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[[quoteright:309:https://static.tvtropes.org/pmwiki/pub/images/42469029_8a21_450f_8aef_21e03db3de81.png]]
[[caption-width-right:309:”Oh my God, it looks like…is that blood?”]]
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** All but Majd Addin. The man is just a monstrous sadist hooked up with blind fanatics to entertain himself.
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* As the first game in the series, we knew the absolute least about the Apple of Eden or the Precursors, which makes all the cryptic hints scarier. Between the Apple and the supposed Ark of the Covenant near the opening, we're immediately told that major biblical artifacts are in fact real. The capabilities of the Apple are alluded too throughout the game, but only seen in the finale against [[spoiler: Al Mualim]]. Then after his defeat, we see the Apple open up a ''holographic map'' pinpointing the locations of other artifacts on a perfect map of the Earth, in a time when Crusaders and Saracens both had no idea about the Americas or The Artic Poles.

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* As the first game in the series, we knew the absolute least about the Apple of Eden or the Precursors, which makes all the cryptic hints scarier. Between the Apple and the supposed Ark of the Covenant near the opening, we're immediately told that major biblical artifacts are in fact real. The capabilities of the Apple are alluded too throughout the game, but only seen in the finale against [[spoiler: Al Mualim]]. Then after his defeat, we see the Apple open up a ''holographic map'' pinpointing the locations of other artifacts on a perfect map of the Earth, in a time when Crusaders and Saracens both had no idea about the Americas or The Artic Arctic Poles.

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* The [[ArtifactOfDoom Pieces of Eden]] often have horrific effects on their users. The Codex written by Altaïr vaguely hints at this by his flip-flopping between succumbing to the Apple's temptations and gifts of knowledge, and a reluctance to ever touch it again for fear of what it could do. The Shroud heals wounds... if it doesn't inflict MindRape or BodyHorror on you (but both are more likely).

to:

* The [[ArtifactOfDoom Pieces of Eden]] often have horrific effects on their users. The Codex written by Altaïr vaguely hints at this by his flip-flopping between succumbing to the Apple's temptations and gifts of knowledge, and a reluctance to ever touch it again for fear of what it could do. The Shroud heals wounds... if it doesn't inflict MindRape or BodyHorror on you (but both are more likely).likely).
* As the first game in the series, we knew the absolute least about the Apple of Eden or the Precursors, which makes all the cryptic hints scarier. Between the Apple and the supposed Ark of the Covenant near the opening, we're immediately told that major biblical artifacts are in fact real. The capabilities of the Apple are alluded too throughout the game, but only seen in the finale against [[spoiler: Al Mualim]]. Then after his defeat, we see the Apple open up a ''holographic map'' pinpointing the locations of other artifacts on a perfect map of the Earth, in a time when Crusaders and Saracens both had no idea about the Americas or The Artic Poles.
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* All of Altaïr's targets: powerhungry, ruthless, and completely amoral people who are ready to take over the Holy Lands with any means possible. All of their first appearances have them KickTheDog both brutally and terrifying, such as Garnier orders his guards to break a escaped "patient's" legs just to make sure he doesn't run away again, Abu'l poisoning his guests with poisoned wine and then lets his archers have their ways, Jubair burns one of his own followers to death because he critiqued his book burning. And then comes Majd Addin, a sadistic regent lord who personally executes "enemies of the state" for [[ForTheEvulz fun]], Sibrand, a guy who has gone so insane with fear of death that he'll not just kill scholars on the open street but also tries to shoot birds because he thinks they're assassins as he's too insane to see the differences, [[MadScientist Garnier's]] "hospital" and the "patients" inside, Talal's underground headquarter which's filled with kidnapped people begging you for help from their cages and you can't do nothing to help them. The actually scary part? They think they're doing good. They think they make [[UtopiaJustifiesTheMeans a better world]] through their ways. They're so fanatical in their beliefs that they simply refuse to see that they actually make things worse than they are. Even when dying in Altaïr's arms, they continue to claim they've done nothing wrong except dying too early to make any actual "difference".

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* All of Altaïr's targets: powerhungry, power-hungry, ruthless, and completely amoral people who are ready to take over the Holy Lands with any means possible. All of their first appearances have them KickTheDog both brutally and terrifying, such as Tamir stabbing a merchant to death for criticizing his demands, Garnier de Nablouse orders his guards to break a escaped "patient's" legs just to make sure he doesn't run away again, Abu'l poisoning his guests with poisoned wine and then lets his archers have their ways, William of Montferrat kills two of his soldiers because they had been neglectful while on patrol, Jubair al Hakim burns one of his own followers to death because he critiqued his book burning. And then comes Majd Addin, a sadistic regent lord who personally executes "enemies of the state" for [[ForTheEvulz fun]], Master Sibrand, a guy who has gone so paranoid and insane with fear of death that he'll not just kill scholars on the open street but also tries to shoot birds because he thinks they're assassins as he's too insane to see the differences, [[MadScientist Garnier's]] "hospital" and the "patients" inside, Talal's underground headquarter which's filled with kidnapped people begging you for help from their cages and you can't do nothing to help them. The actually scary part? They think they're doing good. They think they make [[UtopiaJustifiesTheMeans a better world]] through their ways. They're so fanatical in their beliefs that they simply refuse to see that they actually make things worse than they are. Even when dying in Altaïr's arms, they continue to claim they've done nothing wrong except dying too early to make any actual "difference".
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* When you go to confront [[spoiler:Al Mualim.]] Hundreds of brainwashed people telling you how wonderful [[spoiler:Al Mualim]] is, all the while walking straight towards you. They don't attack you, they don't even chase you, they just follow you. So subtle, so harmless, and yet so very, very creepy.

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* When you go to confront [[spoiler:Al Mualim.]] Hundreds of brainwashed people telling you how wonderful [[spoiler:Al Mualim]] is, all the while walking straight towards you. They don't attack you, they don't even chase you, they just follow you.you, [[NothingIsScarier leaving nothing but your own imagination for what they're going to do]]. So subtle, so harmless, and yet so very, very creepy.
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** Which can also double a FridgeBrilliance, since what [[spoiler:Al Mualim did with Masyaf]] is exactly what Abstergo plans to do with the whole planet. What better way to motivate the player to defeat the Templars than to give the player a taste of what to expect if the Templars win?

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** Which can also double a FridgeBrilliance, since what [[spoiler:Al Mualim did with Masyaf]] is exactly what Abstergo plans to do with the whole planet. What better way to motivate the player to defeat the Templars than to give the player a taste of what to expect if the Templars they win?
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** Even better is that [[spoiler: you've seen them before every time you went to bed, but most players provably assume it's just dreams or visions caused by the Animus]] and not something that's ''actually there''.
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* Near the very end when [[spoiler::Desmond is out of the animus and he suddenly gains Altaïr's Eagle Vision, it is surprisingly disturbing when playing for the first time, and everything goes film negative, with glowing red symbols and cryptic passages scrawled all over the walls and floor. Especially when you realize what some of those symbols are...]] This gets even more chilling, however, [[spoiler:when Desmond goes into the bedroom and find phrases in quite readable English saying things like "I have entered the Abyss and never returned." Of course, this entire time these things have been written above the bed, where Desmond has been sleeping for the last several days.]] Few things are scarier than the sudden ability to see invisible things that were right next to you all along. Then there are the implications that all the unusual writings are from the previous "subject", who wrote them with his blood.

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* Near the very end when [[spoiler::Desmond [[spoiler:Desmond is out of the animus and he suddenly gains Altaïr's Eagle Vision, it is surprisingly disturbing when playing for the first time, and everything goes film negative, with glowing red symbols and cryptic passages scrawled all over the walls and floor. Especially when you realize what some of those symbols are...]] This gets even more chilling, however, [[spoiler:when Desmond goes into the bedroom and find phrases in quite readable English saying things like "I have entered the Abyss and never returned." Of course, this entire time these things have been written above the bed, where Desmond has been sleeping for the last several days.]] Few things are scarier than the sudden ability to see invisible things that were right next to you all along. Then there are the implications that all the unusual writings are from the previous "subject", who wrote them with his blood.
Is there an issue? Send a MessageReason:
None


* The [[ArtifactOfDoom Pieces of Eden]] often have horrific effects on their users. The Codex written by Altaïr vaguely hints at this by his flip-flopping between succumbing to the Apple's temptations and gifts of knowledge, and a reluctance to ever touch it again for fear of what it could do. The Shroud heals wounds... if it doesn't inflict MindRape or BodyHorror on you (but both is more likely).

to:

* The [[ArtifactOfDoom Pieces of Eden]] often have horrific effects on their users. The Codex written by Altaïr vaguely hints at this by his flip-flopping between succumbing to the Apple's temptations and gifts of knowledge, and a reluctance to ever touch it again for fear of what it could do. The Shroud heals wounds... if it doesn't inflict MindRape or BodyHorror on you (but both is are more likely).
Is there an issue? Send a MessageReason:
None


* Near the very end when [[spoiler::you're out of the animus and you suddenly gain Altaïr's Eagle Vision, it is surprisingly disturbing when playing for the first time, and everything goes film negative, with glowing red symbols and cryptic passages scrawled all over the walls and floor. Especially when you realize what some of those symbols are...]] This gets even more chilling, however, [[spoiler:when you go into the bedroom and find phrases in quite readable English saying things like "I have entered the Abyss and never returned." Of course, this entire time these things have been written above your bed, where you have been sleeping for the last several days.]] Few things are scarier than the sudden ability to see invisible things that were right next to you all along. And then there are the implications that all the unusual writings are from the previous "subject", who wrote them with his blood.
* Once you figure out [[spoiler:what the seemingly-random letters in the main room say. Specifically, the triangle: "THEY DRAINED MY SOUL AND MADE IT THEIRS I DRAINED MY BODY TO SHOW YOU WHERE I SAW IT"?]]

to:

* Near The first thing you see in the game is a group of beautiful women, following you very end when [[spoiler::you're out of closely. [[spoiler:They don't have faces, and neither does anyone in the animus and marketplace that you are suddenly gain teleported to.]]
* All of
Altaïr's Eagle Vision, it is surprisingly disturbing when playing for the first time, targets: powerhungry, ruthless, and everything goes film negative, with glowing red symbols and cryptic passages scrawled all completely amoral people who are ready to take over the walls and floor. Especially when you realize what some Holy Lands with any means possible. All of those symbols are...]] This gets even more chilling, however, [[spoiler:when you go into the bedroom and find phrases in quite readable English saying things like "I their first appearances have entered the Abyss them KickTheDog both brutally and never returned." Of course, this entire time these things terrifying, such as Garnier orders his guards to break a escaped "patient's" legs just to make sure he doesn't run away again, Abu'l poisoning his guests with poisoned wine and then lets his archers have been written above your bed, where you have been sleeping for the last several days.]] Few things are scarier than the sudden ability their ways, Jubair burns one of his own followers to see invisible things that were right next to you all along. death because he critiqued his book burning. And then there are comes Majd Addin, a sadistic regent lord who personally executes "enemies of the implications state" for [[ForTheEvulz fun]], Sibrand, a guy who has gone so insane with fear of death that all he'll not just kill scholars on the unusual writings are open street but also tries to shoot birds because he thinks they're assassins as he's too insane to see the differences, [[MadScientist Garnier's]] "hospital" and the "patients" inside, Talal's underground headquarter which's filled with kidnapped people begging you for help from the previous "subject", who wrote them with his blood.
* Once
their cages and you figure out [[spoiler:what the seemingly-random letters can't do nothing to help them. The actually scary part? They think they're doing good. They think they make [[UtopiaJustifiesTheMeans a better world]] through their ways. They're so fanatical in the main room say. Specifically, the triangle: "THEY DRAINED MY SOUL AND MADE IT THEIRS I DRAINED MY BODY TO SHOW YOU WHERE I SAW IT"?]]their beliefs that they simply refuse to see that they actually make things worse than they are. Even when dying in Altaïr's arms, they continue to claim they've done nothing wrong except dying too early to make any actual "difference".



* All of Altaïr's targets: powerhungry, ruthless, and completely amoral people who are ready to take over the Holy Lands with any means possible. All of their first appearances have them KickTheDog both brutally and terrifying, such as Garnier orders his guards to break a escaped "patient's" legs just to make sure he doesn't run away again, Abu'l poisoning his guests with poisoned wine and then lets his archers have their ways, Jubair burns one of his own followers to death because he critiqued his book burning. And then comes Majd Addin, a sadistic regent lord who personally executes "enemies of the state" for [[ForTheEvulz fun]], Sibrand, a guy who has gone so insane with fear of death that he'll not just kill scholars on the open street but also tries to shoot birds because he thinks they're assassins as he's too insane to see the differences, [[MadScientist Garnier's]] "hospital" and the "patients" inside, Talal's underground headquarter which's filled with kidnapped people begging you for help from their cages and you can't do nothing to help them. The actually scary part? They think they're doing good. They think they make [[UtopiaJustifiesTheMeans a better world]] through their ways. They're so fanatical in their beliefs that they simply refuse to see that they actually make things worse than they are. Even when dying in Altaïr's arms, they continue to claim they've done nothing wrong except dying too early to make any actual "difference".
* The first thing you see in the game is a group of beautiful women, following you very closely. [[spoiler:They don't have faces, and neither does anyone in the marketplace that you are suddenly teleported to.]]
** The [[ArtifactOfDoom Pieces of Eden]] often have horrific effects on their users. The Codex written by Altaïr vaguely hints at this by his flip-flopping between succumbing to the Apple's temptations and gifts of knowledge, and a reluctance to ever touch it again for fear of what it could do. The Shroud heals wounds... if it doesn't inflict MindRape or BodyHorror on you (but both is more likely).

to:

* All Near the very end when [[spoiler::Desmond is out of the animus and he suddenly gains Altaïr's targets: powerhungry, ruthless, Eagle Vision, it is surprisingly disturbing when playing for the first time, and completely amoral people who are ready to take everything goes film negative, with glowing red symbols and cryptic passages scrawled all over the Holy Lands with any means possible. All walls and floor. Especially when you realize what some of their first appearances those symbols are...]] This gets even more chilling, however, [[spoiler:when Desmond goes into the bedroom and find phrases in quite readable English saying things like "I have them KickTheDog both brutally entered the Abyss and terrifying, such as Garnier orders his guards to break a escaped "patient's" legs just to make sure he doesn't run away again, Abu'l poisoning his guests with poisoned wine and then lets his archers never returned." Of course, this entire time these things have their ways, Jubair burns one of his own followers to death because he critiqued his book burning. And then comes Majd Addin, a sadistic regent lord who personally executes "enemies of been written above the state" bed, where Desmond has been sleeping for [[ForTheEvulz fun]], Sibrand, a guy who has gone so insane with fear of death that he'll not just kill scholars on the open street but also tries to shoot birds because he thinks they're assassins as he's too insane last several days.]] Few things are scarier than the sudden ability to see the differences, [[MadScientist Garnier's]] "hospital" and the "patients" inside, Talal's underground headquarter which's filled with kidnapped people begging you for help from their cages and you can't do nothing to help them. The actually scary part? They think they're doing good. They think they make [[UtopiaJustifiesTheMeans a better world]] through their ways. They're so fanatical in their beliefs that they simply refuse to see that they actually make invisible things worse than they are. Even when dying in Altaïr's arms, they continue that were right next to claim they've done nothing wrong except dying too early to make any actual "difference".
* The first thing
you see all along. Then there are the implications that all the unusual writings are from the previous "subject", who wrote them with his blood.
* Once you figure out [[spoiler:what the seemingly-random letters
in the game is a group of beautiful women, following you very closely. [[spoiler:They don't have faces, and neither does anyone in main room say. Specifically, the marketplace that you are suddenly teleported to.]]
**
triangle: "THEY DRAINED MY SOUL AND MADE IT THEIRS I DRAINED MY BODY TO SHOW YOU WHERE I SAW IT"?]]
*
The [[ArtifactOfDoom Pieces of Eden]] often have horrific effects on their users. The Codex written by Altaïr vaguely hints at this by his flip-flopping between succumbing to the Apple's temptations and gifts of knowledge, and a reluctance to ever touch it again for fear of what it could do. The Shroud heals wounds... if it doesn't inflict MindRape or BodyHorror on you (but both is more likely).
Is there an issue? Send a MessageReason:
None


* Near the very end when [[spoiler::you're out of the animus and you suddenly gain Altaïr's Eagle Vision, it is surprisingly disturbing when playing for the first time, and everything goes film negative, with glowing red symbols and cryptic passages scrawled all over the walls and floor. Especially when you realize what some of those symbols are....]] This gets even more chilling, however, [[spoiler:when you go into the bedroom and find phrases in quite readable English saying things like "I have entered the Abyss and never returned." Of course, this entire time these things have been written above your bed, where you have been sleeping for the last several days.]] Few things are scarier than the sudden ability to see invisible things that were right next to you all along. And then there are the implications that all the unusual writings are from the previous "subject", who wrote them with his blood.

to:

* Near the very end when [[spoiler::you're out of the animus and you suddenly gain Altaïr's Eagle Vision, it is surprisingly disturbing when playing for the first time, and everything goes film negative, with glowing red symbols and cryptic passages scrawled all over the walls and floor. Especially when you realize what some of those symbols are....are...]] This gets even more chilling, however, [[spoiler:when you go into the bedroom and find phrases in quite readable English saying things like "I have entered the Abyss and never returned." Of course, this entire time these things have been written above your bed, where you have been sleeping for the last several days.]] Few things are scarier than the sudden ability to see invisible things that were right next to you all along. And then there are the implications that all the unusual writings are from the previous "subject", who wrote them with his blood.
Is there an issue? Send a MessageReason:
None


* Near the very end when [[spoiler::you're out of the animus and you suddenly gain Altair's Eagle Vision, it is surprisingly disturbing when playing for the first time, and everything goes film negative, with glowing red symbols and cryptic passages scrawled all over the walls and floor. Especially when you realize what some of those symbols are....]] This gets even more chilling, however, [[spoiler:when you go into the bedroom and find phrases in quite readable English saying things like "I have entered the Abyss and never returned." Of course, this entire time these things have been written above your bed, where you have been sleeping for the last several days.]] Few things are scarier than the sudden ability to see invisible things that were right next to you all along. And then there are the implications that all the unusual writings are from the previous "subject", who wrote them with his blood.

to:

* Near the very end when [[spoiler::you're out of the animus and you suddenly gain Altair's Altaïr's Eagle Vision, it is surprisingly disturbing when playing for the first time, and everything goes film negative, with glowing red symbols and cryptic passages scrawled all over the walls and floor. Especially when you realize what some of those symbols are....]] This gets even more chilling, however, [[spoiler:when you go into the bedroom and find phrases in quite readable English saying things like "I have entered the Abyss and never returned." Of course, this entire time these things have been written above your bed, where you have been sleeping for the last several days.]] Few things are scarier than the sudden ability to see invisible things that were right next to you all along. And then there are the implications that all the unusual writings are from the previous "subject", who wrote them with his blood.



* All of Altair's targets: powerhungry, ruthless and completely amoral people who are ready to take over the Holy Lands with any means possible. All of their first appearances have them KickTheDog both brutally and terrifying, such as Garnier orders his guards to break a escaped "patient's" legs just to make sure he doesn't run away again, Abu'l poisoning his guests with poisoned wine and then lets his archers have their ways, Jubair burns one of his own followers to death because he critiqued his book burning. And then comes Majd Addin, a sadistic regent lord who personally executes "enemies of the state" for [[ForTheEvulz fun]], Sibrand, a guy who has gone so insane with fear of death that he'll not just kill scholars on the open street but also tries to shoot birds because he thinks they're assassins as he's too insane to see the differences, [[MadScientist Garnier's]] "hospital" and the "patients" inside, Talal's underground headquarter which's filled with kidnapped people begging you for help from their cages and you can't do nothing to help them. The actually scary part? They think they're doing good. They think they make [[UtopiaJustifiesTheMeans a better world]] through their ways. They're too fanatical into their beliefs that they simply refuses to see that they actually make things worse than they are. Even when dying in Altair's arms they continue to claim they've done nothing wrong but dying too early to make any actual "difference".
* The first thing you see in the game is a group of beautiful women, following you very closely. [[spoiler:They don't have faces. and neither does anyone in the marketplace that you are suddenly teleported to.]]

to:

* All of Altair's Altaïr's targets: powerhungry, ruthless ruthless, and completely amoral people who are ready to take over the Holy Lands with any means possible. All of their first appearances have them KickTheDog both brutally and terrifying, such as Garnier orders his guards to break a escaped "patient's" legs just to make sure he doesn't run away again, Abu'l poisoning his guests with poisoned wine and then lets his archers have their ways, Jubair burns one of his own followers to death because he critiqued his book burning. And then comes Majd Addin, a sadistic regent lord who personally executes "enemies of the state" for [[ForTheEvulz fun]], Sibrand, a guy who has gone so insane with fear of death that he'll not just kill scholars on the open street but also tries to shoot birds because he thinks they're assassins as he's too insane to see the differences, [[MadScientist Garnier's]] "hospital" and the "patients" inside, Talal's underground headquarter which's filled with kidnapped people begging you for help from their cages and you can't do nothing to help them. The actually scary part? They think they're doing good. They think they make [[UtopiaJustifiesTheMeans a better world]] through their ways. They're too so fanatical into in their beliefs that they simply refuses refuse to see that they actually make things worse than they are. Even when dying in Altair's arms Altaïr's arms, they continue to claim they've done nothing wrong but except dying too early to make any actual "difference".
* The first thing you see in the game is a group of beautiful women, following you very closely. [[spoiler:They don't have faces. faces, and neither does anyone in the marketplace that you are suddenly teleported to.]]
Is there an issue? Send a MessageReason:
None


* All of Altair's targets: powerhungry, ruthless and completely amoral people who are ready to take over the Holy Lands with any means possible. All of their first appearances have them KickTheDog both brutally and terrifying, such as Garnier orders his guards to break a escaped "patient's" legs just to make sure he doesn't run away again, Abu'l poisoning his guests with poisoned wine and then lets his archers have their ways, Jubair burns one of his own followers to death because he critiqued his book burning. And then comes Majd Addin, a sadistic regent lord who personally executes "enemies of the state" for [[ForTheEvulz fun]], Sibrand, a guy who has gone so insane with fear of death that he'll not just kill scholars on the open street but also tries to shoot birds because he thinks they're assassins as he's too insane to see the differences, [[MadScientist Garnier's]] "hospital" and the "patients" inside, Talal's underground headquarter which's filled with kidnapped people begging you for help from their cages and you can't do nothing to help them. The actually scary part? They think they're doing good. They think they make [[UtopiaJustifiesTheMeans a better world]] through their ways. They're too fanatical into their beliefs that they simply refuses to see that they actually make things worse than they are. Even when dying in Altair's arms they continues to claim they've done nothing wrong but dying too early to make any actual "difference".
* The first thing you see in the game is a group of beautiful woman, following you very closely. [[spoiler:They don't have faces. and neither does anyone in the marketplace that you are suddenly teleported to.]]

to:

* All of Altair's targets: powerhungry, ruthless and completely amoral people who are ready to take over the Holy Lands with any means possible. All of their first appearances have them KickTheDog both brutally and terrifying, such as Garnier orders his guards to break a escaped "patient's" legs just to make sure he doesn't run away again, Abu'l poisoning his guests with poisoned wine and then lets his archers have their ways, Jubair burns one of his own followers to death because he critiqued his book burning. And then comes Majd Addin, a sadistic regent lord who personally executes "enemies of the state" for [[ForTheEvulz fun]], Sibrand, a guy who has gone so insane with fear of death that he'll not just kill scholars on the open street but also tries to shoot birds because he thinks they're assassins as he's too insane to see the differences, [[MadScientist Garnier's]] "hospital" and the "patients" inside, Talal's underground headquarter which's filled with kidnapped people begging you for help from their cages and you can't do nothing to help them. The actually scary part? They think they're doing good. They think they make [[UtopiaJustifiesTheMeans a better world]] through their ways. They're too fanatical into their beliefs that they simply refuses to see that they actually make things worse than they are. Even when dying in Altair's arms they continues continue to claim they've done nothing wrong but dying too early to make any actual "difference".
* The first thing you see in the game is a group of beautiful woman, women, following you very closely. [[spoiler:They don't have faces. and neither does anyone in the marketplace that you are suddenly teleported to.]]
Is there an issue? Send a MessageReason:
Minor spelling and gramatical alterations


* All of Altair's targets: powerhungry, ruthless and completly amorally people who are ready to take over the Holy Lands with any means possible. All of their first appearances have them KickTheDog both brutally and terrifying, such as Garnier orders his guards to break a escaped "patient's" legs just to make sure he doesn't run away again, Abu'l poisoning his guests with poisoned wine and then lets his archers have their ways, Jubair burns one of his own followers to death because he critiqued his bookburning. And then comes Majd Addin, a sadistic regent lord who personally executes "enemies of the state" for [[ForTheEvulz fun]], Sibrand, a guy who has gone so insane with fear of death that he'll not just kill scholars on the open street but also tries to shoot birds because he thinks they're assassins as he's too insane to see the differences, [[MadScientist Garnier's]] "hospital" and the "patients" inside, Talal's underground headquarter which's filled with kidnapped people begging you for help from their cages and you can't do nothing to help them. The actually scary part? They think they're doing good. They think they make [[UtopiaJustifiesTheMeans a better world]] through their ways. They're too fanatical into their beliefs that they simply refuses to see that they actually make things worse than they are. Even when dying in Altair's arms they continues to claim they've done nothing wrong but dying too early to make any actual "difference".

to:

* All of Altair's targets: powerhungry, ruthless and completly amorally completely amoral people who are ready to take over the Holy Lands with any means possible. All of their first appearances have them KickTheDog both brutally and terrifying, such as Garnier orders his guards to break a escaped "patient's" legs just to make sure he doesn't run away again, Abu'l poisoning his guests with poisoned wine and then lets his archers have their ways, Jubair burns one of his own followers to death because he critiqued his bookburning.book burning. And then comes Majd Addin, a sadistic regent lord who personally executes "enemies of the state" for [[ForTheEvulz fun]], Sibrand, a guy who has gone so insane with fear of death that he'll not just kill scholars on the open street but also tries to shoot birds because he thinks they're assassins as he's too insane to see the differences, [[MadScientist Garnier's]] "hospital" and the "patients" inside, Talal's underground headquarter which's filled with kidnapped people begging you for help from their cages and you can't do nothing to help them. The actually scary part? They think they're doing good. They think they make [[UtopiaJustifiesTheMeans a better world]] through their ways. They're too fanatical into their beliefs that they simply refuses to see that they actually make things worse than they are. Even when dying in Altair's arms they continues to claim they've done nothing wrong but dying too early to make any actual "difference".
Is there an issue? Send a MessageReason:
None


* Near the very end when [[spoiler::you're out of the animus and you suddenly gain Altair's Eagle Vision, it is surprisingly disturbing when playing for the first time, and everything goes film negative, with glowing red symbols and cryptic passages scrawled all over the walls and floor. Especially when you realize what some of those symbols are....]] This gets even more chilling, however, [[spoiler:when you go into the bedroom and find phrases in quite readable English saying things like "I have entered the Abyss and never returned." Of course, this entire time these things have been written above your bed, where you have been sleeping for the last several dats.]] Few things are scarier than the sudden ability to see invisible things that were right next to you all along. And then there are the implications that all the unusual writings are from the previous "subject", who wrote them with his blood.

to:

* Near the very end when [[spoiler::you're out of the animus and you suddenly gain Altair's Eagle Vision, it is surprisingly disturbing when playing for the first time, and everything goes film negative, with glowing red symbols and cryptic passages scrawled all over the walls and floor. Especially when you realize what some of those symbols are....]] This gets even more chilling, however, [[spoiler:when you go into the bedroom and find phrases in quite readable English saying things like "I have entered the Abyss and never returned." Of course, this entire time these things have been written above your bed, where you have been sleeping for the last several dats.days.]] Few things are scarier than the sudden ability to see invisible things that were right next to you all along. And then there are the implications that all the unusual writings are from the previous "subject", who wrote them with his blood.



* All of Altair's targets: powerhungry, ruthless and completly amorally people who are ready to take over the Holy Lands with any means possible. All of their first appearences have them KickTheDog both brutally and terrifying, such as Garnier orders his guards to break a escaped "patient's" legs just to make sure he doesn't run away again, Abu'l poisoning his guests with poisoned wine and then lets his archers have their ways, Jubair burns one of his own followers to death because he criticed his bookburning. And then comes Majd Addin, a sadistic regent lord who personally executes "enemies of the state" for [[ForTheEvulz fun]], Sibrand, a guy who has gone so insane with fear of death that he'll not just kill scholars on the open street but also tries to shoot birds because he thinks they're assassins as he's too insane to see the differences, [[MadScientist Garnier's]] "hospital" and the "patients" inside, Talal's underground headquarter which's filled with kidnapped people begging you for help from their cages and you can't do nothing to help them. The actually scary part? They think they're doing good. They think they make [[UtopiaJustifiesTheMeans a better world]] through their ways. They're too fanatical into their beliefs that they simply refuses to see that they actually make things worse than they are. Even when dying in Altair's arms they continues to claim they've done nothing wrong but dying too early to make any actual "difference".

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* All of Altair's targets: powerhungry, ruthless and completly amorally people who are ready to take over the Holy Lands with any means possible. All of their first appearences appearances have them KickTheDog both brutally and terrifying, such as Garnier orders his guards to break a escaped "patient's" legs just to make sure he doesn't run away again, Abu'l poisoning his guests with poisoned wine and then lets his archers have their ways, Jubair burns one of his own followers to death because he criticed critiqued his bookburning. And then comes Majd Addin, a sadistic regent lord who personally executes "enemies of the state" for [[ForTheEvulz fun]], Sibrand, a guy who has gone so insane with fear of death that he'll not just kill scholars on the open street but also tries to shoot birds because he thinks they're assassins as he's too insane to see the differences, [[MadScientist Garnier's]] "hospital" and the "patients" inside, Talal's underground headquarter which's filled with kidnapped people begging you for help from their cages and you can't do nothing to help them. The actually scary part? They think they're doing good. They think they make [[UtopiaJustifiesTheMeans a better world]] through their ways. They're too fanatical into their beliefs that they simply refuses to see that they actually make things worse than they are. Even when dying in Altair's arms they continues to claim they've done nothing wrong but dying too early to make any actual "difference".
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* Near the very end when [[spoiler::you're out of the animus and you suddenly gain Altair's Eagle Vision, it is surprisingly disturbing when playing for the first time, and everything goes film negative, with glowing red symbols and cryptic passages scrawled all over the walls and floor. Especially when you realize what some of those symbols are....]] This gets even more chilling, however, [[spoiler:when you go into the bedroom and find phrases in quite readable English saying things like "I have entered the Abyss and never returned." Of course, this entire time these things have been written above your bed, where you have been sleeping for the last several dats.]] Few things are scarier than the sudden ability to see invisible things that were right next to you all along. And then there are the implications that all the unusual writings are from the previous "subject", who wrote them with his blood.
* Once you figure out [[spoiler:what the seemingly-random letters in the main room say. Specifically, the triangle: "THEY DRAINED MY SOUL AND MADE IT THEIRS I DRAINED MY BODY TO SHOW YOU WHERE I SAW IT"?]]
* When you go to confront [[spoiler:Al Mualim.]] Hundreds of brainwashed people telling you how wonderful [[spoiler:Al Mualim]] is, all the while walking straight towards you. They don't attack you, they don't even chase you, they just follow you. So subtle, so harmless, and yet so very, very creepy.
** Which can also double a FridgeBrilliance, since what [[spoiler:Al Mualim did with Masyaf]] is exactly what Abstergo plans to do with the whole planet. What better way to motivate the player to defeat the Templars than to give the player a taste of what to expect if the Templars win?
* All of Altair's targets: powerhungry, ruthless and completly amorally people who are ready to take over the Holy Lands with any means possible. All of their first appearences have them KickTheDog both brutally and terrifying, such as Garnier orders his guards to break a escaped "patient's" legs just to make sure he doesn't run away again, Abu'l poisoning his guests with poisoned wine and then lets his archers have their ways, Jubair burns one of his own followers to death because he criticed his bookburning. And then comes Majd Addin, a sadistic regent lord who personally executes "enemies of the state" for [[ForTheEvulz fun]], Sibrand, a guy who has gone so insane with fear of death that he'll not just kill scholars on the open street but also tries to shoot birds because he thinks they're assassins as he's too insane to see the differences, [[MadScientist Garnier's]] "hospital" and the "patients" inside, Talal's underground headquarter which's filled with kidnapped people begging you for help from their cages and you can't do nothing to help them. The actually scary part? They think they're doing good. They think they make [[UtopiaJustifiesTheMeans a better world]] through their ways. They're too fanatical into their beliefs that they simply refuses to see that they actually make things worse than they are. Even when dying in Altair's arms they continues to claim they've done nothing wrong but dying too early to make any actual "difference".
* The first thing you see in the game is a group of beautiful woman, following you very closely. [[spoiler:They don't have faces. and neither does anyone in the marketplace that you are suddenly teleported to.]]
** The [[ArtifactOfDoom Pieces of Eden]] often have horrific effects on their users. The Codex written by Altaïr vaguely hints at this by his flip-flopping between succumbing to the Apple's temptations and gifts of knowledge, and a reluctance to ever touch it again for fear of what it could do. The Shroud heals wounds... if it doesn't inflict MindRape or BodyHorror on you (but both is more likely).

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