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Nightmare Fuel / Scarlet Hollow

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Considering the genre of the game, it's no wonder it has a fair share of these.


  • The encounter with Bus Guy serves as the introduction to the general atmosphere of the story. It opens up with you waking up from a nap while riding a bus to visit your estranged cousin. A bug-eyed smiling stranger sitting just across from you has been talking to you even before your nap, telling you a story of how he and his friends used to push joggers into the water as a prank. One of them somehow ended up being his girlfriend. Bus Guy then confesses to you that when she tried to break up with him, he was angry enough to have seriously thought about killing her, though he claims that he wouldn't actually ever go that far. Then, he immediately tells you that she is giving birth right now and he would rather not show up for it.
    • It doesn't help that he's real. As the Trivia section says, this is based on a real life encounter the creators had with their own Bus Guy. This scene serves to showcase the tone of the story: going from silly moments and then racing a hundred beats per minute into Nightmare Fuel territory real fast.
  • After your cousin goes off to work, it's possible to unlock the forbidden wing if you have the Street Smart trait. The door opens to an even more dilapidated part of the estate with cracked walls, dust, and a stack of furniture preventing you from further exploration... unless you have Powerful Build as part of your combo. Someone or something is playing piano in the distance. Choosing to pursue the sound has you put away the furniture from blocking your path. You enter. The music stops. You see a pair of eyes staring at you from the shadow. It vanishes.
  • Wayne. Creepy Good or not, he's a sinister masked man who just ...appears wherever you are. If you get close enough, you can see his "mask" is a veil, covering what looks like a skull. He at least is on your side. Seemingly.
  • The climax of the first episode is your first encounter with Ditchlings. You don't know what they are and neither does your fellow cryptid hunter. They're whispering... something. If you have both Mystical and Talk To Animals on, you can make out words that are warning you to go away; from what is unknown. Duke is eager to avenge Bertie. Gretchen is tugging away at her leash. You have to choose. Powerful Build lets you save both, at least.
  • You and Stella get away from the scene. You can choose to go along with Stella to find out more about the creatures by visiting her friend's house or immediately go back to the estate. Either way doesn't matter because you still get a surprise greeting from another man you've never met.
  • In the next episode, if you chose to stay at the estate, you do your daily routine - including checking the view outside your window. You could've sworn you saw something in the garden. If you later check the garden, you find a footprint smeared in unidentified viscera.
  • In Episode 3, your ghost hunting party discovers a hatch hidden underneath the carpet in Rosalina's room. Once it's opened, all hell breaks loose. You (and potentially Tabitha) are forced into various rooms where you are menaced by your possessed friends, who have their bodies twisted in unnatural ways. Worse yet, once Sybil rescues you, you can confirm with your friends that they were conscious throughout the entire ordeal.
  • Episode 4 has a flashback to the day of the accident that killed Stella's parents. The large truck comes barrelling around the corner. When Stella wakes up, she looks toward the front seat... revealing that both of her parents have been decapitated.
  • Reese's transformation into...something. It looks like some kind of nightmarish combination of wolf, human, horse and malformed flesh, getting less human as the night goes on. If you don't stop him, you see him bite off Dr Kelly's upper half before tearing the legs in half like a wishbone, in nauseating detail.
  • Also in 4, Sybil's mind control. Kaneeka goes from fiercely independent to meek and obedient at the snap of a finger, and can hijack your traits to make you do what she wants. When Dr Kelly tells you that Sybil is involved in whatever's going on with her son, if you drink her tea? The screen distorts, preventing you from hearing it. All while she keeps up the pleasant old lady facade...

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