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[[caption-width-right:200: [[BlatantLies She doesn't look a day over 30!]]]
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[[caption-width-right:200: [[BlatantLies She doesn't look a day over 30!]]]
30!]]]]
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[[caption-width-right:200: She doesn't look a day over 30.]]
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[[caption-width-right:200: [[BlatantLies She doesn't look a day over 30.]]
30!]]]
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[[caption-width-right:200: See? She doesn't look a day over 30.]]
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[[caption-width-right:200: See? She doesn't look a day over 30.]]
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[[caption-width-right:200: "You don't look a day over 30."]]
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[[caption-width-right:200: "You don't See? She doesn't look a day over 30."]]
]]
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[[caption-width-right:200: You don't look a day over 30...]]
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[[caption-width-right:200: You "You don't look a day over 30...]]
30."]]
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Changed line(s) 37 (click to see context) from:
* Welcome to the GhostTown of Tumbleweed. Visiting the town at night after taking out a group of bandits invites a serious case of the spooky. From the engraving of "The Devil got into that beast" in a church altar, to the mysterious dog barking from seemingly nowhere. And then there's the mansion. There's ''something'' watching John as he explores it. You just [[NothingIsScarier never find out what.]] You can hear shuffling noises and steps, as if there were people there with you, but can't find anyone. It may be a bit of NightmareRetardant to find out that, to achieve this effect, the devs simply placed a bunch of NPCs behind a door you can't open... or it can have the opposite effect: it confirms you weren't just imagining things, the noises really are there, and the place really is meant to be haunted.
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* Welcome to the GhostTown of Tumbleweed. Visiting the town at night after taking out a group of bandits invites a serious case of the spooky. From the engraving of "The Devil got into that beast" in a church altar, to the mysterious dog barking from seemingly nowhere. And then there's the mansion. There's ''something'' watching John as he explores it. You just [[NothingIsScarier never find out what.]] You can hear shuffling noises and steps, as if there were people there with you, but can't find anyone. It may be a bit of NightmareRetardant to find out that, to achieve this effect, the devs simply placed a bunch of NPCs [=NPCs=] behind a door you can't open... or it can have the opposite effect: it confirms you weren't just imagining things, the noises really are there, and the place really is meant to be haunted.
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* Welcome to the GhostTown of Tumbleweed. Visiting the town at night after taking out a group of bandits invites a serious case of the spooky. From the engraving of "The Devil got into that beast" in a church altar, to the mysterious dog barking from seemingly nowhere. And then there's the mansion. There's ''something'' watching John as he explores it. You just [[NothingIsScarier never find out what.]] A glitch reveals that the sounds at least are coming from a group of people behind an un-openable door. Everything else remains to be seen.
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* Welcome to the GhostTown of Tumbleweed. Visiting the town at night after taking out a group of bandits invites a serious case of the spooky. From the engraving of "The Devil got into that beast" in a church altar, to the mysterious dog barking from seemingly nowhere. And then there's the mansion. There's ''something'' watching John as he explores it. You just [[NothingIsScarier never find out what.]] A glitch reveals that the sounds at least are coming from a group of You can hear shuffling noises and steps, as if there were people there with you, but can't find anyone. It may be a bit of NightmareRetardant to find out that, to achieve this effect, the devs simply placed a bunch of NPCs behind an un-openable door. Everything else remains a door you can't open... or it can have the opposite effect: it confirms you weren't just imagining things, the noises really are there, and the place really is meant to be seen.haunted.
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[[caption-width-right:200: You don't look a day over thirty...]]
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[[caption-width-right:200: You don't look a day over thirty...30...]]
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*** Considering her age, it's likely the first. The first tip-off that something was odd should be that she's around ninety in a time where the average marrying age for women was somewhere closer to 25.
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*** Considering her age, it's likely the first. The first tip-off that something was odd should be that she's around ninety 90 in a time where the average marrying age for women was somewhere closer to 25.
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*** Considering her age, it's likely the first. The first tip-off that something was odd should be that she's around ninety in a time where the average marrying age for women was somewhere closer to mid-20s.
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*** Considering her age, it's likely the first. The first tip-off that something was odd should be that she's around ninety in a time where the average marrying age for women was somewhere closer to mid-20s.25.
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* In the Epilogue, in 1914 imagine yourself as Edgar Ross’s wife, Emily. You’re relaxing one day then suddenly a nice young man comes to your homestead. He asks you where your husband is and you direct him straight to Edgar and his brother Phillip. Much later, you find out that your husband, Edgar Ross is dead in Mexico. There’s no concrete evidence at least to you, but that young man who you told where to find Ross, killed him. What’s worse is that he knows exactly where you live, so you’d be living in fear of him coming after you if you were to talk to the authorities.
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* In the Epilogue, in 1914 imagine yourself as Edgar Ross’s wife, Emily. You’re relaxing one day then suddenly a nice young man comes to your homestead. He asks you where your husband is and you direct him straight to Edgar and his brother Phillip. Much later, you find out that your husband, Edgar Ross Edgar is dead in Mexico. There’s no concrete evidence at least to you, but that young man who you told where to find Ross, Edgar, killed him. What’s worse is that he knows exactly where you live, so you’d be living in fear of him coming after you if you were to talk to the authorities.
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*** Considering her age, it's likely the first. The first tip-off that something was odd should be that she's like ninety in a time where the average marrying age for women was somewhere closer to 13.
*** Actually most women in the 1800s, at least in the western world, didn't get married until they were at least in their mid-twenties. And who's to say she isn't/wasn't a widow attempting to remarry or something like that?
*** Actually most women in the 1800s, at least in the western world, didn't get married until they were at least in their mid-twenties. And who's to say she isn't/wasn't a widow attempting to remarry or something like that?
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*** Considering her age, it's likely the first. The first tip-off that something was odd should be that she's like around ninety in a time where the average marrying age for women was somewhere closer to 13.
*** Actually most women in the 1800s, at least in the western world, didn't get married until they were at least in their mid-twenties. And who's to say she isn't/wasn't a widow attempting to remarry or something like that?mid-20s.
*** Actually most women in the 1800s, at least in the western world, didn't get married until they were at least in their mid-twenties. And who's to say she isn't/wasn't a widow attempting to remarry or something like that?
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** Poor Sam Odessa: trying to make his way across New Austin to California, but unable to because of the impassable mountains ''that are the edge of the game's world''. His inability to go any further has driven him crazy in your second encounter with him, and by the third... he's fully-fledged insane. The fourth encounter, [[spoiler: with his rotting corpse from which you retrieve the letter he wrote for his family that explains why he abandoned them, is a real TearJerker]].
** [[spoiler: Oh, and it's up to you to send it to them. If you don't, his family will never know what happened to him.]]
** [[spoiler: Oh, and it's up to you to send it to them. If you don't, his family will never know what happened to him.]]
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** Poor Sam Odessa: trying to make his way across New Austin to California, but unable to because of the impassable mountains ''that are the edge of the game's world''. His inability to go any further has driven him crazy in your second encounter with him, and by the third... he's fully-fledged insane. The fourth encounter, [[spoiler: with his rotting corpse from which you retrieve the letter he wrote for his family that explains why he abandoned them, is a real TearJerker]].
TearJerker.
**[[spoiler: Oh, and it's up to you to send it to them. If you don't, his family will never know what happened to him.]]
**
Changed line(s) 46 (click to see context) from:
* [[spoiler: In the Epilogue, in 1914 imagine yourself as Edgar Ross’s wife, Emily. You’re relaxing one day then suddenly a nice young man comes to your homestead. He asks you where your husband is and you direct him straight to Edgar and his brother Phillip. Much later, you find out that your husband, Edgar Ross is dead in Mexico. There’s no concrete evidence at least to you, but that young man who you told where to find Ross, killed him. What’s worse is that he knows exactly where you live, so you’d be living in fear of him coming after you if you were to talk to the authorities.]]
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* [[spoiler: In the Epilogue, in 1914 imagine yourself as Edgar Ross’s wife, Emily. You’re relaxing one day then suddenly a nice young man comes to your homestead. He asks you where your husband is and you direct him straight to Edgar and his brother Phillip. Much later, you find out that your husband, Edgar Ross is dead in Mexico. There’s no concrete evidence at least to you, but that young man who you told where to find Ross, killed him. What’s worse is that he knows exactly where you live, so you’d be living in fear of him coming after you if you were to talk to the authorities.]]
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'''Moments pages are Administrivia/SpoilersOff. Administrivia/YouHaveBeenWarned.'''
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*** Actually most women in the 1800s, at least in the western world, didn't get married until they were at least in their mid-twenties. And who's to say she isn't/wasn't a widow attempting to remarry or something like that?
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--> [[ImAHumanitarian Fella's got to eat.]] [[MadnessMantra Fella's got to eat...]]
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* [[spoiler: In the Epilogue, in 1914 imagine yourself as Edgar Ross’s wife, Emily. You’re relaxing one day then suddenly a nice young man comes to your homestead. He asks you where your husband is and you direct him straight to Edgar and his brother Phillip. Much later, you find out that your husband, Edgar Ross is dead in Mexico. There’s no concrete evidence at least to you, but that young man who you told where to find Ross, killed him. What’s worse is that he knows exactly where you live, so you’d be living in fear of him coming after you if you were to talk to the authorities.]]
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** [[Spoiler: Oh, and it's up to you to send it to them. If you don't, his family will never know what happened to him.]]
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** [[Spoiler: [[spoiler: Oh, and it's up to you to send it to them. If you don't, his family will never know what happened to him.]]