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Playing With / Stat Overflow

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Typical forms

  • Played straight: An item or game mechanic that allows its user's health to go over the limit for a temporary time.
  • Exaggerated: The health overflows so much that it goes off screen.
  • Justified: The game has situations where you really need the extra health such as a maze that siphons your health at a rate that would kill you with regular health or a secret area with sweet caché that's hidden in a lava or slime pit.
  • Inverted:
    • The item or game mechanic instead subtracts your health... temporarily, as you go back to 100 HP quickly.
    • A boss heals to full past their max hp.
  • Subverted: The item or game mechanic makes you think (via Interface Screw) that your health went overboard. On the first hit, you discover that your health never raised in the first place.
  • Double Subverted: The item or game mechanic makes you think (via Interface Screw) that your health went overboard. On the first hit, you discover that your health never raised in the first place. Then you discover that your health never lowered in the first place.
  • Parodied:
  • Deconstructed: The mechanics and actual effects of the overhealing are told in detail either in the manual or the game's tutorial.
  • Reconstructed: The mechanics and actual effects of the overhealing are told in detail either in the manual or the game's tutorial. Then you're shown in the game's tutorial how exactly overhealing works and in which situations you may find it useful.
  • Zig-Zagged:
  • Averted: The item or game mechanic heals, but never goes over the usual 100 HP limit.
  • Enforced: Either the genre requires an overhealing item, or the publisher house demands one in order to ease players into the game.
  • Implied: You're told about an item or game mechanic that allows your health to go overboard and survive everything.
  • Logical Extreme: You're told about an item or game mechanic that allows your health to go overboard and survive everything. And during the course of the game, not only you find said item or enable said game mechanic, but it also allows you to survive the next portion of the game, which couldn't be solved otherwise (or would have been really difficult).

Tone and Style

  • Exaggerated:
    • The regular health is 100 HP. The item or game mechanic raises your HP to '1.000.000 HP.
    • A mechanic you can exploit in the Noob Cave gets your stats at a level so high that your Console/PC risks to overheat or explode trying to calculate its effects.
  • Downplayed: The item or game mechanic only overheals up to 25% of your health. And it diminishes quickly.
  • Played For Laughs:
  • Played For Drama:
  • Played For Horror:

Specific characters

  • Lampshaded: The characters talk about the properties of the item or game mechanic in-story, talking about its effects.
  • Invoked: The characters mention the probability of the item or game mechanic actually existing, and being in close proximity of one.
  • Defied: The characters talk about the properties of the item or game mechanic in-story. It's dismissed as a legend.
  • Exploited:
  • Discussed: The characters talk about the properties of the item or game mechanic in-story.
  • Conversed:

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