Development Hell: It was first announced at E3 2008, and since then was delayed repeatedly, changed developers, was completely revamped, and missed a number of projected release dates. It was finally released on March 7, 2012 on XBLA.
What Could Have Been: The original premise of this game involving trying to survive six days after an earthquake in Chicago. Apparently, the developing team didn't think this scenario to be a believable survival setting. The name of the protagonist is Adam Collins, an ordinary office employee who gets caught in the mess unlike the protagonist in the game's final release who had to travel by foot since the dust made air travel almost impossible.