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Removed: 181

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not true, Ghost Ship's replacement was Clerk, albeit in a different expansion


** Subverted with GhostShip, [[https://wiki.dominionstrategy.com/index.php/Ghost_Ship#Second_Edition_Removal a card that was so contentious]], [[RetGone it has no modern analogue]].

Removed: 1428

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these are the intended us


** At first glance, cards such as Chapel that can trash other cards (removing them from the game entirely) look like they were made for getting rid of Curses, but players soon realize that trashing can be used to prune their decks of their rather weak starting cards.



** The Diplomat has the additional effect of +2 Actions that only triggers when your hand contains 5 or fewer cards, but she draws 2 before that check, meaning an average hand of 5 puts you at 6; her Reaction effect allows you to manually lower your hand size if attacked (thus avoiding attacks targeting 5+ card hands). Playing any +1 Action card with a net card draw of 0 (Cellar, Lighthouse, etc.) or lower (Mill, etc.) will make the Diplomat's full effect possible without being attacked.



** The Trail, a 4-cost Action-Reaction from Hinterlands Second Edition, has the meager effect of +1 Card and +1 Action, but it can be played upon ''gaining, discarding, or even trashing it'', leading to a variety of game-altering interactions: terminal actions that trash &/or gain cards, when targeting Trail, are no longer terminal. Remodeling the Trail, for instance, could get you Gold, but then the Trail plays, effectively making the previous Action non-terminal, or you could gain another Trail, playing that too (with +2 Actions to spare). Opponent attacks that discard or trash your cards can be countered by having a well-placed Trail, and so on and so forth.
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None


* ForcedTransformation: Sorceress (Empires) appears to temporarily transform an opponent's first Action card played on their turn into a pig, providing +1 Card +1 Action and nothing else. A bit funny since while most Action cards are people, many are places or objects. Curiously, Way of the Pig (Menagerie) allows you to do this to yourself at will, ensuring terminal or other unwanted actions are never dead draws.

to:

* ForcedTransformation: Sorceress Enchantress (Empires) appears to temporarily transform an opponent's first Action card played on their turn into a pig, providing +1 Card +1 Action and nothing else. A bit funny since while most Action cards are people, many are places or objects. Curiously, Way of the Pig (Menagerie) allows you to do this to yourself at will, ensuring terminal or other unwanted actions are never dead draws.

Removed: 276

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the trope name is a metaphor; actual discarding and drawing is not an example of this trope


* DiscardAndDraw: Cellar. Warehouse is "Draw then Discard." Some cards such as Hunting Lodge and Scholar will (optionally) have the player discard their entire hand in order to draw a large number of cards. Collectively, cards of this trope are known as "sifters" in Dominion.

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