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** The year was 1989. It was a dark time for gaming. Although the influence of {{The Fundamentalist}}s upon gaming had diminished, the forces of TSR had fallen under the control of [[http://pc.gamespy.com/articles/539/539628p1.html Lorraine Williams]], who was forcing talented and dedicated writers to turn out reams of poorly-thought out, poorly-written crap. One piece of crap she demanded they create was a StandardSciFiSetting, believing she could cash in on a trend to squeeze yet more money from innocent gamers. But the writers hit upon a ZanyScheme; though they were [[CosmicDeadline denied time]] to [[ObviousBeta playtest the game]], they ''could'' cram the poor thing with as much awesomeness as they could, as she wasn't paying attention to them. So was born ''TabletopGame/{{Spelljammer}}'' - the most bizarre and wonderful setting ever seen in gaming.
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** The year was 1989. It was a dark time for gaming. Although the influence of {{The Fundamentalist}}s upon gaming had diminished, the forces of TSR had fallen under the control of [[http://pc.gamespy.com/articles/539/539628p1.html Lorraine Williams]], who was forcing talented and dedicated writers to turn out reams of poorly-thought out, poorly-written crap. One piece of crap she demanded they create was a StandardSciFiSetting, believing she could cash in on a trend to squeeze yet more money from innocent gamers. But the writers hit upon a ZanyScheme; though they were [[CosmicDeadline denied time]] to [[ObviousBeta playtest the game]], game, they ''could'' cram the poor thing with as much awesomeness as they could, as she wasn't paying attention to them. So was born ''TabletopGame/{{Spelljammer}}'' - the most bizarre and wonderful setting ever seen in gaming.
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*** Williams got her revenge on her disrespectful staff however, by refusing to publish more than a single run of the books during her tenure at TSR.
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* TheWikiRule: The [[http://spelljammer.wikia.com/wiki/Spelljammer_Wiki Spelljammer Wiki]].
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* CreatorDrivenSuccessor: "The Aether Sea," a UsefulNotes/{{Fate}} World of Adventure written by Lara Turner, which takes place in a science-fantasy space inspired in turns by ''Spelljammer'' and ''WesternAnimation/TreasurePlanet''.
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** The year was 1989. It was a dark time for gaming. Although the influence of {{The Fundamentalist}}s upon gaming had diminished, the forces of TSR had fallen under the control of [[http://pc.gamespy.com/articles/539/539628p1.html Lorraine Williams]], who was forcing [[DoingItForTheArt talented and dedicated writers]] to turn out reams of poorly-thought out, poorly-written crap. One piece of crap she demanded they create was a StandardSciFiSetting, believing she could cash in on a trend to squeeze yet more money from innocent gamers. But the writers hit upon a ZanyScheme; though they were [[CosmicDeadline denied time]] to [[ObviousBeta playtest the game]], they ''could'' cram the poor thing with as much awesomeness as they could, as she wasn't paying attention to them. So was born ''TabletopGame/{{Spelljammer}}'' - the most bizarre and wonderful setting ever seen in gaming.
to:
** The year was 1989. It was a dark time for gaming. Although the influence of {{The Fundamentalist}}s upon gaming had diminished, the forces of TSR had fallen under the control of [[http://pc.gamespy.com/articles/539/539628p1.html Lorraine Williams]], who was forcing [[DoingItForTheArt talented and dedicated writers]] writers to turn out reams of poorly-thought out, poorly-written crap. One piece of crap she demanded they create was a StandardSciFiSetting, believing she could cash in on a trend to squeeze yet more money from innocent gamers. But the writers hit upon a ZanyScheme; though they were [[CosmicDeadline denied time]] to [[ObviousBeta playtest the game]], they ''could'' cram the poor thing with as much awesomeness as they could, as she wasn't paying attention to them. So was born ''TabletopGame/{{Spelljammer}}'' - the most bizarre and wonderful setting ever seen in gaming.
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* SpiritualSequel: "The Aether Sea," a UsefulNotes/{{Fate}} World of Adventure written by Lara Turner, which takes place in a science-fantasy space inspired in turns by ''Spelljammer'' and ''WesternAnimation/TreasurePlanet''.
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* SpiritualSequel: "The Aether Sea," a UsefulNotes/Fate World of Adventure written by Lara Turner, which takes place in a science-fantasy space inspired in turns by ''Spelljammer'' and ''WesternAnimation/TreasurePlanet''.
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* SpiritualSequel: "The Aether Sea," a UsefulNotes/Fate UsefulNotes/{{Fate}} World of Adventure written by Lara Turner, which takes place in a science-fantasy space inspired in turns by ''Spelljammer'' and ''WesternAnimation/TreasurePlanet''.
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* SpiritualSequel: "The Aether Sea," a {{UsefulNotes/Fate Fate World of Adventure}} written by Lara Turner, which takes place in a science-fantasy space inspired in turns by ''Spelljammer'' and ''WesternAnimation/TreasurePlanet''.
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* SpiritualSequel: "The Aether Sea," a {{UsefulNotes/Fate Fate UsefulNotes/Fate World of Adventure}} Adventure written by Lara Turner, which takes place in a science-fantasy space inspired in turns by ''Spelljammer'' and ''WesternAnimation/TreasurePlanet''.
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* SpiritualSequel: "The Aether Sea," a [[UsefulNotes/Fate Fate World of Adventure]] written by Lara Turner, which takes place in a science-fantasy space inspired in turns by ''Spelljammer'' and ''WesternAnimation/TreasurePlanet''.
to:
* SpiritualSequel: "The Aether Sea," a [[UsefulNotes/Fate {{UsefulNotes/Fate Fate World of Adventure]] Adventure}} written by Lara Turner, which takes place in a science-fantasy space inspired in turns by ''Spelljammer'' and ''WesternAnimation/TreasurePlanet''.
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* SpiritualSequel: "The Aether Sea," a [[UsefulNotes/Fate Fate World of Adventure]] written by Lara Turner, which takes place in a science-fantasy space inspired in turns by ''Spelljammer'' and ''{{WesternAnimation/TreasurePlanet Treasure Planet}}''.
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* SpiritualSequel: "The Aether Sea," a [[UsefulNotes/Fate Fate World of Adventure]] written by Lara Turner, which takes place in a science-fantasy space inspired in turns by ''Spelljammer'' and ''{{WesternAnimation/TreasurePlanet Treasure Planet}}''.''WesternAnimation/TreasurePlanet''.
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* SpiritualSequel: "The Aether Sea," a [[UsefulNotes/Fate Fate World of Adventure]] written by Lara Turner, which takes place in a science-fantasy space inspired in turns by ''Spelljammer'' and ''{{WesternAnimation/TreasurePlanet Treasure Planet}}''.
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** The year was 1989. It was a dark time for gaming. Although the influence of {{The Fundamentalist}}s upon gaming had diminished, the forces of TSR had fallen under the control of [[http://pc.gamespy.com/articles/539/539628p1.html Lorraine Williams]], who was forcing [[DoingItForTheArt talented and dedicated writers]] to turn out reams of poorly-thought out, poorly-written crap. One piece of crap she demanded they create was a StandardSciFiSetting, believing she could cash in on a trend to squeeze yet more money from innocent gamers. But the writers hit upon a ZanyScheme; though they were [[CosmicDeadline denied time]] to [[ObviousBeta playtest the game]], they ''could'' cram the poor thing with as much {{Crazy Awesome}}ness as they could, as she wasn't paying attention to them. So was born ''TabletopGame/{{Spelljammer}}'' - the most bizarre and wonderful setting ever seen in gaming.
to:
** The year was 1989. It was a dark time for gaming. Although the influence of {{The Fundamentalist}}s upon gaming had diminished, the forces of TSR had fallen under the control of [[http://pc.gamespy.com/articles/539/539628p1.html Lorraine Williams]], who was forcing [[DoingItForTheArt talented and dedicated writers]] to turn out reams of poorly-thought out, poorly-written crap. One piece of crap she demanded they create was a StandardSciFiSetting, believing she could cash in on a trend to squeeze yet more money from innocent gamers. But the writers hit upon a ZanyScheme; though they were [[CosmicDeadline denied time]] to [[ObviousBeta playtest the game]], they ''could'' cram the poor thing with as much {{Crazy Awesome}}ness awesomeness as they could, as she wasn't paying attention to them. So was born ''TabletopGame/{{Spelljammer}}'' - the most bizarre and wonderful setting ever seen in gaming.
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* ExecutiveMeddling: The production of ''Spelljammer'' was a dark time for game development in Creator/{{TSR}}.\\
\\
Its origins are actually a good RealLife example of [[WhenLifeGivesYouLemons making lemonade]] when the PointyHairedBoss of a gaming company hands her writers lemons; really crafty writers realize that the only difference between "They Just Didn't Care" and "ProtectionFromEditors" is ''[[SweetAndSourGrapes perspective]]''. See "[[http://grubbstreet.blogspot.com/2011/02/spelljamming-innnn-spppaaaaaace.html the secret history of Spelljammer]]" in Jeff Grubb's blog.
The year was 1989. It was a dark time for gaming. Although the influence of {{The Fundamentalist}}s upon gaming had diminished, the forces of TSR had fallen under the control of [[http://pc.gamespy.com/articles/539/539628p1.html Lorraine Williams]], who was forcing [[DoingItForTheArt talented and dedicated writers]] to turn out reams of crap. One piece of crap she demanded they create was a StandardSciFiSetting, believing she could cash in on a trend to squeeze yet more money from innocent gamers.
But the writers hit upon a ZanyScheme; though they were [[CosmicDeadline denied time]] to [[ObviousBeta playtest the game]], they ''could'' cram the poor thing with as much {{Crazy Awesome}}ness as they could, as she wasn't paying attention to them. So was born ''TabletopGame/{{Spelljammer}}'' - the most bizarre and wonderful setting ever seen in gaming.
Williams got her revenge on her disrespectful staff by refusing to publish more than a single run of the books during her tenure at TSR.
\\
Its origins are actually a good RealLife example of [[WhenLifeGivesYouLemons making lemonade]] when the PointyHairedBoss of a gaming company hands her writers lemons; really crafty writers realize that the only difference between "They Just Didn't Care" and "ProtectionFromEditors" is ''[[SweetAndSourGrapes perspective]]''. See "[[http://grubbstreet.blogspot.com/2011/02/spelljamming-innnn-spppaaaaaace.html the secret history of Spelljammer]]" in Jeff Grubb's blog.
The year was 1989. It was a dark time for gaming. Although the influence of {{The Fundamentalist}}s upon gaming had diminished, the forces of TSR had fallen under the control of [[http://pc.gamespy.com/articles/539/539628p1.html Lorraine Williams]], who was forcing [[DoingItForTheArt talented and dedicated writers]] to turn out reams of crap. One piece of crap she demanded they create was a StandardSciFiSetting, believing she could cash in on a trend to squeeze yet more money from innocent gamers.
But the writers hit upon a ZanyScheme; though they were [[CosmicDeadline denied time]] to [[ObviousBeta playtest the game]], they ''could'' cram the poor thing with as much {{Crazy Awesome}}ness as they could, as she wasn't paying attention to them. So was born ''TabletopGame/{{Spelljammer}}'' - the most bizarre and wonderful setting ever seen in gaming.
Williams got her revenge on her disrespectful staff by refusing to publish more than a single run of the books during her tenure at TSR.
to:
* ExecutiveMeddling: The production of ''Spelljammer'' was a dark time for game development in Creator/{{TSR}}.\\
\\
Its It's origins are actually a good RealLife example of [[WhenLifeGivesYouLemons making lemonade]] when the PointyHairedBoss of a gaming company hands her writers lemons; really crafty writers can realize that the only difference between "They Just Didn't Care" and "ProtectionFromEditors" is ''[[SweetAndSourGrapes perspective]]''. See "[[http://grubbstreet.blogspot.com/2011/02/spelljamming-innnn-spppaaaaaace.html the secret history of Spelljammer]]" in Jeff Grubb's blog.
blog.
** The year was 1989. It was a dark time for gaming. Although the influence of {{The Fundamentalist}}s upon gaming had diminished, the forces of TSR had fallen under the control of [[http://pc.gamespy.com/articles/539/539628p1.html Lorraine Williams]], who was forcing [[DoingItForTheArt talented and dedicated writers]] to turn out reams of poorly-thought out, poorly-written crap. One piece of crap she demanded they create was a StandardSciFiSetting, believing she could cash in on a trend to squeeze yet more money from innocentgamers.
gamers. But the writers hit upon a ZanyScheme; though they were [[CosmicDeadline denied time]] to [[ObviousBeta playtest the game]], they ''could'' cram the poor thing with as much {{Crazy Awesome}}ness as they could, as she wasn't paying attention to them. So was born ''TabletopGame/{{Spelljammer}}'' - the most bizarre and wonderful setting ever seen in gaming.
gaming.
*** Williams got her revenge on her disrespectful staff however, by refusing to publish more than a single run of the books during her tenure at TSR.
\\
Its
** The year was 1989. It was a dark time for gaming. Although the influence of {{The Fundamentalist}}s upon gaming had diminished, the forces of TSR had fallen under the control of [[http://pc.gamespy.com/articles/539/539628p1.html Lorraine Williams]], who was forcing [[DoingItForTheArt talented and dedicated writers]] to turn out reams of poorly-thought out, poorly-written crap. One piece of crap she demanded they create was a StandardSciFiSetting, believing she could cash in on a trend to squeeze yet more money from innocent
*** Williams got her revenge on her disrespectful staff however, by refusing to publish more than a single run of the books during her tenure at TSR.
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Its origins are actually a good RealLife example of [[WhenLifeGivesYouLemons making lemonade]] when the PointyHairedBoss of a gaming company hands her writers lemons; really crafty writers realize that the only difference between "They Just Didn't Care" and "ProtectionFromEditors" is ''[[SweetAndSourGrapes perspective]]''. See "[[http://grubbstreet.blogspot.com/2011/02/spelljamming-innnn-spppaaaaaace.html the secret history of Spelljammer]]" in Jeff Grubb's blog.\\
\\
The year was 1989. It was a dark time for gaming. Although the influence of {{The Fundamentalist}}s upon gaming had diminished, the forces of TSR had fallen under the control of [[http://pc.gamespy.com/articles/539/539628p1.html Lorraine Williams]], who was forcing [[DoingItForTheArt talented and dedicated writers]] to turn out reams of crap. One piece of crap she demanded they create was a StandardSciFiSetting, believing she could cash in on a trend to squeeze yet more money from innocent gamers. \\
\\
But the [[MagnificentBastard Magnificent]] writers hit upon a ZanyScheme; though they were [[CosmicDeadline denied time]] to [[ObviousBeta playtest the game]], they ''could'' cram the poor thing with as much {{Crazy Awesome}}ness as they could, as she wasn't paying attention to them. So was born ''TabletopGame/{{Spelljammer}}'' - the most bizarre and wonderful setting ever seen in gaming.\\
\\
\\
The year was 1989. It was a dark time for gaming. Although the influence of {{The Fundamentalist}}s upon gaming had diminished, the forces of TSR had fallen under the control of [[http://pc.gamespy.com/articles/539/539628p1.html Lorraine Williams]], who was forcing [[DoingItForTheArt talented and dedicated writers]] to turn out reams of crap. One piece of crap she demanded they create was a StandardSciFiSetting, believing she could cash in on a trend to squeeze yet more money from innocent gamers. \\
\\
But the [[MagnificentBastard Magnificent]] writers hit upon a ZanyScheme; though they were [[CosmicDeadline denied time]] to [[ObviousBeta playtest the game]], they ''could'' cram the poor thing with as much {{Crazy Awesome}}ness as they could, as she wasn't paying attention to them. So was born ''TabletopGame/{{Spelljammer}}'' - the most bizarre and wonderful setting ever seen in gaming.\\
\\
to:
Its origins are actually a good RealLife example of [[WhenLifeGivesYouLemons making lemonade]] when the PointyHairedBoss of a gaming company hands her writers lemons; really crafty writers realize that the only difference between "They Just Didn't Care" and "ProtectionFromEditors" is ''[[SweetAndSourGrapes perspective]]''. See "[[http://grubbstreet.blogspot.com/2011/02/spelljamming-innnn-spppaaaaaace.html the secret history of Spelljammer]]" in Jeff Grubb's blog.\\
\\
blog.
The year was 1989. It was a dark time for gaming. Although the influence of {{The Fundamentalist}}s upon gaming had diminished, the forces of TSR had fallen under the control of [[http://pc.gamespy.com/articles/539/539628p1.html Lorraine Williams]], who was forcing [[DoingItForTheArt talented and dedicated writers]] to turn out reams of crap. One piece of crap she demanded they create was a StandardSciFiSetting, believing she could cash in on a trend to squeeze yet more money from innocentgamers. \\
\\
gamers.
But the[[MagnificentBastard Magnificent]] writers hit upon a ZanyScheme; though they were [[CosmicDeadline denied time]] to [[ObviousBeta playtest the game]], they ''could'' cram the poor thing with as much {{Crazy Awesome}}ness as they could, as she wasn't paying attention to them. So was born ''TabletopGame/{{Spelljammer}}'' - the most bizarre and wonderful setting ever seen in gaming.\\
\\gaming.
\\
The year was 1989. It was a dark time for gaming. Although the influence of {{The Fundamentalist}}s upon gaming had diminished, the forces of TSR had fallen under the control of [[http://pc.gamespy.com/articles/539/539628p1.html Lorraine Williams]], who was forcing [[DoingItForTheArt talented and dedicated writers]] to turn out reams of crap. One piece of crap she demanded they create was a StandardSciFiSetting, believing she could cash in on a trend to squeeze yet more money from innocent
\\
But the
\\
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* TheWikiRule: The [[http://spelljammer.wikia.com/wiki/Spelljammer_Wiki Spelljammer Wiki]].
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* ExecutiveMeddling: The production of ''Spelljammer'' was a dark time for game development in TSR.\\
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* ExecutiveMeddling: The production of ''Spelljammer'' was a dark time for game development in TSR.Creator/{{TSR}}.\\
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* WriterRevolt: Is there an opposite of "TorchTheFranchiseAndRun"? When told they ''had'' to schlock out a SpaceOpera, they decided to actually put some effort into it.
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Its origins are actually a good RealLife example of [[WhenLifeGivesYouLemons making lemonade]] when the PointyHairedBoss of a gaming company hands her writers lemons; really crafty writers realize that the only difference between "TheyJustDidntCare" and "ProtectionFromEditors" is ''[[SweetAndSourGrapes perspective]]''. See "[[http://grubbstreet.blogspot.com/2011/02/spelljamming-innnn-spppaaaaaace.html the secret history of Spelljammer]]" in Jeff Grubb's blog.\\
to:
Its origins are actually a good RealLife example of [[WhenLifeGivesYouLemons making lemonade]] when the PointyHairedBoss of a gaming company hands her writers lemons; really crafty writers realize that the only difference between "TheyJustDidntCare" "They Just Didn't Care" and "ProtectionFromEditors" is ''[[SweetAndSourGrapes perspective]]''. See "[[http://grubbstreet.blogspot.com/2011/02/spelljamming-innnn-spppaaaaaace.html the secret history of Spelljammer]]" in Jeff Grubb's blog.\\
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But the [[MagnificentBastard Magnificent]] writers hit upon a ZanyScheme; though they were [[CosmicDeadline denied time]] to [[ObviousBeta playtest the game]], they ''could'' cram the poor thing with as much {{Crazy Awesome}}ness as they could, as she wasn't paying attention to them. So was born ''{{Spelljammer}}'' - the most bizarre and wonderful setting ever seen in gaming.\\
to:
But the [[MagnificentBastard Magnificent]] writers hit upon a ZanyScheme; though they were [[CosmicDeadline denied time]] to [[ObviousBeta playtest the game]], they ''could'' cram the poor thing with as much {{Crazy Awesome}}ness as they could, as she wasn't paying attention to them. So was born ''{{Spelljammer}}'' ''TabletopGame/{{Spelljammer}}'' - the most bizarre and wonderful setting ever seen in gaming.\\
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Williams got her revenge on her disrespectful staff by refusing to publish more than a single run of the books during her tenure at TSR.
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Williams got her revenge on her disrespectful staff by refusing to publish more than a single run of the books during her tenure at TSR.TSR.
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* ExecutiveMeddling: The production of ''Spelljammer'' was a dark time for game development in TSR.\\
\\
Its origins are actually a good RealLife example of [[WhenLifeGivesYouLemons making lemonade]] when the PointyHairedBoss of a gaming company hands her writers lemons; really crafty writers realize that the only difference between "TheyJustDidntCare" and "ProtectionFromEditors" is ''[[SweetAndSourGrapes perspective]]''. See "[[http://grubbstreet.blogspot.com/2011/02/spelljamming-innnn-spppaaaaaace.html the secret history of Spelljammer]]" in Jeff Grubb's blog.\\
\\
The year was 1989. It was a dark time for gaming. Although the influence of {{The Fundamentalist}}s upon gaming had diminished, the forces of TSR had fallen under the control of [[http://pc.gamespy.com/articles/539/539628p1.html Lorraine Williams]], who was forcing [[DoingItForTheArt talented and dedicated writers]] to turn out reams of crap. One piece of crap she demanded they create was a StandardSciFiSetting, believing she could cash in on a trend to squeeze yet more money from innocent gamers. \\
\\
But the [[MagnificentBastard Magnificent]] writers hit upon a ZanyScheme; though they were [[CosmicDeadline denied time]] to [[ObviousBeta playtest the game]], they ''could'' cram the poor thing with as much {{Crazy Awesome}}ness as they could, as she wasn't paying attention to them. So was born ''{{Spelljammer}}'' - the most bizarre and wonderful setting ever seen in gaming.\\
\\
Williams got her revenge on her disrespectful staff by refusing to publish more than a single run of the books during her tenure at TSR.
\\
Its origins are actually a good RealLife example of [[WhenLifeGivesYouLemons making lemonade]] when the PointyHairedBoss of a gaming company hands her writers lemons; really crafty writers realize that the only difference between "TheyJustDidntCare" and "ProtectionFromEditors" is ''[[SweetAndSourGrapes perspective]]''. See "[[http://grubbstreet.blogspot.com/2011/02/spelljamming-innnn-spppaaaaaace.html the secret history of Spelljammer]]" in Jeff Grubb's blog.\\
\\
The year was 1989. It was a dark time for gaming. Although the influence of {{The Fundamentalist}}s upon gaming had diminished, the forces of TSR had fallen under the control of [[http://pc.gamespy.com/articles/539/539628p1.html Lorraine Williams]], who was forcing [[DoingItForTheArt talented and dedicated writers]] to turn out reams of crap. One piece of crap she demanded they create was a StandardSciFiSetting, believing she could cash in on a trend to squeeze yet more money from innocent gamers. \\
\\
But the [[MagnificentBastard Magnificent]] writers hit upon a ZanyScheme; though they were [[CosmicDeadline denied time]] to [[ObviousBeta playtest the game]], they ''could'' cram the poor thing with as much {{Crazy Awesome}}ness as they could, as she wasn't paying attention to them. So was born ''{{Spelljammer}}'' - the most bizarre and wonderful setting ever seen in gaming.\\
\\
Williams got her revenge on her disrespectful staff by refusing to publish more than a single run of the books during her tenure at TSR.