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Basic Trope: A game mechanic which can overrule the Random Number God in the player's favor.

  • Straight: In Tales of Troperia XII, many enemies have Rare Random Drops with 5% drop rates. For each enemy of a particular type you slay without getting the rare drop, the odds increase by 1% until it finally drops, after which it resets back to 5%.
  • Exaggerated: The rate increases by 10% for each enemy slain until the item drops.
  • Downplayed: The rate increases by 1% for each each enemy, but maxes out at 10%. Helpful, but far from a guarantee.
  • Justified: There are exactly 20 of the enemy you need to get the drop from and one of them is implied to have it. Each one you kill without getting it increases the odds of the next one having it.
  • Inverted: The rate drops by .05% for each enemy you slay without getting the item.
  • Subverted: The game states that the odds increase. It is revealed not to be the case.
  • Double Subverted: ...Until it is.
  • Parodied: After slaying 20 of the enemies without a drop, a literal Random Number God will drop the item from the sky for you to pick up.
  • Zig-Zagged: Many enemies have rare random drops with 5% drop rates. While the odds never increase, once you have slain 20 without getting the item, it becomes available for sale by a monster hunter in the Hub City.
  • Averted: Random Number God is in full effect with nothing in the game to improve your odds.
  • Enforced: The game developers dislike having to grind for rare item drops and have included this mechanic to help players who also hate them.
  • Lampshaded: Party member Quirby comments after finally getting the rare drop "man, it's like the gods finally smiled upon us!"
  • Exploited: After slaying 95 of the enemy without getting the drop, the odds reach 100%. By not looting the corpses and thus not getting the item, the player can exploit this by having every slain enemy of that type drop the item. Slaying a bunch and then looting them will allow you to pick up one from each, allowing everyone in your party to equip the item and sell the remainder for a huge, game-breaking profit.
  • Defied: Not only is the trope averted, but the setting's gods can be interacted with during the game including a literal Random Number God. When you talk to him, he explains the Gambler's Fallacy to the party and ponders why so many adventurers can't understand that a 5% chance doesn't guarantee an item drop after 20 attempts.
  • Discussed:
  • Conversed:
  • Deconstructed: God Needs Prayer Badly is a plot point in the game. While the odds of you getting rare items drops increase the more enemies you kill, it weakens the god and means you can't utilize his power for other, more useful purposes.
  • Reconstructed:
  • Played for Laughs:
  • Played for Drama:


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