Follow TV Tropes

Following

Recap / Battle for Wesnoth — The South Guard

Go To

Mainline from: 1.1.2
Created by: William Carey "aelius" (original), "nemaara" (latest revision)
Takes place in: 607 YW

Westin is a city in the southern frontier of Wesnoth. The South Guard are the defenders of those lands. The lands are peaceful, but the South Guard grow complacent over time and suddenly they stop giving reports to the king. In response, King Haldric VII sends a young commander Deoran to investigate what's going on.


This campaign contains examples of:

  • Actually a Doombot: In "Choice in the Fog", the heroes defeat a lich assumed to be Mal M'brin, but whatever the branch you choose, the experienced one in the group (Ethiliel or Urza Afalas) will tell the others that the defeated lich is just a phantom of the real one.
  • Big Bad Duumvirate: The Urza family of outlaws are the starting villain and the force who turned Mebrin into the other half of the equation, Mal M'Brin.
  • Can't Argue with Elves: The elves don't believe Mebrin could fall into the dark art of necromancy no matter what Deoran and the others say.
  • Can't Kill You, Still Need You: In "Choice in the Fog", Urza Afalas deliberately withholds that the heroes need elves's magic to vanquish the real M'brin in his lair, knowing that the heroes would kill him to satisfy the elves. In the outlaw branch where the elves leave, after Afalas reveals that the lich whom they just defeated is just a phantom, the heroes are pissed and would like to kill Afalas now, if not for the fact that he is the only one who know the way home now.
  • Cold Iron: Mal M'brin mentions how he was tortured with cold iron by the bandits and forced to reveal his secrets. Ethiliel confirms that it is a weakness of elves, but makes Deoran swear he'll never divulgate such a secret.
  • Enemy Mine: In the elf branch, you can meet a colony of Trolls in the caves, who are willing to help against the Undead.
  • Final Battle: In the outlaw branch, the final scenario is a battle between you and Mal M'brin's forces.
  • Giant Space Flea From No Where: "Choice in the Fog" has an isolated water village in an out-of-the-way lake south of your starting base: if any unit occupies it, a Sea Serpent will spawn in the water.
  • Hold the Line: In the final scenario of elves branch, The South Guard must hold the enraged elves off until the time limit runs out, in-universe explained as holding the line until the more reasonable elvish leader Ithelden arrives.
  • Hopeless Boss Fight: "Pebbles in the Flood" pits you against practically unlimited swarm of undead while you have limited troops. Even if you somehow defeat the troops, the scenario is designed that you can't just destroy M'brin right there.
  • Revenge Before Reason: The elves want revenge against humans once words come out that humans (the outlaws) have kidnapped Mebrin. Unfortunately, most of them don't care which human they kill.
  • Story Branching: Likely the biggest example since most mainline campaigns only branch for two scenarios at most before merging again. A choice the player made in the aptly-titled "Choice in the Fog" will decide what set of scenarios will be played and how the story will go for the rest of the campaign.
  • You Shall Not Pass!: In "Pebbles in the Flood", while Deoran's troops manage to reach the border guards in the beginning of the scenario, Mal M'brin's undead army are right behind them, so Sir Gerrick and Urza Afalas stay behind with the border guards to hold the undead while Deoran goes to Westin to prepare an actual defense, knowing fully well that they won't survive.
  • We Can Rule Together: In the elves branch, M'brin offers this to Etheliel as he is destroyed (once again).

Top