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* PortOverdosed: Strangely, ''FIFA 14'' became this before it was even released. It was announced for [[UsefulNotes/IOSGames iOS]], [[UsefulNotes/AndroidGames Android]], UsefulNotes/Nintendo3DS, [[UsefulNotes/MicrosoftWindows Windows]], ''[[UsefulNotes/PlayStation2 PS2]]'' (although [[NoExportForYou LATAM/Europe-exclusive]]), [[UsefulNotes/PlayStation3 PS3]], [[UsefulNotes/PlayStation4 PS4]], [[UsefulNotes/PlayStationPortable PSP]], [[UsefulNotes/PlayStationVita PS Vita]], UsefulNotes/{{Xbox 360}}, UsefulNotes/XboxOne, and UsefulNotes/{{Wii}}. ''Twelve'' platforms for near-simultaneous release. It may be the first game release ever that spanned three console generations from release. That said, it lacked a ''UsefulNotes/WiiU'' port despite ''FIFA 13'' releasing for it, due to EA's infamous lack of interest in the platform.

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* PortOverdosed: Strangely, ''FIFA 14'' became this before it was even released. It was announced for [[UsefulNotes/IOSGames iOS]], [[UsefulNotes/AndroidGames Android]], UsefulNotes/Nintendo3DS, [[UsefulNotes/MicrosoftWindows Platform/{{iOS}}, Platform/{{Android}}, Platform/Nintendo3DS, [[Platform/MicrosoftWindows Windows]], ''[[UsefulNotes/PlayStation2 ''[[Platform/PlayStation2 PS2]]'' (although [[NoExportForYou LATAM/Europe-exclusive]]), [[UsefulNotes/PlayStation3 [[Platform/PlayStation3 PS3]], [[UsefulNotes/PlayStation4 [[Platform/PlayStation4 PS4]], [[UsefulNotes/PlayStationPortable [[Platform/PlayStationPortable PSP]], [[UsefulNotes/PlayStationVita [[Platform/PlayStationVita PS Vita]], UsefulNotes/{{Xbox Platform/{{Xbox 360}}, UsefulNotes/XboxOne, Platform/XboxOne, and UsefulNotes/{{Wii}}.Platform/{{Wii}}. ''Twelve'' platforms for near-simultaneous release. It may be the first game release ever that spanned three console generations from release. That said, it lacked a ''UsefulNotes/WiiU'' ''Platform/WiiU'' port despite ''FIFA 13'' releasing for it, due to EA's infamous lack of interest in the platform.



** Sega shelled out a lot of money to make ''FIFA 95'' exclusive to the [[UsefulNotes/SegaGenesis Genesis]], and had an option that would have made ''FIFA 96'' exclusive to the Genesis, [=32X=] and [[UsefulNotes/SegaSaturn Saturn]] if they were willing to pay for it. When it came to actually making that decision, however, Sega supposedly only bothered looking at how ''95'' had performed in the USA -- where the series generally sells the least, and where they were being outsold considerably by Nintendo, as opposed to Europe, where the sport is much more popular and where the Genesis (or Mega Drive) was curb-stomping the SNES in sales -- and blew off the deal. ''96'' turned out to be a smash hit on nearly every console, and EA never made Sega or anyone else another exclusivity offer.

to:

** Sega shelled out a lot of money to make ''FIFA 95'' exclusive to the [[UsefulNotes/SegaGenesis [[Platform/SegaGenesis Genesis]], and had an option that would have made ''FIFA 96'' exclusive to the Genesis, [=32X=] [[Platform/Sega32X 32X]] and [[UsefulNotes/SegaSaturn [[Platform/SegaSaturn Saturn]] if they were willing to pay for it. When it came to actually making that decision, however, Sega supposedly only bothered looking at how ''95'' had performed in the USA -- where the series generally sells the least, and where they were being outsold considerably by Nintendo, as opposed to Europe, where the sport is much more popular and where the Genesis (or Mega Drive) was curb-stomping the SNES in sales -- and blew off the deal. ''96'' turned out to be a smash hit on nearly every console, and EA never made Sega or anyone else another exclusivity offer.
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* PortOverdosed: Strangely, ''FIFA 14'' became this before it was even released. It was announced for [[UsefulNotes/IOSGames iOS]], [[UsefulNotes/AndroidGames Android]], UsefulNotes/Nintendo3DS, [[UsefulNotes/MicrosoftWindows Windows]], ''[[UsefulNotes/PlayStation2 PS2]]'' (although [[NoExportForYou Europe-exclusive]]), [[UsefulNotes/PlayStation3 PS3]], [[UsefulNotes/PlayStation4 PS4]], [[UsefulNotes/PlayStationPortable PSP]], [[UsefulNotes/PlayStationVita PS Vita]], UsefulNotes/{{Xbox 360}}, UsefulNotes/XboxOne, and UsefulNotes/{{Wii}}. ''Twelve'' platforms for near-simultaneous release. It may be the first game release ever that spanned three console generations from release. That said, it lacked a ''UsefulNotes/WiiU'' port despite ''FIFA 13'' releasing for it, due to EA's infamous lack of interest in the platform.

to:

* PortOverdosed: Strangely, ''FIFA 14'' became this before it was even released. It was announced for [[UsefulNotes/IOSGames iOS]], [[UsefulNotes/AndroidGames Android]], UsefulNotes/Nintendo3DS, [[UsefulNotes/MicrosoftWindows Windows]], ''[[UsefulNotes/PlayStation2 PS2]]'' (although [[NoExportForYou Europe-exclusive]]), LATAM/Europe-exclusive]]), [[UsefulNotes/PlayStation3 PS3]], [[UsefulNotes/PlayStation4 PS4]], [[UsefulNotes/PlayStationPortable PSP]], [[UsefulNotes/PlayStationVita PS Vita]], UsefulNotes/{{Xbox 360}}, UsefulNotes/XboxOne, and UsefulNotes/{{Wii}}. ''Twelve'' platforms for near-simultaneous release. It may be the first game release ever that spanned three console generations from release. That said, it lacked a ''UsefulNotes/WiiU'' port despite ''FIFA 13'' releasing for it, due to EA's infamous lack of interest in the platform.
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** Not anymore, however: from mid-00's onwards, FIFA moved ahead of PES in both sales and critical acclaim, which led in part to the scrapping of the whole PES franchise and the creation of the free-to-play eFootball game, which is not directly competing with FIFA.
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* AdoredByTheNetwork: ''FIFA'' is the series that EA cares the most about. When the development of ''VideoGAme/MassEffectAndromeda'' was going through hurdles thanks to Bioware's unfamiliarity with the Frostbite engine, they weren't given the help of DICE, the developers who made the engine... because they were helping the ''FIFA'' team. The process repeated when ''VideoGame/Anthem2019'' faced the same issues, and EA once again instead had all staff who were familiar with Frostbite -- including those who were ''already'' working at Bioware -- moved to work on ''FIFA''.

to:

* AdoredByTheNetwork: ''FIFA'' is the series that EA cares the most about. When the development of ''VideoGAme/MassEffectAndromeda'' was going through hurdles thanks to Bioware's unfamiliarity with the Frostbite engine, they weren't given the help of DICE, the developers who made the engine... because they were helping the ''FIFA'' team. The process repeated when ''VideoGame/Anthem2019'' ''VideoGame/{{Anthem|2019}}'' faced the same issues, and EA once again instead had all staff who were familiar with Frostbite -- including those who were ''already'' working at Bioware -- moved to work on ''FIFA''.



* CashCowFranchise: Outside of U.S. it's essentially ''the'' biggest selling sports title EA Sports develops globally. To put it into perspective it easily doubles the sales of [[VideoGame/MaddenNFL Madden]] on a yearly basis. Sales are usually north of 10 million copies these days. The popular mode Ultimate Team, heavily driven by micro-transactions to [[PayToWin get an edge]], now brings in around a billion dollars a year by itself. Unsurprisingly EA sought to quickly add the mode to its other sports franchises.

to:

* CashCowFranchise: Outside of the U.S. , it's essentially ''the'' biggest selling sports title EA Sports develops globally. To put it into perspective it easily doubles the sales of [[VideoGame/MaddenNFL Madden]] ''VideoGame/{{Madden|NFL}} on a yearly basis. Sales are usually north of 10 million copies these days. The popular mode Ultimate Team, heavily driven by micro-transactions to [[PayToWin get an edge]], now brings in around a billion dollars a year by itself. Unsurprisingly EA sought to quickly add the mode to its other sports franchises.



* CreatorProvincialism: Given most of the recent games are made by EA Canada, Canadians teams are usually overrated, and the BC Place in Vancouver is recreated in detail.

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* CreatorProvincialism: Given most of the recent games are made by EA Canada, Canadians Canadian teams are usually overrated, and the BC Place in Vancouver is recreated in detail.



* PortOverdosed: Strangely, ''FIFA 14'' became this before it was even released. It was announced for [[UsefulNotes/IOSGames iOS]], [[UsefulNotes/AndroidGames Android]], UsefulNotes/Nintendo3DS, [[UsefulNotes/IBMPersonalComputer PC]], ''[[UsefulNotes/PlayStation2 PS2]]'' (although [[NoExportForYou Europe-exclusive]]), [[UsefulNotes/PlayStation3 PS3]], [[UsefulNotes/PlayStation4 PS4]], [[UsefulNotes/PlayStationPortable PSP]], [[UsefulNotes/PlayStationVita PS Vita]], UsefulNotes/{{Xbox 360}}, UsefulNotes/XboxOne, and UsefulNotes/{{Wii}}. ''Twelve'' platforms for near-simultaneous release. It may be the first game release ever that spanned three console generations from release. That said, it lacked a ''UsefulNotes/WiiU'' port despite ''FIFA 13'' releasing for it, due to EA's infamous lack of interest in the platform.

to:

* PortOverdosed: Strangely, ''FIFA 14'' became this before it was even released. It was announced for [[UsefulNotes/IOSGames iOS]], [[UsefulNotes/AndroidGames Android]], UsefulNotes/Nintendo3DS, [[UsefulNotes/IBMPersonalComputer PC]], [[UsefulNotes/MicrosoftWindows Windows]], ''[[UsefulNotes/PlayStation2 PS2]]'' (although [[NoExportForYou Europe-exclusive]]), [[UsefulNotes/PlayStation3 PS3]], [[UsefulNotes/PlayStation4 PS4]], [[UsefulNotes/PlayStationPortable PSP]], [[UsefulNotes/PlayStationVita PS Vita]], UsefulNotes/{{Xbox 360}}, UsefulNotes/XboxOne, and UsefulNotes/{{Wii}}. ''Twelve'' platforms for near-simultaneous release. It may be the first game release ever that spanned three console generations from release. That said, it lacked a ''UsefulNotes/WiiU'' port despite ''FIFA 13'' releasing for it, due to EA's infamous lack of interest in the platform.



** Sega shelled out a lot of money to make ''FIFA 95'' exclusive to the [[UsefulNotes/SegaGenesis Genesis]], and had an option that would have made ''FIFA 96'' exclusive to the Genesis, [=32X=] and [[UsefulNotes/SegaSaturn Saturn]] if they were willing to pay for it. When it came to actually making that decision however, Sega supposedly only bothered looking at how ''95'' had performed in the USA -- where the series generally sells the least, and where they were being outsold considerably by Nintendo, as opposed to Europe, where the sport is much more popular and where the Genesis (or Mega Drive) was curb-stomping the SNES in sales -- and blew off the deal. ''96'' turned out to be a smash hit on nearly every console, and EA never made Sega or anyone else another exclusivity offer.

to:

** Sega shelled out a lot of money to make ''FIFA 95'' exclusive to the [[UsefulNotes/SegaGenesis Genesis]], and had an option that would have made ''FIFA 96'' exclusive to the Genesis, [=32X=] and [[UsefulNotes/SegaSaturn Saturn]] if they were willing to pay for it. When it came to actually making that decision decision, however, Sega supposedly only bothered looking at how ''95'' had performed in the USA -- where the series generally sells the least, and where they were being outsold considerably by Nintendo, as opposed to Europe, where the sport is much more popular and where the Genesis (or Mega Drive) was curb-stomping the SNES in sales -- and blew off the deal. ''96'' turned out to be a smash hit on nearly every console, and EA never made Sega or anyone else another exclusivity offer.
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* ContractualObligationProject: The various ''Legacy Edition''s can be seen as this, due to EA's deal with FIFA stipulating that each year's game must be released on all current (at the time) platforms.
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Inquisition was released three years before this series moved to Frostbite


* AdoredByTheNetwork: ''FIFA'' is the series that EA cares the most about. When the development of ''VideoGAme/DragonAgeInquisition'' was going through hurdles thanks to Bioware's unfamiliarity with the Frostbite engine, they weren't given the help of DICE, the developers who made the engine... because they were helping the ''FIFA'' team. The process repeated when ''VideoGame/Anthem2019'' faced the same issues, and EA once again instead had all staff who were familiar with Frostbite -- including those who were ''already'' working at Bioware -- moved to work on ''FIFA''.

to:

* AdoredByTheNetwork: ''FIFA'' is the series that EA cares the most about. When the development of ''VideoGAme/DragonAgeInquisition'' ''VideoGAme/MassEffectAndromeda'' was going through hurdles thanks to Bioware's unfamiliarity with the Frostbite engine, they weren't given the help of DICE, the developers who made the engine... because they were helping the ''FIFA'' team. The process repeated when ''VideoGame/Anthem2019'' faced the same issues, and EA once again instead had all staff who were familiar with Frostbite -- including those who were ''already'' working at Bioware -- moved to work on ''FIFA''.
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YMMV


* FanNickname:
** "Beast" for players with [[LightningBruiser high pace, strength, shot power and heading.]]
** "Sweaty" for players with [[FragileSpeedster high]] [[LightningBruiser pace]].

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* AdoredByTheNetwork: ''FIFA'' is the series that EA cares the most about. When the development of ''VideoGAme/DragonAgeInquisition'' was going through hurdles thanks to Bioware's unfamiliarity with the Frostbite engine, they weren't given the help of DICE, the developers who made the engine... because they were helping the ''FIFA'' team. The process repeated when ''VideoGame/Anthem2019'' faced the same issues, and EA once again instead had all staff who were familiar with Frostbite -- including those who were ''already'' working at Bioware -- moved to work on ''FIFA''.



* CashCowFranchise: Outside of U.S. it's essentially ''the'' biggest selling sports title EA Sports develops globally. To put it into perspective it easily doubles the sales of [[VideoGame/MaddenNFL Madden]] on a yearly basis. Sales are usually north of 10 million copies these days. The popular mode Ultimate Team, heavily driven by micro-transactions to [[PayToWin get an edge]], now brings in around a billion dollars a year by itself. Unsurprisingly EA sought to quickly add the mode to it's other sports franchises.

to:

* CashCowFranchise: Outside of U.S. it's essentially ''the'' biggest selling sports title EA Sports develops globally. To put it into perspective it easily doubles the sales of [[VideoGame/MaddenNFL Madden]] on a yearly basis. Sales are usually north of 10 million copies these days. The popular mode Ultimate Team, heavily driven by micro-transactions to [[PayToWin get an edge]], now brings in around a billion dollars a year by itself. Unsurprisingly EA sought to quickly add the mode to it's its other sports franchises.
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* BigNameFan: [[http://blog.lenovo.com/en/blog/playlist-for-the-world-ea-sports-fifa-17-soundtrack According to Steve Schnur, the longtime soundtrack curator for EA Sports]], Music/{{Radiohead}} offered to license their song "[[Music/HailToTheThief Myxomatosis]]" to ''Fifa 2004'' as the band had become big fans of the franchise.

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* WhatCouldHaveBeen: Sega shelled out a lot of money to make ''FIFA 95'' exclusive to the [[UsefulNotes/SegaGenesis Genesis]], and had an option that would have made ''FIFA 96'' exclusive to the Genesis, [=32X=] and [[UsefulNotes/SegaSaturn Saturn]] if they were willing to pay for it. When it came to actually making that decision however, Sega supposedly only bothered looking at how ''95'' had performed in the USA -- where the series generally sells the least, and where they were being outsold considerably by Nintendo, as opposed to Europe, where the sport is much more popular and where the Genesis (or Mega Drive) was curb-stomping the SNES in sales -- and blew off the deal. ''96'' turned out to be a smash hit on nearly every console, and EA never made Sega or anyone else another exclusivity offer.

to:

* WhatCouldHaveBeen: WhatCouldHaveBeen:
**
Sega shelled out a lot of money to make ''FIFA 95'' exclusive to the [[UsefulNotes/SegaGenesis Genesis]], and had an option that would have made ''FIFA 96'' exclusive to the Genesis, [=32X=] and [[UsefulNotes/SegaSaturn Saturn]] if they were willing to pay for it. When it came to actually making that decision however, Sega supposedly only bothered looking at how ''95'' had performed in the USA -- where the series generally sells the least, and where they were being outsold considerably by Nintendo, as opposed to Europe, where the sport is much more popular and where the Genesis (or Mega Drive) was curb-stomping the SNES in sales -- and blew off the deal. ''96'' turned out to be a smash hit on nearly every console, and EA never made Sega or anyone else another exclusivity offer.offer.
** Cristiano Ronaldo was supposed to have a major role in the "Champions" story mode in ''19'' but his sudden transfer from Real Madrid to Juventus forced that plan to be scrapped.

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