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Recap / Evil Genius 2

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NOTE: This Recap involves the Story Mode for each of the four Evil Geniuses. BEWARE OF SPOILERS.

(Under Construction)

Story Mode

    Tutorial 

A Place To Call Your Own

Following the fall of the last Evil Genius who tried to take over the Earth by the Forces of Justice, a new evil genius has risen from the ashes to take over everything. Of your choice, said Genius can be the greedy Maximilian, the despotic Red Ivan, the misanthropic Emma, and visionary Zakila. After realizing a lack of necessary minions and a surplus of hapless Workers, they get to work kidnapping a Guard, Valet, Scientist, and Technician to train the Workers into constructing their Inner Sanctum and other important facilities.

Keep Your Enemies Close

Now with things in place, the Genius decides to hire a Henchman to act as their right hand, and has to chose from four recruits; the son of a crime boss with a big afro and sliver tongue Eli Barracuda Jr., the janitor-turned-swordsman Jubei, a super fan with a hack for cracking Janet Bombe, and even your base's own AI, I.R.I.S. After choosing one of these four, the others will go on to become rival Crime Lords as you finally begin the steps to bring the world to your knees.

    Maximilian Von Klein (Mega Rich Megalomaniac) 

The Traditional Method

Maximilian Von Klein begins by going for an easy target: becoming president. After all, idiots get elected all the time, don't they? With all the money he has, it shouldn't be a problem to grease some palms to get in. And for those that won't, they can easily be taken aside for some 'simple questioning' on politics. While he's at it, why not just outright buy an entire country as well? Preferably one that has a pool. Unfortunately for Maximilain, no one is interested. Angered at being spurned once again, Max decides to go a different path...

If You Build It, They Will Scream

Swearing off politics, Max falls back on what he knows. He's an Evil Genius after all! He can invent something to MAKE the world follow him. He just needs a little 'help' to start off. After capturing scientists from H.A.M.M.E.R., A.N.V.I.L. and S.M.A.S.H., as well as sending a representative to attend the Dark Matter evil genius convention (it would be rude not to attend) Maximilian has his answer: The M.I.D.A.S. device. Once activated, it will, in Max's own words, 'make the world shine'. A nearby minion comments on how the original story involving King Midas turned out, and while annoyed at the minion making comments on his plans, Maximilian agrees that jumping in head first would be detrimental, and so decides to lay low for a bit to consulate his power before moving forward.

A Golden Beginning

Testing Times

As Broken As My Heart

M.I.D.A.S. Touch

Hostile Takeover

War On Krast

Trap Do'r

Gold Fingers, Toes, And... Well Everything

Power Up

Going For Gold

Fuel's Gold

Trigger Warning

Bury The Hatchet

The Golden Age

    Red Ivan (Heavy Muscle Madman) 

Coup Heads Prevail

Rumor Has It

P.E.A.C.E. On Earth

Disturbing The P.E.A.C.E.

War & P.E.A.C.E.

P.E.A.C.E. Corpse

Apocalypse Soonish

Ivan's Eleven

The Abuja Job

Thin Red Ivan

Glorious Reclamation

Kill Your Darlings

Parabellum

Do Not Adjust Your Sets

Ivan The Terrible

Cry H.A.V.O.C.

    Emma (Ex-Spymaster turned Poisoned Pro) 

The Mancunian Canidate

The Sound of Science

Some Assembly Required

Consumer Testing

Tourist Season

Y.O.L.T.

Agent Provocateur

Specters

Like A Steele Trap

Dear John

Poison Parade

Tox Populi

Siege

Ultimatum

United Nations

Doomsday

    Zalika (Scientific Mastermind) 

Perfect Pitch

Damage Control

Brain Trust

It's All In The Execution

Barely Living Proof

Brain Drain

Brainframe

Bait And Watch

Tourist Trap

Operation Sneeze

This Time, It's Personal

Content And Discontent

Rise Of V.O.I.D.

Ultimate Ultimatum

Utopia Or Else

Utopia

Side Stories

Crime Lord/Henchmen Side Stories

    In General 
Recruiting loyal henchmen sure ain't what it used to be; it seems that nowadays, everybody wants a piece of that global pie, having become heads of their own criminal networks that work in direct opposition of yours. Well, you known the old saying, "If you can't convince them, beat 'em until submission (or until they're six feet under)."
    Carl Cafard 

Fool's Gold

Body Snatcher

Appraising Cafard

    Clara Jones 

Inconspicuous Consumption

Knowledge Is Power

Recuit Clara Jones

    Sir Daniel Ernest Hemingboone 

Who Hunts The Hunter?

If You Hunt Him, He Will Come

The Other Most Dangerous Game

    Eli Barracuda Jr. 

The Man With The Silver Gun

With An Iron Fish

The Book Of Eli

    Fugu Furukawa 

Death Mote

Hail To The Chef

Fugu State

    Full Metal Jackie 

Heavy Metal Queen

Arms Race

Eighteen With A Bullet

    Incendio 

Ace Up The Sleeve

Unwanted Guests

Fire in the Hole

    Janet Bombe 

Technical Difficulties

The lair was having some technical problems. Black outs, data corruption, you know, minor things. It was getting to the point that the evil genius was getting annoyed however, so the IT department offered up some suggestions. First, turn everything off and on again. That didn't work. Next, replace the hardware. That also didn't work. After, add more Technicians to see if sheer numbers would be able to fix it. Still no. Fed up with the IT Departments lack of results the evil genius decided to hand them their 'resignation' notice. Only after did the culprit behind the technical difficulties reveal herself, speaking through one of the computers: the world’s greatest hacker, Janet Bombe, taunting the evil genius about how someone could have so much neat stuff, yet be squandering it so badly. After an ignored demand to get out of the computers, the evil genius orders the IT Department to trace the signal until they realize, whoops! They're all dead. After some minor IT departmental restructuring, and a wild goose chase around the globe chasing proxies, they finally found the location where the signal was coming from. The technical problems in the lair was solved, but the hacker was no where to be found...

Technical Difficulties 2: Electric Boogaloo

Hack The Janet

    Dr. Magnolia Ming 

Going Green

Poisin' Ivy

Steal Magnolia's...

    Naomi Sorayama (and I.R.I.S.) 

I, Robotistic

I Spy With My Cybernetically Enhanced Eye

When You Cut Me, Do I Not Lubricate

    Jubei 

Strike Like The Wind. An Angry, Homicidal Wind.

Jubei, an old but very capable former samurai, contacts the evil genius to tell them to stay out of their way or else. The evil genius responds that Jubei is now in their way and must now be removed. Tapping into their criminal networks the evil genius pieces together from clues collected that Jubei had killed a lot, and I mean A LOT, of people in his dojo back in his younger days. After looking into the forensic investigation, and some bribes to the local ramen joint owner, the evil genius is eventually able to locate where Jubei is hiding and sends an overwhelming horde of minions to take him out. Unfortunately, Jubei then reveals that this was a trap to get the evil genius to empty their lair, and has sent one of their top students take out the evil genius themselves now that the lair is understaffed. Luckily, minions are easy to replace, and after a spectacular invasion attempt, Jubei's student is captured and detained. The student however, gives an ominous warning that Jubei won't take this lying down...

Wind Wars: The Wind Strikes Back

There's No School Like New School

    Espectro (DLC) 

Giving Up The Ghost

The Feasting Shark ~ Sir Daniel

Up In Arms ~ Full Metal Jackie

Vox Pop - Eli ~ Eli Barracuda Jr.

Bombe's Away ~ Janet Bombe

Ghost Of A Chance

Crossing Over

Super Agents Side Stories

    In General 
As you continue your fiendish operations on the World Stage, the Forces of Justice won't just look the other way as your infamy grows (They have a reputation to uphold after all). In response, they'll send their best of the best in terms of do-goodering to foil your march towards world conquest; Super Agents. Each one a dangerous combination of two normal agents, and when they take notice, do what they do best and ruin your lair, and your life. If you want to make sure they won't cause future trouble, then you'll need to take the fight to them.

    Agent X (P.A.T.R.I.O.T.) 

The Star Spangled Planner

Uncle Sam

Manifest Entropy

X Agent

    The Blue Saint (S.M.A.S.H.) 

El Corazón del Luchador

Técnicos y Rudos

Lucha Libre

Malagueña Peligrosa

    Symmetry (A.N.V.I.L.) 

Thy Fearful Symmetry

Spying In Wait

Where In The World Is Symmetry?

Imbalance of Power

    Wrecking Bola (S.A.B.R.E.) 

Demolition Women

Establishing A Wrecking Order

The Brave And The Bola

The Wreckoning

    Atomic Olga (H.A.M.M.E.R.) 

Daughter of The Atom

The Atomic Age

Up And Atom

Pride Goeth Before The Fallout

    Ms. Foxworth (Steele Programme) 

An Unbreakable Bond

Steele Magnolia's

Cunning As Foxworth

The Melting Point Of Steele

Loot Side Stories

    In General 
No plan for world domination is complete without picking up some trophies along the way, right? How else can you rub it into the collective faces of the Forces of Justice about how powerless they are to stop you if you have nothing to show for it? The minions seem to think so anyway, and anything to keep them content (and more importantly working) is a plus in your book. It also helps that they really make your lair truly worthy of an evil genius such as yourself.

    A.N.V.I.L. Loot 

To Catch 40 Thieves/Arabian Jars

Outback Stakeout/Bush Tucker BBQ

Keep Calm And Carrion/Carrion Flower

Roll Out The Red Carpet/Magic Carpet

Reign Of Terra/Terracotta Army

    H.A.M.M.E.R Loot 

Outta Time/Broken Time Machine

Hearts and Masterminds/Cupid's Arrow

The World is Hot Enough/Flame of Prometheus

Egg Hunt/Giant Egg

The Stone Philosophers/Meditation Stone

Outside The Box/Pandora's Box

Say My Name/Rumpelstiltskin's Wheel

The Once And Future Thing/Sword in the Stone

Troy Story/Trojan Horse

It begins when an interesting record is found from an otherwise disappointing A.N.V.I.L. base raid. After some recon work due to the updated security, the evil genius realizes that it contained the original Trojan Horse! After yelling at the minions for ignoring such a prize, they decide take a page out of the Iliad and concoct a plan that Odysseus himself would consider worthy to gain entry into the base and easily take the Trojan Horse for themselves. In a minor stroke of genius, they then use the Trojan Horse on the exact same base to rob it blind. Happy with the schemes success, the minions brought the Trojan Horse back to the lair, though they needed to bring it back in pieces for some reason. Once reassembled, the reason showed itself: the horse was filled with Soldiers from the Forces of Justice! After an intense brawl, the evil genius had come to the conclusion that the access hatch was too much of a liability if anyone could use it, so they had the hatch glued shut and the Trojan Horse kept somewhere in the back where no one would be able to easily get at it or in it.

Twinkle Twinkle Little Tsar/Tsar Bomb

    P.A.T.R.I.O.T. Loot 

North by North/Aurora Borealis

Any Fort In A Storm/Doors of Fort Knox

High on the Hog/Flying Pig

Agent X once said that the world would be yours once pigs flew. Sure, he was exaggerating, but why not have some fun and get literal to spite him? Now, if anyone has information about flying pigs, it would be P.A.T.R.I.O.T.'s own National News Archives. However, it would take far to long searching through everything while onsite, so the evil genius has their minions just steal everything and bring it back to look though at their leisure. As it turns out, there is mention of a flying pig, made by the company Ludo Technologies. After some 'forceful' investigation and a raid on one of their warehouses where the flying pig is being kept, the evil genius is ready to rub it in Agent X's face...until they actually see the flying pig themselves. As it turns out, it's not an actual flying pig, but a kids ride you would find outside a grocery store or such. Disgusted, the evil genius states that they should never speak of this incident again.

Too Darn Hot/Hubbard Slice

Syruptitious/Maple Syrup Dispenser

Meteor Not, Here I Come/Meteor

Roswell That Ends Well/Ray Gun Dispenser

The P.A.T.R.I.O.T. Gains/Declaration of Independence

You want to rule the world. America is part of the world. If you steal the Declaration of Independence, they'll have to fall in line right? Going for the nice approach, the evil genius sends some minions to the Oval Office to ask if they can permanently 'borrow' the Declaration. Unfortunately, nothing they said would let them take it, not even saying that there was a secret map on the back that would lead to a hidden treasure. Seeing as asking politely didn't work, the evil genius sends some minions to pose as a tourist group to scout out the National Archives so they can steal it directly. However, Agent X caught wind of the sinister plot and, after putting together a crack team of hard-boiled detectives, went straight to the evil geniuses island lair to put a stop to their nefarious plans. This however was easier said than done, and Agent X was beaten back before he could interfere too thoroughly. Realizing that P.A.T.R.I.O.T. takes the security of the Declaration very seriously, they put their minions through extra training to turn them into a crack team that can pierce through the National Archives defenses. And by both land and sea, the minions were able to declare the documents independence. Upon returning to the lair, they made a startling discovery: the back of the Declaration really did have a secret treasure map, hidden by Benjamin Franklin himself! Happy with this turn of events, the evil genius dispatched their crew to Philadelphia to claim this final prize.

With Liberty & Justice For You/Statue of Liberty's Torch

Sweet Charity/World's Largest Piggy Bank

    S.A.B.R.E. Loot 

Wake Me Up Before You Dodo/Dodo Educator

What's Mine Is Mine/King Solomon's Mines

Pharaoh is Foul, Foul is Pharaoh/The Sarcophagus

Them Bones/World's Oldest Bones

    S.M.A.S.H. Loot 

Hidden Gems/Colombian Emerald

Two-Faced/Dr. Jekyll's Potion

How To Get A Head In Life/Easter Island Head

    Other Loot 

One in a Bee-Lion/A Million Bees

Going Against the Grain/Sands of Time

King of the Fountain/Fountain of Youth

A wave of illness was spreading among the minions, hindering things within the lair. Annoyed, the evil genius asked one of their scientists what could be done about it, whereupon they suggested more breaks and a better health plan. This was immediately shot down by the evil genius, they're not made of gold after all! After some minor brainstorming on the evil geniuses part, they came to a conclusion: why not claim the Fountain of Youth! Knowing however that this would take some time, they had some Intense Care Pods built to treat the sick minions, as well as shore up the defenses in case some investigators got a little to nosey for their own good. The later was a good idea, as some Medical Investigators from S.M.A.S.H. were tipped off that something was wrong on the island and had come to investigate. While dealing with the investigators and the sick minions, a line of inquiry lead to an explorer named Ponce de Leon who was said to have had a map that lead to the Fountain of Youth. Said map was also separated into pieces and spread across the world. This was a simple matter to deal with, and once the minions had collected the pieces and the map was reassembled, it was easy to locate the Fountain of Youth and bring it back to the lair. Now, with the illness dealt with, and the medical investigators 'persuaded' to leave them alone, the lair was back to normal. Too bad about the fact that the Fountain of Youth stopped aging by making people really dumb (With age comes wisdom after all), though that just means it's perfect for the minions, since they're none too bright anyway.

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