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Basic Trope: A corridor that leads to a Boss Room.

  • Straight: Before fighting the boss, there's a corridor for you to take a rest.
  • Exaggerated: Before fighting ANY Mook, there's always a corridor.
  • Downplayed: Before fighting the boss, there's a small tunnel for you to walk past.
  • Justified:
  • Inverted:
    • Before fighting The Hero, there's a corridor set up for the boss.
    • Defeating the boss leads to a small corridor.
  • Subverted:
    • The boss ambushes you right at the corridor.
    • The corridor leads to a large empty room; no boss fight comes after it.
    • The corridor is a Death Trap.
    • The corridor is an Endless Corridor.
  • Double Subverted:
    • Turns out the boss ambushing you was The Dragon to the next boss; once you kill him, the corridor becomes a checkpoint.
    • Until the moment when you leave the room, the boss immediately ambushes you in the corridor.
    • Once the trap is disarmed, it becomes a checkpoint.
    • until you get the 30 stars needed to progress.
    • Or you can glitch your speed to exceed the length of the snap back barrier.
  • Parodied: The player finds a "Good Luck With The Boss In The Next Room!" sign in an office.
  • Zig Zagged: Sometimes the game gives you a corridor before a boss. Sometimes, it does not.
  • Averted: There is no boss corridor.
  • Enforced: The dev team sets up the corridor for loading the boss.
  • Lampshaded: "What's with this corridor? Is it a tradition for bossy people to build up empty corridors?"
  • Invoked: The boss sets up the corridor to observe his opponent.
  • Exploited: The boss sets up bombs in the corridor, hoping to blow up the Player Character.
  • Defied: The hero blows up the boss corridor from afar, leaving the boss unable to leave his room forever.
  • Discussed: "Now here's a corridor. A good place to take a rest I suppose?"
  • Conversed: "You there, what's with this corridor?"
  • Played For Laughs: The corridor has a silly, colorful decor with clown faces painted on the walls, possibly because the boss is a Laughably Evil Monster Clown.
  • Played For Drama: The Player Character spends a little while in the corridor coming to terms with the possibility that the boss he's about to face will manage to kill him.

Before heading back to Boss Corridor, don't forget to save your progress.

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