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* TroubledProduction: Designer and artist Toru Osawa spent most of the game's development [[http://www.nintendoworldreport.com/feature/29565 working on it alone]], while the rest of R&D1's development staff was focused on ''VideoGame/Metroid1''. After the ''Metroid'' team completed that game and returned from vacation, ''Kid Icarus'' entered three straight months of crunch and constant all-nighters in order to meet the December deadline, with Osawa even foregoing his honeymoon in the process. The game was completed a mere three days before release, with there being no time to even add a credits roll for the original Japanese FDS version.
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* SeriesHiatus: ''Kid Icarus'' was effectively a dead franchise until Pit was chosen as the newest throwback character for ''VideoGame/SuperSmashBrosBrawl'', which led to the series getting a new game in ''Uprising'' after 21 years. Said game is also the the last game in the series, as director Creator/MasahiroSakurai has since prioritized other projects over it, such as ''VideoGame/SuperSmashBros''. ''Uprising'' itself even {{lampshades}} that there probably won't be another game for another 21 years.

to:

* SeriesHiatus: ''Kid Icarus'' was effectively a dead franchise until Pit was chosen as the newest throwback character for ''VideoGame/SuperSmashBrosBrawl'', which led to the series getting a new game in ''Uprising'' after 21 years. Said game is also the the last game in the series, as director Creator/MasahiroSakurai has since prioritized other projects over it, such as ''VideoGame/SuperSmashBros''.years, directed by ''Smash Bros.'' creator Creator/MasahiroSakurai. ''Uprising'' itself even {{lampshades}} that there probably won't be another game for another 21 years. Which could very well be the case, as while Sakurai has shown interest in ''Uprising'' getting a remake, he has shown no interest in making a sequel himself.

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* CrossDressingVoices: In Japanese, Pit is always voiced by Creator/MinamiTakayama. He was voiced by Creator/LaniMinella in English in ''Brawl'' before being replaced by the male Antony Del Rio from ''Uprising'' onwards.
* NoExportForYou: The GBA port of the original was released as part of the classics series in Japan, but not anywhere else. In a reversal, ''Of Myths and Monsters'' only came out in the west, not in its homeland.

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* CrossDressingVoices: In Japanese, Pit is always all of Pit's video game appearances are voiced by Creator/MinamiTakayama. He was voiced by Creator/LaniMinella in English in ''Brawl'' ''VideoGame/SuperSmashBrosBrawl'' before being replaced by the male Antony Del Rio from ''Uprising'' ''VideoGame/KidIcarusUprising'' onwards.
* NoExportForYou: The GBA port of the original was released as part of the classics series in Japan, but not anywhere else. In a reversal, NoExportForYou:
**
''Of Myths and Monsters'' only came out Monsters'', the second game in the west, series, was only released in the West. Japanese audiences would not receive the game until it was released on the UsefulNotes/Nintendo3DS's UsefulNotes/VirtualConsole in its homeland.2012, almost 21 years later.
** ''Kid Icarus'' received a UsefulNotes/GameBoyAdvance port as part of the ''Famicom Mini'' series in Japan, which never released as part of the similar NES Classics series in Western regions.



* SeriesHiatus: Thanks to Pit's surprise appearance in ''VideoGame/SuperSmashBrosBrawl'', the series would finally get a new game in 2012 with ''VideoGame/KidIcarusUprising'' after 21 years...and never got another installment since, due to ''Uprising''[='s=] director Creator/MasahiroSakurai and developer Sora Ltd. moving on to put focus and development time on ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'' and ''VideoGame/SuperSmashBrosUltimate''. It also doesn't help that Sakurai himself has stated that he thinks making a new game would be difficult no matter how many requests he gets.
-->'''Sakurai:''' (roughly translated) [[https://twitter.com/Sora_Sakurai/status/1373831802972905472 We have received many requests for sequels and remakes, but it will be difficult...]]
* ShortRunInPeru: ''Of Myths and Monsters'' was developed in Japan but only released overseas; it would be about 20 years before it was released in Japan on the virtual console. Interestingly, the game has no Japanese title -- it's globally known as ''Kid Icarus: Of Myths and Monsters''.

to:

* SeriesHiatus: Thanks to Pit's surprise appearance in ''Kid Icarus'' was effectively a dead franchise until Pit was chosen as the newest throwback character for ''VideoGame/SuperSmashBrosBrawl'', which led to the series would finally get getting a new game in 2012 with ''VideoGame/KidIcarusUprising'' ''Uprising'' after 21 years...and never got another installment since, due to ''Uprising''[='s=] years. Said game is also the the last game in the series, as director Creator/MasahiroSakurai and developer Sora Ltd. moving on to put focus and development time on ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'' and ''VideoGame/SuperSmashBrosUltimate''. It also doesn't help has since prioritized other projects over it, such as ''VideoGame/SuperSmashBros''. ''Uprising'' itself even {{lampshades}} that Sakurai himself has stated that he thinks making a new there probably won't be another game would be difficult no matter how many requests he gets.
-->'''Sakurai:''' (roughly translated) [[https://twitter.com/Sora_Sakurai/status/1373831802972905472 We have received many requests
for sequels and remakes, but it will be difficult...]]
another 21 years.
* ShortRunInPeru: ''Of Myths and Monsters'' was developed in Japan Japan, but only released overseas; it would be about 20 years before it was released in Japan on the virtual console. overseas. Interestingly, when the game has no was finally released on Virtual Console, it didn't have a Japanese title -- it's globally known as ''Kid Icarus: Of Myths and Monsters''.



* TroubledProduction: [[ChristmasRushed December release date]] and lack of staff during most of production [[http://www.nintendoworldreport.com/feature/29565 led to extreme challenges for the team and its creator]] (who in the end wasn't even credited for this game).

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* TroubledProduction: [[ChristmasRushed December release date]] Designer and lack of staff during artist Toru Osawa spent most of production the game's development [[http://www.nintendoworldreport.com/feature/29565 led working on it alone]], while the rest of R&D1's development staff was focused on ''VideoGame/Metroid1''. After the ''Metroid'' team completed that game and returned from vacation, ''Kid Icarus'' entered three straight months of crunch and constant all-nighters in order to extreme challenges meet the December deadline, with Osawa even foregoing his honeymoon in the process. The game was completed a mere three days before release, with there being no time to even add a credits roll for the team and its creator]] (who in the end wasn't even credited for this game).original Japanese FDS version.



** The original game was meant to be a more serious take on Greek mythology. Creator/YoshioSakamoto suggested to Tohru Osawa that a more comedic take would help the game stand out.
** [[https://www.unseen64.net/2009/02/02/kid-icarus-wii-concept-proto/ A reboot,]] tentatively titled simply ''Icarus'', was in development at Factor 5, which was supposed to use a modified version of ''VideoGame/{{Lair}}'s'' engine optimized for Wii. However, it was apparently being done without Creator/{{Nintendo}}'s consent as a proof-of-concept (even [[WordOfGod Yoshio Sakamoto]] was unaware of it), and [[DarkerAndEdgier the concepts]] leaked onto the internet were not well received. Eventually, it was cancelled after Factor 5's bankruptcy.
** Before ''Uprising'' and Factor 5's cancelled project, ''Kid Icarus'' almost had an entry for the SNES which would have been called ''Super Kid Icarus''. No other information about the game besides a vague announcement by Nintendo exists.
** Aside from Factor 5's attempted reboot, ''VideoGame/MetroidPrime'' and ''VideoGame/DonkeyKongCountryReturns''/''[[VideoGame/DonkeyKongCountryTropicalFreeze Tropical Freeze]]'' developer Creator/RetroStudios pitched to make a new installment in the series. With no gameplay prototype to show[[note]]Nintendo asks that gameplay prototypes be shown first when pitching a new game.[[/note]], it didn't pan out.

to:

** The original game was meant to be a more serious take on Greek mythology. mythology, but Creator/YoshioSakamoto and other members of the game's staff suggested to Tohru Osawa that a more comedic take would help the game stand out.
** Prior to ''Uprising'', at least two major attempts were made to revive the franchise in the late 2000s for the UsefulNotes/{{Wii}}. One pitch was made by Creator/RetroStudios, as one of several made as production on ''VideoGame/MetroidPrime3Corruption'' was concluding, with Nintendo immediately rejecting it due to the [[https://youtu.be/s9HW_83sMTQ?si=jE9sMgLIKiU86xP2&t=551 lack of a core gameplay concept]]. The other was from ''VideoGame/RogueSquadron'' developers Factor 5, who spent a year prototyping a DarkerAndEdgier [[https://www.unseen64.net/2009/02/02/kid-icarus-wii-concept-proto/ A reboot,]] sequel to the original games]] tentatively titled simply ''Icarus'', was in development at Factor 5, which was supposed to use a modified version of ''VideoGame/{{Lair}}'s'' engine optimized for Wii. However, with Nintendo rejecting it was apparently being done without Creator/{{Nintendo}}'s consent as after a proof-of-concept (even [[WordOfGod Yoshio Sakamoto]] was unaware of it), and [[DarkerAndEdgier the concepts]] leaked onto the internet were not well received. Eventually, it was cancelled after Factor 5's bankruptcy.
** Before ''Uprising'' and Factor 5's cancelled project, ''Kid Icarus'' almost had an entry for the SNES which would have been called ''Super Kid Icarus''. No other information about the game besides a vague announcement by Nintendo exists.
** Aside from Factor 5's attempted reboot, ''VideoGame/MetroidPrime'' and ''VideoGame/DonkeyKongCountryReturns''/''[[VideoGame/DonkeyKongCountryTropicalFreeze Tropical Freeze]]'' developer Creator/RetroStudios pitched to make a new installment in the series. With no gameplay prototype to show[[note]]Nintendo asks that gameplay prototypes be shown first when pitching a new game.[[/note]], it didn't pan out.
demonstration.
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The Wiki Rule is now a definition-only page.


* TheWikiRule: [[https://www.kidicaruswiki.org/wiki/Main_Page Icaruspedia]] and [[http://kidicarus.wikia.com/wiki/Kid_Icarus Divinipedia]].

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* TheWikiRule: [[https://www.kidicaruswiki.org/wiki/Main_Page Icaruspedia]] and [[http://kidicarus.wikia.com/wiki/Kid_Icarus Divinipedia]].----
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Added DiffLines:

* ReferencedBy: Mario plays this game in ''WesternAnimation/TheSuperMarioBrosMovie'' after a plumbing job goes horribly wrong. Pit saying "I'm finished!" is used as a gag.
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* NoExportForYou: The GBA port of the original was released as part of the classics series in Japan, but not anywhere else.

to:

* NoExportForYou: The GBA port of the original was released as part of the classics series in Japan, but not anywhere else. In a reversal, ''Of Myths and Monsters'' only came out in the west, not in its homeland.
Is there an issue? Send a MessageReason:
None


* SequelGap: 21 years between ''Of Myths and Monsters'' (1991) and ''Uprising'' (2012). In the intro to ''Uprising'', Pit even says "Sorry to keep you waiting!" This franchise provides the current page image.

to:

* SequelGap: 21 years between ''Of Myths and Monsters'' (1991) and ''Uprising'' (2012). In the intro to ''Uprising'', Pit even says "Sorry to keep you waiting!" This franchise provides the current page image.waiting!"
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Fan Nickname is now YMMV.


* FanNickname: "Man Icarus" for the unrealized third sequel concepts by Factor 5, in which Pit was to be cursed for thousands of years for a crime and becomes a fallen angel, resembling a typical adult male Western game protagonist.
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** The original game was meant to be a more serious take on Greek mythology. Yoshio Sakamoto suggested to Tohru Osawa that a more comedic take would help the game stand out.

to:

** The original game was meant to be a more serious take on Greek mythology. Yoshio Sakamoto Creator/YoshioSakamoto suggested to Tohru Osawa that a more comedic take would help the game stand out.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SeriesHiatus: Thanks to Pit's surprise appearance in ''VideoGame/SuperSmashBrosBrawl'', the series would finally get a new game in 2012 with ''VideoGame/KidIcarusUprising'' after 21 years...and never got another installment since, due to ''Uprising''[='s=] director Creator/MasahiroSakurai and developer Sora Ltd. moving on to put focus and development time on ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'' and ''VideoGame/SuperSmashBrosUltimate''. It also doesn't help that Sakurai himself has stated that he thinks making a new game would be difficult no matter how many requests he gets.
-->'''Sakurai:''' (roughly translated) [[https://twitter.com/Sora_Sakurai/status/1373831802972905472 We have received many requests for sequels and remakes, but it will be difficult...]]
Is there an issue? Send a MessageReason:
Removing invalid pothole


** [[https://www.unseen64.net/2009/02/02/kid-icarus-wii-concept-proto/ A reboot,]] tentatively titled simply ''Icarus'', was in development at Factor 5, which was supposed to use a modified version of ''VideoGame/{{Lair}}'s'' engine optimized for Wii. However, it was apparently being done without Creator/{{Nintendo}}'s consent as a proof-of-concept (even [[WordOfGod Yoshio Sakamoto]] was unaware of it), and [[DarkerAndEdgier the concepts]] leaked onto the internet were not well received. Eventually, it was cancelled after [[CreatorKiller Lair's failure and Factor 5's bankruptcy]].

to:

** [[https://www.unseen64.net/2009/02/02/kid-icarus-wii-concept-proto/ A reboot,]] tentatively titled simply ''Icarus'', was in development at Factor 5, which was supposed to use a modified version of ''VideoGame/{{Lair}}'s'' engine optimized for Wii. However, it was apparently being done without Creator/{{Nintendo}}'s consent as a proof-of-concept (even [[WordOfGod Yoshio Sakamoto]] was unaware of it), and [[DarkerAndEdgier the concepts]] leaked onto the internet were not well received. Eventually, it was cancelled after [[CreatorKiller Lair's failure and Factor 5's bankruptcy]].bankruptcy.
Is there an issue? Send a MessageReason:
None


** [[https://www.unseen64.net/2009/02/02/kid-icarus-wii-concept-proto/ A reboot]], tentatively titled simply ''Icarus'', was in development at Factor 5, which was supposed to use a modified version of ''VideoGame/{{Lair}}'s'' engine optimized for Wii. However, it was apparently being done without Nintendo's consent as a proof-of-concept (even [[WordOfGod Yoshio Sakamoto]] was unaware of it), and [[DarkerAndEdgier the concepts]] leaked onto the internet were not well received. Eventually, it was cancelled after [[CreatorKiller Lair's failure and Factor 5's bankruptcy]].

to:

** [[https://www.unseen64.net/2009/02/02/kid-icarus-wii-concept-proto/ A reboot]], reboot,]] tentatively titled simply ''Icarus'', was in development at Factor 5, which was supposed to use a modified version of ''VideoGame/{{Lair}}'s'' engine optimized for Wii. However, it was apparently being done without Nintendo's Creator/{{Nintendo}}'s consent as a proof-of-concept (even [[WordOfGod Yoshio Sakamoto]] was unaware of it), and [[DarkerAndEdgier the concepts]] leaked onto the internet were not well received. Eventually, it was cancelled after [[CreatorKiller Lair's failure and Factor 5's bankruptcy]].



** Aside from Factor 5's attempted reboot, ''VideoGame/MetroidPrime'' and ''VideoGame/DonkeyKongCountryReturns''/''[[VideoGame/DonkeyKongCountryTropicalFreeze Tropical Freeze]]'' developer ''Creator/RetroStudios'' pitched to make a new installment in the series. With no gameplay prototype to show[[note]]Nintendo asks that gameplay prototypes be shown first when pitching a new game.[[/note]], it didn't pan out.

to:

** Aside from Factor 5's attempted reboot, ''VideoGame/MetroidPrime'' and ''VideoGame/DonkeyKongCountryReturns''/''[[VideoGame/DonkeyKongCountryTropicalFreeze Tropical Freeze]]'' developer ''Creator/RetroStudios'' Creator/RetroStudios pitched to make a new installment in the series. With no gameplay prototype to show[[note]]Nintendo asks that gameplay prototypes be shown first when pitching a new game.[[/note]], it didn't pan out.

Added: 288

Changed: 106

Removed: 415

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* NoExportForYou:
** The GBA port of the original was released as part of the classics series in Japan, but not anywhere else.
** Inverted with the sequel (''Of Myths and Monsters''), which was developed in Japan but only released overseas; it would be about 20 years before it was released in Japan on the virtual console. Interestingly, the game has no Japanese title -- it's globally known as ''Kid Icarus: Of Myths and Monsters''.

to:

* NoExportForYou:
**
NoExportForYou: The GBA port of the original was released as part of the classics series in Japan, but not anywhere else.
** Inverted with the sequel (''Of Myths and Monsters''), which was developed in Japan but only released overseas; it would be about 20 years before it was released in Japan on the virtual console. Interestingly, the game has no Japanese title -- it's globally known as ''Kid Icarus: Of Myths and Monsters''.
else.


Added DiffLines:

* ShortRunInPeru: ''Of Myths and Monsters'' was developed in Japan but only released overseas; it would be about 20 years before it was released in Japan on the virtual console. Interestingly, the game has no Japanese title -- it's globally known as ''Kid Icarus: Of Myths and Monsters''.

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