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Recap / Kablam S 1 E 5 All Purpose Kablam

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All Purpose KaBlam! June invents a machine to flip the pages automatically, which works too well for Henry. Then, the duo demonstrate the "Bongo-run" principle of cartoon running. June worries about getting amnesia, and Henry wins at mini-golf.

Sniz & Fondue: "Second-Hand Sniz" Sniz refuses to learn how to tell time, so his house-mates go extremes to make see how important it is.

Action League Now! "Nightmare on Memory Lane" While on a mission to learn the Mayor's secret formula, Meltman loses his memory.

Prometheus and Bob: "Bridge" Prometheus tries to show Bob how to make a bridge from a log.

Surprising Shorts: "Lava!" A creature takes a wild ride on a firecracker.

Life With Loopy: "Back to Nature" Loopy refuses to take a bath, accumulating so much dirt and growth that she becomes a massive forest!

The main comic has examples of:

Sniz aand Fondue has examples of:

  • Zany Scheme: Fondue, Snubba and Bianca launch one to make Sniz learn time. It ends up with Sniz hanging for dear life on the hands of the local clock tower.

Action League Now! has examples of:

  • Amnesia Episode: Meltman has forgotten the Mayor's formula, as well as everything else about himself, so the League has to restore it.
  • Here We Go Again!: At the end, after Meltman's memory is restored, a knock from the Flesh causes the Chief to lose his memory too!
  • Hypno Fool: Bill the Lab Guy tries to use hypnosis to cure Meltman's amnesia, but a bark from Justice leads Meltman to believe he's a dog!

Prometheus and Bob has examples of:

  • Bridge Logic: The lesson. The tree has already fallen, and Prometheus tries to show Bob that he can use it to cross a chasm.

Life with Loopy has examples of:

  • Hates Baths: Loopy. After getting so dirty she becomes a forest and attracts tourists, she changes her mind.

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