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Basic Trope: Superpowers or magic abilities to summon and control the elemental forces of nature.
Straight: All the mages in the setting wield one of the four classical elements: wind, water, earth or fire.
Exaggerated: ...Not to mention lightning, darkness, light, ice, or plant, among others.
Downplayed: Some mages seem to work better with rock or fire than with other substances, but itís not a huge limiting factor.
The world has different physics than our own, and the world really is made up of varying quantities of earth, air, fire and water.
In the world, only certain constructs can be called into being, such as water, and it can be filtered into certain shapes as well. A good amount of cities are built using these summoned elements as well.
The elements are really forces of nature/the universe in themselves, aligned with emotions, philosophies and other things far more intrinsic and deep than simple substances/energy. Manipulating them is basically the core of the world's magic, or even close to theurgy.
Zig Zagged: Some mages seem to be able to use any sort of magical powers and some are limted to controlling one element, but elemental ones are not subject to the same limits as the others for some weird reason.
Averted: No elemental powers appear in the work; if there are any superpowers, theyíre going along different lines.