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Recap / Realm Of Desire

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A recap page for the Roleplay Persona: Realm of Desire, run by Ragna The Saviour.

The discussion page is here, the game itself is here.


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Worldbuilding:

     Locations 
  • University De Rêver
  • Tim Hortons, Pays de Rêver
  • Castle Hindenburg

     Miscellany 
  • Ultra Ranger Eagleman Champions
    • The latest installment of the hit series Ultra Ranger Eagleman, which started with Ultra Ranger Eagleman A. It is American port of the Phoenix Ranger Featherman series, with this one specifically being of Featherman Colosseum. It is a smash hit all throughout the Americas, outshining all of its predecessors except for the original Eagleman A and Eagleman Justice, the 1st and 33rd installments respectively. Much like the original Eagleman A, it keeps the bird theming and naming, however, many of the colors have been changed from the set run created by the original Eagleman A.

Plot:

     Regions of Denial 
Combat in ‘Realm of Desire’ will take place in ‘regions of denial’ where shadows will spawn. The current location around them (where they are presently in this ‘region of denial’) will transmogrify into something of a surrealist land with hints of a much harsher distorted-reality peeking through once in a while. For example, a pier near an amusement park. The ‘region of denial’ would take on characteristics of the person/people’s fantasy while still having characteristics of the pier and amusement park. At the core there is a conglomerated shadow that must be defeated to cleanse the area. Most people do not accept the falsehood of this reality and these people’s central shadows are not as concentrated. They deny reality, and are forcibly brought back into the real world once the central shadow is defeated. However, embracing reality (after initially denying it) causes the shadows to go berserk. Only someone with enough willpower (or the help of others) can overcome these shadows

Systems:

     How Stats Work 
RANK STATISTICS:
  • Rank E: 0-20
  • Rank D: 21-33
  • Rank C: 34-45
  • Rank B: 46-59
  • Rank A: 60-79
  • Rank S: 80

Current Character Status

STATISTICS BREAKDOWN!
  • Strength: Decides physical damage/how strong Physical skills are, which is decided by rank with the following rules:
    • Rank E: Base Power X .75
    • Rank D:Base Power
    • Rank C: Base Power X 1.25
    • Rank B:Base Power X 1.50
    • Rank A:Base Power X 1.75
    • Rank S Base Power X 2
  • Magic: Decides maximum SP/how strong Magical skills, which is decided by rank with the following rules:
    • Rank E: Base Power X .75
    • Rank D:Base Power
    • Rank C: Base Power X 1.25
    • Rank B:Base Power X 1.50
    • Rank A:Base Power X 1.75
    • Rank S Base Power X 2
  • Maximum SP is Magic X 2. Growth with each level is decided by rank with the following rules:
    • Rank E + 1 SP
    • Rank D + 2 SP
    • Rank C + 3 SP
    • Rank B + 5 SP
    • Rank A + 7 SP
    • Rank S + 10 SP
  • Endurance: Decides maximum HP and percent damage taken
    • Each character starts out with 100 HP + (END * 1.5). After that, END of the Persona decides the rate at which their HP will grow.
  • Rank E: +4
  • Rank D: +5
  • Rank C: +6
  • Rank B: +8
  • Rank A: +10
  • Rank S: +12

EXAMPLE: Naomi has 13 END with Nure-onna equipped. Her starting HP would be 118. If she were to equip a Persona like Jack Frost (Who, for example, has 20 END, her max HP would not change but her growth rate with each level would.)

* Damage Reduction is decided by END rank with the following rules:
  • Rank E: x0.00
  • Rank D: x0.15
  • Rank C: x0.20
  • Rank B: x0.30
  • Rank A: x0.40
  • Rank S: x0.50
  • Agility: Decides Dodge Rate ( Dodge Rate = Total AGI VS 1d100 ), as well as order in Combat.
  • Luck: Decides Crit Rate (Crit Rate=Total Luck X 0.75 VS 1d100).
     Example of Combat 

Shadows

     Shadow Compendium 

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