Pinball: Iron Maiden
Iron Maiden is a Physical Pinball Table designed by Brian Poklacki with artwork by Keith Parkinson. It was released by Stern in 1981.Surprisingly enough, this pinball machine is not a licensed tie-in to the British heavy-metal band. The title instead refers to its setting, an unspecified future where scantily-clad women use metal cables to interface with an ominous mechanical structure. There's no explanation for who they are or why they're doing this; the player is simply tasked to help them by spelling IRON MAIDEN on the two-level playfield, then load pinballs into the ball walker for three-ball multiball. Along the way, skillfully shoot the dropdown targets to earn bonus points, extra balls, and specials, and build up the Bonus Time bank for a final scoring opportunity.As with Viper, the only other game drawn by Keith Parkinson, people remember Iron Maiden for its striking backglass more than anything else. The gameplay itself is fairly polarizing; the table is notably harsh and unforgiving, with a complex ruleset (relative to other games of the time) that requires skillful navigation of both playfields for long game sessions. Only around a thousand tables were made, most of which were shipped to Europe, making this a rare title for the die-hard aficionado.
The Iron Maiden pinball demonstrates the following tropes:
- Boyish Short Hair: Seen on the woman in the backglass.
- Cyborg: The maidens are implied to be cyborgs, connecting to the metal structure using interfaces in their hips.
- Down to the Last Play: After a player's balls are depleted, the game has one last scoring frenzy, with players having unlimited play until their accumulated Bonus Time runs out.
- Dummied Out: Iron Maiden was originally designed to speak, using a Machine Monotone common to other pinball games of the era. It was removed from the final game as a cost-savings measure, though fans hold out hope that prototype ROMs will eventually surface.
- Nipple and Dimed
- No Plot? No Problem!
- Sex Sells
- Spelling Bonus:
- The core of the game, which requires spelling I-R-O-N-M-A-I-D-E-N to enable the three-ball multiball.
- Getting the 1-2-3-4-5 targets in sequential order enables an Extra Ball; getting them in reverse order enables a Special.
- Sigil Spam: The playfield is decorated with an unidentified swooping katana-like symbol in various sizes; its meaning is never revealed.
- Skill Shot: A soft plunge will launch the ball into the ball walker, either to lock for multiball or to immediately go to the upper playfield.
- Thong of Shielding: Seen on some of the woman on the playfield.
- Title Confusion