History Trivia / TheLegendOfZeldaMajorasMask

15th Feb '18 3:53:18 PM Karxrida
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* ExecutiveMeddling: The game was originally supposed to be an expansion to [=OoT=], titled "Ura Zelda". However, when the designers expressed displeasure with this idea, and the Nintendo 64DD hardware add-on that would have enabled it to be an expansion failed, they were challenged to make an entirely new adventure in 1 year.

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* ExecutiveMeddling: The game was originally supposed to be an expansion to [=OoT=], ''Ocarina of Time'', titled "Ura Zelda". Zelda", and would use the Nintendo 64DD hardware add-on. However, when the designers expressed displeasure with this idea, idea and the Nintendo 64DD hardware add-on that would have enabled it to be an expansion failed, they were challenged to make an entirely new adventure in 1 year.



* NewWorkRecycledGraphics: The game recycles many assets from ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'', most notably reusing character models for the majority of the extras. However, it gets the most out of this by giving most characters very different names and personalities from their Hyrulean counterparts. A less effective implementation of this is the arch at the entrance to Romani Ranch, which is the same as the arch at the entrance to Kakariko Village in ''Ocarina of Time''. This wouldn't be so bad if the Hylian text on the sign didn't translate to "Welcome to Kakariko Village''. The 3DS remake fixes this, however.

to:

* NewWorkRecycledGraphics: The game recycles many assets from ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'', most notably reusing character models for the majority of the extras. However, it gets the most out of this by giving most characters very different names and personalities from their Hyrulean counterparts. A less effective implementation of this is the arch at the entrance to Romani Ranch, which is the same as the arch at the entrance to Kakariko Village in ''Ocarina of Time''. This wouldn't be so bad if the Hylian text on the sign didn't translate to "Welcome to Kakariko Village''. The 3DS remake fixes this, however.



* SerendipityWritesThePlot: As noted above, the developers only had a year to complete the game (which is very short compared to the other ''Zelda'' games), forcing them to reuse models from ''Ocarina of Time'' to save production time while justifying this in that ''Majora's Mask'' is set in a BizarroUniverse of [=OoT=].

to:

* SerendipityWritesThePlot: As noted above, the The developers only had a year to complete the game (which is very short compared to the other ''Zelda'' games), forcing them to reuse models from ''Ocarina of Time'' to save production time while justifying time. They justified this in that by having ''Majora's Mask'' is be set in a an alternate BizarroUniverse of [=OoT=].''Ocarina of Time''.



** Early screenshots also display various changes to textures throughout the game. A small example is that the Deku Pipes originally were colored white instead of brown, but a much bigger example is some of the wall textures for both inside and outside of Clock Town. The textures originally were a bit more surreal with weird-looking suns, but in the final game the walls textures instead got somewhat less surreal looking designs. Perhaps another very interesting change is that Link was originally going to have the Kokiri Shield from Ocarina of Time return in place of the Heroes Shield (or perhaps as an alternate starting shield), and the Kokiri Sword originally looked exactly like how it did in Ocarina.

to:

** Early screenshots also display various changes to textures throughout the game. A small example is that the Deku Pipes originally were colored white instead of brown, but a much bigger example is some of the wall textures for both inside and outside of Clock Town. The textures originally were a bit more surreal with weird-looking suns, but in the final game the walls textures instead got somewhat less surreal looking designs. Perhaps another very interesting change is that Link was originally going to have the Kokiri Shield from Ocarina of Time return in place of the Heroes Shield (or perhaps as an alternate starting shield), and the Kokiri Sword originally looked exactly like how it did in Ocarina.
15th Feb '18 2:13:02 PM InsertCleverNameHere
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** One image taken from the earliest stages of development showed that all three Gorman Brothers were originally just one Ingo, and might've worked for Cremia at one point instead of having competition against her.

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** One image taken from the earliest stages of development showed that all three Gorman Brothers were originally just one Ingo, character, and might've originally worked for Cremia at one point instead of having competition against her.on Romani Ranch.
25th Sep '17 2:23:06 PM Karxrida
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* NewWorkRecycledGraphics: The game recycles many assets from ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'', most notably character models. However, it gets the most out of this by giving most characters very different names and personalities from their Hyrulean counterparts. A less effective implementation of this is the arch at the entrance to Romani Ranch, which is the same as the arch at the entrance to Kakariko Village in ''Ocarina of Time''. This wouldn't be so bad if the Hylian text on the sign didn't translate to "Welcome to Kakariko Village''. The 3DS remake fixes this, however.

to:

* NewWorkRecycledGraphics: The game recycles many assets from ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'', most notably reusing character models.models for the majority of the extras. However, it gets the most out of this by giving most characters very different names and personalities from their Hyrulean counterparts. A less effective implementation of this is the arch at the entrance to Romani Ranch, which is the same as the arch at the entrance to Kakariko Village in ''Ocarina of Time''. This wouldn't be so bad if the Hylian text on the sign didn't translate to "Welcome to Kakariko Village''. The 3DS remake fixes this, however.



** Shigeru Miyamoto told ''Famitsu'' that there was going to be an enhanced fishing mini-game. In the game, Link would be fishing for the legendary Jabu-Jabu--the Terminan version of the whale/fish deity from ''Ocarina of Time'' of the same name. If he managed to catch the giant fish [[RealityWarper truly bizarre things would happen, such as halting the fall of the Moon, or rupees raining from the sky]]. The fishing minigame would later be implemented in the remake, and it ''is'' possible to catch a rare fish that resembles a smaller Jabu-Jabu named "Lord Chapu-Chapu," though nothing spectacular happens when you do.

to:

** Shigeru Miyamoto told ''Famitsu'' that there was going to be an enhanced fishing mini-game. In the game, Link would be fishing for the legendary Jabu-Jabu--the Terminan version of the whale/fish deity from ''Ocarina of Time'' of the same name. If he managed to catch the giant fish [[RealityWarper truly bizarre things would happen, such as halting the fall of the Moon, or rupees raining from the sky]]. The fishing minigame would later be implemented in the remake, and it ''is'' possible to catch a rare fish that resembles a smaller Jabu-Jabu named "Lord Chapu-Chapu," though nothing spectacular happens when you do.do.
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25th Sep '17 2:21:05 PM Karxrida
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* NewWorkRecycledGraphics: The game recycles many assets from ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'', most notably character models. However, it gets the most out of this by giving most characters very different names and personalities from their Hyrulean counterparts. A less effective implementation of this is the arch at the entrance to Romani Ranch, which is the same as the arch at the entrance to Kakariko Village in ''Ocarina of Time''. This wouldn't be so bad if the Hylian text on the sign didn't translate to "Welcome to Kakariko Village''. The 3DS remake fixes this, however.



* PropRecycling: The game recycles many assets from ''Ocarina of Time'', most notably character models. However, it gets the most out of this by giving most characters very different names and personalities from their Hyrulean counterparts. A less effective implementation of this is the arch at the entrance to Romani Ranch, which is the same as the arch at the entrance to Kakariko Village in ''Ocarina of Time''. This wouldn't be so bad if the Hylian text on the sign didn't translate to "Welcome to Kakariko Village''. The 3DS remake fixes this, however.
25th Sep '17 1:42:20 PM Gosicrystal
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* LimitedSpecialCollectorsUltimateEdition:
** It has a "Collector’s Edition" in America that came with a cartridge that had a holographic label.
** It has a "Limited Edition Adventure Set" in Europe limited to 1000 pieces that came with a shirt, a watch, a 2 CD soundtrack, a poster, a sticker and 2 pin badges.
** The 3DS version has one with a Skull Kid statue in the US. The European version has a [=SteelBook=] case, an artbook, and a pin.
** The 3DS version also has a bundle with a New 3DS that is golden and has a design with the titular mask on it.



* PropRecycling: Most of the character models are recycled from ''Ocarina of Time'', which greatly reduced development time for this game.

to:

* PropRecycling: Most of the character models are recycled The game recycles many assets from ''Ocarina of Time'', most notably character models. However, it gets the most out of this by giving most characters very different names and personalities from their Hyrulean counterparts. A less effective implementation of this is the arch at the entrance to Romani Ranch, which greatly reduced development time for this game.is the same as the arch at the entrance to Kakariko Village in ''Ocarina of Time''. This wouldn't be so bad if the Hylian text on the sign didn't translate to "Welcome to Kakariko Village''. The 3DS remake fixes this, however.
23rd Apr '17 7:04:27 PM TheJayman49
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* SerendipityWritesThePlot: As noted above, the developers only had a year to complete the game (which is very short compared to the other ''Zelda'' games), forcing them to reuse models from ''Ocarina of Time'' while justifying this in that ''Majora's Mask'' is set in a BizarroUniverse of [=OoT=].

to:

* SerendipityWritesThePlot: As noted above, the developers only had a year to complete the game (which is very short compared to the other ''Zelda'' games), forcing them to reuse models from ''Ocarina of Time'' to save production time while justifying this in that ''Majora's Mask'' is set in a BizarroUniverse of [=OoT=].
15th Apr '17 1:22:34 PM nombretomado
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** [[SomeCallMeJohnny Mr. Smiles]] for the Mask Salesman.

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** [[SomeCallMeJohnny [[WebVideo/SomeCallMeJohnny Mr. Smiles]] for the Mask Salesman.
23rd Dec '16 12:35:49 PM DracoKanji
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Added DiffLines:

* UrbanLegendOfZelda: There are still some people who believe that the Fierce Deity Mask is called the Oni Mask in Japanese, because of the Majora child's dialog at the end of the game. The game of tag he asks you to play (or "good guys and bad guys" in dialogue) is called ''onigokko'' - "playing an oni" - in Japanese. However, the mask itself is called the Kishin Mask on the item screen and in its description.
29th Aug '16 9:09:59 PM TheJayman49
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Added DiffLines:

* SerendipityWritesThePlot: As noted above, the developers only had a year to complete the game (which is very short compared to the other ''Zelda'' games), forcing them to reuse models from ''Ocarina of Time'' while justifying this in that ''Majora's Mask'' is set in a BizarroUniverse of [=OoT=].
8th Apr '16 7:14:27 PM dmeagher13
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* MeaningfulReleaseDate: The 3DS remake came out on a Friday the 13th, which is appropriate given the game's creepy tone.

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* MeaningfulReleaseDate: The 3DS remake came out on a Friday the 13th, which is appropriate given the game's creepy tone. The original also came out around Halloween.
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