Basic Trope: A game will save automatically.
- Straight: In Wonderful Quest, the game automatically saves every ten minutes, or per Game Over screen if the player ends their session.
- Exaggerated: Wonderful Quest saves every time an input is made.
- Downplayed: Wonderful Quest saves every time you beat a major boss.
- Justified: There's an in-universe save system that records your adventures, and this one is advanced enough to perform this trope.
- Inverted:
- Wonderful Quest will erase one of your save files every ten minutes.
- Wonderful Quest will load one of your save files every ten minutes.
- Subverted: The only autosave happens after you beat the tutorial, and is simply there to teach you how to save the game and use save slots.
- Double Subverted: Once you beat the final boss, the Extended Gameplay lets you enable autosaving every ten minutes.
- Parodied: In Wonderful Quest, the game autosaves right before an enemy deals the finishing hit. You can reload the save and watch your character die again.
- Zig-Zagged: Wonderful Quest will only autosave in certain areas, and if the player is at low health.
- Averted: Wonderful Quest only saves from the player's input at a Save Point.
- Enforced: The developers don't want their game to be Unintentionally Unwinnable, and provide frequent saves for the player.
- Lampshaded: A "Saving game..." text appears when the autosave activates, before followed by a Game Over screen.
- Invoked: The hero of Wonderful Quest has a time-manipulating device that they use to make savestates in time.
- Exploited: Players of Wonderful Quest begin to use Save Scumming through the autosave.
- Defied: The developers refuse to add an autosave feature.
- Conversed: "It's really helpful that this game will save on its own."
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