Follow TV Tropes

Following

Trivia / Final Doom

Go To

  • Approval of God: In the years following Final Doom, the Doom community has gathered to create multiple megawads to replicate the mapping style that both IWADs, especially Plutonia, strove for. Plutonia's co-creator Dario Casali has done a video series of his playthrough of one such project: Plutonia 2.
  • Dummied Out: In the Playstation port, the Spider Mastermind doesn't appear anywhere in any of the included levels, though she's still included in the endgame's cast call and all her assets still exist within the game's data files.
  • Money, Dear Boy: According to Tim Heydelaar, one of the lead developers behind Midway Games's Playstation Doom port, the Final Doom Playstation port was just a quick low-risk cash grab, with Heydelaar having ported all the levels by himself on the side while working on Doom 64, explaining why such a large majority of maps didn't make it into the port and why the maps that did make it in weren't converted as well as they could have been.
  • Promoted Fanboy: The creators behind TNT: Evilution and The Plutonia Experiment, TeamTNT and the Casali brothers, were well-established custom map makers at the time. Evilution was even going to be just a fan-made megawad intended to be released freely on the internet, until John Romero contacted TeamTNT hours before its release to make it an official paid release.
  • What Could Have Been:
    • Plutonia originally didn't exist, with some of its maps once being planned to be used in TNT: Evilution. The Casali brothers were a part of TeamTNT and submitted several maps to be used in Evilution, but the rest of the team rejected most of their submissions for being too difficult, among other reasons. This led the Casali brothers to submit their maps to id for any possible use, where they were then told if they could create enough maps to complete a full megawad in 4 months, they could have their own megawad packaged alongside Evilution in Final Doom, leading to the creation of The Plutonia Experiment and those aforementioned rejected maps being used in Plutonia.
    • Another member of TeamTNT and contributor to id's Master Levels for Doom II, Tom Mustaine, also contacted id independently about including his own megawad, Perdition's Gate, as a third megawad in Final Doom. While id responded positively to Mustaine, he missed the deadline for Perdition's Gate to be a part of Final Doom. Perdition's Gate would afterward be bundled with another megawad called Hell to Pay as an unofficial commercial product separate from Final Doom, and eventually Mustaine would post Perdition's Gate online to be freely downloaded.
    • For the Playstation port of Final Doom, within a pre-release review in the gaming magazine GamePro, a screenshot shows one of Mustaine's maps called "Homage", a map he submitted to id for the Master Levels for Doom II that was rejected for being too similar to Doom II's "Map 14: The Inmost Dens" (the map it was a direct homage of). However in the commercial release of the Final Doom port, this map was removed.

Top