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History Trivia / MegaManX6

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* ObviousBeta: The game was shipped less than a year after X5 with no decent English translation and balancing issues that made the game harder than it probably should have been. Numerous fans and critics complained about this.
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** Said ''X Collection'' was also going to have some balance changes, such as changing Sentsuizan's input to Down+Attack instead of the awkward Up+Attack, but this was also removed.

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** Said ''X Collection'' was also going to have some balance changes, such as changing Sentsuizan's input to Down+Attack instead of from the awkward Up+Attack, Up+Attack to avoid needless pit deaths, but this was also removed.

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* ActingForTwo: Like the previous game, both X and Dynamo are voiced by Creator/ShowtaroMorikubo.



* TalkingToHimself: Both X and Dynamo are voiced by Creator/ShowtaroMorikubo.
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** The ''[[CompilationRerelease Mega Man X Collection]]'' was going to add an English dub and re-translate the script. Capcom felt this would step on the toes of the would-be ''[[VideoGame/MegaManMaverickHunterX Mega Man: Maverick Hunter X6]]'' (see below), and so they were removed from the collection near the end of development. To make things worse, the ''Maverick Hunter X'' series was cancelled after the very first game.

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** The ''[[CompilationRerelease Mega Man X Collection]]'' was going to add an English dub and re-translate the script. Capcom felt this would step on the toes of the would-be ''[[VideoGame/MegaManMaverickHunterX Mega Man: Maverick Hunter X6]]'' (see below), and so they were removed from the collection near the end of development. To make things worse, the ''Maverick Hunter X'' series was cancelled after the very first game. When the Mega Man X Legacy Collection was released, Capcom notably kept the original English translation for the game in despite changing the names of the X5 bosses back to their original names and fixing Launch Octopus's name and removed the Japanese songs from X6 and replacing them with new instrumental tracks instead.
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* TheSongRemainsTheSame: As a side effect of the original American release being ChristmasRushed (see above), the original Japanese vocal songs have been retained. Averted in the English version of the Legacy Collection 2 release, though.
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* ChristmasRushed: The game was rushed out barely ''10 months'' after ''VideoGame/MegaManX5'' was released in the US, against the plans of Creator/KeijiInafune, all just to squeeze out some extra cash from the [=PS1=] before it went off the market, and it shows in the game's [[ObviousBeta very sloppy design]]. The English translation was so badly rushed (the North American version hit the stores mere days after the Japanese version — December 4, 2001 and November 29, 2001; respectively), that not only was it [[BlindIdiotTranslation a garbled mess]], they didn't even have time to remove the original Japanese voice acting.

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* ChristmasRushed: The game was rushed out barely ''10 months'' after ''VideoGame/MegaManX5'' was released in the US, North America, against the plans of Creator/KeijiInafune, all just to squeeze out some extra cash from the [=PS1=] before it went off the market, and it shows in the game's [[ObviousBeta very sloppy design]]. The English translation was so badly rushed (the North American version hit the stores mere days after the Japanese version — December 4, 2001 and November 29, 2001; respectively), that not only was it [[BlindIdiotTranslation a garbled mess]], they didn't even have time to remove the original Japanese voice acting.
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* TheSongRemainsTheSame: As a side effect of the original American release being ChristmasRushed (see above), the original Japanese vocal songs have been retained. Averted in the English version of the Legacy Collection 2 release, though.
Tabs MOD

Removed: 199

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* FanNickname: The Nightmare Snakes in Blaze Heatnix's stage are often called "Donuts" due to [[{{Ouroboros}} their motif]] combined with their visually confusing sprite causing them to look as such.

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