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Recap / Granblue Fantasy The Inner Light

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The Inner Light

Lyria falls ill and the player stays by her side. However, when news of their friends being in danger arrive, Lyria and the player are forced to take action, only to find themselves in an ambush. They are sent to Sidheros Island where they are forced to work in the mines. Fortunately for them, they meet a young boy named Syr who knows his way out.


Tropes

  • A Day in the Limelight: The event focuses on Mary, Syr and their broken family.
  • Alternate Continuity: Moreso than any other event. Depending on whether the player has a particular character obtained from the gacha or not, most events simply have narrations or dialogues introducing said characters for players without them, or even simply skipping the introductions if they do. This event is one of the few stories where they actually try to fit in Mary into the scenes. Still, it's a downplayed example as it only affects the prologue and the first chapter.
    • If Mary is already in the crew, she will already be accompanying Eugen when they buy supplies in the prologue. She's also the one to convince Eugen to stop wasting his time negotiating with the Obstructive Bureaucrat, and is the one who hatches a plan on how to get to Sidheros Island.
    • If Mary isn't already in the crew, she's completely absent in the prologue and first chapter episode. Instead, in a Contrived Coincidence, she will be introduced in the second episode mistaken for a spy. Eugen then covers up for her, passing her as a granddaughter, and convinces her to find a way to get to Sidheros Island.
    • In another scene, if Mary is in the crew, she'll explain to Altos that her friends got locked up in the mines. This revelation surprises Altos, as he did not think a traitor would have friends. This dialogue is completely absent if Mary isn't already part of the crew.
  • Bittersweet Ending: While the crew's actions eventually expose the exploitation of Sidheros Island to authorities, the orphans are forced to part ways from Altos and Galthazar, the latter of which is taken into custody and in need of medical attention.
  • Brainwashed and Crazy: It turns out, Avaritia is responsible for Galthazar's obsession with jewels. Averted with Clayus who, while entranced by Avaritia's jewels, is really in it for himself.
  • Enemy Mine: Mary and Altos end up teaming up with each other despite their differences.
  • Evil Is Not a Toy: Avaritia proves to be a much greater threat than Clayus could handle.
  • Foreshadowing: At the end of the story, authorities were sent a full report on administration's negligence and exploitation. This turns out to have lasting effects which ends up shutting down the island's mining operations, and lead to the events that would happen in Make Up and Go.
  • Greed: The central problem of the story. Avaritia is even the primal beast of greed itself.
  • Happily Adopted: Played with. Mary outright hated what Galthazar did to them which is why she left without a word. It's implied Altos only tolerates it himself and isn't particularly happy with their situation either. However, the rest of the orphans including Syr know there's no better place than with Galthazar, even if they are afraid of him at times.
  • Worf Had the Flu: The MC could actually fend themselves against the kidnappers. However, because they are outnumbered in an open area and also has to protect Lyria who was sick at the time, they had no choice but to surrender and take a beating. Averted with Eugen who shows that they could indeed take down the kidnappers singlehandedly.

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