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* ''VideoGame/Jak3Wastelander'':

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* ''VideoGame/Jak3Wastelander'':''VideoGame/Jak3'':
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Its in-game name.


** The Precursor City is also nasty if you're hunting for all Power Cells. It is full of either electrified water or Dark Eco, there is a plenty of timed missions combined with heavy platforming (one of which basically requires the roll move to be mastered), has nasty enemies (such as guys that you have to dive-attack that appear ''during timed puzzle'') and some rooms (especially those with timed platforms above the electrified water) are completely confusing and make difficult to know where to go. It also doesn't help that once you get to the bottom of the city, you ''must'' complete rather difficult RiseToTheChallenge without another option of getting out of the damn place.
** Boggy Swamp is another aggravating one. Unlike just about every other level in the game (only Precursor City comes even close), it's a single [[MarathonLevel long, winding obstacle course]], with only ''just'' enough side areas and looping paths to make it potentially confusing to navigate, meaning that if the player decides partway into it that they want out (which given its intimidating themeing and non-stop grind of fairly tricky platforming, players may well want to)... well, you can't. Even better, the end of the level is a drop off a short cliff back to the start of the level, which does not trigger any shortcut back up it again, so if the player hasn't cleared it 100% by the time they do that, they will have to do the whole level over again to pick up what they missed. Oh, and also, the level is full of timed spike gates, which have deceptively large hit boxes, never retract fully, and can damage the player even if they run into them from the sides.

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** The Lost Precursor City is also nasty if you're hunting for all Power Cells. It is full of either electrified water or Dark Eco, there is a plenty of timed missions combined with heavy platforming (one of which basically requires the roll move to be mastered), has nasty enemies (such as guys that you have to dive-attack that appear ''during timed puzzle'') and some rooms (especially those with timed platforms above the electrified water) are completely confusing and make difficult to know where to go. It also doesn't help that once you get to the bottom of the city, you ''must'' complete rather difficult RiseToTheChallenge without another option of getting out of the damn place.
** Boggy Swamp is another aggravating one. Unlike just about every other level in the game (only Lost Precursor City comes even close), it's a single [[MarathonLevel long, winding obstacle course]], with only ''just'' enough side areas and looping paths to make it potentially confusing to navigate, meaning that if the player decides partway into it that they want out (which given its intimidating themeing and non-stop grind of fairly tricky platforming, players may well want to)... well, you can't. Even better, the end of the level is a drop off a short cliff back to the start of the level, which does not trigger any shortcut back up it again, so if the player hasn't cleared it 100% by the time they do that, they will have to do the whole level over again to pick up what they missed. Oh, and also, the level is full of timed spike gates, which have deceptively large hit boxes, never retract fully, and can damage the player even if they run into them from the sides.
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** The Precursor City is also nasty if you're hunting for all Power Cells. It is full of either electrified water or Dark Eco, there is a plenty of timed missions combined with heavy platforming (one of which basically requires the roll move to be mastered), has nasty enemies (like guys that you have to dive-attack that appear ''during timed puzzle'') and some rooms (especially those with timed platforms above the electrified water) are a complete maze.

to:

** The Precursor City is also nasty if you're hunting for all Power Cells. It is full of either electrified water or Dark Eco, there is a plenty of timed missions combined with heavy platforming (one of which basically requires the roll move to be mastered), has nasty enemies (like (such as guys that you have to dive-attack that appear ''during timed puzzle'') and some rooms (especially those with timed platforms above the electrified water) are a completely confusing and make difficult to know where to go. It also doesn't help that once you get to the bottom of the city, you ''must'' complete maze. rather difficult RiseToTheChallenge without another option of getting out of the damn place.



** The last trip to KG Fortress [[spoiler:to rescue your friends]] is grueling. The entire mission has no checkpoint, and first you have to battle an army of KG guards including a jet-pack version and the one with golden armor that takes more hits and that appeared ''just before this mission''. This is followed by a platforming over bottomless pits, where most of the (small) platforms are ''sentry guns'', followed by a jetboard segments with either open arcs of electricity or someone/something shooting at you again. This is capped by another ambush by KG, but now they are also shooting at you through the roof, so you cannot put them out of commission, and a room with small robots spawning indefinitely (though thankfully they don't shoot). To do this, you can take 3 hits, and there are 2 healing crates at maximum. Good luck.

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** The last trip to KG Fortress [[spoiler:to rescue your friends]] is grueling. The entire mission has no checkpoint, and first you have to battle an army This place blends ton of KG guards enemies, including a jet-pack version and the one with golden armor type that takes more hits and that appeared appears ''just before this mission''. This is followed by a mission'' and jet-pack guards, normally handled with ''gunpod'', platforming over bottomless pits, sections where most of the (small) said platforms are ''sentry guns'', followed by the tops of motion-detecting sentry guns, a jetboard segments with jet-board sections where you're either open shot at or have to evade plasma arcs of electricity or someone/something shooting at you again. This is capped by another ambush by KG, but now they are also shooting at you through the roof, so you cannot put them out of commission, and a room with small robots of infinitely spawning indefinitely (though thankfully they don't shoot). To do this, you can take 3 hits, and there are 2 robots into one potent coctail of frustration. The healing crates at maximum.is scarce, so you may take 4 hits tops and survive. Good luck.



** Something similar to 'rocket' example appears quite early into the game, except it's lizard who provides propulsion this time. The mission of catching three lizards consist of first: getting near one with the car, at which point Daxter jumps on it and second (the hard) part: steer lizard into the prepared pen. Note that the lizard runs fairly quickly, cannot be slowed and any collision with anything will result in Daxter biting the dust. By the way, mission is done in a maze with kind of limited movement. Worse yet, there are cacti over which you have to jump, or else lizard gets killed. Thankfully, the game doesn't reset the number of lizards you caught when you fail.

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** Something similar to 'rocket' example appears quite early into the game, except it's lizard who provides propulsion this time. Daxter rides feral Leaper Lizard. The mission of catching three lizards consist of first: two parts, the first of which is simple and requires getting near one with the car, at which point Daxter jumps on it and it. That starts second (the hard) part: steer lizard into the prepared pen. Note that the lizard runs fairly quickly, cannot be slowed and any collision with anything will result in Daxter biting the dust. By the way, It's pretty much like rocket mission is done in a above except ''in maze with kind of limited movement. Worse yet, a buildings''. To top that, there are cacti over which you have to jump, or else lizard gets killed. Thankfully, the game doesn't reset the number of lizards you caught when you fail.
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Darth Wiki/ should not be linked in the main wiki.


** It has one mission where, as part of the storyline, your weapons are disabled. Not only does this make you a sitting duck for seeker missiles and prevent you from blowing up your enemies, it adds [[MostAnnoyingSound the annoyance factor]] of continually hearing the missiles you'll inevitably get in your first and only yellow eco weapon pack locking on to enemies you can't shoot with them.

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** It has one mission where, as part of the storyline, your weapons are disabled. Not only does this make you a sitting duck for seeker missiles and prevent you from blowing up your enemies, it adds [[MostAnnoyingSound the annoyance factor]] factor of continually hearing the missiles you'll inevitably get in your first and only yellow eco weapon pack locking on to enemies you can't shoot with them.
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** To a lesser extent, Snowy Mountain, if you're going for 100%. Finding the last few Precursor Orbs is ''maddening'' if you forgot about that one Iron Crate in the ice canyon that can only be opened with the Yellow Eco Vent (which in turn requires you to find a secret area in a different zone to unlock the vent).

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** To a lesser extent, Snowy Mountain, if you're going for 100%. Finding the last few Precursor Orbs is ''maddening'' if you forgot about that one Iron Crate in the ice canyon that can only be opened with the Yellow Eco Vent (which in turn requires you to find a secret area in a different zone to unlock the vent).vent, and then enduring a platform hell).

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** The Precursor City is also nasty if you're hunting for all Power Cells. It is full of either electrified water or Dark Eco, there is a plenty of timed missions combined with heavy platforming (one of which basically requires the roll move to be mastered), has nasty enemies (like guys that you have to dive-attack that appear ''during timed puzzle'') and some rooms (especially those with timed platforms above the electrified water) are a complete maze. To make matters worse, it appears in second hub and other levels in that zone are much easier, meaning you'll surely be sideswept by its difficulty.

to:

** The Precursor City is also nasty if you're hunting for all Power Cells. It is full of either electrified water or Dark Eco, there is a plenty of timed missions combined with heavy platforming (one of which basically requires the roll move to be mastered), has nasty enemies (like guys that you have to dive-attack that appear ''during timed puzzle'') and some rooms (especially those with timed platforms above the electrified water) are a complete maze. To make matters worse, it appears in second hub and
** Boggy Swamp is another aggravating one. Unlike just about every
other levels level in that zone are much easier, the game (only Precursor City comes even close), it's a single [[MarathonLevel long, winding obstacle course]], with only ''just'' enough side areas and looping paths to make it potentially confusing to navigate, meaning you'll surely be sideswept by that if the player decides partway into it that they want out (which given its difficulty.intimidating themeing and non-stop grind of fairly tricky platforming, players may well want to)... well, you can't. Even better, the end of the level is a drop off a short cliff back to the start of the level, which does not trigger any shortcut back up it again, so if the player hasn't cleared it 100% by the time they do that, they will have to do the whole level over again to pick up what they missed. Oh, and also, the level is full of timed spike gates, which have deceptively large hit boxes, never retract fully, and can damage the player even if they run into them from the sides.
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* ''Jak X: Combat Racing'', thanks in no small part to the extremely slippery handling with a fully-upgraded Engine and Turbo.

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* ''Jak X: Combat Racing'', ''VideoGame/JakX'', thanks in no small part to the extremely slippery handling with a fully-upgraded Engine and Turbo.
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** The Precursor City is also nasty if you're hunting for all Power Cells. It is full of either electrified water or Dark Eco, there is a plenty of timed missions combined with heavy platforming (one of which basically requires the roll move to be ''mastered''), has nasty enemies (like guys that you have to dive-attack that appear ''during timed puzzle'') and some rooms (especially those with timed platforms above the electrified water) are a complete maze. To make matters worse, it appears in second hub and other levels in that zone are much easier, meaning you'll surely be sideswept by its difficulty.

to:

** The Precursor City is also nasty if you're hunting for all Power Cells. It is full of either electrified water or Dark Eco, there is a plenty of timed missions combined with heavy platforming (one of which basically requires the roll move to be ''mastered''), mastered), has nasty enemies (like guys that you have to dive-attack that appear ''during timed puzzle'') and some rooms (especially those with timed platforms above the electrified water) are a complete maze. To make matters worse, it appears in second hub and other levels in that zone are much easier, meaning you'll surely be sideswept by its difficulty.


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** The last trip to KG Fortress [[spoiler:to rescue your friends]] is grueling. The entire mission has no checkpoint, and first you have to battle an army of KG guards including a jet-pack version and the one with golden armor that takes more hits and that appeared ''just before this mission''. This is followed by a platforming over bottomless pits, where most of the (small) platforms are ''sentry guns'', followed by a jetboard segments with either open arcs of electricity or someone/something shooting at you again. This is capped by another ambush by KG, but now they are also shooting at you through the roof, so you cannot put them out of commission, and a room with small robots spawning indefinitely (though thankfully they don't shoot). To do this, you can take 3 hits, and there are 2 healing crates at maximum. Good luck.

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** Both missions done on The Dark Ship. First one requires you to use a carbon-copy of Titan Suit as clunky and slow as ever, and while this one has shield, if it's get overwhelmed it's gone forever. The enemies usually are fast dark makers in groups. Destroy Dark Ship then has the part with Light Flight that is just ridiculous. It's bad enough it doesn't control very well but when you're at the mercy of using it through large gaps...

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** Both missions done on The Dark Ship. First The first one requires you to use a carbon-copy of the Titan Suit Suit, as clunky and slow as ever, and while this one has a shield, if it's it get overwhelmed it's gone forever. The enemies are usually are fast dark makers in groups. Destroy Dark Ship then has the part with Light Flight that is just ridiculous. It's bad enough it doesn't control very well but when you're at the mercy of using it through large gaps...



** Haven City is quite possibly more annoying than the Waterworks Circuit! It has a lot more side-line obstacles, 90-degree corners with no curve to them and 90-degree corners with no curve to them ''with ramps'', which utterly destroy your ability to actually turn the car because you've been launched into the air!

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** Haven City is quite possibly more annoying than the Waterworks Circuit! It has a lot more side-line obstacles, 90-degree corners with no curve to them and 90-degree corners with no curve to them ''with ramps'', which utterly destroy your ability to actually turn the car because you've been launched into the air!air!
* ''VideoGame/JakAndDaxterTheLostFrontier'': In one mission, you need to Daxterjack several missiles to prevent them from blowing up the Phantom Blade. This is relatively fine on normal mode, but in Hero Mode the timer shortens dramatically - which is an issue, because there are ''no upgrades'' that improve Daxterjacking!
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** Chasing down marauders on the Dune Hopper also has its issues. You have to hunt down a number of marauders while dealing with abuse from other marauders, in a car with an undependable grenade launcher and handling bad enough that it could skid out of control while parked. Oh, and the whole thing's timed, ''but'' you also fail instantly if you fall too far behind, and the game does not warn you when this is about to happen.


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** Waterworks Circuit's brother, Sewer Raceway, is just as bad. In your skid turns and power slides, you'll be getting a lot of "skid" and "slide", not so much the other stuff. For bonus points, while you're screaming around the track in a barely controllable state, the track fakes you out with the finish line - you pass through the chamber it's in twice in any given lap, with the finish line visible both times - very deflating on your first go!
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** The Precursor City is also nasty if you're hunting for all Power Cells. It is full of either electrified water or Dark Eco, there is a plenty of timed missions combined with heavy platforming (one of which basically requires the roll move to be ''mastered''), has nasty enemies (like guys that you have to dive-attack that appear during timed ''puzzle'') and some rooms (especially those with timed platforms above the electrified water) are a complete maze. To make matters worse, it appears in second hub and other levels in that zone are much easier, meaning you'll surely be sideswept by its difficulty.

to:

** The Precursor City is also nasty if you're hunting for all Power Cells. It is full of either electrified water or Dark Eco, there is a plenty of timed missions combined with heavy platforming (one of which basically requires the roll move to be ''mastered''), has nasty enemies (like guys that you have to dive-attack that appear during ''during timed ''puzzle'') puzzle'') and some rooms (especially those with timed platforms above the electrified water) are a complete maze. To make matters worse, it appears in second hub and other levels in that zone are much easier, meaning you'll surely be sideswept by its difficulty.


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** Artifact hunts. Both are done on time limits without single checkpoint while being attacked by the Marauders. The first one is done in Dune Buggy, meaning you can't fight back. The second one leads through the section with ramps where failing to jump (easy without turbo boost) means failing the entire mission.
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** The Precursor City is also nasty if you're hunting for all Power Cells. It is full of either electrified water or Dark Eco, there is a plenty of timed missions combined with heavy platforming (one of which basically requires the roll move to be ''mastered''), has nasty enemies (like guys that you have to dive-attack that appear during timed ''puzzle'') and some rooms (especially those with timed platforms above the electrified water) are a complete maze. To make matters worse, it appears in second hub, meaning you can pick it up as a location without knowing what you're getting into.

to:

** The Precursor City is also nasty if you're hunting for all Power Cells. It is full of either electrified water or Dark Eco, there is a plenty of timed missions combined with heavy platforming (one of which basically requires the roll move to be ''mastered''), has nasty enemies (like guys that you have to dive-attack that appear during timed ''puzzle'') and some rooms (especially those with timed platforms above the electrified water) are a complete maze. To make matters worse, it appears in second hub, hub and other levels in that zone are much easier, meaning you can pick it up as a location without knowing what you're getting into.you'll surely be sideswept by its difficulty.

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** The Precursor City is also nasty if you're hunting for all Power Cells. It is full of either electrified water or Dark Eco, there is a plenty of timed missions combined with heavy platforming (one of which basically requires the roll move to be ''mastered''), has nasty enemies (like guys that you have to dive-attack that appear during timed ''puzzle'') and some rooms (especially those with timed platforms above the electrified water) are a complete maze. To make matters worse, it appears in second hub, meaning you can pick it up as a location without knowing what you're getting into.



** Escape from the Water Slums: you're attacked by waves of {{Mook}}s and your room to maneuver is extremely limited because you're limited to very narrow walkways (while you can normally swim in the water, it hosts an insta-kill bot in this particular stage).

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** Escape from the Water Slums: you're attacked by waves of {{Mook}}s and your room to maneuver is extremely limited because you're limited to very narrow walkways (while you can normally swim in the water, it hosts an insta-kill bot in this particular stage). Worth noting is that the dropships will shoot on you if you try to pass under them while they didn't drop every Krimzon Guard, but quickly performing punch-jump-punch [[AIBreaker will confuse them into them being unable to hit you]], making mission ''much'' easier.



** Something similar to previous example occurs fairly early into the game. Your task is go into the stronghold in the Wasteland and catch three Leaper Lizards into the pen. This consist of first: getting near one with the car, at which point Daxter jumps on it and second (the hard) part: steer lizard into the prepared pen. Note that the lizard runs fairly quickly, cannot be slowed and any collision with anything will result in Daxter biting the dust (and the doors on the pen are fairly small ...). Worse yet, there are cactuses over which you have to jump, or else lizard gets killed. Thankfully, the game doesn't reset the number of lizards you caught.

to:

** Something similar to previous 'rocket' example occurs fairly appears quite early into the game. Your task is go into the stronghold in the Wasteland and catch game, except it's lizard who provides propulsion this time. The mission of catching three Leaper Lizards into the pen. This lizards consist of first: getting near one with the car, at which point Daxter jumps on it and second (the hard) part: steer lizard into the prepared pen. Note that the lizard runs fairly quickly, cannot be slowed and any collision with anything will result in Daxter biting the dust (and dust. By the doors on the pen are fairly small ...). way, mission is done in a maze with kind of limited movement. Worse yet, there are cactuses cacti over which you have to jump, or else lizard gets killed. Thankfully, the game doesn't reset the number of lizards you caught.caught when you fail.



** Destroy Dark Ship. The part with Light Flight is just ridiculous. It's bad enough it doesn't control very well but when you're at the mercy of using it through large gaps...

to:

** Both missions done on The Dark Ship. First one requires you to use a carbon-copy of Titan Suit as clunky and slow as ever, and while this one has shield, if it's get overwhelmed it's gone forever. The enemies usually are fast dark makers in groups. Destroy Dark Ship. The Ship then has the part with Light Flight that is just ridiculous. It's bad enough it doesn't control very well but when you're at the mercy of using it through large gaps...

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** To a lesser extent, Snowy Mountain, if you're going for 100%. Finding the last few Precursor Orbs is ''maddening'' if you forgot about that one Iron Crate in the ice canyon that can only be opened with the Yellow Eco Vent.

to:

** To a lesser extent, Snowy Mountain, if you're going for 100%. Finding the last few Precursor Orbs is ''maddening'' if you forgot about that one Iron Crate in the ice canyon that can only be opened with the Yellow Eco Vent.Vent (which in turn requires you to find a secret area in a different zone to unlock the vent).


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** "Hunt Haven Forest metal heads" requires you to find and kill thirty Metal Heads, all of which are invisible and have ranged attacks. Expect to get shot at from all directions and have no idea where the shots are coming from. It becomes more difficult if you kill a few, die and then retry the mission, because the respawned Metal Heads will lack the glowing Skull Gems and so become even harder to spot. It is easier if you realise that the Metal Heads' locations are highlighted on the map in your menu.


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** The [[MiniMecha Titan Suit]] missions can be quite difficult. Sure, the Titan Suit is much more durable than Jak and can kill Metal Heads in one hit, [[MightyGlacier but it's also much slower]], so it's impossible to evade attacks in the suit. It is actually easier to defeat enemies by getting out of the suit and fighting on foot, and this is recommended for dealing with the fast-firing rapid gunners. The third and final mission is the most difficult because it takes place underwater, meaning you can never get out of the suit (until the end) and have to deal with an oxygen meter as well.

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** "Destroy Ship at Drill Platform" is done entirely in the Gunpod, save for the brief sections where you move between Gunpods. The first section involves killing a massive number of hover guards who fly in from all directions. The Gunpod will overheat if you shoot too long (preventing you from firing until it cools down) and is fairly fragile. On Hero Mode, the enemies become even tougher and most players may be unable to get through this section unless they know to shoot at the centre of enemies (as hitting them anywhere else sends them spinning away, forcing you to aim again). After that, you actually need to destroy the eponymous ship. This requires you to destroy the numerous turrets along its surface, which pop out one at a time to shoot at you. You still have to deal with hover guards at the same time, though thankfully not as many as before.



** Hello level "stick Daxter on a rocket at a gazillion miles an hour and make him try to get through accelerator rings that have handily been placed all around the harbour, whilst avoiding pedestrians and guards and constantly accelerating". The result of your constant crashing is a surprisingly chirpy Daxter making a sarcastic comment about your skill.
*** To ease frustration, you don't actually have to avoid guards and pedestrians.

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** Hello level "stick Daxter on a rocket at a gazillion miles an hour and make him try to get through accelerator rings that have handily been placed all around the harbour, whilst avoiding pedestrians and guards buildings and constantly accelerating". The result of your constant crashing is a surprisingly chirpy Daxter making a sarcastic comment about your skill. \n*** To ease frustration, Thankfully, you don't actually have to avoid guards and pedestrians.people or even vehicles, which are knocked aside if you hit them.

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** To a lesser extent, Snowy Mountain, if you're going for 100%. Finding the last few Precursor Orbs is ''maddening'' if you forgot about that one Iron Crate in the ice canyon that can only be opened with the Yellow Eco Vent.



** Escape from the Water Slums: you're attacked by waves of {{Mook}}s and your room to manoeuvre is extremely limited because you're limited to very narrow walkways (while you can normally swim in the water, it hosts an insta-kill bot in this particular stage).
** The tank chase during the 'Blow up ammo at fortress' mission includes screwy camera controls, CheckPointStarvation and very little room for error as you run away from a large tank armed with a grinder and dual cannons.

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** The tank chase during the 'Blow up Ammo at Fortress' mission includes screwy camera controls, CheckPointStarvation and very little room for error as you run away from a large tank armed with a grinder and dual cannons.
** The rockslide segment during the Mountain Temple Mission. The rocks fall in completely at random, move unpredictably, and when you get hit, they push you down the slope to retry the segment. They are slow enough to catch you if hiding behind ledges, and can hit you in mid-air. The cherry on the cake is that the camera is zoomed in, ruining your depth perception!
** Escape from the Water Slums: you're attacked by waves of {{Mook}}s and your room to manoeuvre maneuver is extremely limited because you're limited to very narrow walkways (while you can normally swim in the water, it hosts an insta-kill bot in this particular stage).
** The tank chase during the 'Blow up ammo at fortress' mission includes screwy camera controls, CheckPointStarvation and very little room for error as you run away from a large tank armed with a grinder and dual cannons.
stage).



** Getting the Gold times in the Air Racer races, as they feature very unconventional handling compared to all the other vehicles in the game. If you never played ''{{VideoGame/Wipeout}}'', getting used to the idea of turning ''before'' you get to the corner is extremely hard to wrap your head around. If you go up one of the ramps on the sides of the track, you'll flip and lose tons of time. Take a significant hit and your Air Racer won't be able to go at top speed! And if you mis-time your turn you'll go flying into a wall and blow up, ending the race. The cherry on top is that getting the Gold times requires you to nail five ''near-perfect'' laps to have even a ''shot'' at beating them. It's ''maddening''.
*** The Class 2 race, counter-intuitively enough, is the hardest, because there's no way to quickly cut in front of the other racers, [[ArtificialStupidity who will box you in if you get caught in the middle of the Tour De France-style peleton group]]. Even worse is that quickly after that you have to take a boost-assisted leap over a long and narrow gap for a shortcut, which can be ruined by so much as the lightest touch by another racer and cause you to fly into a column and blow up, ending the race. Oh, thought you could TakeAThirdOption by taking the second shortcut? Too bad, it starts ''in the landing zone of the first shortcut'', getting you side-swiped and blown up with no warning. Have fun!



* ''Jak X: Combat Racing'':

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* ''Jak X: Combat Racing'':Racing'', thanks in no small part to the extremely slippery handling with a fully-upgraded Engine and Turbo.



** Waterworks circuit. It is full of sharp angles, tight paths and stumps that will destroy your vehicle if you won't notice them. Which you won't because of explosions and blur as you try to speed through the circuit.

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** Waterworks circuit.Circuit. It is full of sharp angles, tight paths and stumps that will destroy your vehicle if you won't notice them. Which you won't because of explosions and blur as you try to speed through the circuit.circuit.
** Haven City is quite possibly more annoying than the Waterworks Circuit! It has a lot more side-line obstacles, 90-degree corners with no curve to them and 90-degree corners with no curve to them ''with ramps'', which utterly destroy your ability to actually turn the car because you've been launched into the air!
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** The Daxter ''VideoGame/PacMan''minigame is incredibly frustrating, but it is easier once you realize that you can speed up Daxter's movement.

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** The Daxter ''VideoGame/PacMan''minigame ''VideoGame/PacMan'' minigame is incredibly frustrating, but it is easier once you realize that you can speed up Daxter's movement.

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