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Originally popular only amongst persons of a military persuasion and [[CultClassic a few fanatical civilians]], the game quickly became first more and then less popular. In recent times it has experienced something of a revival, largely because UsefulNotes/{{Microsoft|Windows}} now installs an electronic version as standard on all of its operating systems. Hearts has a reputation for being very cutthroat, as you might expect for a game whose aim is basically trying to shovel off a bag of flaming crap on your opponents. The most basic variant of the game has players passing a certain number of cards (three in most four-player games) either left, right, or across before each hand, giving another chance to sink the knife in.

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Originally popular only amongst persons of a military persuasion and [[CultClassic a few fanatical civilians]], the game quickly became first more and then less popular. In recent times it has experienced something of a revival, largely because UsefulNotes/{{Microsoft|Windows}} now installs an electronic version as standard on all of its operating systems.systems up to ''7''. Hearts has a reputation for being very cutthroat, as you might expect for a game whose aim is basically trying to shovel off a bag of flaming crap on your opponents. The most basic variant of the game has players passing a certain number of cards (three in most four-player games) either left, right, or across before each hand, giving another chance to sink the knife in.



* AceOfSpades: By itself its not a penalty card, but it is a liability, because whoever leads a trick with it, or the King of Spades, is almost certain to win the ''dreaded'' Queen of Spades card. This means the player has to avoid playing these two cards at all costs, until they can safely get rid of them.

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* AceOfSpades: By itself its not a penalty card, but it is a liability, because whoever leads a trick with it, or plays it (or the King of Spades, Spades) on a spade-led trick is almost certain to win the ''dreaded'' Queen of Spades card. card (the exception is when it's the last card played and the Queen isn't out). This means the player has to avoid playing these two cards at all costs, until they can safely get rid of them.them.
* ArtificialBrilliance: If you play Hearts on Trickster Cards against the A.I., the computer players will make decisions that mirror the strategies of an actual Hearts professional. One such example is when you're trying to shoot the moon and have the Ace of Hearts but not the King, when you play the Ace then the player who has the King ''will not'' play it so they can take it themselves and avoid you from shooting the moon. Trickster's A.I. is typically smarter because most other A.I. in Hearts games, in the same scenario, will have them play the King since they're programmed to play the highest card below the lead.
* ArtificialStupidity: Hearts Card Classic has an "Easy Mode", where the A.I. will play any card as long as it's in the same suit as the lead (when possible). This may result in the A.I. taking the Queen of Spades ''by themselves'', especially when they're not intending to shoot the moon.



* CantKillYouStillNeedYou / EnemyMine: If one player is very close to losing, the players in second and third place will often try to make sure they don't take any points in order to build up the winning player's score.

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* CantKillYouStillNeedYou / EnemyMine: CantKillYouStillNeedYou: If one player is very close to losing, the players in second and third place will often try to make sure they don't take any points, or make it so the player with the highest points shoots the moon, in order to build up the winning player's score.



* EarlyInstallmentWeirdness: Originally, Hearts was just a simple trick-evasion game where the only point cards are the Hearts. This changed in the early 1990s with the Black Lady variant that introduces the Queen of Spades as a high penalty card, and it later ended up overshadowing the original Hearts in popularity so much that the name "Hearts" is typically associated with Black Lady more than the original version.
* EnemyMine: A strategy amongst high-level Hearts players is to team up and make sure that the winning player racks up points if they are close to losing and are far ahead in points from the winning player. This is sometimes done by forcefully playing as many spades as possible until the winning player gets the Queen.



* NoUnifiedRuleset: It's a traditional game with no official ruleset, though Omnibus Hearts codified several house rules, including the Queen of Spades as the 13-point penalty, the Jack of Diamonds as -10 points, Shoot the Moon, card passing, and opening with the 2 of clubs. The Microsoft game is basically Omnibus on the computer.

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* NoUnifiedRuleset: It's a traditional game with no official ruleset, though Omnibus Hearts codified several house rules, including is played differently around the world, but the most popular variant is Black Lady, where the Queen of Spades merits 13 points, cards are passed, and the moon shot rule is viable. Some variants add extra penalty cards (such as the 13-point penalty, King and Ace of Spades in the British variant Black Maria), point reducer cards (such as the Jack of Diamonds as -10 points, Shoot the Moon, card passing, and opening with the 2 of clubs. The Microsoft game is basically in Omnibus on Hearts), and point multiplier cards (such as the computer. Ten of Clubs in the Chinese variant Gong Zhu).
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* ComebackMechanic: Some players use a HouseRule that makes the Jack of Diamonds ''subtract'' ten points from your score, potentially getting -10 points if you get it and nothing else. On one hand, a player who is in the 90s and thus has no pretty much no chance of winning otherwise is still in the game; however, it can potentially cause a player's score to go into the ''negatives.''

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* ComebackMechanic: [[NoUnifiedRuleset Some players use a HouseRule rule]] that makes the Jack of Diamonds ''subtract'' ten points from your score, potentially getting -10 points if you get it and nothing else. On one hand, a player who is in the 90s and thus has no pretty much no chance of winning otherwise is still in the game; however, it can potentially cause a player's score to go into the ''negatives.''

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* NotQuiteDead: Your opponent can be on 99 points and you can still lose if he Shoots the Moon successfully a couple of times.



* NotQuiteDead: Your opponent can be on 99 points and you can still lose if he Shoots the Moon successfully a couple of times.
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* NoUnifiedRuleset: It's a traditional game with no official ruleset, though Omnibus Hearts codified several house rules, including the Queen of Spades as the 13-point penalty, the Jack of Diamonds as -10 points, Shoot the Moon, card passing, and opening with the 2 of clubs. The Microsoft game is basically Omnibus on the computer.

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trope split ymmv


* HouseRules: There are many variants.
** "Left Right Across Keep": Before each hand, three cards are swapped to another player in the mentioned order (withheld on the fourth hand).
** The jack of diamonds (or sometimes the ten) is worth minus 10 points; anyone managing to Shoot the Moon ''and'' get the jack of diamonds gets his choice of whether to take a minus 36 to his score, a minus 10 to his score and plus 26 to everyone else, or a plus 36 to everyone else. Another is Shooting the Sun, in which you take every trick, which is worth twice as much but otherwise identical to Shooting the Moon. Even the queen of spades as a penalty card wasn't part of the original rules (it used to be that the ''only'' penalty cards were the hearts).
** Omnibus Hearts codified several house rules, including the Queen of Spades as the 13-point penalty, the Jack of Diamonds as -10 points, Shoot the Moon, card passing, and opening with the 2 of clubs. The Microsoft game is basically Omnibus on the computer.
** One such house rule acts as an ObviousRulePatch: if you shoot the moon, you can choose to subtract 26 points from your own score instead of adding 26 points to everyone else's score. This is to prevent a case where shooting the moon puts someone over 100 points, [[KingmakerScenario but the lowest score does not belong to the one who shot the moon]].
** Parker Brothers released a deck of cards called "Royal Hearts" that marked the 2 of Clubs as "Must lead first", used "Shoot the Moon"[[note]]but note that the alternate Queens could change the value of doing such[[/note]] and had 4 alternate Queen Cards which could be substituted for the standard Queen cards[[note]]what's more, you didn't have to use all 4-- as seen, using Queen of Spades and Queen of Hearts only would tend to speed games ''way'' up![[/note]]:
*** Queen of Spades, "Most Evil": Worth ''26'' points instead of 13 if taken!
*** Queen of Clubs, "Most Kind": Taking the Queen of Clubs and the Queen of Spades in the same trick let them cancel each other out (0 points for taking Spades);
*** Queen of Diamonds, "Best Friend": -10 points, basically standing in for the Jack of Diamonds (which is not a special card in this deck);
*** Queen of Hearts, "Broken Hearted": The person who takes the Queen of Hearts doubles the point score of all hearts they have taken (but not the Queen of Spades in either form). Yes, that means Shooting the Moon with this Queen and the Most Evil Queen of Spades is 52 points if you don't play with (or don't take) the Kind Queen of Clubs and the Best Friend Queen of Diamonds.
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* MisereGame: Each heart card is worth one point, and the Queen of Spades is worth 13 points. Gameplay ends when someone scores 100 points, at which point the player with the lowest score is the winner.
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** "Left Right Across Keep": Before each hand, three cards are swapped to another player in the mentioned order (withheld on the fourth hand).
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Originally popular only amongst persons of a military persuasion and [[CultClassic a few fanatical civilians]], the game quickly became first more and then less popular. In recent times it has experienced something of a revival, largely because UsefulNotes/{{Microsoft|Windows}} now installs an electronic version as standard on all of its operating systems. Hearts has a reputation for being very cutthroat, as you might expect for a game whose aim is basically trying to shovel off a bag of flaming crap on your opponents.

to:

Originally popular only amongst persons of a military persuasion and [[CultClassic a few fanatical civilians]], the game quickly became first more and then less popular. In recent times it has experienced something of a revival, largely because UsefulNotes/{{Microsoft|Windows}} now installs an electronic version as standard on all of its operating systems. Hearts has a reputation for being very cutthroat, as you might expect for a game whose aim is basically trying to shovel off a bag of flaming crap on your opponents.
opponents. The most basic variant of the game has players passing a certain number of cards (three in most four-player games) either left, right, or across before each hand, giving another chance to sink the knife in.
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Metatroping. On the main page, we discuss what's within the ruleset, not how the players react to said rules.


* BoringButPractical: Whoever has the two of clubs must [[NoYouGoFirst make the opening lead]] into the first trick. If HouseRules permits passing three cards onto your opponent on the left at the round's beginning, you'll want get rid of this card, so you're free to get rid of your highest club card thereafter with no penalty.



* NoYouGoFirst: Whoever has the two of clubs must make the opening lead into the first trick. Depending on HouseRules that permits passing three cards onto your opponent on the left, it's usually advisable to get rid of this card as it's a wasted turn otherwise.



* TheStrategist: To outlast your opponents with the fewest penalty points, a player is expected to become this for almost every single trick. If HouseRules permits passing 3 cards off, they may have to resist the temptation to purge their hand of any given suit they have the least number of. Especially if that suit is spades, because they could end up getting stuck with [[GodSaveUsFromTheQueen the Queen of Spades]] as their [[OhCrap only card]] of that suit and be unable to avoid winning her in a spade-leading trick. Another common tactic is to constantly lead with low numbered spades, in an attempt to "flush out" and safely avoid whoever has the Queen.
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*** Queen of Hearts, "Broken Hearted": The person who takes the Queen of Hearts doubles the point score of all hearts they have taken (but not the Queen of Spades in either form).

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*** Queen of Hearts, "Broken Hearted": The person who takes the Queen of Hearts doubles the point score of all hearts they have taken (but not the Queen of Spades in either form). Yes, that means Shooting the Moon with this Queen and the Most Evil Queen of Spades is 52 points if you don't play with (or don't take) the Kind Queen of Clubs and the Best Friend Queen of Diamonds.
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** Parker Brothers released a deck of cards called "Royal Hearts" that marked the 2 of Clubs as "Must lead first", used "Shoot the Moon"[[note]]but note that the alternate Queens could change the value of doing such[[/note]] and had 4 alternate Queen Cards which could be substituted for the standard Queen cards:

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** Parker Brothers released a deck of cards called "Royal Hearts" that marked the 2 of Clubs as "Must lead first", used "Shoot the Moon"[[note]]but note that the alternate Queens could change the value of doing such[[/note]] and had 4 alternate Queen Cards which could be substituted for the standard Queen cards:cards[[note]]what's more, you didn't have to use all 4-- as seen, using Queen of Spades and Queen of Hearts only would tend to speed games ''way'' up![[/note]]:
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** Parker Brothers released a deck of cards called "Royal Hearts" that marked the 2 of Clubs as "Must lead first", used "Shoot the Moon"[[note]]but note that the alternate Queens could change the value of doing such[[/note]] and had 4 alternate Queen Cards which could be substituted for the standard Queen cards:
*** Queen of Spades, "Most Evil": Worth ''26'' points instead of 13 if taken!
*** Queen of Clubs, "Most Kind": Taking the Queen of Clubs and the Queen of Spades in the same trick let them cancel each other out (0 points for taking Spades);
*** Queen of Diamonds, "Best Friend": -10 points, basically standing in for the Jack of Diamonds (which is not a special card in this deck);
*** Queen of Hearts, "Broken Hearted": The person who takes the Queen of Hearts doubles the point score of all hearts they have taken (but not the Queen of Spades in either form).
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** The Microsoft version popularised several House Rules, to the extent that many players think these are the original or "official" rules. These include passing cards to a different player each round (instead of always to the right), the holder of the two of clubs leading to the first trick, no scoring cards played on the first trick (unless scoring cards are all a player has), and of course Shooting the Moon.

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** Omnibus Hearts codified several house rules, including the Queen of Spades as the 13-point penalty, the Jack of Diamonds as -10 points, Shoot the Moon, card passing, and opening with the 2 of clubs. The Microsoft version popularised several House Rules, to the extent that many players think these are the original or "official" rules. These include passing cards to a different player each round (instead of always to the right), the holder of the two of clubs leading to the first trick, no scoring cards played game is basically Omnibus on the first trick (unless scoring cards are all a player has), and of course Shooting the Moon.computer.
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A TrickTakinghCardGame, [[GenreBusting with a major quirk]]. As with most such games, the winner of the last trick puts down a card, and everyone else must put down a card of the same suit (unless he has none, in which case he puts down any card he wants) and the player with the highest card of the original suit wins. However, the number of tricks won is irrelevant, what matters is the cards you win. Every heart you win counts for one point, and the queen of spades (a.k.a. "The Black Lady", "Black Maria", or "[[NamesToRunAwayFromReallyFast Calamity Jane]]")[[note]]More obscene names exist.[[/note]] counts for 13 points. The first player to go over 100 points loses, and the player with the fewest points at this point wins. An extra quirk happens if one player manages to capture all the hearts AND the queen of spades, called "Shooting the Moon" -- each ''other'' player gets 26 points if this happens.

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A TrickTakinghCardGame, TrickTakingCardGame, [[GenreBusting with a major quirk]]. As with most such games, the winner of the last trick puts down a card, and everyone else must put down a card of the same suit (unless he has none, in which case he puts down any card he wants) and the player with the highest card of the original suit wins. However, the number of tricks won is irrelevant, what matters is the cards you win. Every heart you win counts for one point, and the queen of spades (a.k.a. "The Black Lady", "Black Maria", or "[[NamesToRunAwayFromReallyFast Calamity Jane]]")[[note]]More obscene names exist.[[/note]] counts for 13 points. The first player to go over 100 points loses, and the player with the fewest points at this point wins. An extra quirk happens if one player manages to capture all the hearts AND the queen of spades, called "Shooting the Moon" -- each ''other'' player gets 26 points if this happens.

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A trick-taking {{card game|s}}, [[GenreBusting with a major quirk]]. As with most such games, the winner of the last trick puts down a card, and everyone else must put down a card of the same suit (unless he has none, in which case he puts down any card he wants) and the player with the highest card of the original suit wins. However, the number of tricks won is irrelevant, what matters is the cards you win. Every heart you win counts for one point, and the queen of spades (a.k.a. "The Black Lady", "Black Maria", or "[[NamesToRunAwayFromReallyFast Calamity Jane]]")[[note]]More obscene names exist.[[/note]] counts for 13 points. The first player to go over 100 points loses, and the player with the fewest points at this point wins. An extra quirk happens if one player manages to capture all the hearts AND the queen of spades, called "Shooting the Moon" -- each ''other'' player gets 26 points if this happens.

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A trick-taking {{card game|s}}, TrickTakinghCardGame, [[GenreBusting with a major quirk]]. As with most such games, the winner of the last trick puts down a card, and everyone else must put down a card of the same suit (unless he has none, in which case he puts down any card he wants) and the player with the highest card of the original suit wins. However, the number of tricks won is irrelevant, what matters is the cards you win. Every heart you win counts for one point, and the queen of spades (a.k.a. "The Black Lady", "Black Maria", or "[[NamesToRunAwayFromReallyFast Calamity Jane]]")[[note]]More obscene names exist.[[/note]] counts for 13 points. The first player to go over 100 points loses, and the player with the fewest points at this point wins. An extra quirk happens if one player manages to capture all the hearts AND the queen of spades, called "Shooting the Moon" -- each ''other'' player gets 26 points if this happens.


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* TrickTakingCardGame: The highest card of the suit lead takes each trick, starting off the next hand. Players seek to avoid taking hearts (1 pt. each) or the Queen of Spades (13 pts.), unless one of the players Shoots the Moon by collecting the entire set. Whoever has the lowest score when someone breaks 100 points wins the game.
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* CantKillYouStillNeedYou / EnemyMine: If one player is very close to losing, the players in second and third place will often try to make sure they don't take any points in order to build up the winning player's score.
* ComebackMechanic: Some players use a HouseRule that makes the Jack of Diamonds ''subtract'' ten points from your score, potentially getting -10 points if you get it and nothing else. On one hand, a player who is in the 90s and thus has no pretty much no chance of winning otherwise is still in the game; however, it can potentially cause a player's score to go into the ''negatives.''



* KingmakerScenario: Defied. Shooting the moon normally adds 26 to everyone's score; but on the rare occasion that this would end the game and make the shooter ''lose,'' that is a problem. If this happens, shooting the moon will instead subtract 26 points from the shooter's score.



* SpringtimeForHitler: An unsuccessful attempt to shoot the moon "awards" a large number of points to the losing player.

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* SpringtimeForHitler: An unsuccessful attempt to shoot the moon "awards" a large number of points to the losing player.player - up to 25, or one-fourth of the points required to end the game - and nearly guarantees that you will lose.



* {{Whammy}}: While the hearts certainly sting when you have to collect them, the queen of spades is ''definitely'' this trope, since it's the point value of all the heart cards totalled.

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* {{Whammy}}: While the hearts certainly sting when you have to collect them, the queen of spades is ''definitely'' this trope, since it's the point value of all the heart cards totalled.totaled.

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There also exists a Chinese variant known as Gong Zhu ("Chase the Pig") which modifies the point values of the cards, giving the Hearts individual point values (50 for the Ace, 40 for the King, 30 for the Queen, 20 for the Jack, 0 for the 4, 3, and 2[[note]]they are still counted for shooting the moon and for the 10 of Clubs (see below)[[/note]], and 10 for everything else) and {{nerf}}s the Queen of Spades in comparison to the Hearts (100 points, half the combined value of the Hearts), with the score limit adjusted accordingly to 1000 points. It also adds other special cards (the Jack of Diamonds gives -100 points, and the 10 of Clubs doubles any points you won this hand or is worth -50 if you won no other scoring cards) and the rule of "selling" special cards by laying them face-up on the table to double their point values[[note]]The Jack of Diamonds and Queen of Spades become -200 and +200 respectively, the 10 of Clubs ''quadruples'' your score for the hand, and the Ace of Hearts doubles every Heart card[[/note]] at the cost of not being able to play them during the first trick led by their suit.



* ControllableHelplessness: You may have the means to easily shoot the moon, but having nearly every card from a suit does nothing for you, if you can't lead an opening trick to attempt it before hearts are played.

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* ControllableHelplessness: ControllableHelplessness:
**
You may have the means to easily shoot the moon, but having nearly every card from a suit does nothing for you, if you can't lead an opening trick to attempt it before hearts are played.played.
** Holding the King or Ace of Spades and not many other Spade cards often results in a player squirming for a few tricks before inevitably taking the Queen, unless they get lucky and somehow no one plays Spades for a while. This is especially the case if the person in front of you keeps playing Spades, meaning they have no baggage whatsoever and whoever has the Queen is after you.
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* AwesomeButImpractical: Shooting the moon is an alternate way to win a round. Achieved by essentially doing everything you don't want to normally do - winning all the hearts card and Queen of Spades. All 26 accumulated points will be passed onto all your opponents instead, but it's ''[[DeathOrGloryAttack incredibly risky]]''. Any savvy player will see through the ruse the minute you lead tricks "recklessly", and can spite you by [[BackStab derailing the attempt]]. Not to mention, there will be instances where the hearts suit is prematurely broken, before you can prepare and sometimes you may not even get to lead that [[ControllableHelplessness opening trick]] you need.

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* AwesomeButImpractical: Shooting the moon is an alternate way to win a round. Achieved by essentially doing everything you don't want to normally do - winning all the hearts card cards and the Queen of Spades. All 26 accumulated points will be passed onto all your opponents instead, but it's ''[[DeathOrGloryAttack incredibly risky]]''. Any savvy player will see through the ruse the minute you lead tricks "recklessly", and can spite you by [[BackStab derailing the attempt]]. Not to mention, there will be instances where the hearts suit is prematurely broken, before you can prepare and sometimes you may not even get to lead that [[ControllableHelplessness opening trick]] you need.
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* {{Whammy}}: While the hearts certainly sting when you have to collect them, the queen of spades is ''definitely'' this trope, since it's the point value of all the heart cards totaled.

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* {{Whammy}}: While the hearts certainly sting when you have to collect them, the queen of spades is ''definitely'' this trope, since it's the point value of all the heart cards totaled.totalled.
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* BoringButPractical: Whoever has the two of clubs must [[NoYouGoFirst make the opening lead]] into the first trick. If HouseRules permits passing three cards onto your opponent on the left at the round's beginning, you'll want get rid of this card, so you're free to get rid of your highest club card thereafter with no penalty.
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* AwesomeButImpractical: Shooting the moon is an alternate way to win a round. Achieved by essentially doing everything you don't want to normally do - winning all the hearts card and Queen of Spades. All 26 accumulated points will be passed onto all your opponents instead, but it's ''[[DeathOrGloryAttack incredibly risky]]''. Any savvy player will see through the rouse the minute you lead tricks "recklessly", and can spite you by [[BackStab derailing the attempt]]. Not to mention, there will be instances where the hearts suit is prematurely broken, before you can prepare and sometimes you may not even get to lead that [[ControllableHelplessness opening trick]] you need.

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* AwesomeButImpractical: Shooting the moon is an alternate way to win a round. Achieved by essentially doing everything you don't want to normally do - winning all the hearts card and Queen of Spades. All 26 accumulated points will be passed onto all your opponents instead, but it's ''[[DeathOrGloryAttack incredibly risky]]''. Any savvy player will see through the rouse ruse the minute you lead tricks "recklessly", and can spite you by [[BackStab derailing the attempt]]. Not to mention, there will be instances where the hearts suit is prematurely broken, before you can prepare and sometimes you may not even get to lead that [[ControllableHelplessness opening trick]] you need.
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* AwesomeButImpractical: Shooting the moon is an alternate way to win a round. Achieved by essentially doing everything you don't want to normally do - winning all the hearts card and Queen of Spades. All 26 accumulated points will be passed onto all your opponents instead, but it's ''[[DeathOrGloryAttack incredibly risky]]''. Any savvy player will see through the rouse the minute you lead tricks "recklessly", and can spite you by [[BackStab derailing the attempt]]. Not to mention, there will be instances where the hearts suit is prematurely broken, before you can prepare and sometimes you may not even get to lead that [[ControllableHelplessness opening trick]] you need.
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* ThirteenIsUnlucky: Winning the [[PoisonMushroom Queen of Spades]] card on a trick will earn you 13 penalty points.
* AceOfSpades: By itself its not a penalty card, but it is a liability, because whoever leads a trick with it, or the King of Spades, is almost certain to win the ''dreaded'' Queen of Spades card. This means the player has to avoid playing these two cards at all costs, until they can safely get rid of them.
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* CycleOfHurting: Towards the end of a match, a player may suddenly find they're leading tricks with a suit no one else has, and therefore unable to stop winning the remaining hearts left in play, or worse, the Queen of Spades.
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* ControllableHelplessness: You may have the means to easily shoot the moon, but having nearly every card from a suit does nothing for you, if you can't lead an opening trick to attempt it before hearts are played.
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* TakingTheBullet: Sometimes, you may have to take a heart or even the queen to prevent another player from taking it and losing the game. [[SecondPlaceIsForLosers Just because you didn't hit 100 yourself doesn't mean you won.]]

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* TakingTheBullet: Sometimes, you may have to take a heart or even the queen to prevent another player from taking it and losing the game.game (or [[DeathOrGloryAttack shooting the moon]]). [[SecondPlaceIsForLosers Just because you didn't hit 100 yourself doesn't mean you won.]]
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* ShowDontTell: Players must play clubs on the first trick, and if they don't have any, are forbidden to play any card with penalty points. Any opponent that puts a diamond or spade down on the first trick deserves extra wariness, because leading a trick with a club again leaves them free to dispose of the [[PoisonMushroom Queen of Spades]] (if they have her).

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* ShowDontTell: Players must play use clubs on the first trick, and if they don't have any, are forbidden to play any card with penalty points. Any opponent that puts a diamond or spade down on the first trick deserves extra wariness, ''extra wariness'', because leading a trick with a club again leaves them free to dispose of the [[PoisonMushroom Queen of Spades]] (if they have her).
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* ShowDontTell: Players must play clubs on the first trick, and if they don't have any, are forbidden to play any card with penalty points. Any opponent that puts a diamond or spade down on the first trick deserves extra wariness, because leading a trick with a club again leaves them free to dispose of the [[PoisonMushroom Queen of Spades]] (if they have her).

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