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* KillerApp: ''Elite'' singlehandedly sold a lot of UsefulNotes/BBCMicro computers before the inevitable ports mentioned below.
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* KillerApp: ''Elite'' singlehandedly sold a lot of UsefulNotes/BBCMicro Platform/BBCMicro computers before the inevitable ports mentioned below.
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* GenrePopularizer: It paved the way for all 3D space simulators, and particularly space trading and open sandbox games.
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* ScreenToStageAdaptation: Ian Bell's brother, Aidan wrote ''[[http://www.iancgbell.clara.net/elite/musical/index.htm Elite: The Musical]]''.
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* SavedFromDevelopmentHell: ''Elite IV'', having spent time in DevelopmentHell for '''17 years''', was finally saved thanks to crowdfunding efforts, culminating in its release as ''VideoGame/EliteDangerous'' in 2015.
* SequelGap: ''Frontier: Elite II'' released ''nine years later'' in 1993. The gap between then and ''Frontier: First Encounters'' was a modest two years in 1995, but then you see the entry above and realize that ''Elite: Dangerous'' wouldn't release for '''20 more years!'''
* SequelGap: ''Frontier: Elite II'' released ''nine years later'' in 1993. The gap between then and ''Frontier: First Encounters'' was a modest two years in 1995, but then you see the entry above and realize that ''Elite: Dangerous'' wouldn't release for '''20 more years!'''
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* SavedFromDevelopmentHell: ''Elite IV'', having spent time in DevelopmentHell for '''17 years''', was finally saved thanks to crowdfunding efforts, culminating in its release as ''VideoGame/EliteDangerous'' in 2015.
December 2014.
* SequelGap: ''Frontier: Elite II'' released ''nine years later'' in 1993. The gap between then and ''Frontier: First Encounters'' was a modest two years in 1995, but then you see the entry above and realize that ''Elite: Dangerous'' wouldn't release for'''20 '''19 more years!'''
* SequelGap: ''Frontier: Elite II'' released ''nine years later'' in 1993. The gap between then and ''Frontier: First Encounters'' was a modest two years in 1995, but then you see the entry above and realize that ''Elite: Dangerous'' wouldn't release for
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* PortOverdosed: Despite having only one console port (for the NES, in Europe only), and having received no modern re-releases, the original ''Elite'' still qualifies for PortOverdosed status thanks to its complete smothering of the 80s home computer market.
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* KillerApp: ''Elite'' singlehandedly sold a lot of UsefulNotes/BBCMicro computers before the inevitable ports mentioned below.
* PortOverdosed: Despite having only one console port (for the NES, in Europe only), and having received no modern re-releases, the original ''Elite'' still qualifies for PortOverdosed status thanks to its complete smothering of the 80s home computermarket.market, as befitting a Killer App.
* PortOverdosed: Despite having only one console port (for the NES, in Europe only), and having received no modern re-releases, the original ''Elite'' still qualifies for PortOverdosed status thanks to its complete smothering of the 80s home computer
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* SavedFromDevelopmentHell: ''Elite IV'', having spent time in DevelopmentHell for '''17 years''', was finally saved thanks to crowdfunding efforts, culminating in its release as ''VideoGame/EliteDangerous'' in 2014.
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* SavedFromDevelopmentHell: ''Elite IV'', having spent time in DevelopmentHell for '''17 years''', was finally saved thanks to crowdfunding efforts, culminating in its release as ''VideoGame/EliteDangerous'' in 2014.2015.
* SequelGap: ''Frontier: Elite II'' released ''nine years later'' in 1993. The gap between then and ''Frontier: First Encounters'' was a modest two years in 1995, but then you see the entry above and realize that ''Elite: Dangerous'' wouldn't release for '''20 more years!'''
* SequelGap: ''Frontier: Elite II'' released ''nine years later'' in 1993. The gap between then and ''Frontier: First Encounters'' was a modest two years in 1995, but then you see the entry above and realize that ''Elite: Dangerous'' wouldn't release for '''20 more years!'''
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Changed line(s) 2 (click to see context) from:
* SavedFromDevelopmentHell: ''Elite IV'', having spent time in DevelopmentHell for '''17 years''', was finally saved thanks to crowdfunding efforts, culminating in its release as ''Elite: Dangerous'' in 2014.
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* SavedFromDevelopmentHell: ''Elite IV'', having spent time in DevelopmentHell for '''17 years''', was finally saved thanks to crowdfunding efforts, culminating in its release as ''Elite: Dangerous'' ''VideoGame/EliteDangerous'' in 2014.
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Changed line(s) 2 (click to see context) from:
* SavedFromDevelopmentHell: ''Elite IV'', having spent time in DevelopmentHell for '''17 years'', was finally saved thanks to crowdfunding efforts, culminating in its release as ''Elite: Dangerous'' in 2014.
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* SavedFromDevelopmentHell: ''Elite IV'', having spent time in DevelopmentHell for '''17 years'', years''', was finally saved thanks to crowdfunding efforts, culminating in its release as ''Elite: Dangerous'' in 2014.
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* SavedFromDevelopmentHell: ''Elite IV'', having spent time in DevelopmentHell for '''17 years'', was finally saved thanks to crowdfunding efforts, culminating in its release as ''Elite: Dangerous'' in 2014.
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Changed line(s) 1 (click to see context) from:
* PortOverdosed: Despite having only one console port (for the NES, in Europe only), and having received no modern re-releases, the original ''Elite'' still qualifies for PortOverdosed status thanks to its complete smothering of the 80s home computer market.
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* PortOverdosed: Despite having only one console port (for the NES, in Europe only), and having received no modern re-releases, the original ''Elite'' still qualifies for PortOverdosed status thanks to its complete smothering of the 80s home computer market.market.
* UrbanLegendOfZelda: One of the all-time classics is the Mirage ship in ''Frontier: Elite II''. They wound up chucking it into a secrets guide (complete with made-up specifications) and added a Mirage II into ''Elite III: Frontier II: First Encounters''.
* UrbanLegendOfZelda: One of the all-time classics is the Mirage ship in ''Frontier: Elite II''. They wound up chucking it into a secrets guide (complete with made-up specifications) and added a Mirage II into ''Elite III: Frontier II: First Encounters''.
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* PortOverdosed: Despite having only one console port (for the NES, in Europe only), and having received no modern re-releases, the original ''Elite'' still qualifies for PortOverdosed status thanks to its complete smothering of the 80s home computer market.