Basic Trope: The player of a video game can open and close doors at will while enemies and NPCs cannot, allowing doors to be used tactically.
- Straight: In Tales of Troperia XI, only the player can open and close doors. If you are being overwhelmed in a fight, you can retreat behind a door and close it to give yourself time to heal, change equipment, etc.
- Exaggerated: Retreating inside of a building causes all aggro'd enemies to drop dead instantly.
- Downplayed:
- Enemies can open doors, but it takes a few seconds for their "door opening" animation to play. Retreating behind a door can still buy you that time to quaff a potion or perform another quick action.
- You can jam or barricade doors given enough time.
- Justified:
- Doors are sealed with a special magic that only the player character can unseal.
- You have the keys and know the overrides for the doors as the building's janitor, the intruding criminals do not.
- Inverted: The player cannot interact with doors, causing them to serve as Insurmountable Waist-Height Fence, while enemies can come and go as they please, popping out doors or using them to flee.
- Subverted: Only the player can open and close doors...but enemies can clip right through them.
- Double Subverted: ...however, an enemy who clips through a door has its defense set to zero due a glitch, allowing it to be killed easily.
- Parodied: ???
- Zig-Zagged: Only the player can open and close doors, however enemies can simply clip through them. This still takes a second, which can be valuable if you are near death, but the game lacks the "pause" of Real-Time with Pause, so your options of things to do are very limited.
- Averted: Doors are of no tactical value whatsoever.
- Enforced: The game is based on a book in which the hero escapes from overwhelming enemies by using a door in this fashion, so it is implemented into the game.
- Lampshaded: Companion Quirby comments upon seeing you do this for the first time "Who knew a simple wooden door would be all it takes to stem the Legions of Hell?"
- Exploited: Naturally done as is.
- Defied: Claidheamh savagely kicks in any door he sees, which makes every boss fight with him a much tenser one than any other. What may or may not help is that most of his fights tend to be in cramped inns and hotels.
- Discussed: ???
- Conversed: ???
- Deconstructed: ???
- Reconstructed: ???
- Played for Laughs: ???
- Played for Drama: ???