''Ocarina of Time'' of the same name. If he managed to catch the giant fish [[RealityWarper truly bizarre things would happen, such as halting the fall of the Moon, or rupees raining from the sky]]. The minigame wasn't implemented partially because Kazuaki Morita -- the programmer who would have worked on it and did the original fishing minigame -- thought [[SidetrackedByTheGoldSaucer it would distract players from the main quest too much]]. [[invoked]] Fishing would later be implemented in the remake, and it ''is'' possible to catch a rare fish that resembles a smaller Jabu-Jabu named "Lord Chapu-Chapu," though nothing spectacular happens when you do.

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** Shigeru Miyamoto told ''Famitsu'' that there was going to be an enhanced fishing mini-game. minigame. In the game, Link would be fishing for the legendary Jabu-Jabu--the Jabu-Jabu -- the Terminan version of the whale/fish deity from ''Ocarina of Time'' of the same name. If he managed to catch the giant fish [[RealityWarper truly bizarre things would happen, such as halting the fall of the Moon, or rupees raining from the sky]]. The minigame wasn't implemented partially because Kazuaki Morita -- the programmer who would have worked on it and did the original fishing minigame -- thought [[SidetrackedByTheGoldSaucer it would distract players from the main quest too much]]. [[invoked]] Fishing would later be implemented in the remake, and it ''is'' possible to catch a rare fish that resembles a smaller Jabu-Jabu named "Lord Chapu-Chapu," though nothing spectacular happens when you do.
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None


* MagnumOpusDissonance: The 3DS remake highlighted that the playerbase and the developers have a disconnect in how much of a SacredCow ''Majora's Mask'' actually was. Many fans praised the game's higher difficulty, darker atmosphere, and changes to the general ''Zelda'' gameplay conventions. On the other hand, the developers and the minority of the playerbase (which included some of those developers, even Eiji Aonuma himself) saw these points as negatives which they used the remake to address, which garnered mixed reactions.

to:

* MagnumOpusDissonance: The 3DS remake highlighted that the playerbase and the developers have a disconnect in how much of a SacredCow ''Majora's Mask'' actually was. Many Some fans praised the game's higher difficulty, darker atmosphere, and changes to the general ''Zelda'' gameplay conventions. On the other hand, the developers and the minority some of the playerbase (which included some of those developers, even Eiji Aonuma himself) saw these points as negatives which they used the remake to address, which garnered mixed reactions.

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** Data mining has also revealed [[http://www.zeldauniverse.net/zelda-news/majoras-mask-contains-two-hidden-unused-cutscenes/ removed cutscenes]] that were apparently supposed to be a Great Fairy teaching Link about the Magic Meter [=and/or=] how to use the SpinAttack. In addition to [[DoesThisRemindYouOfAnything looking more than a little suspect]], it was also somewhat pointless since Link would already know these things from the previous game. The cutscenes remain unused in the remake.

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** Data mining has also revealed [[http://www.zeldauniverse.net/zelda-news/majoras-mask-contains-two-hidden-unused-cutscenes/ removed cutscenes]] that were apparently supposed to be a featuring Link being physically trained by two Great Fairy teaching Link about Fairies to learn the Magic Meter [=and/or=] how to use Spin Attack and Double Defense upgrades, and other cutscenes with the SpinAttack. remaining Great Fairies were removed to free up cartridge space. In addition to [[DoesThisRemindYouOfAnything looking more than a little suspect]], it was the extra scenes were also somewhat pointless since Link would already know these things from the previous game. The cutscenes remain unused in the remake.



* GodNeverSaidThat: Aonuma was once asked about of a couple of the prevailing fan theories about the world of Termina, specifically the ones about it taking place in Link's dreams (hinted by the [[VideoGame/TheLegendOfZeldaLinksAwakening Ballad of the Wind Fish]] being in the game), or the land representing the five stages of grief (Denial for Clock Town, Anger for Deku Swamp, Bargaining for Snowhead, Depression for Great Bay, Acceptance for Ikana Canyon). Aonuma's answer on both counts was a simple no and that those cases were a DevelopmentGag and simple happenstance respectively, though he adds that he appreciates the love these fans have for the series to come up with such ideas.



** Early screenshots display various changes to textures throughout the game. A small example is that the Deku Pipes originally were colored white instead of brown, but a much bigger example is some of the wall textures for both inside and outside of Clock Town. The textures originally were a bit more surreal with weird-looking suns, but in the final game the walls textures instead got somewhat less surreal looking designs. Perhaps another very interesting change is that Link was originally going to have the Kokiri Shield from Ocarina of Time return in place of the Heroes Shield (or perhaps as an alternate starting shield), and the Kokiri Sword originally looked exactly like how it did in Ocarina.

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** The Giant's Mask and the Fierce Deity's Mask were originally the same item that would turn Link both giant ''and'' godlike, but seeing how utterly game-breaking this was, the decision was made to split the effects into separate masks. They were also originally intended to be usable anywhere in the game - and indeed, glitching the game to use the Fierce Deity's mask outside of boss rooms shows that it was mostly functional - but the idea had to be dropped due to the AbsurdlyShortProductionTime.
** Early screenshots display various changes to textures throughout the game. A small example is that the Deku Pipes originally were colored white instead of brown, but a much bigger example is some of the wall textures for both inside and outside of Clock Town. The textures originally were a bit more surreal with weird-looking suns, but in the final game the walls textures instead got somewhat less surreal looking designs. Perhaps another very interesting change is that Link was originally going to have the Kokiri Deku Shield from Ocarina of Time return in place of the Heroes Hero's Shield (or perhaps as an alternate starting shield), and the Kokiri Sword originally looked exactly like how it did in Ocarina.
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** Shigeru Miyamoto told ''Famitsu'' that there was going to be an enhanced fishing mini-game. In the game, Link would be fishing for the legendary Jabu-Jabu--the Terminan version of the whale/fish deity from ''Ocarina of Time'' of the same name. If he managed to catch the giant fish [[RealityWarper truly bizarre things would happen, such as halting the fall of the Moon, or rupees raining from the sky]]. The minigame wasn't implemented partially because the programmer who would have worked on it thought [[SidetrackedByTheGoldSaucer it would distract players from the main quest too much]]. [[invoked]] Fishing would later be implemented in the remake, and it ''is'' possible to catch a rare fish that resembles a smaller Jabu-Jabu named "Lord Chapu-Chapu," though nothing spectacular happens when you do.

to:

** Shigeru Miyamoto told ''Famitsu'' that there was going to be an enhanced fishing mini-game. In the game, Link would be fishing for the legendary Jabu-Jabu--the Terminan version of the whale/fish deity from ''Ocarina of Time'' of the same name. If he managed to catch the giant fish [[RealityWarper truly bizarre things would happen, such as halting the fall of the Moon, or rupees raining from the sky]]. The minigame wasn't implemented partially because Kazuaki Morita -- the programmer who would have worked on it and did the original fishing minigame -- thought [[SidetrackedByTheGoldSaucer it would distract players from the main quest too much]]. [[invoked]] Fishing would later be implemented in the remake, and it ''is'' possible to catch a rare fish that resembles a smaller Jabu-Jabu named "Lord Chapu-Chapu," though nothing spectacular happens when you do.
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** The 3DS version has one with a Skull Kid statue in the US. The European version has a [=SteelBook=] case, an artbook, and a pin.

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** The 3DS version has one with a Skull Kid statue in the US.North America. The European version has a [=SteelBook=] case, an artbook, and a pin.



** The original was released in the US just before Halloween, which is appropriate given the game's mask motif and dark themes.

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** The original was released in the US North America just before Halloween, which is appropriate given the game's mask motif and dark themes.



* NewWorkRecycledGraphics: To cut down on development time and resources, the game recycles many assets from ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'', most notably reusing character models for the majority of the extras. One area where the developers goofed with this is the arch at the entrance to Romani Ranch, which is the same as the one at the entrance to Kakariko Village in ''Ocarina of Time'', including sign with Hylian text that translates to "Welcome to Kakariko Village''. The 3DS remake fixes this, however.

to:

* NewWorkRecycledGraphics: To cut down on development time and resources, the game recycles many assets from ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'', most notably reusing character models for the majority of the extras. One area where the developers goofed with this is the arch at the entrance to Romani Ranch, which is the same as the one at the entrance to Kakariko Village in ''Ocarina of Time'', including the sign with Hylian text that translates to "Welcome to Kakariko Village''. The 3DS remake fixes this, however.



** Do you live in an NTSC region? Want your hands on that LimitedSpecialCollectorsUltimateEdition with its steelbook case, poster, and badge? Tough. Especially painful since the 3DS is region-locked.
** On the other hand, the Skull Kid figurine is only available in the U.S. LimitedSpecialCollectorsUltimateEdition.

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** Do you live in an NTSC region? outside of Europe and/or Australia? Want your hands on that LimitedSpecialCollectorsUltimateEdition with its steelbook case, poster, and badge? Tough. Especially painful since the 3DS is region-locked.
** On the other hand, the Skull Kid figurine is only available in the U.S. American LimitedSpecialCollectorsUltimateEdition.

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Source [1]





* ThrowItIn: Link [[MarshmallowHell hugging Cremia and having his face pressed against her chest]] as an alternate reward for successfully completing the milk delivery sidequest was born from an error. Link was positioned too close to Cremia during the animation process, but the team decided to keep it in because they thought it would appease their mostly young male audience.



** Shigeru Miyamoto told ''Famitsu'' that there was going to be an enhanced fishing mini-game. In the game, Link would be fishing for the legendary Jabu-Jabu--the Terminan version of the whale/fish deity from ''Ocarina of Time'' of the same name. If he managed to catch the giant fish [[RealityWarper truly bizarre things would happen, such as halting the fall of the Moon, or rupees raining from the sky]]. The fishing minigame would later be implemented in the remake, and it ''is'' possible to catch a rare fish that resembles a smaller Jabu-Jabu named "Lord Chapu-Chapu," though nothing spectacular happens when you do.

to:

** Shigeru Miyamoto told ''Famitsu'' that there was going to be an enhanced fishing mini-game. In the game, Link would be fishing for the legendary Jabu-Jabu--the Terminan version of the whale/fish deity from ''Ocarina of Time'' of the same name. If he managed to catch the giant fish [[RealityWarper truly bizarre things would happen, such as halting the fall of the Moon, or rupees raining from the sky]]. The fishing minigame wasn't implemented partially because the programmer who would have worked on it thought [[SidetrackedByTheGoldSaucer it would distract players from the main quest too much]]. [[invoked]] Fishing would later be implemented in the remake, and it ''is'' possible to catch a rare fish that resembles a smaller Jabu-Jabu named "Lord Chapu-Chapu," though nothing spectacular happens when you do.
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* RefittedForSequel: The Swamp Spider House and the Beneath the Well mini-dungeons were both originally created for the cancelled ''Ocarina of Time'' [=64DD=] expansion.
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** [[https://youtu.be/Hj6cXziHpjQ?t=79 The first trailer]] for the 3DS remake shows that the sun would have started rising a few in-game hours before the moon collides with Clock Town, like the original version. In the final, the sun never rises again once the final night starts and the sky stays blood red for the entire night.

to:

** [[https://youtu.be/Hj6cXziHpjQ?t=79 The first trailer]] for the 3DS remake shows that the sun would have started rising a few in-game hours before the moon collides with Clock Town, like the original version. In the final, game proper, the sun never rises again once the final night starts and starts, with the sky stays blood becoming into an ominous dark red for all over Termina[[labelnote:note]]The only area that is exempt from this is Ikana Canyon, which will have the entire night.sun begin rising at 5 AM just like the base game, but only if Twinmold has not been defeated yet[[/labelnote]].
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It was not Zelda who was the playable girl, it was this girl.


* This is the first entry in the core series[[note]]If we go outside of the core series, the first instance would be ''BS Zelda no Densetsu'' for the UsefulNotes/{{Satellaview}} UsefulNotes/SuperFamicom, in which Princess Zelda was playable[[/note]] in which the player gets to directly control a character other than Link, even if only for a very brief section: Kafei, in one moment during his sidequest.

to:

* This is the first entry in the core series[[note]]If we go outside of the core series, the first instance would be ''BS Zelda no Densetsu'' ''VideoGame/TheLegendOfZeldaISatellaview'' for the UsefulNotes/{{Satellaview}} UsefulNotes/SuperFamicom, in which Princess Zelda a boy or girl avatar was playable[[/note]] in which the player gets to directly control a character other than Link, even if only for a very brief section: Kafei, in one moment during his sidequest.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** [[https://youtu.be/Hj6cXziHpjQ?t=79 The first trailer]] for the 3DS remake shows that the sun would have started rising a few in-game hours before the moon collides with Clock Town, like the original version. In the final, the sun never rises again once the final night starts and the sky stays blood red for the entire night.

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