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** The game was intended to act as a revival for the ''Franchise/StarFox'' series after ''VideoGame/StarFoxCommand'' initially sent it into an hiatus. Unfortunately, its poor sales and mixed reception would only cause the franchise to go into hiatus yet again. While Creator/ShigeruMiyamoto has shown interest in [[https://nintendoeverything.com/miyamoto-wants-to-put-more-energy-into-star-fox-pikmin/ continuing the franchise]], outside of a crossover with ''VideoGame/StarlinkBattleForAtlas'' and of course, continuing to be repped in the ''VideoGame/SuperSmashBros'' games, little has been done with the franchise post ''Zero''.

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** The game was intended to act as a revival for the ''Franchise/StarFox'' series after ''VideoGame/StarFoxCommand'' initially sent it into an a hiatus. Unfortunately, its poor sales and mixed reception would only cause the franchise to go into hiatus yet again. While Creator/ShigeruMiyamoto has shown interest in [[https://nintendoeverything.com/miyamoto-wants-to-put-more-energy-into-star-fox-pikmin/ continuing the franchise]], outside of a crossover with ''VideoGame/StarlinkBattleForAtlas'' and of course, continuing to be repped in the ''VideoGame/SuperSmashBros'' games, little has been done with the franchise post ''Zero''.



** Mike West, Lyssa Browne, and Ja Green are back as Fox [=McCloud=], Slippy Toad, and Leon Powalski originally voicing them in ''VideoGame/StarFox64'' and its UsefulNotes/Nintendo3DS VideoGameRemake. It was later announced that ENTIRE cast of ''64'' would reprise their roles, though this later turned out not to be true, as Peppy, Falco, and Andross had their voices from the 3DS remake, and Wolf was though to have his [[VideoGame/SuperSmashBros Brawl]] voice, though it has since been proven to be Mike West doing his best Jock Blaney impersonation. On the other hand, David Frederick White (the original voice of General Pepper, ROB 64, and Pigma) did return to reprise his roles.

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** Mike West, Lyssa Browne, and Ja Green are back as Fox [=McCloud=], Slippy Toad, and Leon Powalski originally voicing them in ''VideoGame/StarFox64'' and its UsefulNotes/Nintendo3DS VideoGameRemake. It was later announced that ENTIRE cast of ''64'' would reprise their roles, though this later turned out not to be true, as Peppy, Falco, and Andross had their voices from the 3DS remake, and Wolf was though thought to have his [[VideoGame/SuperSmashBros Brawl]] voice, though it has since been proven to be Mike West doing his best Jock Blaney impersonation. On the other hand, David Frederick White (the original voice of General Pepper, ROB 64, and Pigma) did return to reprise his roles.
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Moving to YMMV page.


* IKnewIt: When the game was first announced at [[UsefulNotes/ElectronicEntertainmentExpo E3]] 2014, it became a popular request among fans for Creator/PlatinumGames to develop it as Creator/HidekiKamiya stated on multiple occasions he was interested in developing a ''Star Fox'' installment. The company was eventually brought in to co-develop it along with Nintendo EAD.

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* DevelopmentGag: The Arwings being capable of transforming was taken from the [[SavedFromDevelopmentHell formerly unreleased]] ''VideoGame/StarFox2''.

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* DevelopmentGag: DevelopmentGag:
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The Arwings being capable of transforming was taken from the [[SavedFromDevelopmentHell formerly unreleased]] ''VideoGame/StarFox2''.
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** It may have even served as one for the Wii line itself. In a last ditch effort to save the sinking platform that was the Wii U, Miyamoto insisted that a heavy emphasis be placed on the Wii U Gamepad during gameplay, even to the game's detriment. Instead of convincing users and developers of the Wii U Gamepad's potential, the game cemented the Gamepad's reputation as a useless gimmick at best and a [[ScrappyMechanic downright nuisance]] at worst that Nintendo was better off scrapping altogether in favor of pouring resources into giving the Wii U some much needed extra horsepower. Shortly after this game's release, it was announced that ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', originally planned as a Wii U exclusive, would also see release on the then-unannounced UsefulNotes/NintendoSwitch, further signalling to the public that the Wii U was a dead platform.

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** It may have even served as one for the Wii line itself. In It was the last major (exclusive) title for the Wii U (a poorly-sold ''[[VideoGame/PaperMarioColorSplash Paper Mario]]'' game notwithstanding) and in a last ditch effort to save the sinking platform that was the Wii U, platform, Miyamoto insisted that a heavy emphasis be placed on the Wii U Gamepad during gameplay, even to the game's detriment. Instead of convincing users and developers of the Wii U Gamepad's potential, the game cemented the Gamepad's reputation as a useless gimmick at best and a [[ScrappyMechanic downright nuisance]] at worst that Nintendo was better off scrapping altogether in favor of pouring resources into giving the Wii U some much needed extra horsepower. Shortly after this game's release, it was announced that ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', originally planned as a Wii U exclusive, would also see release on the then-unannounced UsefulNotes/NintendoSwitch, further signalling to the public that the Wii U was a dead platform.
Is there an issue? Send a MessageReason:
None


** It may have even served as one for the Wii line itself. In a last ditch effort to save the sinking platform that was the Wii U, Miyamoto insisted that a heavy emphasis be placed on the Wii U Gamepad during gameplay, even to the game's detriment. Instead of convincing users and developers of the Wii U Gamepad's potential, the game cemented the Gamepad's reputation as a useless gimmick at best and a [[ScrappyMechanic downright nuisance]] at worst that Nintendo was better off scrapping altogether in favor of pouring resources into giving the Wii U some much needed extra horsepower. The UsefulNotes/NintendoSwitch was announced shortly after this game's release, along that the news that ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', originally planned as a Wii U exclusive, would also see release on the Switch, further signalling to the public that the Wii U was a dead platform.

to:

** It may have even served as one for the Wii line itself. In a last ditch effort to save the sinking platform that was the Wii U, Miyamoto insisted that a heavy emphasis be placed on the Wii U Gamepad during gameplay, even to the game's detriment. Instead of convincing users and developers of the Wii U Gamepad's potential, the game cemented the Gamepad's reputation as a useless gimmick at best and a [[ScrappyMechanic downright nuisance]] at worst that Nintendo was better off scrapping altogether in favor of pouring resources into giving the Wii U some much needed extra horsepower. The UsefulNotes/NintendoSwitch was announced shortly Shortly after this game's release, along that the news it was announced that ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', originally planned as a Wii U exclusive, would also see release on the Switch, then-unannounced UsefulNotes/NintendoSwitch, further signalling to the public that the Wii U was a dead platform.
Is there an issue? Send a MessageReason:
None


** It may have even served as one for the Wii line itself. In a last ditch effort to save the sinking platform that was the Wii U, Miyamoto insisted that a heavy emphasis be placed on the Wii U Gamepad during gameplay, even to the game's detriment. Instead of convincing users and developers of the Wii U Gamepad's potential, the game cemented the Gamepad's reputation as a useless gimmick at best and a [[ScrappyMechanic downright nuisance]] at worst that Nintendo was better off scrapping altogether in favor of pouring resources into giving the Wii U some much needed extra horsepower.

to:

** It may have even served as one for the Wii line itself. In a last ditch effort to save the sinking platform that was the Wii U, Miyamoto insisted that a heavy emphasis be placed on the Wii U Gamepad during gameplay, even to the game's detriment. Instead of convincing users and developers of the Wii U Gamepad's potential, the game cemented the Gamepad's reputation as a useless gimmick at best and a [[ScrappyMechanic downright nuisance]] at worst that Nintendo was better off scrapping altogether in favor of pouring resources into giving the Wii U some much needed extra horsepower. The UsefulNotes/NintendoSwitch was announced shortly after this game's release, along that the news that ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', originally planned as a Wii U exclusive, would also see release on the Switch, further signalling to the public that the Wii U was a dead platform.
Is there an issue? Send a MessageReason:
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** It may have even served as one for the UsefulNotes/WiiU itself. In a last ditch effort to save the sinking platform, Miyamoto insisted that a heavy emphasis be placed on the Wii U Gamepad during gameplay, even to the game's detriment. Instead of convincing users and developers of the Wii U Gamepad's potential, the game cemented the Gamepad's reputation as a useless gimmick at best and a [[ScrappyMechanic downright nuisance]] at worst that Nintendo was better off scrapping altogether in favor of pouring resources into giving the Wii U some much needed extra horsepower.

to:

** It may have even served as one for the UsefulNotes/WiiU Wii line itself. In a last ditch effort to save the sinking platform, platform that was the Wii U, Miyamoto insisted that a heavy emphasis be placed on the Wii U Gamepad during gameplay, even to the game's detriment. Instead of convincing users and developers of the Wii U Gamepad's potential, the game cemented the Gamepad's reputation as a useless gimmick at best and a [[ScrappyMechanic downright nuisance]] at worst that Nintendo was better off scrapping altogether in favor of pouring resources into giving the Wii U some much needed extra horsepower.

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* FranchiseKiller: The game was intended to act as a revival for the ''Franchise/StarFox'' series after ''VideoGame/StarFoxCommand'' initially sent it into an hiatus. Unfortunately, its poor sales and mixed reception would only cause the franchise to go into hiatus yet again. While Creator/ShigeruMiyamoto has shown interest in [[https://nintendoeverything.com/miyamoto-wants-to-put-more-energy-into-star-fox-pikmin/ continuing the franchise]], outside of a crossover with ''VideoGame/StarlinkBattleForAtlas'' and of course, continuing to be repped in the ''VideoGame/SuperSmashBros'' games, little has been done with the franchise post ''Zero''.

to:

* FranchiseKiller: FranchiseKiller:
**
The game was intended to act as a revival for the ''Franchise/StarFox'' series after ''VideoGame/StarFoxCommand'' initially sent it into an hiatus. Unfortunately, its poor sales and mixed reception would only cause the franchise to go into hiatus yet again. While Creator/ShigeruMiyamoto has shown interest in [[https://nintendoeverything.com/miyamoto-wants-to-put-more-energy-into-star-fox-pikmin/ continuing the franchise]], outside of a crossover with ''VideoGame/StarlinkBattleForAtlas'' and of course, continuing to be repped in the ''VideoGame/SuperSmashBros'' games, little has been done with the franchise post ''Zero''.''Zero''.
** It may have even served as one for the UsefulNotes/WiiU itself. In a last ditch effort to save the sinking platform, Miyamoto insisted that a heavy emphasis be placed on the Wii U Gamepad during gameplay, even to the game's detriment. Instead of convincing users and developers of the Wii U Gamepad's potential, the game cemented the Gamepad's reputation as a useless gimmick at best and a [[ScrappyMechanic downright nuisance]] at worst that Nintendo was better off scrapping altogether in favor of pouring resources into giving the Wii U some much needed extra horsepower.

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