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* ThePeteBest: Richard Smith voiced King Richard in the floppy disk release of the first game, which only featured spoken dialogue during the introductory sequence. He was famously replaced by Patrick Stewart for the CD-ROM upgrade.
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* ThePeteBest: Richard Smith voiced King Richard in the floppy disk release of the first game, which only featured spoken dialogue during the introductory sequence. He was famously replaced by Patrick Stewart for the CD-ROM upgrade. (Smith was compensated with the role of Ak’Shel.)
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now definition-only
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** In the third game, most of the guilds and guild quests are unfinished. The thieves guild in particular; you simply show up, receive your familiar, then never need to go back. It is possible to glitch your way past a 'locked' door to find a fully functional target range, which was presumably to be used in your 'initiation' quest. Likewise, the magician's guild final quest is immediately completed... upon entering an empty room. You were SUPPOSED to get a quest to rescue one of the wizards, who would be present in that room. Instead, the programmers just got lazy.
* TheWikiRule: [[http://landsoflore.wikia.com/wiki/Lands_of_Lore_Wiki The Lands of Lore Wiki]].
* TheWikiRule: [[http://landsoflore.wikia.com/wiki/Lands_of_Lore_Wiki The Lands of Lore Wiki]].
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** In the third game, most of the guilds and guild quests are unfinished. The thieves guild in particular; you simply show up, receive your familiar, then never need to go back. It is possible to glitch your way past a 'locked' door to find a fully functional target range, which was presumably to be used in your 'initiation' quest. Likewise, the magician's guild final quest is immediately completed... upon entering an empty room. You were SUPPOSED to get a quest to rescue one of the wizards, who would be present in that room. Instead, the programmers just got lazy.
* TheWikiRule: [[http://landsoflore.wikia.com/wiki/Lands_of_Lore_Wiki The Lands of Lore Wiki]].lazy.
* TheWikiRule: [[http://landsoflore.wikia.com/wiki/Lands_of_Lore_Wiki The Lands of Lore Wiki]].
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Changed line(s) 3 (click to see context) from:
* PromotedFanboy: One of the major reasons they were able to get ''Patrick Stewart'' to voice King Richard was the fact he was already a big fan of role-playing games and was more than happy to voice a character in one.
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* PromotedFanboy: One of the major reasons they were able to get ''Patrick Stewart'' Creator/PatrickStewart to voice King Richard was the fact he was already a big fan of role-playing games and was more than happy to voice a character in one.
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Deleted line(s) 1 (click to see context) :
* DoingItForTheArt: One of the major reasons they were able to get ''Patrick Stewart'' to voice King Richard was the fact he was already a big fan of role-playing games and was more than happy to voice a character in one.
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* PromotedFanboy: One of the major reasons they were able to get ''Patrick Stewart'' to voice King Richard was the fact he was already a big fan of role-playing games and was more than happy to voice a character in one.
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Changed line(s) 3 (click to see context) from:
* ThePeteBest: Richard Smith voiced King Richard in the floppy disk release of the first game, which only featured spoken dialogue during the introductory sequence. He was famously replaced by Patrick Stewart for the CD-Rom upgrade.
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* ThePeteBest: Richard Smith voiced King Richard in the floppy disk release of the first game, which only featured spoken dialogue during the introductory sequence. He was famously replaced by Patrick Stewart for the CD-Rom CD-ROM upgrade.
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Changed line(s) 3 (click to see context) from:
** ThePeteBest: Richard Smith voiced King Richard in the floppy disk release of the first game, which only featured spoken dialogue during the introductory sequence. He was famously replaced by Patrick Stewart for the CD-Rom upgrade.
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Added DiffLines:
** ThePeteBest: Richard Smith voiced King Richard in the floppy disk release of the first game, which only featured spoken dialogue during the introductory sequence. He was famously replaced by Patrick Stewart for the CD-Rom upgrade.
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* LoopingLines: In the second game, Luther is physically portrayed by Paul Bastardo, but his speaking voice is provided by Sean Masterson.
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Changed line(s) 1 (click to see context) from:
* DoingItForTheArt: One of the major reasons they were able to get Patrick Stewart to voice King Richard was the fact he was already a big fan of role-playing games and was more than happy to voice a character in one.
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* DoingItForTheArt: One of the major reasons they were able to get Patrick Stewart ''Patrick Stewart'' to voice King Richard was the fact he was already a big fan of role-playing games and was more than happy to voice a character in one.
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Added DiffLines:
* DoingItForTheArt: One of the major reasons they were able to get Patrick Stewart to voice King Richard was the fact he was already a big fan of role-playing games and was more than happy to voice a character in one.
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* WhatCouldHaveBeen: No less than ''eight'' titles had been planned for the series. It ended up consisting of three.
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* WhatCouldHaveBeen: WhatCouldHaveBeen:
** No less than ''eight'' titles had been planned for the series. It ended up consisting of three.
** No less than ''eight'' titles had been planned for the series. It ended up consisting of three.
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** In the third game, most of the guilds and guild quests are unfinished. The thieves guild in particular, you simply show up, receive your pet, and then never need to go back. It is possible to glitch your way past a 'locked' door to find a fully functional target range, that was presumably to be used in your 'initiation' quest. Likewise, the mage guild final quest is immediately completed... upon entering an empty room. You were SUPPOSED to get a quest to rescue one of the wizards, who would be present in that room. Instead the programmers just got lazy.
to:
** In the third game, most of the guilds and guild quests are unfinished. The thieves guild in particular, particular; you simply show up, receive your pet, and familiar, then never need to go back. It is possible to glitch your way past a 'locked' door to find a fully functional target range, that which was presumably to be used in your 'initiation' quest. Likewise, the mage magician's guild final quest is immediately completed... upon entering an empty room. You were SUPPOSED to get a quest to rescue one of the wizards, who would be present in that room. Instead Instead, the programmers just got lazy.
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* WhatCouldHaveBeen: Dawn, the mage that got trapped in a crystal ball within Castle Cimmeria, was originally meant to be playable from the point you rescue her. She's still in the code, just not implemented.
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* WhatCouldHaveBeen: No less than ''eight'' titles had been planned for the series. It ended up consisting of three.
** Dawn, the mage that got trapped in a crystal ball within Castle Cimmeria, was originally meant to be playable from the point you rescue her. She's still in the code, just not implemented.
** Dawn, the mage that got trapped in a crystal ball within Castle Cimmeria, was originally meant to be playable from the point you rescue her. She's still in the code, just not implemented.
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** In the third game, most of the guilds and guild quests are unfinished. The thieves guild in particular, you simply show up, receive your pet, and then never need to go back. It is possible to glitch your way past a 'locked' door to find a fully functional target range, that was presumably to be used in your 'initiation' quest. Likewise, the mage guild final quest is immediately completed... upon entering an empty room. You were SUPPOSED to get a quest to rescue one of the wizards, who would be present in that room. Instead the programmers just got lazy.
to:
** In the third game, most of the guilds and guild quests are unfinished. The thieves guild in particular, you simply show up, receive your pet, and then never need to go back. It is possible to glitch your way past a 'locked' door to find a fully functional target range, that was presumably to be used in your 'initiation' quest. Likewise, the mage guild final quest is immediately completed... upon entering an empty room. You were SUPPOSED to get a quest to rescue one of the wizards, who would be present in that room. Instead the programmers just got lazy.lazy.
* TheWikiRule: [[http://landsoflore.wikia.com/wiki/Lands_of_Lore_Wiki The Lands of Lore Wiki]].
* TheWikiRule: [[http://landsoflore.wikia.com/wiki/Lands_of_Lore_Wiki The Lands of Lore Wiki]].
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Changed line(s) 2 (click to see context) from:
** In Lands of Lord III, most of the guilds and guild quests are unfinished. The thieves guild in particular, you simply show up, receive your pet, and then never need to go back. It is possible to glitch your way past a 'locked' door to find a fully functional target range, that was presumably to be used in your 'initiation' quest. Likewise, the mage guild final quest is immediately completed... upon entering an empty room. You were SUPPOSED to get a quest to rescue one of the wizards, who would be present in that room. Instead the programmers just got lazy.
to:
** In Lands of Lord III, the third game, most of the guilds and guild quests are unfinished. The thieves guild in particular, you simply show up, receive your pet, and then never need to go back. It is possible to glitch your way past a 'locked' door to find a fully functional target range, that was presumably to be used in your 'initiation' quest. Likewise, the mage guild final quest is immediately completed... upon entering an empty room. You were SUPPOSED to get a quest to rescue one of the wizards, who would be present in that room. Instead the programmers just got lazy.
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Page launch.
Added DiffLines:
* WhatCouldHaveBeen: Dawn, the mage that got trapped in a crystal ball within Castle Cimmeria, was originally meant to be playable from the point you rescue her. She's still in the code, just not implemented.
** In Lands of Lord III, most of the guilds and guild quests are unfinished. The thieves guild in particular, you simply show up, receive your pet, and then never need to go back. It is possible to glitch your way past a 'locked' door to find a fully functional target range, that was presumably to be used in your 'initiation' quest. Likewise, the mage guild final quest is immediately completed... upon entering an empty room. You were SUPPOSED to get a quest to rescue one of the wizards, who would be present in that room. Instead the programmers just got lazy.
** In Lands of Lord III, most of the guilds and guild quests are unfinished. The thieves guild in particular, you simply show up, receive your pet, and then never need to go back. It is possible to glitch your way past a 'locked' door to find a fully functional target range, that was presumably to be used in your 'initiation' quest. Likewise, the mage guild final quest is immediately completed... upon entering an empty room. You were SUPPOSED to get a quest to rescue one of the wizards, who would be present in that room. Instead the programmers just got lazy.