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Widget Series has been renamed to Quirky Work as per TRS (it's also YMMV).


* ''VideoGame/IncredibleCrisis'', a [[MinigameGame minigame compilation]]/[[WidgetSeries widget game]] on the [=PS1=], featured a very annoying level just before its halfway point where the player character has to match the weight of a golden piggy bank with the contents of her shopping bag, Indiana Jones style. Even worse, the player is given less and less time to solve the problem after each subsequent failure, and seriously, who the hell wants to do ''math'' in a ''party game''?!

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* ''VideoGame/IncredibleCrisis'', a [[MinigameGame minigame compilation]]/[[WidgetSeries widget game]] compilation]] on the [=PS1=], featured a very annoying level just before its halfway point where the player character has to match the weight of a golden piggy bank with the contents of her shopping bag, Indiana Jones style. Even worse, the player is given less and less time to solve the problem after each subsequent failure, and seriously, who the hell wants to do ''math'' in a ''party game''?!
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* The Sunset level from ''VideoGame/OneHundredPercentOrangeJuice'' is almost universally reviled. It's a huge map that's split into two separate maps, each of which are about the size of a small map on their own. Two of the players have their home base (the only consistent way to advance towards winning the game) on one mini-map, the other two have theirs on the other. The problem is that the only way to travel between the two maps is to use one of very few warp tiles, and because this is a party game, you're relying on sheer luck to even land on a warp tile. Players can spend literally dozens of turns before hitting a single warp tile, and even if you do land on one, [[ShaggyDogStory it's entirely possible to get warped to within the mini-map you're already on]]. If you get warped to the map that doesn't have your home base on it, may Tomomo have mercy on your soul. On top of everything else, the character who benefits the most from this board setup is Marie Poppo, who is already a high-TierInducedScrappy as it is.

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* The Sunset level from ''VideoGame/OneHundredPercentOrangeJuice'' is almost universally reviled. It's a huge map that's split into two separate maps, each of which are about the size of a small map on their own. Two of the players have their home base (the only consistent way to advance towards winning the game) on one mini-map, the other two have theirs on the other. The problem is that the only way to travel between the two maps is to use one of very few warp tiles, and because this is a party game, you're relying on sheer luck to even land on a warp tile. Players can spend literally dozens of turns before hitting a single warp tile, and even if you do land on one, [[ShaggyDogStory it's entirely possible to get warped to within the mini-map you're already on]]. If you get warped to the map that doesn't have your home base on it, may Tomomo have mercy on your soul. On top of everything else, the character who benefits the most from this board setup is Marie Poppo, who is already a high-TierInducedScrappy HighTierScrappy as it is.
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* Some of the minigames in ''VideoGame/{{Rayman}} VideoGame/RavingRabbids'' can be annoyingly difficult, or just annoying. Like "Bunnies are Heartless to Pigs", where you have to guide a baby pig to its mother through a garbage dump, in which are hidden Rabbids who will jump out and torch you and the pig with a flamethrower if you run into them. The only thing guiding you is the sounds made by the pig (if it starts squealing, there's a Rabbid ahead of you), and you have to listen for them by holding the Wiimote next to your ear. Oh, and you have to do all this in 25 seconds or less. And later, you play a version with a Rabbid distracting you by blowing into an air horn.

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* Some of the minigames in ''VideoGame/{{Rayman}} VideoGame/RavingRabbids'' can be annoyingly difficult, or just annoying. Like "Bunnies are Heartless to Pigs", where you have to guide a baby pig to its mother through a garbage dump, in which are hidden Rabbids who will jump out and torch you and the pig with a flamethrower if you run into them. The only thing guiding you is the sounds made by the pig (if it starts squealing, there's a Rabbid ahead of you), and you have to listen for them by holding the Wiimote Wii Remote next to your ear. Oh, and you have to do all this in 25 seconds or less. And later, you play a version with a Rabbid distracting you by blowing into an air horn.



** Oh, and did you just so happen to get the PC version? Well, you won't have a problem with those levels listed above (the pig one is actually pretty fun when the sound is run through the regular speakers) but you will have a massive problem with the later, sheep-shearing one! It's either that it's just ridiculously harder with a mouse, or it's that it doesn't cope at all with lag (and it's the most computer-demanding minigame of them all), but it can be straight out nearly impossible! Also: ANY level that involves shaking the Wiimote is made FAR harder when you're using a mouse!

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** Oh, and did you just so happen to get the PC version? Well, you won't have a problem with those levels listed above (the pig one is actually pretty fun when the sound is run through the regular speakers) but you will have a massive problem with the later, sheep-shearing one! It's either that it's just ridiculously harder with a mouse, or it's that it doesn't cope at all with lag (and it's the most computer-demanding minigame of them all), but it can be straight out nearly impossible! Also: ANY level that involves shaking the Wiimote Wii Remote is made FAR harder when you're using a mouse!
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** Actually [[GuideDangIt the arrows can be thwarted by pressing the A button when you're facing the direction you want to go.]] and the [[AwesomeMusic music is pretty awesome, which helps a bit]]. The ending mini-game is still hell though, and anyone not named Sonic or Super Sonic had better stock up on Speederalds if you want to make it anywhere in good time.

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** Actually [[GuideDangIt the arrows can be thwarted by pressing the A button when you're facing the direction you want to go.]] and the [[AwesomeMusic [[SugarWiki/AwesomeMusic music is pretty awesome, which helps a bit]]. The ending mini-game is still hell though, and anyone not named Sonic or Super Sonic had better stock up on Speederalds if you want to make it anywhere in good time.

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** Oh, and did you just so happen to get the PC version? Well, you won't have a problem with those levels listed above (the pig one is actually pretty fun when the sound is run through the regular speakers) but you will have a massive problem with the later, sheep-shearing one! It's either that it's just ridiculously harder with a mouse, or it's that it doesn't cope at all with lag (and it's the most computer-demanding minigame of them all), but it was outright IMPOSSIBLE for me! Also: ANY level that involves shaking the Wiimote is made FAR harder when you're using a mouse!

to:

** Oh, and did you just so happen to get the PC version? Well, you won't have a problem with those levels listed above (the pig one is actually pretty fun when the sound is run through the regular speakers) but you will have a massive problem with the later, sheep-shearing one! It's either that it's just ridiculously harder with a mouse, or it's that it doesn't cope at all with lag (and it's the most computer-demanding minigame of them all), but it was outright IMPOSSIBLE for me! can be straight out nearly impossible! Also: ANY level that involves shaking the Wiimote is made FAR harder when you're using a mouse!


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** "Bunnies Can't Jump Part 2". Where to begin? Well it involves two trolls holding the chain for Rayman to jump over, and the chain can and will knock Rayman out if he runs into it. Part 1 was easy, so this should be too, you need to just get 2,000 points, right? Well, since it is Part 2 standards, the obvious answer is '''"No."''' You are ''also'' required to move the chain the two trolls are holding. This means that it's you and your reflexes on swinging and jumping. You can't jump while not swinging the rope, or Rayman will get knocked out.
** ''Statue of Libert'Air'' in the Hookarium in ''Raving Rabbids Travel in Time'' if you are planning in changing history in every area. This involves the Wii Motion Plus, and it is a race against two teams on the Statue of Liberty after the player's Rabbid accidentally grabs the grappling wire on a blimp, causing it to take the whole damn statue with it. This game involves you having to fling your Rabbid onto a tile, and another player does this as well. However, it's hard to aim for that tile if it's too small, and there are some platforms that can send you back if it lowers while you are flinging.
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* ''IncredibleCrisis'', a [[MinigameGame minigame compilation]]/[[WidgetSeries widget game]] on the [=PS1=], featured a very annoying level just before its halfway point where the player character has to match the weight of a golden piggy bank with the contents of her shopping bag, Indiana Jones style. Even worse, the player is given less and less time to solve the problem after each subsequent failure, and seriously, who the hell wants to do ''math'' in a ''party game''?!

to:

* ''IncredibleCrisis'', ''VideoGame/IncredibleCrisis'', a [[MinigameGame minigame compilation]]/[[WidgetSeries widget game]] on the [=PS1=], featured a very annoying level just before its halfway point where the player character has to match the weight of a golden piggy bank with the contents of her shopping bag, Indiana Jones style. Even worse, the player is given less and less time to solve the problem after each subsequent failure, and seriously, who the hell wants to do ''math'' in a ''party game''?!
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None


* ''VideoGame/NintendoLand's {{Pikmin}} Adventure'' attraction gives us Cage of Terror. Sure, it's one of the {{Brutal Bonus Level}}s, but it is ''significantly'' harder than the ones surrounding it. As the name implies, you don't so much proceed through the level as much as you kill the seemingly endless stream of enemies that are dropped into it. Including three consecutive instances of a DegradedBoss. When you think you're done, the level drops you into another arena, and the first thing you see are walls surrounding you... and an army of enemies immediately outside them... and then the walls lower. The only way to avoid damage here is to kill a few enemies VERY quickly, and escape through the gap you made. These are just two of the waves, this thing is a MarathonLevel. Oh, and they throw ThatOneBoss at the end because apparently Nintendo likes to see you suffer.

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* ''VideoGame/NintendoLand's {{Pikmin}} VideoGame/{{Pikmin}} Adventure'' attraction gives us Cage of Terror. Sure, it's one of the {{Brutal Bonus Level}}s, but it is ''significantly'' harder than the ones surrounding it. As the name implies, you don't so much proceed through the level as much as you kill the seemingly endless stream of enemies that are dropped into it. Including three consecutive instances of a DegradedBoss. When you think you're done, the level drops you into another arena, and the first thing you see are walls surrounding you... and an army of enemies immediately outside them... and then the walls lower. The only way to avoid damage here is to kill a few enemies VERY quickly, and escape through the gap you made. These are just two of the waves, this thing is a MarathonLevel. Oh, and they throw ThatOneBoss at the end because apparently Nintendo likes to see you suffer.
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None


* ''{{Nintendo Land}}'s {{Pikmin}} Adventure'' attraction gives us Cage of Terror. Sure, it's one of the {{Brutal Bonus Level}}s, but it is ''significantly'' harder than the ones surrounding it. As the name implies, you don't so much proceed through the level as much as you kill the seemingly endless stream of enemies that are dropped into it. Including three consecutive instances of a DegradedBoss. When you think you're done, the level drops you into another arena, and the first thing you see are walls surrounding you... and an army of enemies immediately outside them... and then the walls lower. The only way to avoid damage here is to kill a few enemies VERY quickly, and escape through the gap you made. These are just two of the waves, this thing is a MarathonLevel. Oh, and they throw ThatOneBoss at the end because apparently Nintendo likes to see you suffer.

to:

* ''{{Nintendo Land}}'s ''VideoGame/NintendoLand's {{Pikmin}} Adventure'' attraction gives us Cage of Terror. Sure, it's one of the {{Brutal Bonus Level}}s, but it is ''significantly'' harder than the ones surrounding it. As the name implies, you don't so much proceed through the level as much as you kill the seemingly endless stream of enemies that are dropped into it. Including three consecutive instances of a DegradedBoss. When you think you're done, the level drops you into another arena, and the first thing you see are walls surrounding you... and an army of enemies immediately outside them... and then the walls lower. The only way to avoid damage here is to kill a few enemies VERY quickly, and escape through the gap you made. These are just two of the waves, this thing is a MarathonLevel. Oh, and they throw ThatOneBoss at the end because apparently Nintendo likes to see you suffer.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The Sunset level from ''VideoGame/OneHundredPercentOrangeJuice'' is almost universally reviled. It's a huge map that's split into two separate maps, each of which are about the size of a small map on their own. Two of the players have their home base (the only consistent way to advance towards winning the game) on one mini-map, the other two have theirs on the other. The problem is that the only way to travel between the two maps is to use one of very few warp tiles, and because this is a party game, you're relying on sheer luck to even land on a warp tile. Players can spend literally dozens of turns before hitting a single warp tile, and even if you do land on one, [[ShaggyDogStory it's entirely possible to get warped to within the mini-map you're already on]]. If you get warped to the map that doesn't have your home base on it, may Tomomo have mercy on your soul. On top of everything else, the character who benefits the most from this board setup is Marie Poppo, who is already a high-TierInducedScrappy as it is.
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None


** Then there is Pogo Padlock Crystal Challenge, which will probably make you tear your hair in frustration. The only method of getting squares of your color here is to steal them from your opponents by shooting them with rocket, but it can be hard to aim and hit them and if you ''do'' succeed the squares you got tend to be overwritten quickly, so you're better of stealing them with an exclamation box nearby.

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** Then there is Pogo Padlock Crystal Challenge, which will probably make you tear your hair in frustration. The only method of getting squares of your color here is to steal them from your opponents by shooting them with rocket, but it can be hard to aim and hit them and if you ''do'' succeed the squares you got tend to be overwritten quickly, so you're better of off stealing them with an exclamation box nearby.
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** Then there is Pogo Padlock Crystal Challenge, which will probably make you tear your hair in frustration. The only method of getting squares of your color here is to steal them from you opponents by shooting them with rocket, but it can be hard to aim and hit them and if you ''do'' succeed the squares you got tend to be overwritten quickly, so you're better of stealing them with an exclamation box nearby.

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** Then there is Pogo Padlock Crystal Challenge, which will probably make you tear your hair in frustration. The only method of getting squares of your color here is to steal them from you your opponents by shooting them with rocket, but it can be hard to aim and hit them and if you ''do'' succeed the squares you got tend to be overwritten quickly, so you're better of stealing them with an exclamation box nearby.
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None

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** Then there is Pogo Padlock Crystal Challenge, which will probably make you tear your hair in frustration. The only method of getting squares of your color here is to steal them from you opponents by shooting them with rocket, but it can be hard to aim and hit them and if you ''do'' succeed the squares you got tend to be overwritten quickly, so you're better of stealing them with an exclamation box nearby.

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** There was also the bathroom-door closing game. A lot of people had enough trouble with just closing the doors, but not me. Up until I got to the redux one.

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** There was also the bathroom-door closing game. A lot Just the action of people had enough trouble with just closing the doors, but not me. Up until I got to doors is tricky enough. Even mastering that, the redux one.version is hard no matter what.



* The Crystal Challenge for the N. Ballism level in ''Crash Bash''. Force fields which you can grab, but ''rarely'' spawn in your side (and when they do, someone else grabs it), and N. Gin showing up to shower your goal with balls, ''and his his ship deflects balls as well'', ruining any chances you have of winning.

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* The Crystal Challenge for the N. Ballism level in ''Crash Bash''.''VideoGame/CrashBash''. Force fields which you can grab, but ''rarely'' spawn in your side (and when they do, someone else grabs it), and N. Gin showing up to shower your goal with balls, ''and his his ship deflects balls as well'', ruining any chances you have of winning.

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