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History Trivia / JakIIRenegade

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* OrphanedReference: The Japanese cover contains a description of Dark Jak, specifically how it would leave Jak in a near-death state when the transformation ends. Not only does this mechanic not apply in gameplay, but a later upgrade to the form gives him complete invulnerability.
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* MissingTrailerScene: [[https://www.youtube.com/watch?v=iDr4MHYTy0s Three]] [[https://www.youtube.com/watch?v=6N5hmnyH_pI commercials]] [[https://www.youtube.com/watch?v=EKJyrbO2OxM show]] people visiting Haven City.
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Names The Same is now a disambiguation page.


* NamesTheSame: A variant: In the Japanese dub, Erol's name in katakana (エロール) is similar to a character's name in ''VideoGame/RomancingSaga''. The difference here, of course, is that said character's name is Elore.

Changed: 53

Removed: 2000

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* WhatCouldHaveBeen:
** Given the implications at the end of the first game, it's not hard to think that ''Jak II'' might have been at least considered for a more lighthearted tone like the first game. Of course, if there were any such plans, they were abandoned in favor of a DarkerAndEdgier sequel that changed a ''lot''.
** Early designs of Jak still had [[http://www.bobrafei.com/galleries/jak2/characters/source/jakdev02.htm his base design from the first game but much older]] and even one [[http://www.bobrafei.com/galleries/jak2/characters/source/jakdev14.htm with a robotic arm]].
** [[https://www.youtube.com/watch?v=t6KkA3Ekgu8&t=266s In early builds of the game]] ([[https://www.youtube.com/watch?v=36ZzqXs64hQ Including the E3 one]]) Haven City looked very different from the final with some areas with different appearances, Layout, and not being there at all.
*** Also in the final build of Jak II you can find an early version of Spargus City with a much different layout.
** [[https://www.youtube.com/watch?v=r4gr4s0Y7T4 As can be seen from the Toonami promo for this game]], Jak was originally supposed to have the horns he has in Dark Jak mode throughout the entire game. For some reason, this was scrapped from the final game, but there is a glitch where if you walk right near the mirror in Krew's bar, you'll see the horns flicker in and out.
** An early concept for the game was time-based puzzles but the concept was scrapped due to technical limitations. A similar idea would be used in the game ''VideoGame/RatchetAndClankFutureACrackInTime''.
** In early builds of the game, The Peace Maker gun mod was originally named the BOOM-Stick and would have functioned more like a grenade launcher but this was scrapped for being [[ScrappyMechanic hard to aim and shoot with]]. It was changed to functioning like a semi-RPG launcher gun.
** According to one magazine, there was a side mission where Jak would compete with some guys in a Jet-Board competition. This was ultimately scrapped from the final game.

to:

* WhatCouldHaveBeen:
** Given the implications at the end of the first game, it's not hard to think that ''Jak II'' might have been at least considered for a more lighthearted tone like the first game. Of course, if there were any such plans, they were abandoned in favor of a DarkerAndEdgier sequel that changed a ''lot''.
** Early designs of Jak still had [[http://www.bobrafei.com/galleries/jak2/characters/source/jakdev02.htm his base design from the first game but much older]] and even one [[http://www.bobrafei.com/galleries/jak2/characters/source/jakdev14.htm with a robotic arm]].
** [[https://www.youtube.com/watch?v=t6KkA3Ekgu8&t=266s In early builds of the game]] ([[https://www.youtube.com/watch?v=36ZzqXs64hQ Including the E3 one]]) Haven City looked very different from the final with some areas with different appearances, Layout, and not being there at all.
*** Also in the final build of Jak II you can find an early version of Spargus City with a much different layout.
** [[https://www.youtube.com/watch?v=r4gr4s0Y7T4 As can be seen from the Toonami promo for this game]], Jak was originally supposed to have the horns he has in Dark Jak mode throughout the entire game. For some reason, this was scrapped from the final game, but there is a glitch where if you walk right near the mirror in Krew's bar, you'll see the horns flicker in and out.
** An early concept for the game was time-based puzzles but the concept was scrapped due to technical limitations. A similar idea would be used in the game ''VideoGame/RatchetAndClankFutureACrackInTime''.
** In early builds of the game, The Peace Maker gun mod was originally named the BOOM-Stick and would have functioned more like a grenade launcher but this was scrapped for being [[ScrappyMechanic hard to aim and shoot with]]. It was changed to functioning like a semi-RPG launcher gun.
** According to one magazine, there was a side mission where Jak would compete with some guys in a Jet-Board competition. This was ultimately scrapped from the final game.
WhatCouldHaveBeen: [[WhatCouldHaveBeen/JakAndDaxter Has its own page.]]
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** As proof with some implications of the ending of the first game, The game was not going to have its serious tone yet.

to:

** As proof with some Given the implications of at the ending end of the first game, The game was it's not going hard to think that ''Jak II'' might have its serious been at least considered for a more lighthearted tone yet.like the first game. Of course, if there were any such plans, they were abandoned in favor of a DarkerAndEdgier sequel that changed a ''lot''.

Added: 4

Changed: -4

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* NamesTheSame: A variant: In the japanese dub, Erol's name in katakana (エロール) is similar to a character's name in ''VideoGame/RomancingSaga''. The difference here, of course, is that said character's name is Elore.

to:

* NamesTheSame: A variant: In the japanese Japanese dub, Erol's name in katakana (エロール) is similar to a character's name in ''VideoGame/RomancingSaga''. The difference here, of course, is that said character's name is Elore.



** Early designs of Jak still had [[http://www.bobrafei.com/galleries/jak2/characters/source/jakdev02.htm his base design from the first game but mutch older]] and even one [[http://www.bobrafei.com/galleries/jak2/characters/source/jakdev14.htm with a robotic arm]].

to:

** Early designs of Jak still had [[http://www.bobrafei.com/galleries/jak2/characters/source/jakdev02.htm his base design from the first game but mutch much older]] and even one [[http://www.bobrafei.com/galleries/jak2/characters/source/jakdev14.htm with a robotic arm]].



** An early concept for the game was time-based puzzles but the concept was scrapped due to technical limitations. A similar idea would be used in the game VideoGame/RatchetAndClankFutureACrackInTime.
** In early builds of the game, The Peace Maker gun mod was originally named the BOOM-Stick and would have functioned more like a grenade launcher but this was scrapped for being [[Main/ScrappyMechanic hard to aim and shoot with]]. It was changed to functioning like a semi-RPG launcher gun.
** According to one magazine, there was a side mission where Jak would compete with some guys in a Jet-Board competition. This was ultimately scrapped from the final game.

to:

** An early concept for the game was time-based puzzles but the concept was scrapped due to technical limitations. A similar idea would be used in the game VideoGame/RatchetAndClankFutureACrackInTime.
''VideoGame/RatchetAndClankFutureACrackInTime''.
** In early builds of the game, The Peace Maker gun mod was originally named the BOOM-Stick and would have functioned more like a grenade launcher but this was scrapped for being [[Main/ScrappyMechanic [[ScrappyMechanic hard to aim and shoot with]]. It was changed to functioning like a semi-RPG launcher gun.
** According to one magazine, there was a side mission where Jak would compete with some guys in a Jet-Board competition. This was ultimately scrapped from the final game.game.
----
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** An early concept for the game would have time-based puzzles but the concept was scrapped due to technical limitations. A similar idea would be used in the game VideoGame/RatchetAndClankFutureACrackInTime.

to:

** An early concept for the game would have was time-based puzzles but the concept was scrapped due to technical limitations. A similar idea would be used in the game VideoGame/RatchetAndClankFutureACrackInTime.

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