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Playing With / We Buy Anything

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Basic Trope: Shopkeepers will buy anything that isn't an important item.

  • Straight: Bob goes to Saul's hardware store with a bag of chicken beaks, a weird rock he found on the ground, and seven rat hearts. Saul buys it all.
  • Exaggerated: Bob sells wood chips from Saul's own floor to him.
  • Downplayed: Saul will accept the beaks, but not the rat hearts, and he has to be scammed into buying the rock.
  • Justified:
    • Bob is a divine being that only resurfaces every hundred years, and simply having held the objects in their inventory enchants them with his aura powers, making them very rare, powerful, and valuable, even if the items themselves are just a bag of chicken beaks, a weird rock he found on the ground, and seven rat hearts.
    • Saul 'buys' junk to keep people from littering it.
  • Inverted: We Sell Everything
  • Subverted: Saul's shop menu has a "Buy" button, but when the player clicks on it, Saul just looks at Bob weirdly.
  • Double Subverted: As no-one has used it in ages.
  • Parodied: Saul's hardware store is decorated with random stuff previous adventurers have tried to sell him.
  • Zig-Zagged: ???
  • Averted:
    • There are no shops in the game.
    • There is no option to sell things to the shops.
    • Shops will only accept relevant items to the shop or its keeper.
  • Enforced: The developers wanted to make obtaining expensive weapons less frustrating and they needed to give otherwise-useless items a purpose, so they applied this trope to solve both problems.
  • Lampshaded: ???
  • Invoked: Bob tells Saul that it's a legal requirement to buy the weird stuff he brings in. Saul falls for it.
  • Exploited: Mallory sells a disguised tracker to Saul so she can raid the place where he keeps all the random crap he sells.
  • Defied: Saul makes reminders for himself and his employees not to buy random useless stuff the player character brings into the shop.
  • Deconstructed: Saul goes broke because he won't stop buying things that have no value.
  • Reconstructed: Saul's store is one of many linked stores that has an incredibly broad and extensive presence across the world, such that even if the items he is buying is stuff he can't easily sell back for a profit, he can rely on that network to send the stuff to another store in another land that can.
  • Discussed: "Look, Alice! A hardware store!" "Nice! I've been waiting to get rid of these pieces of rust, 7 empty potion bottles, the family portrait I stole, and the ashes from that fire enemy!" "...i'm sorry, what?" "Stores buy random items you collect! That's like the first rule of these kind of games!" "Alice, what the hell are you talking about?!"
  • Conversed: "You know, I've always wondered why RPG shopkeepers never turn down all the random crap you give them. What use are they gonna have with a bag of chicken beaks, a weird rock, and seven rat hearts?!"

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